Ruedii Posted February 16, 2018 Share Posted February 16, 2018 (edited) Considering the availability of coreheat function and radiators now, should many of the atomic engines be updated to utilize coreheat and have more overheat tendencies? Of course the RTG-Based atomic engines should have built in radiators sufficient for their purpose unless various conditions prevent proper usage of said radiators. Edited February 16, 2018 by Ruedii More details. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 17, 2018 Author Share Posted February 17, 2018 On 2/15/2018 at 9:41 PM, Ruedii said: Considering the availability of coreheat function and radiators now, should many of the atomic engines be updated to utilize coreheat and have more overheat tendencies? Of course the RTG-Based atomic engines should have built in radiators sufficient for their purpose unless various conditions prevent proper usage of said radiators. Are you offering to do the work? I'd be happy to accept a PR on Github for this Quote Link to comment Share on other sites More sharing options...
Ruedii Posted February 18, 2018 Share Posted February 18, 2018 I'll put it on my todo list. However, my todo list is long. I will write up a blueprint so whomever gets the contributions in first can put the individual pull requests for each engine immediately. The other feature request is adding the upgrade function. (Across the board.) Also, if license permits, we need to see about getting the porkjet parts onto this pack set. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 20, 2018 Author Share Posted February 20, 2018 On 2/18/2018 at 12:56 PM, Ruedii said: I'll put it on my todo list. However, my todo list is long. I will write up a blueprint so whomever gets the contributions in first can put the individual pull requests for each engine immediately. The other feature request is adding the upgrade function. (Across the board.) Also, if license permits, we need to see about getting the porkjet parts onto this pack set. Which Porkjet parts are you talking about? Quote Link to comment Share on other sites More sharing options...
Ruedii Posted February 23, 2018 Share Posted February 23, 2018 On 2/19/2018 at 11:43 PM, linuxgurugamer said: Which Porkjet parts are you talking about? The partoverhaul ones released slightly before Porkjet left Squad. I happened to find a modified version that adds meshswitch:https://github.com/Angel-125/KSPRocketPartOverhaul/releases Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 23, 2018 Author Share Posted February 23, 2018 1 minute ago, Ruedii said: The partoverhaul ones released slightly before Porkjet left Squad. I happened to find a modified version that adds meshswitch:https://github.com/Angel-125/KSPRocketPartOverhaul/releases They are available and supported from this page: Quote Link to comment Share on other sites More sharing options...
Ruedii Posted February 23, 2018 Share Posted February 23, 2018 (edited) 7 hours ago, linuxgurugamer said: They are available and supported from this page: Those ones are rebalanced for SETI though, I'm talking about the originals, only with meshswitch added. Edited February 23, 2018 by Ruedii fix quote block (no content change.) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 23, 2018 Author Share Posted February 23, 2018 34 minutes ago, Ruedii said: Those ones are rebalanced for SETI though, I'm talking about the originals, only with meshswitch added. According to the web page: Quote Configures and redistributes Porkjets PartOverhauls (CC-BY-NC-3.0), so that it fits into stock and VenStockRevamp without replacing parts. Some parts are now 1.875m sized, two engines augment the 0.625m collection, Boattail versions stay 1.25m sized. Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted March 11, 2018 Share Posted March 11, 2018 How do i get kerbals to show in the farscape command pod? Ive seen it both ways on the old thread. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 11, 2018 Author Share Posted March 11, 2018 I don't think you can, the current model doesn't allow it Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 25, 2018 Author Share Posted March 25, 2018 New release, 0.1.4.4 Thanks to forum user @Munar Industries, the TaurusHCV has been fixed and upgraded with external lighting for the windows and language localization for the controls Quote Link to comment Share on other sites More sharing options...
AlonzoTG Posted March 25, 2018 Share Posted March 25, 2018 Hey, I have a dark archive of a bunch of mods I picked up in 2014, some of which I still fly today, how do I get them to you? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 26, 2018 Author Share Posted March 26, 2018 Put them on dropbox and PM me the link Quote Link to comment Share on other sites More sharing options...
PhazonS Posted March 30, 2018 Share Posted March 30, 2018 Every time I try to launch the Farscape, it inexplicably pops into the air and starts falling. It's on the runway for a split second, then it's tumbling from around a kilometer in the air. Quote Link to comment Share on other sites More sharing options...
RaccoonTOF Posted April 4, 2018 Share Posted April 4, 2018 Unrelated (or at least not limited) to this mod - have had the same happen with various aircraft (some of which used no parts from here), for no unique reason I've been able to nail down yet. Sometimes changing landing gear works, other times shifting the CoM works, and a few times have required a total rebuild/redesign. Adding a single launch clamp can often fix it as well - but other times just results in destruction of the craft on launch as it still tries to catapult up... Quote Link to comment Share on other sites More sharing options...
LameLefty Posted April 4, 2018 Share Posted April 4, 2018 On 3/30/2018 at 8:50 AM, PhazonS said: Every time I try to launch the Farscape, it inexplicably pops into the air and starts falling. It's on the runway for a split second, then it's tumbling from around a kilometer in the air. 10 hours ago, RaccoonTOF said: Unrelated (or at least not limited) to this mod - have had the same happen with various aircraft (some of which used no parts from here), for no unique reason I've been able to nail down yet. Sometimes changing landing gear works, other times shifting the CoM works, and a few times have required a total rebuild/redesign. Adding a single launch clamp can often fix it as well - but other times just results in destruction of the craft on launch as it still tries to catapult up... There are several bugs in the bug tracker related to gear-related problems in 1.4.2. Hopefully they get ironed out soon. Quote Link to comment Share on other sites More sharing options...
RaccoonTOF Posted April 5, 2018 Share Posted April 5, 2018 (edited) It's been going on since 1.4, not limited to 1.4.2, but likely just hadn't been reported prior EDIT: And Congrats on 1k Edited April 5, 2018 by RaccoonTOF Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2018 Author Share Posted April 5, 2018 2 hours ago, RaccoonTOF said: EDIT: And Congrats on 1k ????? Quote Link to comment Share on other sites More sharing options...
Jognt Posted April 5, 2018 Share Posted April 5, 2018 On 2/23/2018 at 9:29 PM, linuxgurugamer said: According to the web page: See this comment about the problem with the various mods that implement Porkjet's Mk1 overhauls: Feel free to pitch in, your knowledge is welcome and appreciated. Quote Link to comment Share on other sites More sharing options...
RaccoonTOF Posted April 5, 2018 Share Posted April 5, 2018 The congrats was to LameLefty on hitting 1k posts Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2018 Author Share Posted April 5, 2018 On 3/30/2018 at 9:50 AM, PhazonS said: Every time I try to launch the Farscape, it inexplicably pops into the air and starts falling. It's on the runway for a split second, then it's tumbling from around a kilometer in the air. Install the World Stabilizer mod Quote Link to comment Share on other sites More sharing options...
RaccoonTOF Posted April 6, 2018 Share Posted April 6, 2018 (edited) Is World Stabilizer working in 1.4.2? I had issues with it in 1.4.0 apparently working against the "fix" in the official patch for bases launching up into the air, and actually ending up launching them even further than WITHOUT World Stabilizer installed. I guess I'll give it a shot next time I have a craft that repeatedly exhibits the airdrop over runway issue... EDIT: According to the mod thread, it has not been updated since 1.3.1 considering that the bug was believed fixed... Edited April 6, 2018 by RaccoonTOF Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2018 Author Share Posted April 7, 2018 13 hours ago, RaccoonTOF said: Is World Stabilizer working in 1.4.2? I had issues with it in 1.4.0 apparently working against the "fix" in the official patch for bases launching up into the air, and actually ending up launching them even further than WITHOUT World Stabilizer installed. I guess I'll give it a shot next time I have a craft that repeatedly exhibits the airdrop over runway issue... EDIT: According to the mod thread, it has not been updated since 1.3.1 considering that the bug was believed fixed... Yes, World,Stabilizer does work in 1.4.*, and I contacted the author, he said he will try to get a 1.4 update out this weekend. Quote Link to comment Share on other sites More sharing options...
RaccoonTOF Posted April 7, 2018 Share Posted April 7, 2018 Apparent success with World Stabilizer fixing the issue on one of my craft that was quite prone to this. Hopefully I won't see issues with the previous 1.4 conflict I saw with base structures on the Mun (I started a new career, so no test base currently) - anyway, thanks for the heads up that it was in fact working still. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 8, 2018 Author Share Posted April 8, 2018 New release, 0.1.4.5: Added German Translation, thanks to forum user @LeLeon Updated .version file to allow all 1.4.1+ Quote Link to comment Share on other sites More sharing options...
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