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547 ExcellentAbout Gordon Dry
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Agnostic with two eyes
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The Hanse was here
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formerly KKFF
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[1.8.1-1.11]R-T-B's Kopernicus Unified "Bleeding Edge" Branch
Gordon Dry replied to R-T-B's topic in Add-on Development
@R-T-B no matter how many mods I have or remove - what helps a lot in Map View and Tracking station is toggling off the orbits with that mod "TooManyOrbits". And I only got 4 probes, 1 "station" (Agena target vehicle) and 6 relays total (Kerbin and Mun). The 20x debris are hidden. It seems that the vessels are not the issue, the rendering of the orbital lines seems to be the culprit. At least in map and TS. I still don't know what tanks the fps in flight mode. -
[1.8.1-1.11]R-T-B's Kopernicus Unified "Bleeding Edge" Branch
Gordon Dry replied to R-T-B's topic in Add-on Development
@R-T-B darn - actually I got tanked fps (again) and have no clue where it comes from. No exception spamming or such. So it could™ be the rls 37. As I got lower fps in flight scene, SPC and in the Tracking Station (I'm used to 60 fps @VSync in SPC and Tracking Station) the issue must be a mod that affects all those scenes. Last session yesterday, before I updated Kopernicus, I got a much better performance. But I'm not 100% sure that Kopernicus is to blame because I also updated "Docking Port Alignment Indicator" and a test/debug .dll from "DockRotate" (no spam coming from t -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Gordon Dry replied to Waz's topic in Add-on Releases
It does not matter which mod or from where - as long as it's not the stock jump to ship from Tracking Station. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Gordon Dry replied to Waz's topic in Add-on Releases
This is a typical symptom of having jumped to a ship flight scene without using the tracking station but any mod's "jump to ship" feature. Afaik it's a stock bug. -
[1.11.X] RealChute Parachute Systems v1.4.8.2 | 21/01/21
Gordon Dry replied to stupid_chris's topic in Add-on Releases
This question was asked then and when over the years and the answer is unfortunately no. I remember that there was a short discussion about ways to change the code to accomplish that (by recognizing radially attached clones) but it never happened. -
[1.8.1] [Planet Pack] Minor Planets Expansion
Gordon Dry replied to Exo's Lab's topic in Add-on Releases
Do you use ReScale on SigmaDimensions? If yes: Difficult to find and badly communicated about - here is the solution https://github.com/Sigma88/Sigma-Dimensions/issues/95#issuecomment-650375904 If no: Sorry, cannot help.- 168 replies
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- asteroid
- planet pack
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(and 3 more)
Tagged with:
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[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
Gordon Dry replied to DylanSemrau's topic in Add-on Releases
https://github.com/Kerbalism/Kerbalism/pull/663 This is a support config for CNAR. The pull request is targeted to Kerbalism 4.x dev but still got the "old" Kerbalism 3.x release syntax. This means this config actually works correctly on Kerbalism 3.x The direct link to the file: https://raw.githubusercontent.com/Gordon-Dry/Kerbalism/Add-support-for-CNAR/GameData/KerbalismConfig/Support/CNAR.cfg The end of the url tells you where it has to be placed. -
https://github.com/Kerbalism/Kerbalism/pull/677 This is a support config for Luciole. The pull request is targeted to Kerbalism 4.x dev but still got the "old" Kerbalism 3.x release syntax. This means this config actually works correctly on Kerbalism 3.x The direct link to the file: https://raw.githubusercontent.com/Gordon-Dry/Kerbalism/add-support-for-Luciole/GameData/KerbalismConfig/Support/Luciole.cfg The end of the url tells you where it has to be placed. @Well Examples: (the availability of certain setups depends the unlocked tech tree, based on CTT)
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Gordon Dry replied to sumghai's topic in Add-on Releases
https://github.com/sumghai/SDHI_ServiceModuleSystem/pull/130 No more two sets of MechJebLocalSettings in parts. -
https://github.com/shadowmage45/SSTULabs/pull/838 No more double MechJeb modules on parts.