kevinlacht Posted August 30, 2012 Share Posted August 30, 2012 I want to tell that there are a lot of children playing ksp. It's fun for children and they learn a lot during playing ksp.Now planets going to be inplemented I wonder myself or you must really do a lot of maths to reach the planet, because that will be really hard for children.Maybe it's already easy possible to reach a planet. Link to comment Share on other sites More sharing options...
Shadownailshot Posted August 30, 2012 Share Posted August 30, 2012 I want to tell that there are a lot of children playing ksp. It's fun for children and they learn a lot during playing ksp.Now planets going to be inplemented I wonder myself or you must really do a lot of maths to reach the planet, because that will be really hard for children.Maybe it's already easy possible to reach a planet.Math is not necessary to reach other planets with due to the fact that we have a map view with the patched conics system. This makes it rather easy to eye out. Especially if the kids got an active, controllable imagination. Link to comment Share on other sites More sharing options...
AncientAstronaut Posted August 30, 2012 Share Posted August 30, 2012 I want to tell that there are a lot of children playing ksp. It's fun for children and they learn a lot during playing ksp.Now planets going to be inplemented I wonder myself or you must really do a lot of maths to reach the planet, because that will be really hard for children.Maybe it's already easy possible to reach a planet.The math behind interplanetary stuff is easy. Although Olex made a really awesome calculator for planning interplanetary KSP missions. That can be found here:http://ksp.olex.biz/I tested it with Mun --> Minmus and it seemed to have no problems. Link to comment Share on other sites More sharing options...
Bekiekutmoar Posted August 30, 2012 Share Posted August 30, 2012 What is known about the new celestial objects so far?Kerbol: quite hot and emits lightMoho: scorched planet close to Kerbol, distance 1 million km or less. Attempting to land on the dayside results in incineration of your ship (solar radiation?).Eve: most likely the largest terrestrial planet in the Kerbal System, 1400 km diameter. Gravity 170% of that of Kerbin, atmospheric pressure roughly 500%. Contains oceans of some metallic liquid. Environment most likely blistering hot. Distance to Kerbol: 7,8 million km - distance to Kerbin: between 5,7 and 21,3 million km.Gilly: moon of Eve. Basically an asteroid, with 26 km diameter the smallest celestial object in the system. Distance to Eve rougly 12000 km (based on pics)Duna: orbits Kerbol at around 20 million km, distance to Kerbin between roughly 6 and 34 million km. Atmospheric pressure between 2 and 20% of that of Kerbin.Ike: moon of Duna, looks like the Mun. No atmosphere.Jool: green gas giant at (very) roughly 35 million km from Kerbol, distance to Kerbin between 22 and 57 million km. Little is known about Jool.Laythe: moon of Jool. Interesting moon actually with oceans of unknown substance and a dense atmosphere. Gravitational forces prevents Laythe from freezing over completely.Vall: icey moon of Jool. Tylo: rockey moon of Jool.Bop: rockey moon of Jool. Possibly smaller than Minmus. Link to comment Share on other sites More sharing options...
AncientAstronaut Posted August 30, 2012 Share Posted August 30, 2012 What is known about the new celestial objects so far?Bop: rockey moon of Jool. Possibly smaller than Minmus.Already been confirmed that it is much smaller... Link to comment Share on other sites More sharing options...
kacperrutka26 Posted August 30, 2012 Author Share Posted August 30, 2012 I want to tell that there are a lot of children playing ksp. It's fun for children and they learn a lot during playing ksp.Now planets going to be inplemented I wonder myself or you must really do a lot of maths to reach the planet, because that will be really hard for children.Maybe it's already easy possible to reach a planet.I may call myself a "Kid" here. I am 11 but I can still get to the Mun and Minmus without problems. Math is not necessary in the game. But if you are accurate you can do math if you want. I personally if want to get to the mun or any other celestial body, I use the hohmann transfer.Sorry if that was off topic moderators, don't punish me for it I just wanted to reply to kevinlacht and his post Link to comment Share on other sites More sharing options...
Shadownailshot Posted August 30, 2012 Share Posted August 30, 2012 I may call myself a "Kid" here. I am 11 but I can still get to the Mun and Minmus without problems. Math is not necessary in the game. But if you are accurate you can do math if you want. I personally if want to get to the mun or any other celestial body, I use the hohmann transfer.Sorry if that was off topic moderators, don't punish me for it I just wanted to reply to kevinlacht and his postYou certainly wont be needing the quotation marks around the word kid. Link to comment Share on other sites More sharing options...
Pleborian Posted August 30, 2012 Share Posted August 30, 2012 I was just reading on the dev blogs about how moho can incinerate your ship if you land on its bright side? whats is this trickery, is this the precursor to atmospheric heat effects of or just a set area that cannot be entered without violently exploding? Link to comment Share on other sites More sharing options...
swiftgates24 Posted August 30, 2012 Share Posted August 30, 2012 I'm guessing the made an invisible sun on the sunny side of Moho but only as big as the planet so it doesn't go outside the atmosphere. Or something like that I'm not sure Oh and hi Pleborian Link to comment Share on other sites More sharing options...
Atimed Posted August 30, 2012 Share Posted August 30, 2012 (edited) I was just reading on the dev blogs about how moho can incinerate your ship if you land on its bright side? whats is this trickery, is this the precursor to atmospheric heat effects of or just a set area that cannot be entered without violently exploding? My best guess is that its just a area in the atmosphere where the heat obliterates your engines.. I thought of something considering the new update, im more excited by new parts than new places to (crash)land..I'm wondering about balance, Engines would/should be more efficient(IspVac-400-600), probably bit more thrust(10-20%).. How to balance somethings that just from the start better.. My guess is they are pone overheating in atmosphere.. and/or Heaver therefore lower thrust to weight ratio?This is just my speculation..Any thoughts? Edited August 30, 2012 by Atimed Dooh... :P Link to comment Share on other sites More sharing options...
swiftgates24 Posted August 30, 2012 Share Posted August 30, 2012 I love that you quoted the wrong person Link to comment Share on other sites More sharing options...
Shadownailshot Posted August 30, 2012 Share Posted August 30, 2012 I love that you quoted the wrong person I was confused at first... and then I realized he hit the wrong button. Link to comment Share on other sites More sharing options...
Atimed Posted August 30, 2012 Share Posted August 30, 2012 (edited) I love that you quoted the wrong person I was confused at first... and then I realized he hit the wrong button.Well now I got the hang of it.. It's all that matters.. Edited August 30, 2012 by Atimed Link to comment Share on other sites More sharing options...
j516mt Posted August 30, 2012 Share Posted August 30, 2012 The math behind interplanetary stuff is easy. Although Olex made a really awesome calculator for planning interplanetary KSP missions. That can be found here:http://ksp.olex.biz/I tested it with Mun --> Minmus and it seemed to have no problems.I've been playing .16 for a few weeks and have not once used math. I prefer to use the map and adjusting my trajectory manually. It takes some getting used to, but it adds a bit more excitement to the game for me. Makes it feel more like a rag-tag space program as well. I feel like even if there are young kids playing kerbal, if the math is too much for them, they can still learn to land on the mun and minimus, it just becomes trial-and-errors mixed with some basic problem solving abilities. Link to comment Share on other sites More sharing options...
Rickenbacker Posted August 31, 2012 Share Posted August 31, 2012 Docking was left because it's more than just attaching things together, you have to really make 2+ ships into one ship, in orbit, outside the VAB or SPH. This requires a ton of new code.But back on topic though, the two ships concept can be done with a crewtank, no? Then you can send fully crewed ships to other planets and bring them back without leaving anyone behind. Just load the extra guys into the crewtank on the orbital module. This way, you can have your different landers for each planet, but use the same crew-retrieval vessel, given that it has enough fuel to reach these other targets.Not to mention that docking two ships into one won't work with the current physics - without struts it'll just tear itself apart as soon as we throttle up. Link to comment Share on other sites More sharing options...
nhnifong Posted August 31, 2012 Share Posted August 31, 2012 As for the heat of moho, nova said "... the solar radiation coming through it's thin atmosphere will incinerate your ship" (sorry I don't have the exact quote)So It seems they actually made solar radiation (which could simply be a heat gain proportional to the inverse square of your distance to kerbol) which is diminished in proportion to the thickness of atmosphere you are in. It seems more likely to me that they would go for some realistic general heat simulation than some half-baked blow-up-your-ship-in-this-area hack.Especially because they are planning to to other things with heat in the future. Plus, doing it the "right" way is probably not all that difficult. Link to comment Share on other sites More sharing options...
NovaSilisko Posted August 31, 2012 Share Posted August 31, 2012 No. It's not that complicated. You can define a surface temperature for any celestial body, which only takes effect with an atmosphere. Neither density nor speed factor into it, the heat just rises according to a pre-defined curve unique to each planet as you go lower and lower. Link to comment Share on other sites More sharing options...
CaptRobau Posted August 31, 2012 Share Posted August 31, 2012 How then do you make only the part that is in the sun scorching hot and the other side cool? Link to comment Share on other sites More sharing options...
nhnifong Posted August 31, 2012 Share Posted August 31, 2012 No. It's not that complicated. You can define a surface temperature for any celestial body, which only takes effect with an atmosphere. Neither density nor speed factor into it, the heat just rises according to a pre-defined curve unique to each planet as you go lower and lower.So there's no cool side of moho, despite one side being dark.. :/ Link to comment Share on other sites More sharing options...
NovaSilisko Posted August 31, 2012 Share Posted August 31, 2012 I also haven't posted any pictures of it because it's utterly hideous at the moment. We just don't have time to polish it up, the lava that was present in the past was unacceptably broken, and we need numerous modifications to enable things like temperature variation on the near and far side, along with differences in ambient light, to name a few. Link to comment Share on other sites More sharing options...
nhnifong Posted August 31, 2012 Share Posted August 31, 2012 Sounds like a tough planet!On a related note, I'm really looking forward to making an ablative heat umbrella whether it works or not ;D Link to comment Share on other sites More sharing options...
royalkingofgames Posted August 31, 2012 Share Posted August 31, 2012 I may call myself a "Kid" here. I am 11 but I can still get to the Mun and Minmus without problems. Math is not necessary in the game. But if you are accurate you can do math if you want. I personally if want to get to the mun or any other celestial body, I use the hohmann transfer.Sorry if that was off topic moderators, don't punish me for it I just wanted to reply to kevinlacht and his postagreed,i am 12 but i sometimes do the math for fun,dont underestimate kids Link to comment Share on other sites More sharing options...
Boex Posted August 31, 2012 Share Posted August 31, 2012 We just don't have time to polish it upAh.Does, this mean no Moho in 0.17? Or will we just have to put up with it's hideosity? ('Tis a word) Link to comment Share on other sites More sharing options...
dragonfree97 Posted August 31, 2012 Share Posted August 31, 2012 Ah.Does, this mean no Moho in 0.17? Or will we just have to put up with it's hideosity? ('Tis a word) I think it will be there, but it won't look like it's supposed to. Link to comment Share on other sites More sharing options...
silent_prtoagonist Posted August 31, 2012 Share Posted August 31, 2012 Ah.Does, this mean no Moho in 0.17? Or will we just have to put up with it's hideosity? ('Tis a word) Either way I'll be happy. The other three planets look great, more than enough to keep me occupied. I'm happy to wait for Moho to be done right if that's what the devs decide to do. Link to comment Share on other sites More sharing options...
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