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Has anyone gotten IFILS (Life Support) Working in 1.3?


Synthesis

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Like the title said, I'm wondering if anyone has gotten Interstellar Flight Inc.'s Life Support Mod working in 1.3.1--or at least not crashing the game on startup. Hopefully this isn't breaking any forums guidelines, as the creator Stavell, hasn't been on the forums since July (as far as I know), and the last post from the creator was in February. 

I stopped playing KSP since June due to the 1.3.0 update crashing the game on startup with mods. If the choice is between 1) starting a career completely from scratch in order to play 1.3 (with...some unknown benefits, I'll confess) and 2) staying on 1.2.2 to actually keep my career, it's not a hard choice, but I would hate to be left behind nonetheless. IFILS was my preferred life support mod (thanks to the nice design of the parts and the simplicity and reliability of their use in game), and having to change all my saved designs is something I'm hoping I can avoid. 

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2 hours ago, Synthesis said:

If the choice is between 1) starting a career completely from scratch in order to play 1.3 (with...some unknown benefits, I'll confess) and 2) staying on 1.2.2 to actually keep my career, it's not a hard choice, but I would hate to be left behind nonetheless.

Why force a choice? Why not both?

Since it's completely possible and permitted to make a copy of your game folder, and the game doesn't care from what folder it starts, you can have a 1.2.2 *and* a 1.3 folder and play them side by side (literally even, if your hardware permits).

This allows you to continue your current career without fear of breakage until such time you are confident enough of the new version to move entirely.

Edited by swjr-swis
spelling, it matters
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11 hours ago, swjr-swis said:

Why force a choice? Why not both?

Since it's completely possible and permitted to make a copy of your game folder, and the game doesn't care from what folder it starts, you can have a 1.2.2 *and* a 1.3 folder and play them side by side (literally even, if your hardware permits).

This allows you to continue your current career without fear of breakage until such time you are confident enough of the new version to move entirely.

I understand the concept--and that's how I back up my games since I didn't purchase them via Steam (and still download it off the website), but than I might as well just stay in 1.2.2 until I have a reason to go to 1.3. I mean...I have a consistent vision of where I want go in my space program, I don't really want to do it twice. 

13 hours ago, linuxgurugamer said:

Not breaking any rules, the mod is GPL licensed.

I might take a look at it when I finish all my mod updates

Please do, you'd be my (and I have to imagine many others) hero for it. I spent pretty much my entire Sunday meticulously combing through every mod I had installed, manually, to try and get it working in 1.3.1, but gave up when I hit IFILS (and something under the Umbra mod umbrella which probably can be updated). 

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I need feedback to know whether this is working or not. Since I do not use this mud, or I should say, have not use this mod before, I don't know what's working and what's not working. I am relying on feedback from the users to bring me up to speed on the usage of this mod.

Edited by linuxgurugamer
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45 minutes ago, linuxgurugamer said:

I need feedback to know whether this is working or not. Since I do not use this mud, or I should say, have not use this mod before, I don't know what's working and what's not working. I am relying on feedback from the users to bring me up to speed on the usage of this mod.

Thank you for your attempt--I wasn't able to previously but I am trying it now and will report back with my findings. 

EDIT: At the very least it it doesn't crash on start, so that's an improvement. However, life support doesn't seem to show up as a quantity/resource in ships themselves--it does show up in EVA, but isn't actually consumed with time. I guess there are some fundamental changes with how those aspects work in 1.3.1....

Nonetheless, thank you very much for your work so far. 

Edited by Synthesis
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26 minutes ago, linuxgurugamer said:

Question, I see from the mod thread that when right-clicking on a command pod, there should be several lines from the mod in the PAW menu.  Is that old, because I dont see it in my testing on 1.3.1

No, that was present in 1.2.2--at the very least, there was information on the resource quantity (which seems only present in EVA, and as a frozen value). 

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28 minutes ago, Synthesis said:

No, that was present in 1.2.2--at the very least, there was information on the resource quantity (which seems only present in EVA, and as a frozen value). 

Ok, I see.

I compiled it in DEBUG mode, he changes things depending on whether it's debug or not.

Also, he said he removed the need for ModuleManager, and apparently disabled the MM patch, which was needed to install the LS into the command podsl

Here is another build, non-debug and with the MM patch.  You will need ModuleManager 2.8.1 

https://www.dropbox.com/s/eqe4cixmdxgtvsa/IFI_LS.zip?dl=0

 

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Just now, linuxgurugamer said:

Ok, I see.

I compiled it in DEBUG mode, he changes things depending on whether it's debug or not.

Also, he said he removed the need for ModuleManager, and apparently disabled the MM patch, which was needed to install the LS into the command podsl

Here is another build, non-debug and with the MM patch.  You will need ModuleManager 2.8.1 

https://www.dropbox.com/s/eqe4cixmdxgtvsa/IFI_LS.zip?dl=0

 

Testing now. Will report my results. The shift from MM was surprising, as obviously to function it has to apply the life support system to command modules, etc., but that's WAYYY out of my sphere of knowledge. 

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Just now, Synthesis said:

Testing now. Will report my results. The shift from MM was surprising, as obviously to function it has to apply the life support system to command modules, etc., but that's WAYYY out of my sphere of knowledge. 

Well, it is possible to add modules to parts on the fly, but it's much easier to let MM do it.

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Current findings: the associated lines (resource quantity, estimated days of life support left, etc.) are now working in command modules. However, there's no consumption of the resource (the toolbar icon is also missing, but that could be a separate issue)--so your command module never uses life support in orbit. That means the mod works in the most basic sense, it just doesn't actually...matter? Still, progress made. 

Likewise, as before, kerbonauts on EVA don't consume their carried life support. 

 

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1 minute ago, Synthesis said:

Current findings: the associated lines (resource quantity, estimated days of life support left, etc.) are now working in command modules. However, there's no consumption of the resource (the toolbar icon is also missing, but that could be a separate issue)--so your command module never uses life support in orbit. That means the mod works in the most basic sense, it just doesn't actually...matter? Still, progress made. 

Likewise, as before, kerbonauts on EVA don't consume their carried life support. 

 

toolbar icon missing where?  It's odd because I do see it, and I am seeing  consumption.

I see the toolbar icon in the space center, tracking station and in flight.

Are you in a sandbox or career game?

 

Make sure that all traces of any previous install of this mod have been deleted.

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I was testing in a scenario--I made up a new career and it did seem to work! Excellent! Toolbar icon was there too.

Once again, thanks for your efforts--I'm going to do some more testing, though there's not much to test (one of my preferences for this mod IS the lack of parts and elegant simplicity--you just have various sized containers), so I'm not expected further complications. 

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