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Help me understand : Exhaust effects


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Hi, 

I've created a MM patch that adds a MultiModeEngine to an existing engine.

So I have the MuliModeEngine entry,  the Original engine and the copied engine with different propellants.

The engine works in both modes and switches correctly.

However:

 When the engine is in the modified mode, the effects are displayed and we have plumes and jet cones,

When the engine is in the original mode, the effects don't show. The engine still fires and thrust is produced but no effects.

 

What do I have to do to get the other mode to have the exact same effects as the first mode?

Thanks

GEH

 

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@PART[E_ATV_Engine_4N]:AFTER[Contares]
{
	MODULE
	{
		name = MultiModeEngine
		primaryEngineID = ClosedCycle
		secondaryEngineID = ClosedCyclex
	}
	MODULE
	{
		name = ModuleEnginesFX
		engineID = ClosedCyclex
		runningEffectName = running_closed

		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 140 
		heatProduction = 200
		fxOffset = 0, 0, 0.1
		PROPELLANT
		{
			name = LiquidFuel
			resourceFlowMode = STAGE_STACK_FLOW_BALANCE
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			resourceFlowMode = STAGE_STACK_FLOW_BALANCE
			ratio = 1.1
		}
		
		atmosphereCurve
		{
		 key = 0 280
		 key = 1 200 
		}
	}
}

Thanks,  it's the ATV engine from Contares, 

it's using the same runnningEffectName and thrust, just different propellants. I'm completely stumped as to why it's not working. 

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5 hours ago, genericeventhandler said:

Thanks,  it's the ATV engine from Contares, 

it's using the same runnningEffectName and thrust, just different propellants. I'm completely stumped as to why it's not working. 

Maybe the problem is that both engine modules call on the same effects nodes. (If that's a thing it's a very sad thing)

But also your patch doesn't add an engineID to the first engine module. Insert this before your module additions.

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8 minutes ago, JadeOfMaar said:

Maybe the problem is that both engine modules call on the same effects nodes. (If that's a thing it's a very sad thing)

But also your patch doesn't add an engineID to the first engine module. Insert this before your module additions.

In my version of contares the engineID is there as ClosedCycle, the multi mode switching is working, just not the effects,

I will try copying the effects and rename it when I get home, but as you say, that is a very sad thing. 

Thanks

GEH

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