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Physical warp can be 2x, 3x or 4x faster than normal time and unlike normal Time Warp you can use it in atmosphere or under acceleration, the physics, including control inputs, still apply(but since calculations are done at faster pace may cause some inaccuracies) .

You activate it by pressing [MOD] +[.]  to go faster and [MOD] +[.]  to go slower.

 

Edit: if we were trying to post all at the same time the result would be more spaced posts

 

Edited by Spricigo
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Regular time warp (sometimes referred to as 'on-rails' warp) is what you get when you're in space and hit '>' to go faster. Increments are 5x, 10x, 50x, and so on. During this time warp all physical calculations are suspended. That means you can't fire your engines, can't turn your ship, and can't run into other ships. 

Physics time warp has slower increments of 1x (obviously), 2x, 3x, and 4x. In this warp, all physics calculations are still being performed, but with more time in between each clock "tick" (a sub-second increment where all the physics calcs are done over again). This can lead to some problems with stuff breaking at 3x and 4x, but 2x is usually fine. 

To activate physics warp, hold alt (or whatever the mod key is for Mac/Linux) and tap '>'. 

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