linuxgurugamer Posted February 11, 2019 Author Share Posted February 11, 2019 14 minutes ago, Tonka Crash said: @linuxgurugamer I did a pull request last night for this mod. The language filter on the forum mangled one of the part names in the indicator lights patch I posted which made it to the release. The Taurus Hitchhiker had s-H-i-t in the middle of the part name replaced with "excrements". I noticed it playing yesterday when I added the part to a craft and the lights weren't there. Good reason to avoid posting patches in the forum. Thanks for catching it, I'll get it fixed Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 11, 2019 Author Share Posted February 11, 2019 New release, 0.1.6.1 Fixed error in part name Quote Link to comment Share on other sites More sharing options...
Rabblerouser Posted March 18, 2019 Share Posted March 18, 2019 (edited) Question about CKAN installs, which entry is the "full" install (if any)? The OP says there's gonna be a single entry that installs them all? ALL of them are showing as 31.9 MB so I'm not really sure which one is the "all-encompassing" one. I did the noob thing (new to CKAN) and tried to checkbox them all and got an alert saying it was trying overwrite something in the Ships/SPH directory that was installed by another mod. Seems CKAN isn't as sophisticated as Skyrim's Mod Organizer when it comes to mod vs. mod conflicts. Or patches. I tried to install them all because it's not transparent which is the "full install". At first glance, it seems these two mods that conflict in CKAN (Farscape and RSCapsuledyle) are different... yet both have craft files which causes CKAN to issue an overcautious hard abort. Could this be a packaging error? KSP 1.6.1.2401 --- CKAN 1.25..4 This is the error I get when trying to install them all: About to install... * Recycled Parts Atomic Age 0.1.6.1 (cached) * Recycled Parts Farscape 0.1.6.1 (cached) * Recycled Parts FTmN Atomic Rockets 0.1.6.1 (cached) * Recycled Parts FTmN Improved Atomic Rockets 0.1.6.1 (cached) * Recycled Parts KAL-9000 0.1.6.1 (cached) * Recycled Parts LVN Clusters 0.1.6.1 (cached) * Recycled Parts Mk2 Essentials 0.1.6.1 (cached) * Recycled Parts Mk2 KIS Containers 0.1.6.1 (cached) * Recycled Parts Mk2 Lightning 0.1.6.1 (cached) * Recycled Parts Mk2 Solar Batteries 0.1.6.1 (cached) * Recycled Parts Orgami Foldable Assets 0.1.6.1 (cached) * Recycled Parts RSCapsuledyne 0.1.6.1 (cached) * Recycled Parts Spare Parts 0.1.6.1 (cached) * Community Tech Tree 1:3.3.6 (cached) * The Janitor's Closet 0.3.4.6 (cached) * KSP Wheel 0.14.11.30 (cached) * Patch Manager 0.0.16.4 (cached) * BahamutoD Animation Modules 1:v0.6.5.6 (cached) * ClickThrough Blocker 0.1.7.1 (cached) Module "Recycled Parts Atomic Age" successfully installed Module "Recycled Parts Farscape" successfully installed Module "Recycled Parts FTmN Atomic Rockets" successfully installed Module "Recycled Parts FTmN Improved Atomic Rockets" successfully installed Module "Recycled Parts KAL-9000" successfully installed Module "Recycled Parts LVN Clusters" successfully installed Module "Recycled Parts Mk2 Essentials" successfully installed Module "Recycled Parts Mk2 KIS Containers" successfully installed Module "Recycled Parts Mk2 Lightning" successfully installed Module "Recycled Parts Mk2 Solar Batteries" successfully installed Module "Recycled Parts Orgami Foldable Assets" successfully installed Oh no! We tried to overwrite a file owned by another mod! Please try a `ckan update` and try again. If this problem re-occurs, then it maybe a packaging bug. Please report it at: https://github.com/KSP-CKAN/NetKAN/issues/new Please including the following information in your report: File : Ships/SPH/A Nuke Cruiser-Skalou-03.craft Installing Mod : RecycledPartsRSCapsuledyne 0.1.6.1 Owning Mod : RecycledPartsFarscape CKAN Version : v1.25.4 Your GameData has been returned to its original state. Error! Edited March 18, 2019 by Rabblerouser Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 18, 2019 Author Share Posted March 18, 2019 The reason the sizes are the same is that they are all stored in the same file. To get them all, just select the first one, Recycled Parts, and everything will be installed Quote Link to comment Share on other sites More sharing options...
Rabblerouser Posted March 18, 2019 Share Posted March 18, 2019 I'm strangely enough not seeing an entry just called "Recycled Parts". I searched a little further back in this thread, btw, and apparently there have been conflicts with craft files before? Am I stuck on an earlier repo or something?This is what I see when searching in CKAN for "recycled". Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 18, 2019 Author Share Posted March 18, 2019 1 hour ago, Rabblerouser said: I'm strangely enough not seeing an entry just called "Recycled Parts". I searched a little further back in this thread, btw, and apparently there have been conflicts with craft files before? Am I stuck on an earlier repo or something?This is what I see when searching in CKAN for "recycled". I assume you refreshed? The top line should be Recycled Parts Quote Link to comment Share on other sites More sharing options...
Rabblerouser Posted March 22, 2019 Share Posted March 22, 2019 (edited) On 3/18/2019 at 3:28 PM, linuxgurugamer said: I assume you refreshed? The top line should be Recycled Parts I have it set to refresh every startup. But yes, I've refreshed manually to make sure. It's not there. Apologies for the late reply. Perhaps it's an issue about compatibility like you mentioned in the KAS thread? It's odd because CKAN is picking up the individual mods but not the full install. Edited March 22, 2019 by Rabblerouser Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2019 Author Share Posted March 22, 2019 2 hours ago, Rabblerouser said: I have it set to refresh every startup. But yes, I've refreshed manually to make sure. It's not there. Apologies for the late reply. Perhaps it's an issue about compatibility like you mentioned in the KAS thread? It's odd because CKAN is picking up the individual mods but not the full install. Most likely, that's the issue. Quote Link to comment Share on other sites More sharing options...
McMarcel Posted April 18, 2019 Share Posted April 18, 2019 Hey there. I use this mod for months now and had no real problem so far but did you know that the Farscape spawns in the middle of the air? If it gets attached to anything it also spawns in the air. Is there a fix for this or can you fix it? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 18, 2019 Author Share Posted April 18, 2019 (edited) Yes I am aware. But you didn't say was what version of KSP you are playing. Install the mod World Stabilizer and that should fix it Edited April 19, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
McMarcel Posted April 21, 2019 Share Posted April 21, 2019 On 4/19/2019 at 12:17 AM, linuxgurugamer said: Yes I am aware. But you didn't say was what version of KSP you are playing. Install the mod World Stabilizer and that should fix it I am on 1.7! I'll try it, thanks. And another thing - I just noticed that the seats in the Farscape work like External Command Seat. Is that wanted or changeable in any way? If not its fine, just wanted to ask. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 21, 2019 Author Share Posted April 21, 2019 5 hours ago, McMarcel said: I am on 1.7! I'll try it, thanks. And another thing - I just noticed that the seats in the Farscape work like External Command Seat. Is that wanted or changeable in any way? If not its fine, just wanted to ask. That's the way it is. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 19, 2019 Share Posted August 19, 2019 (edited) @linuxgurugamer The FTmN 40, 80, 180 and 280 engines' gimbals only point in the pitch axis; the yaw response rotates the assembly like it's trying to roll instead of facing the nozzle sideways. The FTnM 400 and LtBY 18K don't appear to gimbal at all (no animation, no deflection of exhaust, also no moveable structure on the model so it doesn't appear these are meant to gimbal anyway). Edited August 19, 2019 by Guest spelling of FTmN Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 19, 2019 Author Share Posted August 19, 2019 32 minutes ago, Rocket Witch said: @linuxgurugamer The FTnM 40, 80, 180 and 280 engines' gimbals only point in the pitch axis; the yaw response rotates the assembly like it's trying to roll instead of facing the nozzle sideways. The FTnM 400 and LtBY 18K don't appear to gimbal at all (no animation, no deflection of exhaust, also no moveable structure on the model so it doesn't appear these are meant to gimbal anyway). What version of the game are you playing? Quote Link to comment Share on other sites More sharing options...
Guest Posted August 19, 2019 Share Posted August 19, 2019 7 minutes ago, linuxgurugamer said: What version of the game are you playing? 1.3.1 Quote Link to comment Share on other sites More sharing options...
N3N Posted August 24, 2019 Share Posted August 24, 2019 (edited) On 3/22/2019 at 6:56 PM, Rabblerouser said: I have it set to refresh every startup. But yes, I've refreshed manually to make sure. It's not there. Apologies for the late reply. Perhaps it's an issue about compatibility like you mentioned in the KAS thread? It's odd because CKAN is picking up the individual mods but not the full install. Hey, I have the same Issue and I think it's, because in CKAN "Firespitter", is only compatible with KSP 1.6.9... (And I can't find any newer Firespitter on github or the forum.) (That seems to be a problem with many other mods too, see the other RoverDude mods, for example...) Edited August 24, 2019 by N3N Quote Link to comment Share on other sites More sharing options...
Jacke Posted August 24, 2019 Share Posted August 24, 2019 20 minutes ago, N3N said: I have the same Issue and I think it's, because in CKAN "Firespitter", is only compatible with KSP 1.6.9... (And I can't find any newer Firespitter on github or the forum.) (That seems to be a problem with many other mods too, see the other RoverDude mods, for example...) The solution is under the 2nd menu bar item, 4th option, Settings > Compatible KSP Versions. I've got KSP 1.7, 1.6, and 1.5 checked. Could likely also include KSP 1.4 and at a stretch 1.3. As always, need to check on mods before about 1.6 to be sure. Quote Link to comment Share on other sites More sharing options...
N3N Posted August 24, 2019 Share Posted August 24, 2019 12 hours ago, Jacke said: The solution is under the 2nd menu bar item, 4th option, Settings > Compatible KSP Versions. I've got KSP 1.7, 1.6, and 1.5 checked. Could likely also include KSP 1.4 and at a stretch 1.3. As always, need to check on mods before about 1.6 to be sure. Hey, I haven't played KSP for more than 12 months and now I'm trying to update all my favorite mods, but many aren't marked as compatible in CKAN. And here on the forum, they said, that most mods, that are marked as compatible with 1.7/1.7.1/1.7.2, are also compatible with 1.7.3. But are you sure that it goes even further? I thought you had to recompile the most mods after a new (bigger) version and that it could have problems with new features, bug-fixes and API-changes... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2019 Author Share Posted August 24, 2019 1 hour ago, N3N said: I thought you had to recompile the most mods after a new (bigger) version and that it could have problems with new features, bug-fixes and API-changes... It depends on what kind of mod, and how old it is. Parts mods, meaning no code, will usually work without any change. Very old parts mods may need to be updated, very old meaning before 1.0 Code based mods, will, in most cases, work in current release if they are 1.4.5 or newer. There are a few mods which dont follow this rule. Most of my mods work in 1.7.3, even if the title hasnt been updated yet. I am not aware of any mod of mine which isn’t working because of a ksp release. Quote Link to comment Share on other sites More sharing options...
N3N Posted August 24, 2019 Share Posted August 24, 2019 (edited) 3 minutes ago, linuxgurugamer said: It depends on what kind of mod, and how old it is. Parts mods, meaning no code, will usually work without any change. Very old parts mods may need to be updated, very old meaning before 1.0 Code based mods, will, in most cases, work in current release if they are 1.4.5 or newer. There are a few mods which dont follow this rule. Most of my mods work in 1.7.3, even if the title hasnt been updated yet. I am not aware of any mod of mine which isn’t working because of a ksp release. Hey, And how is it about the requirements, to they work with 1.7.3? For example in this picture: Edited August 24, 2019 by N3N Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2019 Author Share Posted August 24, 2019 Well, lets see. I currently support about 200 mods, It takes about 15 minutes to update the version info for a mod which doesn't require any changes or testing. That is approximately 50 or so mods. Updating, testing a code based mod can take anywhere from 1/2 hour to several hours work. Each. I leave it to you to calculate how much time I need to update 200 mods to a new version. This is a HOBBY. I don’t get paid for this, although a few kind souls do contribute to my expenses on Patreon. Again, this is a hobby. Hobby time is limited. Assume that I have 10 hours per week to to this. Now take the number you calculated above, and divide it by the time I have available each week. How many weeks will it take for me to go through all my mods and get them updated? Regarding CKAN, you can (and should) tell it, in one of the menu items, to accept 1.7 as compatible. I go further, by telling it 1.6. Quote Link to comment Share on other sites More sharing options...
N3N Posted August 24, 2019 Share Posted August 24, 2019 (edited) 12 minutes ago, linuxgurugamer said: Well, lets see. I currently support about 200 mods, It takes about 15 minutes to update the version info for a mod which doesn't require any changes or testing. That is approximately 50 or so mods. Updating, testing a code based mod can take anywhere from 1/2 hour to several hours work. Each. I leave it to you to calculate how much time I need to update 200 mods to a new version. This is a HOBBY. I don’t get paid for this, although a few kind souls do contribute to my expenses on Patreon. Again, this is a hobby. Hobby time is limited. Assume that I have 10 hours per week to to this. Now take the number you calculated above, and divide it by the time I have available each week. How many weeks will it take for me to go through all my mods and get them updated? Regarding CKAN, you can (and should) tell it, in one of the menu items, to accept 1.7 as compatible. I go further, by telling it 1.6. I'm sorry, I didn't mean to criticize or annoy you or give you even more work! I'm very thankful for all that work that you do for all this mods and community! THANK YOU! I just wanted some information, because I didn't have much time and it's a long time ago, that I played/modded KSP and I asked it the "dumb way", sorry. I did tell CKAN to accept 1.7 and above, and if you say 1.6 is ok, too, than I will set it to that, too. Edited August 24, 2019 by N3N Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2019 Author Share Posted August 24, 2019 No offense taken. Feel free to ask for help if you run into any problems Quote Link to comment Share on other sites More sharing options...
N3N Posted August 24, 2019 Share Posted August 24, 2019 1 hour ago, linuxgurugamer said: No offense taken. Feel free to ask for help if you run into any problems Hey, Ok, thank you. Than I have an other question: I set CKAN to accept 1.7 and 1.6, but I still can't install "SpaceTux Industries Recycled Parts", because of "B9 Aerospace Props" (<1.5.99). As I saw, that this are just IVA props (or am I wrong?), is there a possibility to install it without the props or do I have to set CKAN to accept 1.5, too... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2019 Author Share Posted August 24, 2019 41 minutes ago, N3N said: Hey, Ok, thank you. Than I have an other question: I set CKAN to accept 1.7 and 1.6, but I still can't install "SpaceTux Industries Recycled Parts", because of "B9 Aerospace Props" (<1.5.99). As I saw, that this are just IVA props (or am I wrong?), is there a possibility to install it without the props or do I have to set CKAN to accept 1.5, too... Set CKAN to allow 1.5, install the B9 props, then remove the setting. The props are just parts and models, so no problem,. Quote Link to comment Share on other sites More sharing options...
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