Gordon Dry Posted July 24, 2017 Share Posted July 24, 2017 @SQUAD: 18 minutes ago, Aelfhe1m said: As I understand it, there's a limitation of the stock animation system that prevents nodes from being on the end of any animated part. You can see this with the stock shielded and Mk2 docking ports as well. They don't have nodes on the docking port side because of the animation either. Please make it possible to attach docking ports in VAB whatsoever, like a "VAB preview docking mode". Quote Link to comment Share on other sites More sharing options...
Casualnaut Posted July 24, 2017 Share Posted July 24, 2017 And rep for you good sir. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 24, 2017 Share Posted July 24, 2017 (edited) 47 minutes ago, Aelfhe1m said: As I understand it, there's a limitation of the stock animation system that prevents nodes from being on the end of any animated part. You can see this with the stock shielded and Mk2 docking ports as well. They don't have nodes on the docking port side because of the animation either. Tweakable Everything fixes that issue, among others. 47 minutes ago, Aelfhe1m said: As I understand it, there's a limitation of the stock animation system that prevents nodes from being on the end of any animated part. You can see this with the stock shielded and Mk2 docking ports as well. They don't have nodes on the docking port side because of the animation either Edited July 24, 2017 by MaverickSawyer Mobile version of Chrome sucks... Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted July 24, 2017 Share Posted July 24, 2017 11 minutes ago, MaverickSawyer said: Tweakable Everything fixes that issue, among others. But unfortunately doesn't play well with TweakScale which I use. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 24, 2017 Share Posted July 24, 2017 43 minutes ago, Aelfhe1m said: But unfortunately doesn't play well with TweakScale which I use. Really? I've not had any issues with the latest builds of both. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted July 24, 2017 Share Posted July 24, 2017 3 minutes ago, MaverickSawyer said: Really? I've not had any issues with the latest builds of both. It's mentioned frequently in the Tweakable Everything Continued thread: Quote Link to comment Share on other sites More sharing options...
Hoddd9000 Posted July 24, 2017 Share Posted July 24, 2017 (edited) Finding this made me so happy. I really missed those inflatable habitats, the only other ones I could find that I liked were the habs and massive centrifuges in SSTU, but they come with a boat-load of other parts I won't use and are still WIP. Many kudos to you, kind sir. Edited July 24, 2017 by Hoddd9000 Quote Link to comment Share on other sites More sharing options...
Orion Kerman Posted July 25, 2017 Share Posted July 25, 2017 (edited) @linuxgurugamer I have a problem with the inflatebles, I do have module manager and Usi tools. The only inflatable that works (I can control inflate and deflate and crew movment) is the small centrifugal habitat. The 3 that don't work are the inflato habitat, workshop and flat command module. By not working I mean I cannot have crew being able to access in any way and cannot control inflate/deflate. the habitat and workshop inflate automatically when loaded in but crew still cant access. the flat command module never inflated/deflated and no crew can access. If you require any more info just ask. Have a nice day. Edit: The habitat and the workshop do not show anything with right click but the flat command module only shows crossfeed. Edited July 25, 2017 by Orion Kerman Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25, 2017 Author Share Posted July 25, 2017 (edited) 17 minutes ago, Orion Kerman said: @linuxgurugamer I have a problem with the inflatebles, I do have module manager and Usi tools. The only inflatable that works (I can control inflate and deflate and crew movment) is the small centrifugal habitat. The 3 that don't work are the inflato habitat, workshop and flat command module. By not working I mean I cannot have crew being able to access in any way and cannot control inflate/deflate. the habitat and workshop inflate automatically when loaded in but crew still cant access. the flat command module never inflated/deflated and no crew can access. If you require any more info just ask. Have a nice day. Edit: The habitat and the workshop do not show anything with right click but the flat command module only shows crossfeed. No logs, no support. Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Edited July 25, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Orion Kerman Posted July 25, 2017 Share Posted July 25, 2017 (edited) @linuxgurugamer I do not have dropbox is there another way you would like me to send? I understand that is quite irritating. I could if possible compress it then email? Edited July 25, 2017 by Orion Kerman Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25, 2017 Author Share Posted July 25, 2017 11 minutes ago, Orion Kerman said: @linuxgurugamer I do not have dropbox is there another way you would like me to send? I understand that is quite irritating. I could if possible compress it then email? Please, no email Any file sharing site, pick one from here: http://www.ebizmba.com/articles/file-sharing-websites or just google for file sharing and find one you like Quote Link to comment Share on other sites More sharing options...
Orion Kerman Posted July 25, 2017 Share Posted July 25, 2017 5 minutes ago, linuxgurugamer said: Please, no email Any file sharing site, pick one from here: http://www.ebizmba.com/articles/file-sharing-websites or just google for file sharing and find one you like I have chosen google drive and I have prepared the file in zip form. if you wish to send the share contact on private message that will be ok Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25, 2017 Author Share Posted July 25, 2017 Just now, Orion Kerman said: I have chosen google drive and I have prepared the file in zip form. if you wish to send the share contact on private message that will be ok Just post the link here, please, that will give other people a chance to look at it and help Quote Link to comment Share on other sites More sharing options...
Orion Kerman Posted July 25, 2017 Share Posted July 25, 2017 Actually I think this link might work https://drive.google.com/file/d/0B_rQShIQgEF5TkItTjRqUTJIc00/view?usp=sharing Is there anything else I need to send or anything else, if not have a nice day. If your wondering why it is so large it is because I added all my mods on in case you want to test with them. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25, 2017 Author Share Posted July 25, 2017 23 minutes ago, Orion Kerman said: If your wondering why it is so large it is because I added all my mods on in case you want to test with them. I assume it is a complete copy of the GameData directory? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25, 2017 Author Share Posted July 25, 2017 I'll look at it this evening (at work now) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25, 2017 Author Share Posted July 25, 2017 3 hours ago, Orion Kerman said: Actually I think this link might work https://drive.google.com/file/d/0B_rQShIQgEF5TkItTjRqUTJIc00/view?usp=sharing Is there anything else I need to send or anything else, if not have a nice day. If your wondering why it is so large it is because I added all my mods on in case you want to test with them. It would have saved time if you had said that you were running KSP 1.2.1/ This thread and mod are only for 1.3, sorry Quote Link to comment Share on other sites More sharing options...
Orion Kerman Posted July 25, 2017 Share Posted July 25, 2017 Just now, linuxgurugamer said: It would have saved time if you had said that you were running KSP 1.2.1/ This thread and mod are only for 1.3, sorry I am running 1.3 I just updated KSP to 1.3 today. Just now, Orion Kerman said: I am running 1.3 I just updated KSP to 1.3 today. But I will double check Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25, 2017 Author Share Posted July 25, 2017 Just now, Orion Kerman said: I am running 1.3 I just updated KSP to 1.3 today. But I will double check I looked at the log file, it said: Quote 1.2.1.1604 Quote Link to comment Share on other sites More sharing options...
Orion Kerman Posted July 25, 2017 Share Posted July 25, 2017 (edited) I just loaded KSP and it says 1.3.0.1804 (Windows Player X 64) I must of messed up the download but all the other mods are working And the log file does say 1.2.1 but the readme txt says 1.3.0 Edited July 25, 2017 by Orion Kerman Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25, 2017 Author Share Posted July 25, 2017 4 minutes ago, Orion Kerman said: I just loaded KSP and it says 1.3.0.1804 (Windows Player X 64) I must of messed up the download but all the other mods are working Well, you need to redo it, with the correct files. Quote Link to comment Share on other sites More sharing options...
Orion Kerman Posted July 25, 2017 Share Posted July 25, 2017 Just now, linuxgurugamer said: Well, you need to redo it, with the correct files. This is getting a little off topic but i deleted it then installed it however don't reply I will reinstall now. Quote Link to comment Share on other sites More sharing options...
Kerbal101 Posted August 6, 2017 Share Posted August 6, 2017 Inflato Workshop has a problem, as its ignored by USI MKS version or standalone versions of GroundConstruction. This is the relevant part from Groundconstruction: GroundWorkshopPatch.cfg in /GameData/GroundConstruction/Patches/ @PART[*]:HAS[#CrewCapacity[*],~CrewCapacity[0],!MODULE[NotGroundWorkshop],!MODULE[GroundWorkshop]]:FINAL { MODULE { name = GroundWorkshop AutoEfficiency = True } } As you notice, modules with zero Kerbal capacity will not be used as workshops, and Inflatoflat is the one, and this is why Dryworkshop is not ignored. After adding that MODULE part @PART[TIinflato2] { MODULE { name = GroundWorkshop AutoEfficiency = True } } when on the active mission, the inflatable workshop appeared in the menu. Without this patch, its functionality is limited only to recycler which is a bug, because this Inflato has "workshop" in its name. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2017 Author Share Posted August 7, 2017 18 hours ago, Kerbal101 said: Inflato Workshop has a problem, as its ignored by USI MKS version or standalone versions of GroundConstruction. This is the relevant part from Groundconstruction: GroundWorkshopPatch.cfg in /GameData/GroundConstruction/Patches/ @PART[*]:HAS[#CrewCapacity[*],~CrewCapacity[0],!MODULE[NotGroundWorkshop],!MODULE[GroundWorkshop]]:FINAL { MODULE { name = GroundWorkshop AutoEfficiency = True } } As you notice, modules with zero Kerbal capacity will not be used as workshops, and Inflatoflat is the one, and this is why Dryworkshop is not ignored. After adding that MODULE part @PART[TIinflato2] { MODULE { name = GroundWorkshop AutoEfficiency = True } } when on the active mission, the inflatable workshop appeared in the menu. Without this patch, its functionality is limited only to recycler which is a bug, because this Inflato has "workshop" in its name. Thanks, I'll get it updated Quote Link to comment Share on other sites More sharing options...
Mr. Sandman Posted August 8, 2017 Share Posted August 8, 2017 I know it might sound a strange request , but I would like to use this mod in 1.2.2 (Waiting for RO to be 1.3 compatible).Is there a way to accomplish this?Thanks. Quote Link to comment Share on other sites More sharing options...
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