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KSP Interstellar Extended Continued Development Thread


FreeThinker

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2 minutes ago, gary85 said:

ye still either engine or cockipit blowup . One day i gona put ssto with stock skin parts on eve :)

 

Actually you can land on Eve with a spaceplane in two ways:

1- stay in the high atmosphere as much as you can, to bleed speed before going down 80/85km.

2- put an engine down your CoM and use it to brake while you enter atmosphere and to control your vertical speed. The Attila Thruster is very good for that.

3 fantasy way: put the 10 m heatshield in front of the plane while in orbit using Kis and crash the Atmo of Eve like a boss!

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10 minutes ago, TheTaleteller said:

Have you tried it using airbrakes, probably scaled up 2x, on a shallow entry vector?

 

14 minutes ago, Nansuchao said:

Actually you can land on Eve with a spaceplane in two ways:

1- stay in the high atmosphere as much as you can, to bleed speed before going down 80/85km.

2- put an engine down your CoM and use it to brake while you enter atmosphere and to control your vertical speed. The Attila Thruster is very good for that.

3 fantasy way: put the 10 m heatshield in front of the plane while in orbit using Kis and crash the Atmo of Eve like a boss!

Im using as shalow descent as i can . Im goin from 90 to 80 km , but i either slow down to fast and blow up in lower atmo or dont slow down fast enough , airbreaks wont help beacuse they always explode first if use them . Yes with inflated heatshield i can do it np but i wana do it w/o heatshied or engine and thats the tricky part :)

Maybe vista engine could be more heat resist? it is fusion engine so it is exposed to extreme temperatures after all :)

 

Edited by gary85
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1 minute ago, gary85 said:

 

Im using as shalow descent as i can . Im goin from 90 to 80 km , but i either slow down to fast and blow up in lower atmo or dont slow down fast enough , airbreaks wont help beacuse they always explode first if use them . Yes with inflated heatshield i can do it np but i wana do it w/o heatshied or engine and thats the tricky part :)

If you use Far, you can but it's really difficult.

From the lowest possible orbit put your periapsis just one km inside the atmosphere and try to slow down in high atmosphere as much as you can. It's doable but very difficult.

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19 minutes ago, FreeThinker said:

Was the engine active or deactivated? What were the temperature of the radiators, we might fix the problem why increasing the heat pumping speed of the radiators ....

Notice that I kept the stock heat pumping speed much lower than stock, but this can easaly be fixed.

Could you manualy increase the heat speed (by a factor of 10) and re-add the part and try again?

Oh ye fusion engine was active , hmm leme try again.

I will try to record with fraps but i have only 8gig ram and core duo so idk if it can handle it :/

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1 minute ago, Nansuchao said:

If you use Far, you can but it's really difficult.

From the lowest possible orbit put your periapsis just one km inside the atmosphere and try to slow down in high atmosphere as much as you can. It's doable but very difficult.

i use stock only , i tried far once but i couldnt built even simplest stable plane , not to mention ssto.

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9 minutes ago, gary85 said:

 

 

Maybe vista engine could be more heat resist? it is fusion engine so it is exposed to extreme temperatures after all :)

 

I noticed the Vista Engine is a bit too big for the plane. It  creates a lot of drag which durring reentry can create critical high temperatures. I suggest adding a 2.5 to 3.75 adapter or tank

I also plan to increase the radiator stock heat transfer speed, apparently it is way too low.

Edited by FreeThinker
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12 minutes ago, FreeThinker said:

I noticed the Vista Engine is a bit too big for the plane. It  creates a lot of drag which durring reentry can create critical high temperatures. I suggest adding a 2.5 to 3.75 adapter or tank

I also plan to increase the radiator stock heat transfer speed, apparently it is way too low.

i got mk3 to 3,75 adapter on the back and vista engine ontop of it

i manage to capture 30 - 40 sec of gameplay before i run out of memory i gona upload it - maybe it will be helpfull to you.

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1 minute ago, gary85 said:

i manage to capture 30 - 40 sec of gameplay before i run out of memory i gona upload it - maybe it will be helpfull to you.

You ran out of memory? are you using a 32 bit version, or out of physical memory?

Edited by FreeThinker
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1 hour ago, Shalashalska said:

KSPI is still broken on CKAN, it has Hangar Extender listed as a requirement but Hangar Extender is only for 0.90 on CKAN. That or it has the new hangar extender listed, but the new hanger extender isn't on CKAN.

You should look for KSPI-Extended, KSPI is the original mod on which it was based.

Edited by FreeThinker
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1 minute ago, FreeThinker said:

Whoha, that was nasty. the Vista just instantly overheated without heat warning.

well i got 1fps at the end so no time to react was a factory too.

Btw why kspi is still in develop section? it is Great , Complete and Fully tested mod - you developed it for years now hungreads of ppl tested it . You should put it in released section asap if i may suggest something :)

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4 minutes ago, gary85 said:

well i got 1fps at the end so no time to react was a factory too.

Btw why kspi is still in develop section? it is Great , Complete and Fully tested mod - you developed it for years now hungreads of ppl tested it . You should put it in released section asap if i may suggest something :)

Well, there are still a few essential things I want to get fixed (like the thermal helper)  before I want to make a release. It would also help if I get some help in the Wiki department . A few Nice instruction video would also make a world of difference

Edited by FreeThinker
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8 minutes ago, TheTaleteller said:

Would an Inline radiator between Ship and Vista any help?

Well those radiator should have helped but didn't, they were too slow. I'm going to increase them to at least stock standard I think

Edited by FreeThinker
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Just now, gary85 said:

ye i patience is not my virtue i be honest :)

I had the same issue, but with Eve you have to be smart and patience. For a succesful reentry on Eve I needed more or less 2 hours of gliding, skimming the high atmosphere, going back to space, touch the atmo again and back in space again and again and again and again.....

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5 minutes ago, FreeThinker said:

Well those radiator should have helped but didn't, they were too slow. I'm going to increase them to at least stock standard I think

Thats quite a nice idea, i was already wondering why the KSPI radiators where worse on stock thermals.

 

1 minute ago, gary85 said:

ye i patience is not my virtue i be honest :)

Try it more like lithobraking, ditch the atmo no deeper than 85km, keep your nose prograde or slightly up for lift. Slight rotation and banking helps against overheating single parts. You may need several orbits to final decent.

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ye im always changing angles if parts overheat but they do so fast when u go deeper they explode asap , that last flip-flop was on me because of fraps and outdated pc i got 1 - 2 fps and i overturned but it would explode anyway i nver get slower than 2.2k.

i got some spare time this week i gona help you update wiki.

 

Edited by gary85
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3 minutes ago, gary85 said:

ye im always changing angles if parts overheat but they do so fast when u go deeper they explode asap , that last flip-flop was on me because of fraps and outdated pc i got 1 - 2 fps and i overturned but it would explode anyway i nver get slower than 2.2k.

i got some spare time this week i gona help you update wiki.

 

Turn down the physics delta setting to 0.03 - that way it will be more like slow motion when it comes to performance issues.

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4 minutes ago, TheTaleteller said:

Turn down the physics delta setting to 0.03 - that way it will be more like slow motion when it comes to performance issues.

ye i messed with it before after reading forum but its rly annoying and its not that bad without fraps.

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