Gordon Dry

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About Gordon Dry

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    Agnostic with two eyes

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  1. I must admit that it misleads people if there is no GameData folder inside the archive. (The release zip contains a .git folder, btw.) If there would be a folder structure incl. a GameData folder the most people would know where to put what.
  2. @whale_2 after doing that change the behaviour also changed. The Kerbal just stays at the ladder / hatch handle without floating "down".
  3. @Chimichanga there are typos etc. For the time being, use my branch: https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtest
  4. I don't know where this suddenly is coming from - I guess another mod is triggering it. A lot of [EXC 19:06:37.557] NullReferenceException: Object reference not set to an instance of an object KSP.UI.Screens.EditorActionGroups.ConstructGroupActionList (System.Int32 overrideGroup) (at <9d71e4043e394d78a6cf9193ad011698>:0) KSP.UI.Screens.EditorActionGroups.ConstructActionList () (at <9d71e4043e394d78a6cf9193ad011698>:0) KSP.UI.Screens.EditorActionGroups.ConstructLists (System.Boolean full) (at <9d71e4043e394d78a6cf9193ad011698>:0) KSP.UI.Screens.EditorActionGroups.ClearSelection (System.Boolean reconstruct) (at <9d71e4043e394d78a6cf9193ad011698>:0) ClickThroughFix.CBTMonitor.Update () (at <6380d15f0eb1416983ab13f4701cbec4>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) while building a new vessel in the VAB. This does not only happen when going to the AG menu - it happens all the time. Besides that the RAM usage after leaving the computer untouched with the half-built vessel loaded in the VAB for more than an hour increased to more than 17 GB - I was used to that it reached 13 GB after 4 hours of actively being in flight mode on mission the last weeks. Full log and stuff: https://www.dropbox.com/s/gysmp5zj0yxaty5/player.log and stuff 2019-12-04-01.zip?dl=1
  5. @fourfa using 1.7.0.0 on KSP 1.8.1 without issues so far - but ofc could need a recompile as every mod does because of the Unity change.
  6. And still, the skybox files I use are not DXT5. They're DXT1. Only DXT3 is gone...
  7. @VoidSquid yeah, but you just misinterpreted that. From level "DXT3 in not supported anymore" you just went straight ahead to next level "DDS at all is not supported anymore". And I think it's weird to even assume that (level of interpretation) , because DDS is still the state of the art file format for textures. btw read a few lines further and there you find this quote:
  8. @VoidSquid I can't remember that anywhere was something weird like that announced. But that DDS should be DXT5 now* is what I know. *when in doubt, some simple textures could still be DXT1
  9. @Dizor ofc the vessel was either floating in space or standing landed on ground.
  10. @Sir Mortimer that chart needs a clickable link to a bigger version. Actually I have to download it then I can open and resize it. Edit: yeah I know I can CTRL+MouseWheel the website, but I won't
  11. @Dizor @whale_2 I will do a test next session, I just add KerbalEVA to the excludePartModules list.
  12. If this is "Adventskalender Türchen 1", then I would like to know what is behind "Türchen 24"?
  13. @mcwaffles2003 in your sceenshot above, the button Info. Or the science archive.
  14. btw the old shader fix for Windows still works on KSP 1.8.1, combined with the visor .dds from above everything is fine again: visor fix by @therealcrow999: https://drive.google.com/file/d/12bd9Gbmr6PlZFkDMgnrhoLfnDxXs8RSP/view shader fix for Windows by @Tentei Venser: https://drive.google.com/file/d/12bd9Gbmr6PlZFkDMgnrhoLfnDxXs8RSP/view