Gyrfalcon5 Posted April 9, 2018 Share Posted April 9, 2018 35 minutes ago, linuxgurugamer said: @Davian Lin This appears to be a modpack. I generally don't like my mods to be included in a modpack, since it can get outdated very quickly. Specifically, LoadingScreenManager, which you included here, already has been updated since you included it in this pack. You also didn't even request permission to include it. And if you wonder why I waited until now to mention this, I only became aware of the modpack and it's contents this morning. Please remove it, and make it either a dependency or a recommended mod in CKAN. I would also strongly recommend that you do the same with all the other mods, and just include in this mod either a CKAN file to make it easy for users to install, add them all as dependencies in CKAN, or at least ask permission of the other mod authors. Modpacks aren't a very good idea, it is better to include in your mod only the new files and include the others as dependencies. I second this. As a Kerbal Star Systems dev, I am aware of @Davian Lin's less than savory past with the team and the 'permission issues' that stemmed from it. Link to comment Share on other sites More sharing options...
Davian Lin Posted April 9, 2018 Author Share Posted April 9, 2018 (edited) 13 hours ago, linuxgurugamer said: @Davian Lin This appears to be a modpack. I generally don't like my mods to be included in a modpack, since it can get outdated very quickly. Specifically, LoadingScreenManager, which you included here, already has been updated since you included it in this pack. You also didn't even request permission to include it. And if you wonder why I waited until now to mention this, I only became aware of the modpack and it's contents this morning. Please remove it, and make it either a dependency or a recommended mod in CKAN. I would also strongly recommend that you do the same with all the other mods, and just include in this mod either a CKAN file to make it easy for users to install, add them all as dependencies in CKAN, or at least ask permission of the other mod authors. Modpacks aren't a very good idea, it is better to include in your mod only the new files and include the others as dependencies. I will remove your mod. I'm sorry. Others' permissions looking at this moment. Most of all moders whom gave to me a permission are have same licence such as LSM. But OK, I'll remove it. Edited April 10, 2018 by Davian Lin Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 9, 2018 Share Posted April 9, 2018 14 minutes ago, Davian Lin said: I will remove your mod. I'm sorry. Others' permissions looking at this moment. Most of all moders whom given to me a permission are have same licence such as LSM. But OK, I'll remove it. You weren't breaking any licenses (from what I could tell), but proper etiquette, especially after all the recent discussions about modpacks, says that you should ask permission, if possible. And in this case, it was certainly possible Link to comment Share on other sites More sharing options...
shachar2like Posted April 10, 2018 Share Posted April 10, 2018 well I did manage to get SOME mod to work by using CKAN (stock enhancement whatever). I didn't find GEA on CKAN. while it's your problem I did find it very convenient to download everything in one package although I do believe I had LoadingScreenManager already which might have caused conflict with itself. It might be worth checking it out Link to comment Share on other sites More sharing options...
demibear Posted April 10, 2018 Share Posted April 10, 2018 5 hours ago, shachar2like said: well I did manage to get SOME mod to work by using CKAN (stock enhancement whatever). I didn't find GEA on CKAN. while it's your problem I did find it very convenient to download everything in one package although I do believe I had LoadingScreenManager already which might have caused conflict with itself. It might be worth checking it out I don't bother with CKAN, it is more of a hassle than it is worth. But listing stuff as dependencies is great for people like me. Link to comment Share on other sites More sharing options...
Hunony Posted April 11, 2018 Share Posted April 11, 2018 spacedock download seems to be broken when i try to download it fails Link to comment Share on other sites More sharing options...
Davian Lin Posted April 13, 2018 Author Share Posted April 13, 2018 On 11.04.2018 at 8:11 PM, Hunony said: spacedock download seems to be broken when i try to download it fails It was a server's error. SpaceDock working right now. Link to comment Share on other sites More sharing options...
Hunony Posted April 13, 2018 Share Posted April 13, 2018 14 hours ago, Davian Lin said: It was a server's error. SpaceDock working right now. ok Link to comment Share on other sites More sharing options...
Davian Lin Posted April 30, 2018 Author Share Posted April 30, 2018 Link to comment Share on other sites More sharing options...
Davian Lin Posted May 25, 2018 Author Share Posted May 25, 2018 Graphics Enhancements Assembly V7: New Age is HERE!!!This huge final release includes (since V6.2): Real plume to engines from DLC The new logo in the MainMenu New flags for more enjoyable game Surface glows (again!) Edited clouds at Kerbin, Duna, Laythe and Jool The new comps of the terrain surface Jool rings Improved sunflare Edited scatterer atmospheres at atmospheric planets Visor's reflections still not working with KSP 1.4.x You can see textures of the surface glow at n km Don't use Dx11/12/OpenGl with this pack, please Removed LoadingScreenManager DOWNLOAD FROM SPACEDOCK Enjoy! Link to comment Share on other sites More sharing options...
Cataclysmm Posted May 25, 2018 Share Posted May 25, 2018 I love you man...Like a brother. Link to comment Share on other sites More sharing options...
commanderbunbun Posted May 26, 2018 Share Posted May 26, 2018 14 hours ago, Davian Lin said: Don't use Dx11/12/OpenGl with this pack, please Does that mean we have to run it in directx 9 with the" -force- d3d9" command? Link to comment Share on other sites More sharing options...
Davian Lin Posted May 26, 2018 Author Share Posted May 26, 2018 (edited) 4 hours ago, commanderbunbun said: Does that mean we have to run it in directx 9 with the" -force- d3d9" command? You will get a broken icons in the VAB/Hangar. (With Dx11/12/OpenGL) UPD: I can't read, haha Nothing, KSP in default uses Dx9 Edited May 26, 2018 by Davian Lin Link to comment Share on other sites More sharing options...
Galileo Posted May 26, 2018 Share Posted May 26, 2018 (edited) 1 hour ago, commanderbunbun said: Does that mean we have to run it in directx 9 with the" -force- d3d9" command? You don’t have to force dx9. It’s the default for ksp already Edited May 26, 2018 by Galileo Link to comment Share on other sites More sharing options...
The-Doctor Posted June 13, 2018 Share Posted June 13, 2018 @Davian Lin revisiting this mod has made the stock system look really beautiful and worth playing again. It also runs very smoothly, no glitching, and doesn't use a lot of RAM. Btw, if you included in a skybox, I think that would be the cherry on top. Good work Link to comment Share on other sites More sharing options...
Davian Lin Posted June 16, 2018 Author Share Posted June 16, 2018 On 6/14/2018 at 1:19 AM, The-Doctor said: @Davian Lin revisiting this mod has made the stock system look really beautiful and worth playing again. It also runs very smoothly, no glitching, and doesn't use a lot of RAM. Btw, if you included in a skybox, I think that would be the cherry on top. Good work Yay, thx! Link to comment Share on other sites More sharing options...
anzei19 Posted June 24, 2018 Share Posted June 24, 2018 i very like this mod. but one thing i'm having problem is the scatterer... i hope there will be some fix for this... the problem is the same as others. not loading or giving glitchy texture Link to comment Share on other sites More sharing options...
Davian Lin Posted June 24, 2018 Author Share Posted June 24, 2018 4 hours ago, anzei19 said: i very like this mod. but one thing i'm having problem is the scatterer... i hope there will be some fix for this... the problem is the same as others. not loading or giving glitchy texture Thx, I'll try to fix it as soon as. :p Link to comment Share on other sites More sharing options...
Davian Lin Posted August 1, 2018 Author Share Posted August 1, 2018 Link to comment Share on other sites More sharing options...
Davian Lin Posted August 5, 2018 Author Share Posted August 5, 2018 GEA V7M1-Update for KSP 1.4.5- Added a new sunflare Added duststorms to Laythe (visible from orbit) Added the new EVAvisor Fixed atmosphere glow Changed high terrain textures on Kerbin Changed low terrain textures on the MunDOWNLOAD Link to comment Share on other sites More sharing options...
Speadge Posted August 6, 2018 Share Posted August 6, 2018 (edited) On 8/5/2018 at 4:57 PM, Davian Lin said: GEA V7M1-Update for KSP 1.4.5- would you mind to clarify your OP comment on: [NOT RECOMENDABLE WITH KSP 1.4.x] ? Edited August 6, 2018 by Speadge Link to comment Share on other sites More sharing options...
bjornadri Posted August 8, 2018 Share Posted August 8, 2018 this doesn't seem to be working for me Link to comment Share on other sites More sharing options...
Ventzi Posted August 8, 2018 Share Posted August 8, 2018 On 8/6/2018 at 4:14 PM, Speadge said: would you mind to clarify your OP comment on: [NOT RECOMENDABLE WITH KSP 1.4.x] ? ***** OpenGL or Dx11 are HIGHLY RECOMENDABLE to avoid memory problems! ****** [NOT RECOMENDABLE WITH KSP 1.4.x] Dx11 and OpenGL are not recomendable Link to comment Share on other sites More sharing options...
Galileo Posted August 8, 2018 Share Posted August 8, 2018 3 hours ago, Ventzi said: ***** OpenGL or Dx11 are HIGHLY RECOMENDABLE to avoid memory problems! ****** [NOT RECOMENDABLE WITH KSP 1.4.x] Dx11 and OpenGL are not recomendable Dx11 and OpenGL are recommended, but this pack has abnormal texture dimensions that dx11 and OpenGL don’t agree with. The fix must come from the dev of this mod as the problem is here. Link to comment Share on other sites More sharing options...
Sokol_323 Posted August 13, 2018 Share Posted August 13, 2018 On 8/5/2018 at 7:57 PM, Davian Lin said: GEA V7M1-Update for KSP 1.4.5- Added a new sunflare Added duststorms to Laythe (visible from orbit) Added the new EVAvisor Fixed atmosphere glow Changed high terrain textures on Kerbin Changed low terrain textures on the MunDOWNLOAD Can you clarify which of the mods in the package are required dependencies and which are not? For example, I don't really like scatterer, and if possible I remove it from my builds. In addition, it is clearly sags FPS, and also causes some bugs in the program. It would be nice if there was a direct reference to mandatory dependencies without which GEA work is impossible, and secondary dependencies that each user will set based on their preferences. The mod is beautiful and I would like to play with him. Link to comment Share on other sites More sharing options...
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