whale_2 Posted October 3, 2019 Share Posted October 3, 2019 16 minutes ago, G'th said: I'm having an issue with the Trajectories UI disappearing if I happened to pause the game by hitting escape, and no amount of fiddling with the toolbar button gets it come back up. I'm still able to see my trajectory in map view and I still get the nav markers, but I'm unable to access the GUI to turn it off or otherwise fiddle with it. Not sure if this is an issue already fixed and I'm just out of date or if its something new. Read literally the previous message (and few more before). Quote Link to comment Share on other sites More sharing options...
G'th Posted October 3, 2019 Share Posted October 3, 2019 37 minutes ago, whale_2 said: Read literally the previous message (and few more before). Indeed that is my bad. I didn't realize that was the same error being talked about. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted October 18, 2019 Share Posted October 18, 2019 Sadly enough the 1.8 update completely killed this mod. Quote Link to comment Share on other sites More sharing options...
yko Posted October 18, 2019 Share Posted October 18, 2019 2 hours ago, dok_377 said: Sadly enough the 1.8 update completely killed this mod. Not completely, no. It's not working by default, of course, but this little workaround will get it to work again until the proper rebuild and release happens: cp GameData/Trajectories/Plugin/Trajectories17.bin GameData/Trajectories/Plugin/Trajectories18.bin Good luck with your frogs! Quote Link to comment Share on other sites More sharing options...
dok_377 Posted October 19, 2019 Share Posted October 19, 2019 (edited) On 10/18/2019 at 11:26 PM, yko said: Not completely, no. It's not working by default, of course, but this little workaround will get it to work again until the proper rebuild and release happens: cp GameData/Trajectories/Plugin/Trajectories17.bin GameData/Trajectories/Plugin/Trajectories18.bin Good luck with your frogs! Not completely, you are correct here. I totally forgot about this workaround. But this doesn't fix a storm of console errors. I would not want to use this mod like this, that's for sure. Edited October 27, 2019 by dok_377 I deleted images from imgur and now it's broken. Quote Link to comment Share on other sites More sharing options...
BlondBoy2 Posted October 19, 2019 Share Posted October 19, 2019 13 hours ago, dok_377 said: Not completely, you are correct here. I totally forgot about this workaround. But this doesn't fix a storm of console errors. I would not want to use this mod like this, that's for sure. It truly is a shame. We might have to wait some weeks before many of our beloved mods work again. Quote Link to comment Share on other sites More sharing options...
Jacke Posted October 19, 2019 Share Posted October 19, 2019 2 hours ago, BlondBoy2 said: It truly is a shame. We might have to wait some weeks before many of our beloved mods work again. On a major release and some of the minor ones, a wait of a month is usual. Modders do this in their "time off". Quote Link to comment Share on other sites More sharing options...
dok_377 Posted October 27, 2019 Share Posted October 27, 2019 Oh god, I broke my posts by deleting the images from imgur. I was hoping the forum would cache them or something. Quote Link to comment Share on other sites More sharing options...
bigorangemachine Posted October 30, 2019 Share Posted October 30, 2019 (edited) Add this to your Trajectories Mod Directory for KSP 1.8. i.e. C:\Steam Games\SteamApps\common\Kerbal Space Program\GameData\Trajectories\Plugin Whole patch here if you want to nuke your GameData/Trajectories. Edited October 30, 2019 by bigorangemachine Quote Link to comment Share on other sites More sharing options...
dok_377 Posted October 30, 2019 Share Posted October 30, 2019 6 hours ago, bigorangemachine said: Add this to your Trajectories Mod Directory for KSP 1.8. i.e. C:\Steam Games\SteamApps\common\Kerbal Space Program\GameData\Trajectories\Plugin Whole patch here if you want to nuke your GameData/Trajectories. Still getting a bunch of the same errors. But this time Trajectories is not even showing on the screen, only the GUI. Quote Link to comment Share on other sites More sharing options...
bigorangemachine Posted October 30, 2019 Share Posted October 30, 2019 4 hours ago, dok_377 said: Still getting a bunch of the same errors. But this time Trajectories is not even showing on the screen, only the GUI. Hey Sorry I was sharing I rebuilt for 1.8. I don't know what issue you are having I'll check tonight to see if I get the same error; but I generally don't use 'in flight'. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted October 30, 2019 Share Posted October 30, 2019 26 minutes ago, bigorangemachine said: Hey Sorry I was sharing I rebuilt for 1.8. I don't know what issue you are having I'll check tonight to see if I get the same error; but I generally don't use 'in flight'. I am on 1.8.1 and this is the same errors I was getting when trying to use Trajectories from 1.7 with a renamed .bin file. If you scroll up a few messages you will see it, though the images do not work anymore. On 10/19/2019 at 7:02 AM, dok_377 said: But this doesn't fix a storm of console errors. I would not want to use this mod like this, that's for sure. ^ This. They were the same errors about matrix stack and some shader. I'm not sure if that's because I activated In-Flight mode, it happened as soon as I enabled Trajectories. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted October 30, 2019 Share Posted October 30, 2019 (edited) No, it is due to In-Flight being enabled, actually. I just checked. Without it being enabled the mod doesn't throw a bunch of errors. It would be great if you or somebody else can fix this. This mod (as well as any other, probably) can't be considered fully operational if one of the core functions doesn't work properly. Update: Also, Trajectories WAS showing when I previously answered, I'm just a dummy who didn't even lower his periapsis into the atmosphere for it to appear properly. My apologies. @bigorangemachine Edited October 30, 2019 by dok_377 Quote Link to comment Share on other sites More sharing options...
Devoblue Posted October 30, 2019 Share Posted October 30, 2019 The issue is in a file copied from mechjeb (GLUtils.cs). The fix is the same - line 15. Shader.Find("Legacy Shaders/Particles/Additive") https://github.com/MuMech/MechJeb2/blob/dev/MechJeb2/GLUtils.cs Quote Link to comment Share on other sites More sharing options...
Ericwi Posted October 30, 2019 Share Posted October 30, 2019 Confirmed with 1.8.1 that INFLIGHT is broken in ArgumentNullExeption, but map view works fine. As a "fix" could someone just take out the code for inflight and recompile? Quote Link to comment Share on other sites More sharing options...
bigorangemachine Posted October 31, 2019 Share Posted October 31, 2019 14 hours ago, Ericwi said: As a "fix" could someone just take out the code for inflight and recompile? The fix is easy. Figuring out these compile errors tho Quote Link to comment Share on other sites More sharing options...
Devoblue Posted November 2, 2019 Share Posted November 2, 2019 I've created a pull request that fixes 1.8, but breaks earlier versions. I suspect I can avoid the earlier version break. It also fixes the ArgumentNullException Until that fix is merged or superseded, a work around is to install 2.2.3 and then download the 18.bin from the pull request on github and place it in GameData\Trajectories\Plugin https://github.com/neuoy/KSPTrajectories/blob/7c1ca247675d8bc4e649aaa63834d7f7fe9c682a/GameData/Trajectories/Plugin/Trajectories18.bin Quote Link to comment Share on other sites More sharing options...
dok_377 Posted November 2, 2019 Share Posted November 2, 2019 5 hours ago, Devoblue said: I've created a pull request that fixes 1.8, but breaks earlier versions. I suspect I can avoid the earlier version break. It also fixes the ArgumentNullException Until that fix is merged or superseded, a work around is to install 2.2.3 and then download the 18.bin from the pull request on github and place it in GameData\Trajectories\Plugin https://github.com/neuoy/KSPTrajectories/blob/7c1ca247675d8bc4e649aaa63834d7f7fe9c682a/GameData/Trajectories/Plugin/Trajectories18.bin In-flight landing marker acts kind of strange. It disappears at a certain angle. Sometimes it disappears completely. Also, in map mode it shows above the terrain. No better way to show it than in a video: https://youtu.be/Sl415AoBYGc Quote Link to comment Share on other sites More sharing options...
Devoblue Posted November 3, 2019 Share Posted November 3, 2019 I agree that looks weird. Not being a Unity guy this one is perhaps beyond my expertise. I've tried a high and low graphics settings, looked at using other shaders, I can't reproduce the disappearing cross. The cross being above the ground in map view is something that occurs in 1.7.3 with the released Trajectories 2.2.3, so nothing new here. It might be worth you doing some testing yourself. Does changing your graphics settings fix the problem? Does an install without any visual enhancement mods have the problem? Quote Link to comment Share on other sites More sharing options...
dok_377 Posted November 3, 2019 Share Posted November 3, 2019 6 hours ago, Devoblue said: I agree that looks weird. Not being a Unity guy this one is perhaps beyond my expertise. I've tried a high and low graphics settings, looked at using other shaders, I can't reproduce the disappearing cross. The cross being above the ground in map view is something that occurs in 1.7.3 with the released Trajectories 2.2.3, so nothing new here. It might be worth you doing some testing yourself. Does changing your graphics settings fix the problem? Does an install without any visual enhancement mods have the problem? Deleted all the mods except Trajectories, same thing. Not a conflict. Tried changing the terrain shader quality and the render quality. Still nothing. Quote Link to comment Share on other sites More sharing options...
elbuglione Posted November 11, 2019 Share Posted November 11, 2019 is Trajectories mod dead? Someone knows other Mod like tis? I hope Squad make stock this feature... Quote Link to comment Share on other sites More sharing options...
Helmut Posted November 11, 2019 Share Posted November 11, 2019 Yes, I always used this mod. It will be bad if it is no longer. Quote Link to comment Share on other sites More sharing options...
serjames Posted November 17, 2019 Share Posted November 17, 2019 I'm running 1.8.1 with Trajectories 2.2.3 - with the 18.bin copied into the plugins folder. I'm not seeing any Main UI button on the main menu nor any red trajectories over planets? Can anyone let me know what I'm doing wrong. ? SJ Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 18, 2019 Share Posted November 18, 2019 (edited) @Devoblue Edit: nope, it seems to be a stock Unity bug, it also happens without Trajectories and a part of the error message is hardcoded into Kerbal Space Program\KSP_x64_Data\Managed\Assembly-CSharp.dll Edited November 18, 2019 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted November 18, 2019 Share Posted November 18, 2019 @Kobymaru can you please fix the lag spikes for the 1.8 version please? thanks. Quote Link to comment Share on other sites More sharing options...
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