darkplasmaray Posted September 23, 2020 Share Posted September 23, 2020 (edited) The mod doesn't seem to be working. I don't see the red X that I see on youtube videos, just the usual blue orbital line. This is in 1.10.1 Edited September 23, 2020 by darkplasmaray Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted September 23, 2020 Share Posted September 23, 2020 (edited) 1 hour ago, darkplasmaray said: The mod doesn't seem to be working Works fine here with KSP 1.10.1 Did you configure Trajectories correctly? On 9/18/2020 at 12:12 PM, funkcanna said: when I enter map view, sometimes (most of the time) when im moving maneuver nodes around, the lag is absolutely unplayable Did you check if the "use cache" setting has been enabled? Disabling cache causes a huge fps drop, that's known. Edited September 23, 2020 by VoidSquid Quote Link to comment Share on other sites More sharing options...
darkplasmaray Posted September 23, 2020 Share Posted September 23, 2020 2 hours ago, VoidSquid said: Works fine here with KSP 1.10.1 Did you configure Trajectories correctly? Did you check if the "use cache" setting has been enabled? Disabling cache causes a huge fps drop, that's known. can you send me a screenshot of where to find this menu? I dont see it in my game, thanks Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2020 Share Posted September 23, 2020 9 minutes ago, darkplasmaray said: I dont see it in my game, thanks Then open it by clicking the button. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted September 23, 2020 Share Posted September 23, 2020 (edited) 47 minutes ago, darkplasmaray said: I dont see it in my game, thanks Trajectories can display its respective button either on Blizzy's Toolbar or in the stock menu, and default was (or is, IIrc) Blizzy's Toolbar. Tough I'd think, it defaults to the stock toolbar if Blizzy's isn't present. You can get Blizzy's Toolbar directly from the respective link (see the mod thread), or (much better) via CKAN. Edited September 23, 2020 by VoidSquid Quote Link to comment Share on other sites More sharing options...
darkplasmaray Posted September 23, 2020 Share Posted September 23, 2020 https://imgur.com/a/AG94ibt perhaps one of these mods is causing it to not work Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2020 Share Posted September 23, 2020 @darkplasmaray is this the content of your GameData folder? Just a humble question... Quote Link to comment Share on other sites More sharing options...
darkplasmaray Posted September 23, 2020 Share Posted September 23, 2020 (edited) 1 minute ago, Gordon Dry said: @darkplasmaray is this the content of your GameData folder? Just a humble question... roughly yes, some of those in there im not using, but yeah. Also, I have extracted those already, I just showed you the zipped files so its easier to read. Edited September 23, 2020 by darkplasmaray Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2020 Share Posted September 23, 2020 @darkplasmaray for me it's not easy to read. I prefer a list of text, but with Windows board software not easy to accomplish. As I use Total Commander instead of Windows Explorer for any file handling related stuff, I can easily provide a list of mods in my GameData folder which is easy to read: Spoiler 000_ClickThroughBlocker\ 000_FilterExtensions\ 000_FilterExtensions_Configs\ 000_TexturesUnlimited\ 000_Toolbar\ 001_ToolbarControl\ 002_CommunityPartsTitles\ AFLC\ AnimatedDecouplers\ Audio Muffler Redux\ B9_InfoDrive\ B9PartSwitch\ BahaSP\ BDBNIC\ BetterBurnTime\ BLO\ Bluedog_DB\ Bluedog_DB_Extras\ BoulderCo\ Bumblebee\ Bureaucracy\ CameraFocusChanger\ Chatterer\ CNAR\ CommNetAntennasExtension\ CommunityResourcePack\ CommunityTechTree\ ContractConfigurator\ ContractPacks\ CrewLight\ CryoEngines\ CryoTanks\ CTTP\ CustomBarnKit\ DeadlyReentry\ DecouplerShroud\ DeployableEngines\ DestructionEffects\ DiscordRP\ DistantObject\ DMagicScienceAnimate\ DMagicUtilities\ EarlyBird\ EarnYourStripes\ EasyBoard\ EditorExtensionsRedux\ EngineLightRelit\ EnvironmentalVisualEnhancements\ FerramAerospaceResearch\ FlightTracker\ FShangarExtender\ HeatControl\ Hephaistos\ HideEmptyTechTreeNodes\ HullCameraVDS\ InterstellarFuelSwitch\ JX2Antenna\ KeepItStraight\ KerbalAtomics\ KerbalChangeLog\ KerbalConstructionTime\ KerbalEngineer\ Kerbalism\ KerbalismConfig\ KerbalismContracts\ KerbalismKompanionKalkulator\ KerbalJointReinforcement\ KerboKatz\ Kopernicus\ KSP-AVC\ KspCraftOrganizer\ Luciole\ MagiCore\ MandatoryRCSPartPack\ MarsDirect\ MechJeb2\ MechJeb2 and KER Embedded\ MemorialWall\ MoarFilterExtensionConfigs\ ModularFlightIntegrator\ ModuleManagerWatchDog\ MPE\ NearFutureConstruction\ NearFutureElectrical\ NearFutureExploration\ NearFutureProps\ NearFuturePropulsion\ NearFutureSolar\ Nereid\ OPM\ ParkingBrake\ PartCommanderContinued\ PartInfo\ PatchManager\ Pebkac\ PersistentRotation\ PlanetShine\ RCSBuildAid\ RealAntennas\ RealChute\ RealChuteMaterialExtensions\ RealisticAtmospheres\ RealPlume\ RealPlume-Stock\ ReentryParticleEffect\ RemoteTechRedev\ REPOSoftTech\ ResonantOrbitCalculator\ ReStock\ ReStockPlus\ RN_US_Rockets\ RocketSoundEnhancement\ SafeChute\ SCANsat\ scatterer\ SDHI\ SensiblePumpsCont\ SensibleScreenshot\ ShipEffectsContinued\ Sigma\ SimpleAdjustableFairings\ SimpleAdjustableFairings-KWRocketry\ SituationModuleInfo\ SmartParts\ SmokeScreen\ SpaceLaunchSystem\ SpaceTuxLibrary\ Squad\ SquadExpansion\ SRCS\ SSCEP\ StageRecovery\ Strategia\ SXT_LaunchClamp\ SystemHeat\ TacFuelBalancer\ TextureReplacer\ ThroughTheEyes\ TokamakIndustries\ TooManyOrbits\ TrackingStationEvolved\ Trajectories\ TriggerTech\ UniversalStorage2\ VABReorienter\ WhereCanIGo\ WildBlueIndustries\ WorldStabilizer\ X-20-Moroz\ zFinal\ 0Harmony.1.2.0.1.dll 666_ModuleManagerWatchDog.dll 999_Scale_Redist.dll Custom_FARAeroData.cfg Custom_FARConfig.cfg FinalFrontier.dat ModuleManager.4.1.4.dll S.A.V.E.dat toolbar-settings.dat Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted September 23, 2020 Share Posted September 23, 2020 Oh... well then, no offence, but that absolutely doesn't look the way it should. Or, in other words, Trajectories might be the smallest issue here.... I suggest you get yourself CKAN and manage mods with that. Quote Link to comment Share on other sites More sharing options...
darkplasmaray Posted September 23, 2020 Share Posted September 23, 2020 I found the culprit. It was a mod called "click through blocker" that was breaking this mod. Odd, but there it is. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted September 23, 2020 Share Posted September 23, 2020 "Click Through Blocker" is a requirement for several mods, incl. Toolbar and Toolbar Controller. I highly recommend you install it. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2020 Share Posted September 23, 2020 @darkplasmaray Well, see the mouse over info that appears when hovering over the button: Right-click et voilà: Quote Link to comment Share on other sites More sharing options...
darkplasmaray Posted September 23, 2020 Share Posted September 23, 2020 No I don't use toolbar mods and I don't want to. It breaks the mod without toolbar mods, I don't care, I sorted the issue out. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2020 Share Posted September 23, 2020 Good luck then without CTB. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted September 23, 2020 Share Posted September 23, 2020 (edited) Well, have a good time then @darkplasmaray, I'm out of my wits here, bye. Edited September 23, 2020 by VoidSquid Quote Link to comment Share on other sites More sharing options...
Mentatt76 Posted October 21, 2020 Share Posted October 21, 2020 Hi, is there a way to quickly turn on and off the mod? (withou first opening the menu and then select it from there and then closing it again from the side menu?) Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted October 23, 2020 Share Posted October 23, 2020 On 10/21/2020 at 3:20 PM, Mentatt76 said: Hi, is there a way to quickly turn on and off the mod? (withou first opening the menu and then select it from there and then closing it again from the side menu?) Try Blizzy's Toolbar mod Quote Link to comment Share on other sites More sharing options...
chapstickelk Posted November 12, 2020 Share Posted November 12, 2020 Using Trajectories v2.3.4 with kOS v1.2.1.0 in KSP 1.10 setting the trajectories target with addons:tr:settarget(geocoordinates) always sets the target to a geoposition on kerbin. for example, addons:tr:settarget(mun:geopositionlatlng(45,75)) will set the target on kerbin at those coordinates. Am i missing something? Quote Link to comment Share on other sites More sharing options...
Agustin Posted November 12, 2020 Share Posted November 12, 2020 has anyone tried this with principia? Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted November 13, 2020 Share Posted November 13, 2020 On 11/12/2020 at 12:36 AM, chapstickelk said: Using Trajectories v2.3.4 with kOS v1.2.1.0 in KSP 1.10 setting the trajectories target with addons:tr:settarget(geocoordinates) always sets the target to a geoposition on kerbin. for example, addons:tr:settarget(mun:geopositionlatlng(45,75)) will set the target on kerbin at those coordinates. Am i missing something? You can only set targets on the body that is the same as the vessels sphere of influence. Wait until your craft is within the sphere of influence of the body you wish to target before setting the target Quote Link to comment Share on other sites More sharing options...
Great98 Posted November 17, 2020 Share Posted November 17, 2020 I've got this "installed" and it won't show up. I have and still do love this mod, but it not showing up is kind of a problem. I don't get it in the side toolbar thing, in Blizzy's toolbar or just on the screen. I have KSP 1.10.1 with version 2.3.4 installed. I don't know what other information to supply or anything, I'm just wondering how to get it to show up. Quote Link to comment Share on other sites More sharing options...
chapstickelk Posted December 1, 2020 Share Posted December 1, 2020 On 11/13/2020 at 8:54 AM, PiezPiedPy said: You can only set targets on the body that is the same as the vessels sphere of influence. Wait until your craft is within the sphere of influence of the body you wish to target before setting the target yes, but this happened while the ship was in Mun's SOI Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted December 2, 2020 Share Posted December 2, 2020 On 12/1/2020 at 5:42 AM, chapstickelk said: yes, but this happened while the ship was in Mun's SOI In that case something must be wrong, I'll take a look into it. On 11/17/2020 at 10:22 PM, Great98 said: I've got this "installed" and it won't show up. I have and still do love this mod, but it not showing up is kind of a problem. I don't get it in the side toolbar thing, in Blizzy's toolbar or just on the screen. I have KSP 1.10.1 with version 2.3.4 installed. I don't know what other information to supply or anything, I'm just wondering how to get it to show up. It's been mentioned above that ClickThroughBlocker is causing problems, try removing it and see if you get any results but before you do I recommend deleting the Trajectories folder from the GameData folder and reinstalling just in case the problem is an installation issue. Quote Link to comment Share on other sites More sharing options...
SkyHook Posted December 18, 2020 Share Posted December 18, 2020 Just posting here to Confirm, but after upgrading my save to 1.11, this mod fails to show up and causes an error messsage when loading craft files of "Unknown Module" for TrajectoriesVesselSettings. I am guessing this is because the mod simply fails to load with 1.11, more than anything. Quote Link to comment Share on other sites More sharing options...
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