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Trunk/paylod problem


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1 hour ago, CobaltWolf said:

is that 4 convex collider segments that combine to create a cube shaped gap in the middle?

That's kinda what it looks like. Honestly, It was such a rudimentary shape I didn't think I would need to create a collider in blender, I used unity's convex mesh. I have the time right this moment, I'm going to make one in blender right quick and see if that fixes my issue

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2 minutes ago, harrisjosh2711 said:

It seems that if my camera is below the bottom of the trunk I cant select anything inside it without selecting it all as one piece. But if my camera passes the bottom of the trunk I can select it.

You need to split the collider into segments - how can you use the interior if the physics see it at one convex mesh! The colliders need to, roughly, actually reflect the shape you're trying to achieve. See this screenshot - a roughly trapezoid shape collider that I then duplicate around. I then made different ones for each side of the 'wedge' cutout, and a squat cylindrical one to fill out the bottom of the part.

YuXYYGX.png

QZ0rnlV.png

 

 

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