Jamma368 Posted May 9, 2021 Share Posted May 9, 2021 This mod puts war thunder in to ksp Quote Link to comment Share on other sites More sharing options...
CadMAUS kerHAUS Posted May 10, 2021 Share Posted May 10, 2021 On 7/16/2017 at 10:43 PM, lancefoxcia said: Fox Defense Contracts is both in itself a mod and an Expansion of BDArmory Continued. The main goal is to add in much more tank turrets for both the ksp war communities and the creative community. This WIP is soon to have a full official release with a lot of changes coming soon. Mainly QOL and other changes that will bring a bit of freshness to the mod. (I think.) I would love to hear suggestions about what to add in and what to change.Requires: BDAc Project Runway V1.4.0 or later.Download Here: SpaceDock Link (1.4) Github Releases Link (1.4) - In case spacedock failsInstallation: Delete any existing FoxDefenseContracts and FDC Armor folders. Then drag and drop the new one into the GameData folder. This is to decrease any incompatibility issues or any parts not found issues!Changelogs: Update 1.4 Sweden's Uprising - Added 9 new turrets (Elden40, Luft42, Luft9040c, Pvkv43, Spjfm43, Strids42Delat, Strids74, Strids101, Stridsvagn122B) - Ammo box fixes with missing ammo - Check the Github page for x256 textures for reduction - Quality of life changes. Such as Placing bullet definitions in respective nations. - Bullet def changes. Update 1.2 Germans Strike Back - Updated to new verions of BDAc Runway Project 1.4 and Above - Less configs, Less turrets in menu. - WARNING turrets name have changed so most will not load with old names. Open .craft files and edit the turret names to match new names. - 7 new tank turrets (DickerMax, Wirbelwind, SdKfz5cm, Ru251, Panzer2C, Leopard2A5, Leopard1) - Redesign Flak88 - Removed Pak 36/40 - Bullet def changes - LEGACY Ammobox Removed Update 1.1 American Frontier - New sounds - New Ammo - 7 new tank turrets (HSTV-LT, M4 Sherman, M42 Duster, M103, T34, M4A3 Sherman 105, M24 Chaffee) - Fixed up Bullet defs for a few tanks - LEGACY Ammobox for fdc is still in until next release. *Official 1.0 Release* - Modern turrets added (M1A2 Abrams, T-64, BMP3, Bradly) - Reduced amount of CFG files, and reduced their sizes - All turrets have descriptions - Ammo Boxes have been changed -- Legacy Ammo box is still there and will be removed in next update! Version 0.9.0: General Update, The last WIP update - More Armor pieces for FDC_Armor, 1x1 half pipe, quarter pipe, 45 degree pipe, 2x1, 0.5, 1.5, variants as well - Added Landmines (beta test, works relatively well.) - Refined folder structure - Added in AA Variants, 76mm 50mm 40mm and 37mm (Bullet cfg and resources has been added. Version 0.8.0: Graphics update 2, The Electric Boogaloo - Mainly went from PNG to DDS (Massive loading and Memory Reduction) - Added in The KV-1 Turret as well as M36 Jackson Slugger Turret (With respective Resource and Bullets CFG Changes) - FDC Armor has some new panels 2x3, 2x4, 2x5, 3x4, 3x5, 4x5, 5x5, 1x5, 1Hx5, Slope1x5, Slope5x5 0.7.5 The Radio and Lights Update - Some turrets features lights that do shine and track with the turrets movement - Turrets that have an antenna or module that sticks out like one has a feature to receive radar Data - License changes. Version 0.7.0: Graphics update - Graphics changes for most turrets (Added bumpmapping) - Added in the Sturm Tiger 380MM canon with BulletCFG and Resources updated - FDC Armor got some changes to textures, native texture switching. (6 Textures to choose from) Version 0.6.0: Artillery update - Fixed some sounds - Added in 5 new guns (SU-5, SU-14, M41HMC, Sexton, StermPanzer II ) - Updated bulletscfg - Updated Bullet resources Version 0.5.5: Tank Destroyer Pack - Added in new guns (FCM36Pak, FT_AC, Marder38T, PanzerJager I, StugIII, T3HMC, T56GMC, Tortoise, UC2Pdr, ValentineAT) - Fixed Batchat25T - Removed E.R.A part until a fix is made - Changed a few numbers and variables, so just re-add the turret onto your tank for the changes Version 0.5: An Epic Update - Added 26 New Turrets to the mod - Scaling changes again - weight and Ammo changes - Tank turrets added (7tp, amx50B, AmxElcBis, Arl44, Batchat25T, Chi-nu, Chi-Ri, Cromwell, Is-2, M10 Wolverine, M18 Hellcat, MBT-70, O-I, Panther, PantherII, Panzer III ausf J, PanzerIV, Panzer 38T, RenaultFT 13.2mm, ST vz. 39T, Su100Y, T92HMC, T-95, Tiger I, Type-97) - added a universal Ammo box for FDC - New armor panels Version 0.3.4: Compatibility Update - Updated for BDAc 1.1 and 1.2 Version 0.3.2: Soviet Pack - Added 6 New Turrets from Mother Russia - Full Scaling changes across all turrets - Tank Turrets Added (BT-7, T-34-85, T-44-122, T-54, T-10/IS-8, KV-2) Version 0.2.3: Semi-Scale Fix (Plus more) - Added 1 new sound - Added The FV4005 Stage II Turret (Death in yo face) - Made some scaling changes to some turrets, expect more in the next update! - Added an ERA Moduel. Currently it doesn't have much use except for props. Expect a new BDAc update to make this module functional. Version: 0.2.0: Bullet variety Update! - Added M60A3 105MM Turret, and 120MM turret (Stat changes) - Added Bullet Definitions and Penetration values for all tank turrets - There are now new bullet types for the older turrets resulting adding tons of turrets for variety. AP, APDS, APC, APCBC, HE, HESH, HEAT, HEATFS, APFSDS, etc Version: 0.1.1: - Changed T57 Shell weight, Shell velocity, and minor turret speed changes to Real life values. - Changed T26E4 Shell weight, Shell velocity, and minor turret speed changes to Real life values. Version: 0.1.0: Added: Lots of Sounds Crusader Flak88 IS1 JadgPanther JadgTiger(128MM) M3Stuart Maus Pak36 Pak40 ShermanFirefly ShermanJumbo T26E4 T57 TigerII TOGII* More to come! Videos Featuring my Mod!: Reveal hidden contents and Fall of Kerbin series from Turn 20 and Onward made by Tape Gaming and TheBeardyPenguin! Lights: These are mainly the turrets that have the lighting system. Reveal hidden contents Special credit to Kerbin Nerd123 for a lot of the values for tanks turrets such as bullets and turret rotation speed!License: idk why but whenever i use this mod it just refuses to load no matter my KSP verison and i have tried both MOD requirements.... can someone help? Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted May 15, 2021 Share Posted May 15, 2021 On 5/10/2021 at 1:54 AM, CadMAUS kerHAUS said: idk why but whenever i use this mod it just refuses to load no matter my KSP verison and i have tried both MOD requirements.... can someone help? i dont know how to help but i could maybe give you my bda and fox. it works for me Quote Link to comment Share on other sites More sharing options...
lancefoxcia Posted May 18, 2021 Author Share Posted May 18, 2021 On 5/10/2021 at 1:54 AM, CadMAUS kerHAUS said: idk why but whenever i use this mod it just refuses to load no matter my KSP verison and i have tried both MOD requirements.... can someone help? Have you tried running it with module manager, and physics range extender? Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted May 18, 2021 Share Posted May 18, 2021 Do you plan on revamping/updating all the relevant turrets to have pintle MGs? (M1A2 should have a couple, m60 turret miniturrets are nonfunctional, MBT-70 20mm, Tiger MG42, etc). I love the ones we have already, so don't sweat it. You're doing great work! Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted May 18, 2021 Share Posted May 18, 2021 man i wish tape and thebeardypenguin would do fall of kerbin 2 but with this Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted May 18, 2021 Share Posted May 18, 2021 do you think that you will add some tank tracks to this mod? Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted May 18, 2021 Share Posted May 18, 2021 1 hour ago, Jamma368 said: man i wish tape and thebeardypenguin would do fall of kerbin 2 but with this Beardy's out on a hand injury, and he has a different collab going rn anways. 1 hour ago, Jamma368 said: do you think that you will add some tank tracks to this mod? Just use Kerbal Foundries, it's what everyone else uses. Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted May 18, 2021 Share Posted May 18, 2021 59 minutes ago, Sidestrafe2462 said: Beardy's out on a hand injury, and he has a different collab going rn anways. Just use Kerbal Foundries, it's what everyone else uses. i use kerbal foundries but it doesnt feel right Quote Link to comment Share on other sites More sharing options...
lancefoxcia Posted May 27, 2021 Author Share Posted May 27, 2021 On 5/18/2021 at 10:43 AM, Jamma368 said: do you think that you will add some tank tracks to this mod? I wouldn't know where to start with track if you ask me. I could look into it sometime in the future? but for now, I wouldn't have any slight idea how it might work. Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted June 13, 2021 Share Posted June 13, 2021 (edited) for this mod i have a idea the m163 minigun turret i think it will be a nice addon Edited June 13, 2021 by Jamma368 Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted June 26, 2021 Share Posted June 26, 2021 (edited) When can we see parts for British tanks Edited September 12, 2021 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted June 27, 2021 Share Posted June 27, 2021 (edited) now that I think of it, can you add smoke grenade dischargers to all the tanks with them? (T-90, Leopard 2A5, Strv 122, ect) or perhaps add a setting to switch between an MG or smoke dischargers? Edited September 7, 2021 by Kerbal410 I don't want to overwhelm anyone with what I had in mind Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted July 17, 2021 Share Posted July 17, 2021 this would be sick Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted July 18, 2021 Share Posted July 18, 2021 (edited) On 7/17/2021 at 9:54 AM, Jamma368 said: this would be sick Minus the fact that all these turrets would need to be featured in different updates related to the countries that they belong too rather than in one massive one, witch means that we would need to wait a bit to see all of these, including the turret you want to see in the mod Edited July 21, 2021 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted July 21, 2021 Share Posted July 21, 2021 On 7/17/2021 at 10:32 PM, Kerbal410 said: Minus the fact that all these turrets would need to be featured in different updates related to the countries that they belong too rather than in one massive one, witch means that we would need to wait a bit to see all of these, including the turret you want to see in the mod true but lancefoxcia is a BEAST Quote Link to comment Share on other sites More sharing options...
Colonizor48 Posted August 19, 2021 Share Posted August 19, 2021 Could you add some pre made recreations. Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted September 7, 2021 Share Posted September 7, 2021 (edited) On 8/18/2021 at 9:28 PM, Colonizor48 said: Could you add some pre made recreations. can't agree with you more Edited September 7, 2021 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
lancefoxcia Posted September 29, 2021 Author Share Posted September 29, 2021 I've been out of this for a while, but I need to get back into the swing. New job and moved. So I've been out in terms of modding. The British tanks are next in the lineup. But I do want to sprinkle in some other tank turrets too. That's a personal update of mine. Adding more pentile guns is planned. Smoke dispenser would need some fixing from the devs of Bdac Runway. Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted October 2, 2021 Share Posted October 2, 2021 (edited) On 9/29/2021 at 7:50 AM, lancefoxcia said: I've been out of this for a while, but I need to get back into the swing. New job and moved. So I've been out in terms of modding. The British tanks are next in the lineup. But I do want to sprinkle in some other tank turrets too. in that case, can you add tank turrets that combine missiles and guns? (like the ADATS, M6 Linebacker and 2K22 Tunguska) or perhaps a turret with just missiles like the AN/TWQ-1 Avenger? ADATS 2K22 Tunguska M6 Linebacker AN/TWQ-1 Avenger Edited October 5, 2021 by Kerbal410 If your not sure how to add these then add missile turrets and then have a separate part for the guns. Quote Link to comment Share on other sites More sharing options...
lancefoxcia Posted October 10, 2021 Author Share Posted October 10, 2021 On 10/2/2021 at 3:00 PM, Kerbal410 said: in that case, can you add tank turrets that combine missiles and guns? (like the ADATS, M6 Linebacker and 2K22 Tunguska) or perhaps a turret with just missiles like the AN/TWQ-1 Avenger? ADATS 2K22 Tunguska M6 Linebacker AN/TWQ-1 Avenger I actually just learned how to make missiles not too long ago. Which means I could implement some of these. For now, I'll send an image of a missile I made. AGM-119 Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted October 19, 2021 Share Posted October 19, 2021 Penguin! BTW, if you hadn't noticed, the pack's turrets have no muzzle flash. I can see textures for them in the mod folders, so I assume that's not intended. Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted November 13, 2021 Share Posted November 13, 2021 nice! can you also add turrets for the Flakpanzer Geopard and Sargant York SPAAGs, the M1128 Mobile Gun System as well as the M163 suggested by Jamma368? sorry if this is too much Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted November 17, 2021 Share Posted November 17, 2021 On 11/13/2021 at 5:29 PM, Kerbal410 said: nice! can you also add turrets for the Flakpanzer Geopard and Sargant York SPAAGs, the M1128 Mobile Gun System as well as the M163 suggested by Jamma368? sorry if this is too much yes yes Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted November 21, 2021 Share Posted November 21, 2021 (edited) now that I think of it, why isn't there a side piece for the quarter and 45 degree pipes? Edited December 11, 2021 by Kerbal410 Really hope you add the AN/TWQ-1 Avenger with a .50 M3P machine gun as I just found out it has Quote Link to comment Share on other sites More sharing options...
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