Zayne Kerman Posted March 24, 2018 Share Posted March 24, 2018 Removed scatter because it was too buggy, but this mod is still stunning without it! Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 24, 2018 Share Posted March 24, 2018 This looks very nice. But the problem is: DirectX 11 and KSP 1.4.1 don't like each other (icon issues, glitches etc.) Same for OpenGL GEA wants DirectX or OpenGL 11 to look really good. So actually I just can't decide to use it. Link to comment Share on other sites More sharing options...
Davian Lin Posted March 25, 2018 Author Share Posted March 25, 2018 10 hours ago, Zayne Kerman said: Removed scatter because it was too buggy, but this mod is still stunning without it! Thanks! We will work on this! 9 hours ago, Gordon Dry said: This looks very nice. But the problem is: DirectX 11 and KSP 1.4.1 don't like each other (icon issues, glitches etc.) Same for OpenGL GEA wants DirectX or OpenGL 11 to look really good. So actually I just can't decide to use it. Yeah I know. But it's problem in KSP since 1.4.0. Now we're thinks what can do with this problem. And thank you for reporting! Link to comment Share on other sites More sharing options...
PlayerKiller64 Posted March 25, 2018 Share Posted March 25, 2018 I really love this mod, thanks for the hard work!!!! Hugs from Brazil!! Link to comment Share on other sites More sharing options...
Zayne Kerman Posted March 25, 2018 Share Posted March 25, 2018 A scatterer-less option would be pretty cool Link to comment Share on other sites More sharing options...
themaster401 Posted March 25, 2018 Share Posted March 25, 2018 (edited) 1 hour ago, Zayne Kerman said: A scatterer-less option would be pretty cool Jeez, man, I get that you want to use it for 1.4.1, but no point in asking the dev to make a scatterer-less version instead of just waiting for scatterer's stable 1.4.1 update just on the horizon. Edited March 25, 2018 by themaster401 Link to comment Share on other sites More sharing options...
Davian Lin Posted March 26, 2018 Author Share Posted March 26, 2018 Added a real plume to engines from DLC "making History Expansion"!https://imgur.com/0Ozbe78https://imgur.com/ny4XTTG Link to comment Share on other sites More sharing options...
Davian Lin Posted March 27, 2018 Author Share Posted March 27, 2018 (edited) GEA v6.9.06beta is HERE! Added a real plume to engines from DLC. Added the new tips and MainTips into the English and Russian options. Edited clouds at Kerbin. Added the new logo in the MainMenu. Added the mod into the CKAN. DOWNLOAD GEA FROM SPACEDOCK Edited March 28, 2018 by Davian Lin Link to comment Share on other sites More sharing options...
Jim123 Posted March 27, 2018 Share Posted March 27, 2018 can you please add glows to the planets and moons back again that is one of my favorite features of it Link to comment Share on other sites More sharing options...
LopoMetello Posted March 27, 2018 Share Posted March 27, 2018 Hi I’m new here and before all, a big thank you for your mod. it’s working fine with my Mac OS High Sierra ( Radeon Pro 560 4Go) and I have only one question, is it normal when I’m not in the orbital map (near my crafts) I don’t see any star... the space is black ink. Thank you again Link to comment Share on other sites More sharing options...
Davian Lin Posted March 28, 2018 Author Share Posted March 28, 2018 (edited) 10 hours ago, Jim123 said: can you please add glows to the planets and moons back again that is one of my favorite features of it Hmm. If you want, I can send it later to your PM. 8 hours ago, LopoMetello said: Hi I’m new here and before all, a big thank you for your mod. it’s working fine with my Mac OS High Sierra ( Radeon Pro 560 4Go) and I have only one question, is it normal when I’m not in the orbital map (near my crafts) I don’t see any star... the space is black ink. Thank you again It is a normal thing. It's means, what Distant Object does works. Edited March 28, 2018 by Davian Lin Link to comment Share on other sites More sharing options...
Davian Lin Posted March 28, 2018 Author Share Posted March 28, 2018 We have the new emblem for GEA now! [by @Zeka3535] A lot of thanks! Link to comment Share on other sites More sharing options...
Zeka3535 Posted March 28, 2018 Share Posted March 28, 2018 (edited) 9 minutes ago, Davian Lin said: We have the new emblem for GEA now! [by @Zeka3535] A lot of thanks! Thanks for the opportunity! Edited March 28, 2018 by Zeka3535 Link to comment Share on other sites More sharing options...
Jim123 Posted March 28, 2018 Share Posted March 28, 2018 okay you can send it Link to comment Share on other sites More sharing options...
Davian Lin Posted March 29, 2018 Author Share Posted March 29, 2018 11 hours ago, Jim123 said: okay you can send it Okay, wait it for this day. Link to comment Share on other sites More sharing options...
shachar2like Posted March 29, 2018 Share Posted March 29, 2018 It's not working for me (using Windows. game version 1.4.1). I'm seeing white sky & sea. those texture mods are frustrating because it's not the first one I'm trying, was it tested to be working? Link to comment Share on other sites More sharing options...
Davian Lin Posted March 30, 2018 Author Share Posted March 30, 2018 11 hours ago, shachar2like said: It's not working for me (using Windows. game version 1.4.1). I'm seeing white sky & sea. those texture mods are frustrating because it's not the first one I'm trying, was it tested to be working? Are you using Dx11/OpenGL? Link to comment Share on other sites More sharing options...
shachar2like Posted March 30, 2018 Share Posted March 30, 2018 I tried forcing the game to those modes but got the same results, I'm using Nvidia GeForce GTX 960. I dunno I can't figure it out, I've tried several graphics mods as I've said Link to comment Share on other sites More sharing options...
Ventzi Posted March 30, 2018 Share Posted March 30, 2018 (edited) Hello! when clicking the difficulty button on creating a new save, i am getting a null reference exception. any idea why that could be happening? EDIT: Snacks was the culprit, something funky must have happened with 1.4.2 Edited March 31, 2018 by Ventzi Link to comment Share on other sites More sharing options...
Davian Lin Posted March 31, 2018 Author Share Posted March 31, 2018 14 hours ago, shachar2like said: I tried forcing the game to those modes but got the same results, I'm using Nvidia GeForce GTX 960. I dunno I can't figure it out, I've tried several graphics mods as I've said Try to remove Scatterer mod plz. Link to comment Share on other sites More sharing options...
shachar2like Posted April 4, 2018 Share Posted April 4, 2018 disabling scatterer mod gives me the stock visuals. with the mod I get a white sky/water no matter what mod I force the game into (open gl, dx11 etc). any clue? Link to comment Share on other sites More sharing options...
Davian Lin Posted April 5, 2018 Author Share Posted April 5, 2018 Graphics Enhancements Assembly V7: New AgeComing soon... May 25. Link to comment Share on other sites More sharing options...
Davian Lin Posted April 6, 2018 Author Share Posted April 6, 2018 On 05.04.2018 at 12:56 AM, shachar2like said: disabling scatterer mod gives me the stock visuals. with the mod I get a white sky/water no matter what mod I force the game into (open gl, dx11 etc). any clue? Don't use OpenGL/Dx11 with GEA on the KSP 1.4.x Link to comment Share on other sites More sharing options...
Davian Lin Posted April 9, 2018 Author Share Posted April 9, 2018 Over 10k downloads on SpaceDock!Graphics Enhancements Assembly Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 9, 2018 Share Posted April 9, 2018 @Davian Lin This appears to be a modpack. I generally don't like my mods to be included in a modpack, since it can get outdated very quickly. Specifically, LoadingScreenManager, which you included here, already has been updated since you included it in this pack. You also didn't even request permission to include it. And if you wonder why I waited until now to mention this, I only became aware of the modpack and it's contents this morning. Please remove it, and make it either a dependency or a recommended mod in CKAN. I would also strongly recommend that you do the same with all the other mods, and just include in this mod either a CKAN file to make it easy for users to install, add them all as dependencies in CKAN, or at least ask permission of the other mod authors. Modpacks aren't a very good idea, it is better to include in your mod only the new files and include the others as dependencies. Link to comment Share on other sites More sharing options...
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