Jump to content

KSP Looking for IVA Model in a subdirectory not referanced by the cfg


/not/pol/

Recommended Posts

Making a small parts mod and for whatever reason KSP keeps looking for the IVA Model sub-directory that is not referenced in the IVA Cfg anywhere

 

Cfg -

  Reveal hidden contents

Logs -

thefuck.PNG

Link to comment
Share on other sites

Can't say I have seen one offhand that has the texture lines in it like that has the mu should point to them but first off most have there's in a folder name Spaces and you have this

  On 7/29/2017 at 8:51 PM, /not/pol/ said:

INTERNAL
{
    name = a10cinternals
    MODEL

Expand  

most have the file path in it all so

INTERNAL
{
	name = mk2InlineInternal
	MODEL
	{
		model = Squad/Spaces/mk2InlineInternal/mk2InlineIVA                  <---------  here see the path

see but really just need more info or even a download to look at hope it helps

  On 7/29/2017 at 8:51 PM, /not/pol/ said:

INTERNAL
{
    name = a10cinternals
    MODEL
    {
        model = a10cinternals                                                      <----------------------  Here see your path ?
        texture = a10cext, a10r1\assets\a10cext
        texture = handle, a10r1\assets\handle
    }

Expand  

 

Edited by Mecripp2
Link to comment
Share on other sites

  On 7/29/2017 at 10:39 PM, MeCripp said:

Can't say I have seen one offhand that has the texture lines in it like that has the mu should point to them but first off most have there's in a folder name Spaces and you have this

most have the file path in it all so

INTERNAL
{
	name = mk2InlineInternal
	MODEL
	{
		model = Squad/Spaces/mk2InlineInternal/mk2InlineIVA                  <---------  here see the path

see but really just need more info or even a download to look at hope it helps

 

Expand  

Even with an absolute path it will not find it. KSP keeps adding a directory to the path and looks for the model inside it when the directory its adding does not exist and is not defined in the Cfg

 

INTERNAL
{
	name = a10cinternal
	MODEL
	{
		mesh = a10r1\assets\a10cinternals\a10cinternals
		texture = a10cext, a10r1\assets\a10cext
        	texture = handle, a10r1\assets\handle
	}
	MODULE
	{
		name = InternalSeat
		seatTransformName = pilot
		allowCrewHelmet = False
		kerbalEyeOffset = 0, 0, 0
	}
}

reeeeee.png

Link to comment
Share on other sites

  On 7/29/2017 at 11:17 PM, /not/pol/ said:

Even with an absolute path it will not find it. KSP keeps adding a directory to the path and looks for the model inside it when the directory its adding does not exist and is not defined in the Cfg

 

Expand  

You have to use the correct syntax and format:

mesh = a10r1\assets\a10cinternals\a10cinternals

is completely incorrect.  Just like every other model node, it needs to be 'model = ' and use forward slashes, not back slashes, like the examples MeCripp cited:

model = a10r1/assets/a10cinternals/a10cinternals

 

 

Link to comment
Share on other sites

  On 7/29/2017 at 11:53 PM, MOARdV said:

You have to use the correct syntax and format:

mesh = a10r1\assets\a10cinternals\a10cinternals

is completely incorrect.  Just like every other model node, it needs to be 'model = ' and use forward slashes, not back slashes, like the examples MeCripp cited:

model = a10r1/assets/a10cinternals/a10cinternals

 

 

Expand  

i have tried with the model = bit too.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...