Gordon Dry

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About Gordon Dry

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    Agnostic with two eyes

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  1. @CobaltWolf now I got another serious issue, no B9PS message at game start, but later in VAB something happens... As soon as I rightclick the bluedog_Agena_Engine_XLR81 the PAW of that part looks like this: afterwards any PAW from any part is not available anymore and this is spammed to the log: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at B9PartSwitch.UI.UIPartActionSubtypeSelector.SetTooltips (System.Int32 index) [0x00084] in <24d2499950ae4f3580be9b82a3f0d6cd>:0 at B9PartSwitch.UI.UIPartActionSubtypeSelector.Setup (UIPartActionWindow window, Part part, PartModule partModule, UI_Scene scene, UI_Control control, BaseField field) [0x00211] in <24d2499950ae4f3580be9b82a3f0d6cd>:0 at UIPartActionWindow.AddFieldControl (BaseField field, Part part, PartModule module) [0x00073] in <9d71e4043e394d78a6cf9193ad011698>:0 at UIPartActionWindow.CreatePartList (System.Boolean clearFirst) [0x00296] in <9d71e4043e394d78a6cf9193ad011698>:0 at UIPartActionWindow.UpdateWindow () [0x00124] in <9d71e4043e394d78a6cf9193ad011698>:0 at UIPartActionController.UpdateActiveWindows () [0x0004d] in <9d71e4043e394d78a6cf9193ad011698>:0 at UIPartActionController.UpdateEditor () [0x00076] in <9d71e4043e394d78a6cf9193ad011698>:0 at UIPartActionController.Update () [0x00032] in <9d71e4043e394d78a6cf9193ad011698>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <ad04dee02e7e4a85a1299c7ee81c79f6> Line: 0) I cannot regain control, "Clear Input Locks" also does not help. Leaving VAB and reentering VAB helps. Spamming stops as soon as I leave VAB. @blowfish we need some help with this Edit: could it be that this is because defaultSubtypePriority 5 comes after 3 and before 4 ?
  2. @Carni35 has nothing to do with those. It was https://github.com/CobaltWolf/Bluedog-Design-Bureau/commit/70a8af0a0ca0530f219a2bfa75550e1964fbef8c and https://github.com/CobaltWolf/Bluedog-Design-Bureau/commit/75e3f0b037fe7157a40ef60add53b5dca3bb5520 and is fixed now in https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/v1.7.0-Development
  3. But still the version number in the folder. Well, in my personal install it's changed to GameData\KerbalChangeLog\
  4. Just wanted to say that the SRB Monitor never works for me. TWR even going down to 0.45 at SRB burnout and staging does not happen. Stock fuels. There is nothing in the log about "SmartSRB" or "km_smart_srb" or "SRB Monitor" besides the normal loading and initializing and part compiling stuff.
  5. Huh, the new part GameData\Bluedog_DB\Parts\Redstone\bluedog_WRESAT.cfg got two different built in antennas, one internal and one direct. I already can see issues with mods regarding commnet ...
  6. @shaw first sight: NullReferenceException: Object reference not set to an instance of an object at TextureReplacer.Mapper.FillDefaultKerbals () [0x00061] in <6a88970b81024076b5a9f221f2b556aa>:0 at TextureReplacer.Mapper.Load () [0x00006] in <6a88970b81024076b5a9f221f2b556aa>:0 at TextureReplacer.TRActivator.Load () [0x000b1] in <6a88970b81024076b5a9f221f2b556aa>:0 at TextureReplacer.TRActivator.Start () [0x00013] in <6a88970b81024076b5a9f221f2b556aa>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) happened after loading an unmanned vessel on launch pad. I use custom skybox files. DXT1. Worked before without this specific exception.
  7. @danielboro Not under all circumstances, see the posts on the last page of the thread.
  8. Just to say that it worked again as soon as I removed ARP.
  9. I must admit that it misleads people if there is no GameData folder inside the archive. (The release zip contains a .git folder, btw.) If there would be a folder structure incl. a GameData folder the most people would know where to put what.
  10. @whale_2 after doing that change the behaviour also changed. The Kerbal just stays at the ladder / hatch handle without floating "down".
  11. @Chimichanga there are typos etc. For the time being, use my branch: https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtest