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Ship leaps off surface after time warp....


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Just what the title says...after a time warp, almost always with drill in ground, the ship will leap off the surface to an altitude of 200 meters give or take. My drills are not positioned in such a way that the ship teeters when deployed too low.

 

I would GREATLY appreciate any explanation as to why. I am running some mods. Probably too many to really list. But if you know what causes this please let me know. Running 1.3.1 but this has been happening for years... Is it a KSP thing or a mod thing?

Edited by Brian444444
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What mods are you using? What drill? Where? I haven't seen this happen but, tbh, I've only set up stock drills on Dres in recent versions on a very heavily modded game.

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is a known issue when you land something on a terrain that is not flat, if there is a slope, when you got out of warp the phisics hit box kick in, but they go on a procedural way ( from big to small hitboxes) so for a fractions of a second  it thinks that the craft is "inside" the land and it tries to dissociate that, doing so it fires your craft up into the sky, right now you can solve it only by landing on a flat surface, but 1.4, with his new unity engine, should solve this

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