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The Modern Fighter Jet Challenge


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Peregrine vs. F-25A

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  On 7/22/2017 at 9:54 PM, MiffedStarfish said:

Ok. As my Hornet didn't work, I've started building other planes. I have a 1:1 MiG-17, I'm planning to modernise it with air to air missile etc. Is it still ok to enter it? Maybe you could have a catergory for replica planes or something. :)

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Hmm... Good idea! Ill enter my F-4 in that catagory :wink:. Oh, and the video should be working now.

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  On 7/23/2017 at 12:30 AM, MiffedStarfish said:

Damn. Just saw the thing about the Spitfire II. FAR is buggering up all my planes. Could you try changing the elevon authority from 150 to 50 or 25? I would, but I can't test FAR.

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I didnt change it because I wasnt sure if you wanted the BDA AI or control surfaces tweaked, as BDA has a 35 g limit, quite high for FAR. Also, FAR works In degrees, from -40 to 40.

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  On 7/23/2017 at 5:58 AM, Joseph Kerman said:

KF-122, since the KA-17 is an attacker, and doesn't really support AAM's.

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Ok! Next dogfights coming monday! Oh, and A LOT of missiles will have to come off the KF-122. 18 is FAR (get it?) to much.

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  On 7/23/2017 at 2:43 PM, goduranus said:

Hey, so are you guys using BDA 0.212 as a base for RBDA, where you could set range limits for each gun and missile, or are you using the older BDA? I would like to build a plane but don't want to fiddle with RBDA.

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Just build normally. The plane will import fine. The gun and missile range haven't been changed. Simply tweak the settings as you normally would .Yes, we are using 0.212 rebuilt for 1.2.2.

  On 7/23/2017 at 7:35 AM, Skylon said:

Could I ask what the AI pilot settings are for my plane?

And guns range etc.

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Everything was left as default. Oh, and I tweakscaled the landing gear, as they were too low.

  On 7/23/2017 at 7:51 AM, jrodriguez said:

@dundun92 Thanks for the combat. I will create a new jet :)

 

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Ok!

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Working on my MiG-17 right now. I'm trying to make it ultra-realistic, accurate amounts of ammo, same top speed, etc. only probelm is BDA dosent do russian missiles, and I can't find an analogue for the K-5.

fMfOioh.jpg

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  On 7/23/2017 at 5:56 PM, dundun92 said:

Just build normally. The plane will import fine. The gun and missile range haven't been changed. Simply tweak the settings as you normally would .Yes, we are using 0.212 rebuilt for 1.2.2.

Everything was left as default. Oh, and I tweakscaled the landing gear, as they were too low.

Ok!

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Since you are using 10x range, do range settings get automatically multiplied? Like if I set Sidewinders to launch at 2km, does it automatically get set to 20km when it's loaded into RBDA?

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  On 7/23/2017 at 10:06 PM, goduranus said:

Since you are using 10x range, do range settings get automatically multiplied? Like if I set Sidewinders to launch at 2km, does it automatically get set to 20km when it's loaded into RBDA?

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Nope, all that is affected is the max launch range(4 to 19 km for AIM-9, 10 to 85 for AMRAAM)

  On 7/23/2017 at 8:29 PM, MiffedStarfish said:

Working on my MiG-17 right now. I'm trying to make it ultra-realistic, accurate amounts of ammo, same top speed, etc. only probelm is BDA dosent do russian missiles, and I can't find an analogue for the K-5.

fMfOioh.jpg

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Just use Sidewinders.

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