Haye Posted January 16, 2018 Share Posted January 16, 2018 Oke thanx for the quick reply bewing. i’ve started a game without the purchase now, everything else so far is great! controles are fine, just have to get use to them i guess Link to comment Share on other sites More sharing options...
DD_bwest Posted January 16, 2018 Share Posted January 16, 2018 does anyone know how to do precision nodes? last night while making nodes to and around jool, i found it rather hard to make very small adjustments. Link to comment Share on other sites More sharing options...
unami Posted January 16, 2018 Share Posted January 16, 2018 (edited) got it on my ps4pro. I can‘t compare it to the earlier version, because it was never released in europe, but so far so good. it‘s pretty much the pc-version with console-controls tacked on. text is still small and plenty, loading times are pretty, pretty long, a lot of the controls seem pretty cumbersome and not adhering to console - standards. so it doesn‘t live up to the easy controls of your typical console games - but to capture kerbal‘s complexity with the easy controls of a console game, the whole menu-structure would have had to be reworked - which would probably have been far too expensive I think it‘s mostly for people like me, who already own and love the pc-version, but prefer playing games on a console. apart from it clearly being a mouse and keyboard port, it worked fine and without big hitches so far. not sure, if i saw a few bugs, or if it was just the controls being unintuitive. still, graphics are fine and fluid, the axis are reversible and it‘s still a fantastic game - looking forward to again spending countless hours on it. Edited January 16, 2018 by unami Link to comment Share on other sites More sharing options...
technicalfool Posted January 16, 2018 Share Posted January 16, 2018 6 minutes ago, unami said: apart from it clearly being a mouse and keyboard port, it worked fine and without big hitches so far You may want to try the "Simplified" control system if you want to be completely rid of mouse-and-keyboard-alike controls. It's something of a radical departure from any other control method, and feedback would be welcome. Link to comment Share on other sites More sharing options...
DD_bwest Posted January 16, 2018 Share Posted January 16, 2018 while i havent spent alot of time using the simplified controls, i found it relatively intuitive, and im just gonna say putting the rotation adjustment controls in shades writing in the corner while placing is brilliant. no one wants to have to move the mouse to the little square while trying to place something lol Link to comment Share on other sites More sharing options...
DunaManiac Posted January 16, 2018 Share Posted January 16, 2018 I'm on cursor, (keeping it the same) but it's a little harder to work it. This will take a little getting used to. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 16, 2018 Share Posted January 16, 2018 I seriously despise these new controls Offset is a complete pain to use... I can't build anything right now. How did this get though cert Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 16, 2018 Share Posted January 16, 2018 Look I appreciate how much time and effor SQUAD and associates have put into this BUT why you would tie the tools into a CONTROL STICK makes no sense to me. Using a cursor as clumsy as it is allows far better fine tuning. First of all the sensitivity is a snails pace for everything EXCEPT the fine tuning tools. I simpily do not get the logic. If FTE did one thing right that was the controls. Other than that my review still stand. Awesome. But the controls need a fix back to the FTE version. I love this so far but it needs control work. I spent 5 miniutesnputing a engine in a +5 degree angle because of the sensitivity, Link to comment Share on other sites More sharing options...
unami Posted January 16, 2018 Share Posted January 16, 2018 (edited) 4 hours ago, technicalfool said: You may want to try the "Simplified" control system if you want to be completely rid of mouse-and-keyboard-alike controls. It's something of a radical departure from any other control method, and feedback would be welcome. i‘m a little bit embarassed, but i hadn‘t tried that yet. i have to confess, so far, it feels even a bit less intuitive to me, but that might just be my intuition. :-) apart from that, it gives me more or less the same „assistive-overlay“-feel as „radial“ does, maybe even a little more. both of them seem to work reasonably well with the given GUI, but the GUI itself obviously doesn‘t feel native to a console. but i don‘t want sound too critical. it‘s kerbal, it‘s running well on a console and absolutely playable. which is already quite an achievement. i’m having fun. i wouldn‘t mind being able to customize controller-sensitivity for certain tasks, though. Edited January 16, 2018 by unami Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 16, 2018 Share Posted January 16, 2018 Likewise but Cursor mode is the best but I have a serious problem with The he tools Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 16, 2018 Share Posted January 16, 2018 Where is Hyperedit? Link to comment Share on other sites More sharing options...
stibbons Posted January 16, 2018 Share Posted January 16, 2018 9 minutes ago, Cheif Operations Director said: Where is Hyperedit? There is no hyperedit, that's a mod. If you're referring to the debug menu, @UomoCapra dropped hints for how to find it in the grand discussion thread. Link to comment Share on other sites More sharing options...
James M Posted January 17, 2018 Share Posted January 17, 2018 As far as radial controls go, using any other tools in the Vab other than move is really confusing at first but seems more consistent. Setting nodes is a pain until you figure out that right bumper switches between prograde, radial, and normal. And last but not least, I absolutely hate fighting for control over my ship against the random phantom kraken force? When you have SAS on, I cant turn in one direction because force is pushing the other direction and when I turn off SAS, my rocket starts to irradically spin in some random direction and I lose control entirely. My last launch not only failed due to this issue but also tore apart my rocket and sent my kerbal into deep space (When you eva, sas turns off causing the issue again). I was so excited to start finally flying again but yeah... nope. Ill be lucky to land on anything at this rate. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 17, 2018 Share Posted January 17, 2018 1 minute ago, James M said: As far as radial controls go, using any other tools in the Vab other than move is really confusing at first but seems more consistent. Setting nodes is a pain until you figure out that right bumper switches between prograde, radial, and normal. And last but not least, I absolutely hate fighting for control over my ship against the random phantom kraken force? When you have SAS on, I cant turn in one direction because force is pushing the other direction and when I turn off SAS, my rocket starts to irradically spin in some random direction and I lose control entirely. My last launch not only failed due to this issue but also tore apart my rocket and sent my kerbal into deep space (When you eva, sas turns off causing the issue again). I was so excited to start finally flying again but yeah... nope. Ill be lucky to land on anything at this rate. Ah give them a break it's only been out for what 21 hours. I'm sure (I hope) a patch will come soon. Link to comment Share on other sites More sharing options...
James M Posted January 17, 2018 Share Posted January 17, 2018 1 minute ago, Cheif Operations Director said: Ah give them a break it's only been out for what 21 hours. I'm sure (I hope) a patch will come soon. So you’d recommend we dont report serious problems with the game? Seems counter intuitive to me. If they had tested the different builds for the game like they said they did, they should have realized something like that would be a catastrophic problem. Especially for new players. Im just trying to help. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 17, 2018 Share Posted January 17, 2018 Just now, James M said: So you’d recommend we dont report serious problems with the game? Seems counter intuitive to me. If they had tested the different builds for the game like they said they did, they should have realized something like that would be a catastrophic problem. Especially for new players. Im just trying to help. Oh on the contrary. I though you were saying you had ALREADY given up all hope... Link to comment Share on other sites More sharing options...
James M Posted January 17, 2018 Share Posted January 17, 2018 4 minutes ago, Cheif Operations Director said: Oh on the contrary. I though you were saying you had ALREADY given up all hope... No, but how do you expect a new player to fly their rocket straight when if WONT? Especially when youre reentering the atmosphere at 3km per second. I just dont know how they missed this, unless they just let it slip? Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 17, 2018 Share Posted January 17, 2018 Just now, James M said: No, but how do you expect a new player to fly their rocket straight when if WONT? Especially when youre reentering the atmosphere at 3km per second. I just dont know how they missed this, unless they just let it slip? I can fly my rockets fine. What is your design? Link to comment Share on other sites More sharing options...
James M Posted January 17, 2018 Share Posted January 17, 2018 Pod, flt400, terrier, decoupler, 2x flt400, swivel, then 2x radially mounted hammers plus three fins. Nothing there that would cause control issues of that magnitude 0.0 Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 17, 2018 Share Posted January 17, 2018 Just now, James M said: Pod, flt400, terrier, decoupler, 2x flt400, swivel, then 2x radially mounted hammers plus three fins. Nothing there that would cause control issues of that magnitude 0.0 Use struts on the boosters. Link to comment Share on other sites More sharing options...
James M Posted January 17, 2018 Share Posted January 17, 2018 You think thats why my rocket rotated at absurd speeds in zero g with no boosters attached and almost killed my kerbal? No sir. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 17, 2018 Share Posted January 17, 2018 Just now, James M said: You think thats why my rocket rotated at absurd speeds in zero g with no boosters attached and almost killed my kerbal? No sir. Just try it Link to comment Share on other sites More sharing options...
James M Posted January 17, 2018 Share Posted January 17, 2018 I was circularizing at 120k meters without boosters. I promise you its not the rocket design. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted January 17, 2018 Share Posted January 17, 2018 Just now, James M said: I was circularizing at 120k meters without boosters. I promise you its not the rocket design. When you launch the boosters go side to side right? They spin out of control Link to comment Share on other sites More sharing options...
stibbons Posted January 17, 2018 Share Posted January 17, 2018 24 minutes ago, James M said: And last but not least, I absolutely hate fighting for control over my ship against the random phantom kraken force? When you have SAS on, I cant turn in one direction because force is pushing the other direction and when I turn off SAS, my rocket starts to irradically spin in some random direction and I lose control entirely. Do you have trim set on the craft? Definitely not the first report of craft behaving unexpectedly during flight. Link to comment Share on other sites More sharing options...
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