PiezPiedPy Posted March 20, 2018 Share Posted March 20, 2018 @Jebs_SY Thanks for the info, I've been playing with the problem for a couple of days, I'll give the layers a change and see what happens Could you post to this Issue on GitHub please https://github.com/neuoy/KSPTrajectories/issues/139 Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted March 20, 2018 Share Posted March 20, 2018 @PiezPiedPy I just read the github issue. I didn't really "suggested" layer 24, that was the first one of my tests, where it was shown on close zoom. BUT on 24 it is not shown on far zoom anymore. Maybe we should test if other layers match better, or, if we want to have full functionality (patches on both zoom modes) we would need to show it on 31 when on far zoom and on 24 when on close zoom (indicated by MapView.Draw3DLines ). So I though a "proper" solution is a little more work than just changing it to 24. Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted March 20, 2018 Share Posted March 20, 2018 (edited) OK, I did some more testing and in its current layout the patches are only correctly drawn on layer 24 and 31. In 24 only when zoom is close to the planet, on 31 only when zoom is far from the planet. Some artifacts are shown on layers 5, 9, 12 and 25, however it seems that this uses another coordinate system. Maybe one can live with "just switching from layer 31 to 24", as the thing one looses is the drawn patches when zoomed far out... with that one maybe can live. Edited March 20, 2018 by Jebs_SY Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 21, 2018 Share Posted March 21, 2018 (edited) @Jebs_SY I tried testing with other layers but 24 seems to work best when close, I have modified the code to switch between layers 24 and 31 when needed and it seems to have done the trick. So patches are now shown at all zoom levels, if you had not suggested changing layers it would of taken me a lot longer to figure out what the problem was. The GitHub commit is here if your interested: https://github.com/neuoy/KSPTrajectories/commit/aa8787b7ea816c26642a5fd86831b1ec00f4b3d0 Thanks again for the heads up Edited March 21, 2018 by PiezPiedPy Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 21, 2018 Share Posted March 21, 2018 New release is up! Version 2.1.0 for KSP v1.4.1. Download from GitHub or Spacedock Full Changelog: Spoiler ## v2.1.0 for KSP 1.4.1 - 2018-03-21 ### Changes since the last release * Trajectories license has been changed from MIT to GPL-3.0-or-later. Please see the LICENSE.md file for more details. * Russian translation updated. Many thanks to Fat-Zer for correcting the mistakes. * Chinese translation updated. Many thanks to studentmain for rewriting the translation. * Added Japanese, German, French, Italian and Portuguese languages. If you know any of these languages, please consider helping out with translations. * A big cheers and a beer to Jebs_SY for his help in fixing a rendering issue on the MapView and the Target Waypoint bug. * ModuleManager updated to v3.0.6 ### Known Issues * Sometimes In-Flight trajectory ground target marker can cover entire screen when camera is close. Quote Link to comment Share on other sites More sharing options...
UresiiZo Posted March 22, 2018 Share Posted March 22, 2018 (edited) I am not familiar with MOD, but I can help translating Japanese. I saw cfg, is this machine translation? Edited March 22, 2018 by UresiiZo Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 22, 2018 Share Posted March 22, 2018 @UresiiZo Google translate was used, so I would not be surprised if the translations are complete rubbish. It would be great if you can supply correct translations, if so, you can create a pull request or post them to an issue on GitHub. https://github.com/neuoy/KSPTrajectories/issues Quote Link to comment Share on other sites More sharing options...
genbrien Posted March 22, 2018 Share Posted March 22, 2018 new version is blocked by Windows Defender (both with Gtihub and Spacedock) Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 22, 2018 Share Posted March 22, 2018 (edited) Windows Defender has been doing that for a few KSP mods recently, nothing I can do about it, sorry Out of curiosity what is Windows Defender saying the problem is ? With enough details I can contact Microsoft and let them know of the problem Edited March 22, 2018 by PiezPiedPy Quote Link to comment Share on other sites More sharing options...
genbrien Posted March 23, 2018 Share Posted March 23, 2018 its says nothing except that there is a virus detected... disabled WD and downloaded it (stupid WD...) Thx anyway Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 23, 2018 Share Posted March 23, 2018 @PiezPiedPy: the landing prediction is fine, but the estimated max. drag G force is not - that is the only factor that KER and MJ can calculate better. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 24, 2018 Share Posted March 24, 2018 @Gordon Dry As far as I am aware the Trajectories Max G is the predicted max value over the remaining trajectory and not a current G value. @Kobymaru will be able to answer better, he's the maths wizard, I'm probably wrong Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 24, 2018 Share Posted March 24, 2018 I know its purpose, but the max. value ever reached in the whole reentry and landing process was ~ 3x higher than Trajectories predicted - and MJ or KER were able to pinpoint the max. G way better. Example: Still above 70 km, more than 12 min to impact.MJ and KER predict the wrong trajectory but a max. G of 2.9 Trajectories predicts a much better trajectory but a max. G of 0.97 The max. G reached 2.93 Quote Link to comment Share on other sites More sharing options...
TSLA15 Posted March 25, 2018 Share Posted March 25, 2018 Looks like it is still not working properly with KoS. Estimated time before it does? No rush. Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted March 25, 2018 Author Share Posted March 25, 2018 18 hours ago, Gordon Dry said: I know its purpose, but the max. value ever reached in the whole reentry and landing process was ~ 3x higher than Trajectories predicted - and MJ or KER were able to pinpoint the max. G way better. Since when does KER do a Trajectory prediction? 18 hours ago, Gordon Dry said: Still above 70 km, more than 12 min to impact.MJ and KER predict the wrong trajectory but a max. G of 2.9 Trajectories predicts a much better trajectory but a max. G of 0.97 The max. G reached 2.93 can you make a quicksave File and Upload it to GitHub to an issue? preferrably one that can be loaded without mods. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 25, 2018 Share Posted March 25, 2018 19 minutes ago, Kobymaru said: Since when does KER do a Trajectory prediction? There is a hud text line that can be added that shows the estimated impact time, so there must be some kind of trajectory prediction... Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 25, 2018 Share Posted March 25, 2018 11 hours ago, TSLA15 said: Looks like it is still not working properly with KoS. Estimated time before it does? No rush. kOS needs to be updated to work with Trajectories. @Steven Mading One of the kOS devs left a post a few days ago explaining where they are up to. Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted March 25, 2018 Author Share Posted March 25, 2018 4 hours ago, Gordon Dry said: There is a hud text line that can be added that shows the estimated impact time, so there must be some kind of trajectory prediction... That's not an atmospheric prediction, that's the the time point of the intersection of the (vacuum) orbit with the ground. Hence me wondering where a predicted g-force readout comes from. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 25, 2018 Share Posted March 25, 2018 Well, at least MJ's predicted max. G-force readout is correct. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 26, 2018 Share Posted March 26, 2018 On 25/03/2018 at 8:37 PM, Gordon Dry said: Well, at least MJ's predicted max. G-force readout is correct. How do you know Trajectories G calculation is wrong, I demand evidence before the Spanish inquisition, maybe MJ is wrong, did you even stop and think that you may be being lied to by MJ. And to even think that Trajectories is at fault should be a crime. Quote Link to comment Share on other sites More sharing options...
DatBoi Posted March 27, 2018 Share Posted March 27, 2018 Does this mod account for planetary rotation? Quote Link to comment Share on other sites More sharing options...
pbau5 Posted March 27, 2018 Share Posted March 27, 2018 4 minutes ago, DatBoi said: Does this mod account for planetary rotation? It does. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 28, 2018 Share Posted March 28, 2018 Any KSP mod developers who are using the Trajectories API please add yourselves on GitHub issue #148 so you can be notified of any future changes. https://github.com/neuoy/KSPTrajectories/issues/148 Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted April 2, 2018 Share Posted April 2, 2018 New release is up! Version 2.2.0 for KSP v1.4.2. Download from GitHub or Spacedock Full Changelog: Spoiler # v2.2.0 for KSP 1.4.2 - 2018-04-02 ### Changes since the last release * Japanese translation updated. Many thanks to UresiiZo for correcting the mistakes. * Italian translation updated. All thanks go to Brusura for the translation fix. * German translation updated. Lots of thanks to nistei for updating the mistakes. * French translation updated. Huge thanks to d-faure for correcting the syntax. * GUI settings are now persistent again. * Black toolbar icons when Texture Settings not set to Full-Res bug fixed. * In-Flight trajectory ground target marker covering entire screen when camera is close bug fixed. ### For Developers * New API functions added `GetTimeTillImpact`, two for the Descent Profile `ProgradeEntry RetrogradeEntry` and some for the Trajectories version. `GetVersion GetVersionMajor GetVersionMinor GetVersionPatch` Version 2.2.0 for KSP v1.3.1. Download from GitHub Full Changelog: Spoiler # v2.2.0 for KSP 1.3.1 - 2018-04-02 ### Changes since the last release * Trajectories license has been changed from MIT to GPL-3.0-or-later. Please see the LICENSE.md file for more details. * Russian translation updated. Many thanks to Fat-Zer for correcting the mistakes. * Chinese translation updated. Many thanks to studentmain for rewriting the translation. * Japanese translation added. Lots of thanks to UresiiZo for the translation. * A big cheers and a beer to Jebs_SY for his help in fixing a rendering issue on the MapView and the Target Waypoint bug. * ModuleManager updated to v3.0.4 * GUI settings are now persistent again. * Black toolbar icons when Texture Settings not set to FullRes bug fixed. * In-Flight trajectory ground target marker covering entire screen when camera is close bug fixed. ### For Developers * New API functions added `GetTimeTillImpact`, two for the Descent Profile `ProgradeEntry RetrogradeEntry` and some for the Trajectories version. `GetVersion GetVersionMajor GetVersionMinor GetVersionPatch` Quote Link to comment Share on other sites More sharing options...
Lucky Spacer Posted April 3, 2018 Share Posted April 3, 2018 (edited) Where should I check to make sure trajectories is loading properly? I am getting an error message in KOS that the trajectories mod is not available. I found the log and it shows that Trajectories is loading. So, this seems to be a issue with KOS. But to be thorough Trajectories and KOS should still work together correct? Edited April 4, 2018 by Lucky Spacer added more detail. Quote Link to comment Share on other sites More sharing options...
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