michal.don Posted July 26, 2018 Author Share Posted July 26, 2018 On 7/26/2018 at 5:40 PM, Ozelui said: One question about the Test-3: My Kassini had a 7.5 units monopropellant tank, intended for looks only for the mission ending and was unused until that moment. Expand If it's only for looks, go for it Michal.don Link to comment Share on other sites More sharing options...
Ozelui Posted July 26, 2018 Share Posted July 26, 2018 On 7/26/2018 at 5:56 PM, michal.don said: If it's only for looks, go for it Michal.don Expand Both the tank and rcs thrusters have been nothing but dead weight for 5 (Kerbin) years. Camera, action! Thanks! Link to comment Share on other sites More sharing options...
Ozelui Posted July 27, 2018 Share Posted July 27, 2018 (edited) STS Test-3 report Being my first travel to the Jool system, this has been quite challenging. The Kassini managed to visit all the moons but Pol. Even after archieving the same orbital plane, I was unable to get an encounter, and Tylo was determined to pull Kassini into the inner system. In the end I gave up to Tylo's desires, visited Vall and then Laythe, where the Huygens probe explored the depths of the ocean, and then Kassini went to meet Jool's atmosphere. I'm not too keen on the ending, the monopropellant is barely visible, and there is no trail effect at that height (192 km). I'm afraid Jool is too destructive to look good. Craft link: https://kerbalx.com/Ozelui/Atlantis-shuttle-Kassini-Huygens Edited July 27, 2018 by Ozelui Link to comment Share on other sites More sharing options...
Mr. Peabody Posted August 3, 2018 Share Posted August 3, 2018 I have a question. On STS-4R is docking with the target shuttle allowed? Or should I simply rendezvous and transfer the crew via EVA? On a different note I also made some changes to my shuttle's secondary booster, mainly to improve ascent stability. Here's a sneak peak. Link to comment Share on other sites More sharing options...
Ozelui Posted August 4, 2018 Share Posted August 4, 2018 On 8/3/2018 at 9:03 PM, The Dunatian said: I have a question. On STS-4R is docking with the target shuttle allowed? Expand I'm sure docking is allowed, since I did so when playing my STS-4R and michal.don gave me a shiny badge in return To be honest, I didn't consider the option of an EVA to reach the rescue shuttle, but after reading the mission rules I'd say it would be ok too. Link to comment Share on other sites More sharing options...
michal.don Posted August 4, 2018 Author Share Posted August 4, 2018 On 7/27/2018 at 10:56 AM, Ozelui said: STS Test-3 report Expand Oh, I'm so sorry, I totally missed that one.... The next time this happens to me, please, ping me after a few days, so I get back to my job Very nice video, and the planets do look great - which mod combo is that? I don't think I've seen that one before. About the mission - great payload design (I love the MMU assembly, nice touch ), and very well flown indeed. If that's really your first Jool system trip, it's a pretty impressive one. Good job! Here's your badge: And the next time it won't take me so long, I promise On 8/3/2018 at 9:03 PM, The Dunatian said: I have a question. On STS-4R is docking with the target shuttle allowed? Or should I simply rendezvous and transfer the crew via EVA? Expand It's up to you, really. Both methods are OK. On 8/3/2018 at 9:03 PM, The Dunatian said: On a different note I also made some changes to my shuttle's secondary booster, mainly to improve ascent stability. Here's a sneak peak. Expand Looks interesting - how does that work? Is it just to increase drag/stability? Or is there something I can't see? Michal.don Link to comment Share on other sites More sharing options...
Ozelui Posted August 4, 2018 Share Posted August 4, 2018 On 8/4/2018 at 9:14 AM, michal.don said: ...The next time this happens to me, please, ping me after a few days... Expand Thanks for the badge! LOL nah, I won't, review the missions when you can and want. Also I figured you must have been busy going to Duna in *that* other challenge About the visual mods, I think the one you didn't recognize is KS3P, the rest are the usual suspects, EVE, SVE, scatterer, planetshine, engine light. KSP looks very beautiful with the post processing, but the default .cfg exagerates the lens dirt effect, and it's quite dark. I'm playing with the config trying to find a better setup, AFAIK the author plans to adjust it for the next version release. Link to comment Share on other sites More sharing options...
Mr. Peabody Posted August 4, 2018 Share Posted August 4, 2018 On 8/4/2018 at 9:14 AM, michal.don said: Looks interesting - how does that work? Is it just to increase drag/stability? Or is there something I can't see? Expand I could explain it now but it would take a long time to type. I'm already working on STS-4R so I'll explain it with captioned screenshots when I'm finished. Link to comment Share on other sites More sharing options...
Kerbolitto Posted August 20, 2018 Share Posted August 20, 2018 (edited) This been a long time, so here is my attempt to STS 5/6/7/8 ! I went with a light station, not too shiny but actually effective and flyable. It has a cheetah engine, approx 8t. of fuel, RCS, science modules, com, lots of room etc etc.. STS 5 This is the first module, consists of a service module with baguettes, RCS, probe, reaction wheel, com, a conic fuel tank with solar arrays and a cheetah at the back. Reveal hidden contents STS 6 Second module, it's a cuppola above 2 hitchhikker cans, a large probe, battery behind the fairing and sernior dock. Reveal hidden contents STS 7 This one is one of the 2 radial modules, consists of 3 solar arrays, probe and science experiments under the fairing, air intake because reasons, lab module, science jr and one dock. Reveal hidden contents Deorbit procedure : It's actually very hot, the shuttle really slows down around 10-15k ! STS 8 Same module as STS 7 except the radial dock is on the other side. Reveal hidden contents Station is complete ! Shuttles on the ground It's been a while since I made an attempt to this great challenge. I did some tweaks to the shuttle some time ago, I was bored to land this brick trying to stall at the exact micro-second. I don't remember having tried to land it since then but the shuttle is actually very enjoyable to fly ! It can land at 60m/s or even slower if stalled correctly so it's really cool to use now, also wings don't pop off anymore even with full tanks I got a few more pics if more proofs are needed ! Edited August 20, 2018 by Kerbolitto Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 20, 2018 Share Posted August 20, 2018 Very cool station and I like the pruple light. Good job On 8/20/2018 at 6:00 PM, Kerbolitto said: also wings don't pop off anymore even with full tanks Expand Any hints for a fellow shuttle pilot? I've tried (and fail....again) the RTLS abort mission yesterday and this is actually one of my biggest problem right now. DIfferent settings for dampers and springs on the landing gear doesn't seem to help Link to comment Share on other sites More sharing options...
Kerbolitto Posted August 20, 2018 Share Posted August 20, 2018 On 8/20/2018 at 6:24 PM, 4x4cheesecake said: Very cool station and I like the pruple light. Good job Expand Thanks ! You can see the lights on the clamps, with a probe and battery .. It's useless, so I made it On 8/20/2018 at 6:24 PM, 4x4cheesecake said: Any hints for a fellow shuttle pilot? I've tried (and fail....again) the RTLS abort mission yesterday and this is actually one of my biggest problem right now. DIfferent settings for dampers and springs on the landing gear doesn't seem to help Expand Actually, I don't remember quite well what I did because it's been a long time and Duna Architecture took all my brain power.. I'm now using 2 canards at the front and 2 large elevons very far behind, so the shuttle has a much stronger pitch authority. As of the wings, I remember that they popped off when landing after I tried to add some incidence. When I took this challenge yesterday I just merged one of the 8/10 versions of the shuttle which I thought was the more recent, but the wings have a tiny bit of incidence and don't break anymore... I guess that they used to clip into some parts when bending and shooking on touchdown, and now they're a bit less offset into the tanks, but that's just a guess .. Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 20, 2018 Share Posted August 20, 2018 On 8/20/2018 at 6:31 PM, Kerbolitto said: It's useless, so I made it Expand On 8/20/2018 at 6:31 PM, Kerbolitto said: I just merged one of the 8/10 versions of the shuttle which I thought was the more recent [...] I guess that they used to clip into some parts when bending and shooking on touchdown, and now they're a bit less offset into the tanks, but that's just a guess .. Expand Sounds familiar^^ I'll check my clipping maybe it helps. On my big orbiter, I just added some additional wheels to solve the issue but that would look kinda strange on a regular size orbiter... Thank you anyway Link to comment Share on other sites More sharing options...
Kerbolitto Posted August 20, 2018 Share Posted August 20, 2018 On 8/20/2018 at 6:56 PM, 4x4cheesecake said: I'll check my clipping maybe it helps. On my big orbiter, I just added some additional wheels to solve the issue but that would look kinda strange on a regular size orbiter... Thank you anyway Expand I don't know about landing gears, mine got 2 small in the front that can pivot when activated, and 2 medium behind. The shuttle weighted 80t. when landing on this challenge but I tried to land with full payload (+40t.) and it was ok so I don't know if that's your main issue. Maybe their placement ? Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 20, 2018 Share Posted August 20, 2018 On 8/20/2018 at 7:01 PM, Kerbolitto said: Maybe their placement ? Expand The wheels are placed in the mid of the wings...probably moving them to the body will help but it will be also really hard to land without flipping. When I think about it...I can place them on the body and use a huge offset so it looks like they are attached to the wings but it feels a bit cheaty Landing weight (incl. dummy payload): ~46t. There is a small landing gear in the front and a medium landing gear on each wing. Two pics of the orbiter in question: Reveal hidden contents Link to comment Share on other sites More sharing options...
Kerbolitto Posted August 20, 2018 Share Posted August 20, 2018 (edited) On 8/20/2018 at 7:23 PM, 4x4cheesecake said: The wheels are placed in the mid of the wings...probably moving them to the body will help but it will be also really hard to land without flipping. When I think about it...I can place them on the body and use a huge offset so it looks like they are attached to the wings but it feels a bit cheaty Expand I think that mine are attached to the Mk3 fuselage and it's more stiffer than when I put them under wings or side tanks ! You can place them wherever you want, you won't have to take off with this thing :p Or if you want to take off from the Mun you can place your medium gears far back, retract them on take-off and use a smaller set just behind CoM ! Just like this one : Edited August 20, 2018 by Kerbolitto Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 20, 2018 Share Posted August 20, 2018 On 8/20/2018 at 7:49 PM, Kerbolitto said: ou can place them wherever you want, you won't have to take off with this thing :p Expand But I have to land it and since the runway feels like someone put soap on it, my planes/orbiters like to slip and drift. I know, using a high friction value on the rear landing gear usually helps but I have a pretty high landing speed with this orbiter and it doesn't seem to help in this case...I'll try it anyway, cannot getting worse than it is^^ On 8/20/2018 at 7:49 PM, Kerbolitto said: if you want to take off from the Mun Expand Nope, I'll use it just to do the RTLS abort mission. Actually, I haven't tried to do the RTLS abort with my Mun capable shuttle...it is just too bulky I have some different issues with my next Mun mission...first of all, a performance issue which seems to be related to a NRE caused by the 'autostrut everything' feature of EEX and I have to investigate this a bit further before I can create a proper bug report for linuxgurugamer. Link to comment Share on other sites More sharing options...
Kerbolitto Posted August 20, 2018 Share Posted August 20, 2018 On 8/20/2018 at 8:09 PM, 4x4cheesecake said: But I have to land it and since the runway feels like someone put soap on it, my planes/orbiters like to slip and drift. I know, using a high friction value on the rear landing gear usually helps but I have a pretty high landing speed with this orbiter and it doesn't seem to help in this case...I'll try it anyway, cannot getting worse than it is^^ Expand Oh really ? I've never tried to move that friction slide, even for testing xD Only thing I did to my wheels was to put brakes at 200 on the rear set and it stabilizes quite well .. Try to lock the direction on your front gear maybe, that helped me a lot. Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 20, 2018 Share Posted August 20, 2018 On 8/20/2018 at 8:13 PM, Kerbolitto said: Oh really ? I've never tried to move that friction slide, even for testing xD Only thing I did to my wheels was to put brakes at 200 on the rear set and it stabilizes quite well Expand A high friction value basically does the same but it will apply without breaks (really helpful during launches from the runway) On 8/20/2018 at 6:31 PM, Kerbolitto said: I'm now using 2 canards at the front and 2 large elevons very far behind, so the shuttle has a much stronger pitch authority. Expand I guess, this one saved my mission^^ Ok, I've added some struts and clipped them into the wings as well, but a better pitch authority actually saved me from crashing into the ground with 200m/s and I was able to land even with high speed. Sometimes it is just such a simple solution^^ Thank you Preparing my entry now Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 20, 2018 Share Posted August 20, 2018 Finally, some progress in my shuttle pilot career Here's my entry for STS-2T: RTLS Abort Reveal hidden contents The shuttle is build to be similar to a real one and it will carry a 13t dummy payload: Lift-off! One SSME 'suddenly' exploded (sorry for taking the easy one ): Ditching SRBs: PPA: PPD and ditching the ET: Aproaching the runway: Mission complete (Fuel of the payload is untouched) Flight Protocol: A few more pictures in the album: https://imgur.com/a/8uj4BxC Thanks again @Kerbolitto for assisting me in finding a solution for my wings breaking apart during the landing There are two small adjustments in my mod list: I've removed 'Maneuver Node Evolved', added 'Precise Maneuver' and just for this mission I've added 'Kaboom' to take out one of the SSMEs. The changes are not really relevant but for the sake of completeness, I want to mention it @michal.don Am I allowed to 'modify' the badges a little bit? I would like to merge all badges of one type (Testpilot, Kerbin, Mun...) into one image so it looks like a stack of poker chips and save same space in my signature I don't know how it would look in the end but I don't want to put some time and effort in something just to find out that I'm not allowed to do it Link to comment Share on other sites More sharing options...
michal.don Posted August 21, 2018 Author Share Posted August 21, 2018 @Kerbolitto, @4x4cheesecake, glad to see you back flying, but apologies on my part - I'm on a holiday right now, so I'll be able to have proper look on your missions in about a week - sorry for the delay on my part. Thanks for your patience, Michal don Link to comment Share on other sites More sharing options...
Kerbolitto Posted August 21, 2018 Share Posted August 21, 2018 On 8/21/2018 at 10:34 AM, michal.don said: @Kerbolitto, @4x4cheesecake, glad to see you back flying, but apologies on my part - I'm on a holiday right now, so I'll be able to have proper look on your missions in about a week - sorry for the delay on my part. Expand No problem, have fun ! Link to comment Share on other sites More sharing options...
hoioh Posted August 21, 2018 Share Posted August 21, 2018 @4x4cheesecake I hate to be a buzzkill, but you exceeded the karman line on your STS-T2 there if only just a bit When I did that michal.don was pretty hard on that being 'not good' and I did it over like 10 times before I managed it without exceeding 70km (yes, that is significantly more difficult) Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 21, 2018 Share Posted August 21, 2018 On 8/21/2018 at 12:16 PM, hoioh said: @4x4cheesecake I hate to be a buzzkill, but you exceeded the karman line on your STS-T2 there if only just a bit When I did that michal.don was pretty hard on that being 'not good' and I did it over like 10 times before I managed it without exceeding 70km (yes, that is significantly more difficult) Expand Actually, I had multiple tries without leaving the atmosphere but the mission description says: Quote Your ascent trajectory should put you out of the atmosphere for a while Expand Did I understand it wrong? Link to comment Share on other sites More sharing options...
hoioh Posted August 21, 2018 Share Posted August 21, 2018 (edited) On 8/21/2018 at 12:54 PM, 4x4cheesecake said: Actually, I had multiple tries without leaving the atmosphere but the mission description says: Did I understand it wrong? Expand I think I have remembered wrong and it's the other way round where I didn't manage to cross the line then Edit: did some reading and found 400,000ft which is more than 100km and is thus above the karman line, you did it correctly and super smooth I might add (though screenshots don't usually convey problems keeping the craft stable very well, which I had a LOT of trouble with) Edited August 21, 2018 by hoioh Link to comment Share on other sites More sharing options...
4x4cheesecake Posted August 21, 2018 Share Posted August 21, 2018 Phew, lucky me On 8/21/2018 at 2:00 PM, hoioh said: super smooth I might add (though screenshots don't usually convey problems keeping the craft stable very well, which I had a LOT of trouble with) Expand Yep, that's the magic of screenshots I'm recording my flights so I don't have to bother about making screenshots while maneuvering a shuttle, so if you are curious how the flight really looks, I'll upload it for you Link to comment Share on other sites More sharing options...
Recommended Posts