themaster401 Posted May 3, 2020 Author Share Posted May 3, 2020 25 minutes ago, BezKartuza said: AVP was updated. But you still need to add the line "flattenScaledSpaceMesh = 0.600000024" to Kerbin config file with your hands. Path to config file - "Kerbal Space Program\GameData\AstronomersVisualPack\AVP_Scatterer\Planets\Kerbin" Hide contents name = Kerbin flattenScaledSpaceMesh = 0.600000024 experimentalAtmoScale = 2.4000001 Ah, so sorry, I'll replace the download right now with that quick fix. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted May 3, 2020 Author Share Posted May 3, 2020 v4.03 Changelog Implemented separate KS3P and TUFX post processing profiles Reduced lightning on all bodies Fixed blue glow on Duna's dark side Quote Link to comment Share on other sites More sharing options...
HenryJ Posted May 3, 2020 Share Posted May 3, 2020 (edited) That didn't seem to fix it for some reason, I'm still getting the same issue. It looks like more of an issue caused by something to do with TUFX though. I get the same effect with the other default profiles for it. It seems to be due to ambient occlusion. When I set ambient occlusion intensity to 0 it all goes away. Although i tested all of this with AVP installed Edited May 3, 2020 by HenryJ Clarification Quote Link to comment Share on other sites More sharing options...
HenryJ Posted May 3, 2020 Share Posted May 3, 2020 Hmmm I'm also getting the same bug on Duna it appears if I zoom out a bit Quote Link to comment Share on other sites More sharing options...
SkyRender Posted May 4, 2020 Share Posted May 4, 2020 I will admit that I'm more than a little rusty on this sort of thing, but how can this mod be considered updated for the current version of KSP when one of its dependencies (EnvironmentalVisualEnhancements) is still 3 versions behind? Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted May 4, 2020 Share Posted May 4, 2020 Question about the skybox - in AstronomersVisualPack/AVP_Skybox/Astronomers_Skybox.cfg, there's a reference that looks like this: SkyBox = AstronomersVisualPack/AVP_Skybox/skybox/AVP However, there's no folder skybox/ under AVP_Skybox - did I install something wrong? Don't see that folder in either AVPTextures or the main AVP download... Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 6, 2020 Share Posted May 6, 2020 (edited) Space plane coming in to land at dawn Edited May 6, 2020 by Virtualgenius Quote Link to comment Share on other sites More sharing options...
HenryJ Posted May 9, 2020 Share Posted May 9, 2020 On 5/4/2020 at 4:53 AM, AccidentalDisassembly said: Question about the skybox - in AstronomersVisualPack/AVP_Skybox/Astronomers_Skybox.cfg, there's a reference that looks like this: SkyBox = AstronomersVisualPack/AVP_Skybox/skybox/AVP However, there's no folder skybox/ under AVP_Skybox - did I install something wrong? Don't see that folder in either AVPTextures or the main AVP download... I just picked up on that too. It does seem to be broken. I got the skybox working by moving the dds texture files from AVP_TextureReplacer/Default/ into AVP_Skybox/skybox and changing that line to SkyBox = AstronomersVisualPack/AVP_Skybox/skybox/GalaxyTex Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 9, 2020 Share Posted May 9, 2020 @HenryJ did you create those two folders in that directory and transfered the texture files to GalaxyTex Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted May 10, 2020 Share Posted May 10, 2020 Small FYI: in GameData\AstronomersVisualPack\AVP_Scatterer\Planets\Kerbin\atmo.cfg, there's a missing curly brace at the end of the patch. Quote Link to comment Share on other sites More sharing options...
HenryJ Posted May 13, 2020 Share Posted May 13, 2020 On 5/9/2020 at 11:27 PM, Virtualgenius said: @HenryJ did you create those two folders in that directory and transfered the texture files to GalaxyTex So you need to create the folder AstronomersVisualPack/AVP_Skybox/skybox/ but NOT the folder GalaxyTex I believe the GalaxyTex part of the config refers to the start of the filenames. Quote Link to comment Share on other sites More sharing options...
catfood Posted May 13, 2020 Share Posted May 13, 2020 (edited) Hey, when installing AVP Textures I've noticed that the directory name is the same as the AVP mod itself. Do I merge the contents of both the AVP Textures and AVP mod directories? (combining the contents of each directory and their subdirectories within) Right now I've just renamed the AVP Textures directory to a different name. Will that still make it work? Edited May 13, 2020 by catfood Quote Link to comment Share on other sites More sharing options...
irontom10 Posted May 14, 2020 Share Posted May 14, 2020 (edited) So I have problems with the Astronomer's Visual Pack. When in the facility selector I get about 70 fps, however when I am in flight my frame rate drops to about 17. I am using a water cooled 1080ti and 3600x 32gb ram and playing at 2560x1440, and the temps are fine. Am I missing something, a setting or config, or does this pack play like crap regardless. Edit: I am playing with all of the required and suggested mods with the 8k texture pack. Edited May 14, 2020 by irontom10 Quote Link to comment Share on other sites More sharing options...
Joe.L Posted May 15, 2020 Share Posted May 15, 2020 This is going to sound quite stupid, but, does this pack or any of the other mandatory mods disable to music in game. I have installed all the correct mods and got it to work and it looks fantastic, however, when I reach orbit, I can no longer hear the music and I quite liked hearing that in orbit? Thanks, Joe. Quote Link to comment Share on other sites More sharing options...
JorgeCS Posted May 16, 2020 Share Posted May 16, 2020 On 5/15/2020 at 12:28 AM, irontom10 said: So I have problems with the Astronomer's Visual Pack. When in the facility selector I get about 70 fps, however when I am in flight my frame rate drops to about 17. I am using a water cooled 1080ti and 3600x 32gb ram and playing at 2560x1440, and the temps are fine. Am I missing something, a setting or config, or does this pack play like crap regardless. Edit: I am playing with all of the required and suggested mods with the 8k texture pack. Perhaps your ship has too many parts... does the mission time indicator (top left side of the screen) turn yellow? Have you checked the CPU status on the task manager (assuming windows)? Are you using hundreds of mods alongside this one? My rig is 8 years old already, the only new part is a 970 and it plays just fine... Maybe before complaining about the mod developer's work, you can also check the first message on this same thread, where you can find the link that directs you here: On 5/15/2020 at 4:14 PM, Joe.L said: This is going to sound quite stupid, but, does this pack or any of the other mandatory mods disable to music in game. I have installed all the correct mods and got it to work and it looks fantastic, however, when I reach orbit, I can no longer hear the music and I quite liked hearing that in orbit? Don't want to sound off-topic, but as it never happened to me and I'm using AVP since a few years ago, with different installs, different versions... I can only recommend you in case you can't get the solution for this problem, another mod that I personally can't live without since I found it: Cheers! Quote Link to comment Share on other sites More sharing options...
AverageUser54 Posted May 18, 2020 Share Posted May 18, 2020 Can someone share KS3P configs? Quote Link to comment Share on other sites More sharing options...
JorgeCS Posted May 18, 2020 Share Posted May 18, 2020 2 hours ago, Prathtel said: Can someone share KS3P configs? Hi! I suggest you'd better check in the KS3P thread instead (you know, different mod and so on... ) : Cheers! 14 hours ago, Send help(to Ryan) said: can someone please make a 1k texture pack? my laptop goes over heating when I run ksp and more with the astronomers visual pack. Have you tried rescaling the DDS texture files by yourself, maybe with GIMP? As far as I remember, the license of the mod should allow you to do that ( @themaster401 please correct me if I'm wrong here). Cheers! Quote Link to comment Share on other sites More sharing options...
Joe.L Posted May 19, 2020 Share Posted May 19, 2020 On 5/16/2020 at 6:26 PM, JorgeCS said: Perhaps your ship has too many parts... does the mission time indicator (top left side of the screen) turn yellow? Have you checked the CPU status on the task manager (assuming windows)? Are you using hundreds of mods alongside this one? My rig is 8 years old already, the only new part is a 970 and it plays just fine... Maybe before complaining about the mod developer's work, you can also check the first message on this same thread, where you can find the link that directs you here: Don't want to sound off-topic, but as it never happened to me and I'm using AVP since a few years ago, with different installs, different versions... I can only recommend you in case you can't get the solution for this problem, another mod that I personally can't live without since I found it: Cheers! yeah please disregard my question. I am a complete noob at this game and simply was not high enough in space xD Quote Link to comment Share on other sites More sharing options...
themaster401 Posted May 19, 2020 Author Share Posted May 19, 2020 17 hours ago, JorgeCS said: Have you tried rescaling the DDS texture files by yourself, maybe with GIMP? As far as I remember, the license of the mod should allow you to do that ( @themaster401 please correct me if I'm wrong here). Cheers! Feel free to rescale and redistribute the textures, minding the terms of the license. Quote Link to comment Share on other sites More sharing options...
THX-1138 Posted May 19, 2020 Share Posted May 19, 2020 (edited) Hello fellow gamers, Have I installed something wrong with this extremely nice visual mod on KSP 1.9.1? Everything else appears to be fine within game except the menu screens. Kerbin appears to be color banding and/or color washing. Any input is welcomed. Thank you for your time and effort with this great mod. Edited May 19, 2020 by THX-1138 Quote Link to comment Share on other sites More sharing options...
Snar Posted May 20, 2020 Share Posted May 20, 2020 Hello, First of all thanks for this mod! It looks amazing and I used to consider it absolutely essential for KSP. I'm having a few graphical issues that I was hoping someone could help me out with (log file & screenshots below). I'm on a fresh install of 1.9.1, and this is the only mod I have running (along with the dependencies of course). The primary issues are that I encounter odd shadow effects whenever I zoom in on a craft, kerbal, or even a planet, and the planet colours seem a bit off from what they look like in the promotional video and screenshots. I guess I would describe them as being... not saturated enough? Any assistance would be greatly appreciated! Thanks Log: https://www.dropbox.com/s/xtuj0fdg75ilwkk/Player.log?dl=0 Screenshot 1 (shadow glitch): https://www.dropbox.com/s/7wh7vpvk8vbem1f/ShadowGlitch1.png?dl=0 Screenshot 2 (shadow glitch): https://www.dropbox.com/s/cwlfee4upqyvlpv/ShadowGlitch2.png?dl=0 Screenshot 3 (colour?): https://www.dropbox.com/s/fotdrio9m5yh043/Colour.png?dl=0 Screenshot 4 (Game Data folder): https://www.dropbox.com/s/28kmpets25n7f7k/GameData.png?dl=0 Quote Link to comment Share on other sites More sharing options...
WumboJumbo Posted May 20, 2020 Share Posted May 20, 2020 It is stuck at verifying expansion. IDK what seems to be the problem? KSP 1.9.1 Quote Link to comment Share on other sites More sharing options...
JorgeCS Posted May 21, 2020 Share Posted May 21, 2020 On 5/19/2020 at 4:57 PM, Send help(to Ryan) said: so how do I recale the dds texture? Well, I'm no expert AT ALL in AVP nor GIMP, I can just tell you what I did as a test: open the original DDS file. Here GIMP will ask if you want to load the mipmaps from the file, and also decode blahblahblah... you keep those options marked. Then, go to Image -> Scale the image. You will get a dialog box asking for the new size. Make sure that the lock between both dimensions (horizontal and vertical) is on, then modify only the first one. If it is 4096, put instead 1024... et cetera. Once done, go to File, Export, keep the same original name it has in the dialog box, when asked answer 'replace'. You will get now a more complex dialog box. Here I just chose compression BC3/DTX5, and mipmaps: generate mipmaps. Didn't touch anything else. Did the same procedure for the DDSs in the folder 'Kerbal Space Program\GameData\AstronomersVisualPack\AVP_Configs\Textures' and it worked. I'm not particularly pleased with the result but, as I said, I'm no expert I was trying to find some post regarding the edition of DDS formatted files but... meh, no luck so far (and no much time today to do so anyway!) Cheers! J 20 hours ago, WumboJumbo said: It is stuck at verifying expansion. IDK what seems to be the problem? KSP 1.9.1 And is AVP the only mod you currently have installed in the game? Also, if you press CTRL + ALT + F12 (if I'm not mistaken, I'm a disaster with the shortcuts) you will see where exactly it is stuck. But the couple times I had that symptom it was not AVP, but some other mod as MechJeb for instance. In any case, if you find that the root cause may still be AVP, I suggest you to check this thread whose link you can also find in the first post of this one: Cheers! J Quote Link to comment Share on other sites More sharing options...
One eyed Smile Posted May 22, 2020 Share Posted May 22, 2020 On 5/20/2020 at 9:54 AM, Snar said: Hello, First of all thanks for this mod! It looks amazing and I used to consider it absolutely essential for KSP. I'm having a few graphical issues that I was hoping someone could help me out with (log file & screenshots below). I'm on a fresh install of 1.9.1, and this is the only mod I have running (along with the dependencies of course). The primary issues are that I encounter odd shadow effects whenever I zoom in on a craft, kerbal, or even a planet, and the planet colours seem a bit off from what they look like in the promotional video and screenshots. I guess I would describe them as being... not saturated enough? Any assistance would be greatly appreciated! Thanks Log: https://www.dropbox.com/s/xtuj0fdg75ilwkk/Player.log?dl=0 Screenshot 1 (shadow glitch): https://www.dropbox.com/s/7wh7vpvk8vbem1f/ShadowGlitch1.png?dl=0 Screenshot 2 (shadow glitch): https://www.dropbox.com/s/cwlfee4upqyvlpv/ShadowGlitch2.png?dl=0 Screenshot 3 (colour?): https://www.dropbox.com/s/fotdrio9m5yh043/Colour.png?dl=0 Screenshot 4 (Game Data folder): https://www.dropbox.com/s/28kmpets25n7f7k/GameData.png?dl=0 That shadow is due to ambient occlusion of TUFX, u can disable it in TUFX toolbar Quote Link to comment Share on other sites More sharing options...
Snar Posted May 22, 2020 Share Posted May 22, 2020 35 minutes ago, One eyed Smile said: That shadow is due to ambient occlusion of TUFX, u can disable it in TUFX toolbar That fixed it, thanks! Messing with the color grading even "fixed" the planet colour thing too. Much appreciated. Quote Link to comment Share on other sites More sharing options...
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