UomoCapra

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  1. Breaking Ground, the second expansion for Kerbal Space Program Enhanced Edition is now available for players to enjoy on both Xbox One and PlayStation 4! Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study mysterious surface features on all of the celestial bodies in the Kerbolar system. Set up a base and deploy experiments for long-term study and test your creativity with brand new robotic parts. Kerbal Space Program Enhanced Edition: Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science! Robotic Parts Take your creativity to the next level! Brand new robotic parts include hinges, rotors, pistons, propeller blades and rotational servos. These parts come with new control mechanics and allow you to create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their universe! Surface Features Find interesting surface features like mineral formations, meteors, craters and other curious planetary features across the Kerbolar system. Study them and collect valuable scientific data with a brand-new rover arm! Deployed Science Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty of experiments for you to try out! And more! Free Update Coupled with the expansion, Kerbal Space Program Enhanced Edition is getting a content-filled console-optimized update that will contain long-requested features like the Improved Burn Time Indicator, the Delta-v per Stage and Delta-v Tool App, an Altitude toggle function to the Altimeter, Axis Group binding, dozens of Part revamps, as well as performance improvements, bug fixes, and more! Check out the Changelog for further details: ========================= KSP Enhanced Edition Patch 9 ======================= +++ Improvements · Added DeltaV Indicators · Added Axis Groups · Added New Parts · Added ASL/AGL altimeter toggle · Kerbal Portraits now available in EVA · New idle animations for Kerbals standing on ground · Added navigation icons for launch sites · Added extended burn time information · Added cargo parts and inventories +++ Bugfixes · (Xbox) Fixed the B button not returning the player to the space center when pressed with the part list window open in the science archives · (Xbox) Fixed the Xbox One cursor preset control list not displaying the delete part functionality when viewed in the VAB · Fixed an issue where the custom category can still be interacted with when changing region in simplified preset · Fixed the button display for looking around being switched when entering the control prompt screen from Simplified control preset · Fixed button prompts overlapping with the controls menu overlay when opening it during EVA · Fixed astronaut complex inaccessibility from the VAB when there are no available Kerbals within the crew tab of the editor · Fixed the game paused prompt dismissing when reconnecting a controller and dismissing the controller disconnected prompt while launching a ship · Fixed the loss of functionality when using fundraising campaign and patents licensing in the administrative building in campaign mode · Fixed gameplay performance stutters when making small adjustments while using the RV-105 RCS thruster block with SAS active in flight mode · Fixed players not being able to interact with the action groups when creating a new craft in the simplified preset · Fixed the loss of functionality when changing the preset from radial to simplified with the warp or apps region highlighted at KSC · Fixed an issue where an NRE is generated and the second vessel disappears while rendezvousing · Fixed an NRE that was generated when returning to the main menu from gameplay · Fixed an out of memory loop that occurred when turning the biomes visible cheat on and off from the map · (Xbox) Fixed an NRE that was generated when opening the KerbNet access throughout gameplay · Fixed an issue where crashing the Stratolauncher into the ocean after separation would not properly destroy all parts · Fixed a loss of camera functionality when the more info panel is open but the cursor is not on a part in the VAB/SPH · Fixed IVA assets that were missing when using the Mk2 Lander Can in flight mode · Fixed a loss of functionality when opening various stock vessels in the VAB/SPH · Fixed category icons jittering when scrolling tabs in the VAB/SPH · Fixed missing text when viewing the altimeter in flight mode · Fixed the save prompt not receiving focus when selecting Return to Space Center from the pause menu in the VAB · Fixed the PAW opening unintentionally while trying to reset any parts orientation in the VAB/SPH during gameplay · Fixed conflicting controls when viewing the controls app and rotation prompts when using the simplified preset in the VAB/SPH during gameplay · (PS4) Fixed the camera not recentering when pressing the right stick button with the cursor over the KSC throughout gameplay · Fixed Valentina’s suit appearing with corrupt blue textures when viewing the Kerbal model on the main menu · Fixed an issue which allowed the player to open the pause menu when the manage launch sites menu is open in the VAB/SPH during gameplay · Fixed an issue preventing the shortcut for map view from being used when time warping while in radial preset during gameplay · Fixed loss of acceleration and alignment functionality when leaving the physics range of the vessel and returning in gameplay --- History and Parts Pack --- · Fixed an issue preventing progress in the Dawn of the Space Age mission after building the K-7b during gameplay · Fixed missing parts from the Sally-Hut 1 mission after resetting the mission from the main menu · Fixed an issue preventing the change suit functionality from displaying when viewing the crew tab throughout gameplay Kerbal Space Program Enhanced Edition and the Breaking Ground Expansion are available on the Xbox Marketplace and the PlayStation Store. Remember that if you encounter any bugs and/or issues, you can help us out by reporting them in the Console Project within our Bugtracker and/or the Technical Support Thread for consoles in our Forum. This will help us with any future patches for the game. Want to comment and discuss the Kerbal Space Program Enhanced Edition free update and the Breaking Ground Expansion? Click here to enter this release’s Grand Discussion thread. Happy launchings!
  2. Breaking Ground, the second expansion for Kerbal Space Program Enhanced Edition is now available for players to enjoy on both Xbox One and PlayStation 4! Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study mysterious surface features on all of the celestial bodies in the Kerbolar system. Set up a base and deploy experiments for long-term study and test your creativity with brand new robotic parts. Kerbal Space Program Enhanced Edition: Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science! Robotic Parts Take your creativity to the next level! Brand new robotic parts include hinges, rotors, pistons, propeller blades and rotational servos. These parts come with new control mechanics and allow you to create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their universe! Surface Features Find interesting surface features like mineral formations, meteors, craters and other curious planetary features across the Kerbolar system. Study them and collect valuable scientific data with a brand-new rover arm! Deployed Science Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty of experiments for you to try out! And more! Free Update Coupled with the expansion, Kerbal Space Program Enhanced Edition is getting a content-filled console-optimized update that will contain long-requested features like the Improved Burn Time Indicator, the Delta-v per Stage and Delta-v Tool App, an Altitude toggle function to the Altimeter, Axis Group binding, dozens of Part revamps, as well as performance improvements, bug fixes, and more! Check out the Changelog for further details: ========================= KSP Enhanced Edition Patch 9 ======================= +++ Improvements · Added DeltaV Indicators · Added Axis Groups · Added New Parts · Added ASL/AGL altimeter toggle · Kerbal Portraits now available in EVA · New idle animations for Kerbals standing on ground · Added navigation icons for launch sites · Added extended burn time information · Added cargo parts and inventories +++ Bugfixes · (Xbox) Fixed the B button not returning the player to the space center when pressed with the part list window open in the science archives · (Xbox) Fixed the Xbox One cursor preset control list not displaying the delete part functionality when viewed in the VAB · Fixed an issue where the custom category can still be interacted with when changing region in simplified preset · Fixed the button display for looking around being switched when entering the control prompt screen from Simplified control preset · Fixed button prompts overlapping with the controls menu overlay when opening it during EVA · Fixed astronaut complex inaccessibility from the VAB when there are no available Kerbals within the crew tab of the editor · Fixed the game paused prompt dismissing when reconnecting a controller and dismissing the controller disconnected prompt while launching a ship · Fixed the loss of functionality when using fundraising campaign and patents licensing in the administrative building in campaign mode · Fixed gameplay performance stutters when making small adjustments while using the RV-105 RCS thruster block with SAS active in flight mode · Fixed players not being able to interact with the action groups when creating a new craft in the simplified preset · Fixed the loss of functionality when changing the preset from radial to simplified with the warp or apps region highlighted at KSC · Fixed an issue where an NRE is generated and the second vessel disappears while rendezvousing · Fixed an NRE that was generated when returning to the main menu from gameplay · Fixed an out of memory loop that occurred when turning the biomes visible cheat on and off from the map · (Xbox) Fixed an NRE that was generated when opening the KerbNet access throughout gameplay · Fixed an issue where crashing the Stratolauncher into the ocean after separation would not properly destroy all parts · Fixed a loss of camera functionality when the more info panel is open but the cursor is not on a part in the VAB/SPH · Fixed IVA assets that were missing when using the Mk2 Lander Can in flight mode · Fixed a loss of functionality when opening various stock vessels in the VAB/SPH · Fixed category icons jittering when scrolling tabs in the VAB/SPH · Fixed missing text when viewing the altimeter in flight mode · Fixed the save prompt not receiving focus when selecting Return to Space Center from the pause menu in the VAB · Fixed the PAW opening unintentionally while trying to reset any parts orientation in the VAB/SPH during gameplay · Fixed conflicting controls when viewing the controls app and rotation prompts when using the simplified preset in the VAB/SPH during gameplay · (PS4) Fixed the camera not recentering when pressing the right stick button with the cursor over the KSC throughout gameplay · Fixed Valentina’s suit appearing with corrupt blue textures when viewing the Kerbal model on the main menu · Fixed an issue which allowed the player to open the pause menu when the manage launch sites menu is open in the VAB/SPH during gameplay · Fixed an issue preventing the shortcut for map view from being used when time warping while in radial preset during gameplay · Fixed loss of acceleration and alignment functionality when leaving the physics range of the vessel and returning in gameplay --- History and Parts Pack --- · Fixed an issue preventing progress in the Dawn of the Space Age mission after building the K-7b during gameplay · Fixed missing parts from the Sally-Hut 1 mission after resetting the mission from the main menu · Fixed an issue preventing the change suit functionality from displaying when viewing the crew tab throughout gameplay Kerbal Space Program Enhanced Edition and the Breaking Ground Expansion are available on the Xbox Marketplace and the PlayStation Store. Remember that if you encounter any bugs and/or issues, you can help us out by reporting them in the Console Project within our Bugtracker and/or the Technical Support Thread for consoles in our Forum. This will help us with any future patches for the game. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. Click here for the official release announcement for Kerbal Space Program Enhanced Edition: Breaking Ground Expansion. Happy launchings!
  3. We are focused on launching this DLC for now. As for future updates, we do not have more details at this moment.
  4. For the time being, the shrouds and fan blades that were included on PC's update 1.8 will not be present in this release. Propeller and helicopter blades along with rotors and turbo-shaft engines will be included, though.
  5. Breaking Ground, the second expansion of Kerbal Space Program is coming to PlayStation 4 and Xbox One on Dec 5th! Console players will be able to enjoy this content-filled downloadable expansion at its fullest, all from the comfort of your couch, so get ready to join the Kerbals in exciting new scientific endeavors! Collect data with brand new deployable science experiments, explore mysterious surface features across all of the moons and planets of the Kerbolar system, and test your creativity with a new suite of robotic parts. Kerbal Space Program Enhanced Edition: Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science! These are the most significant features coming to this DLC: Robotic Parts Brand new robotic parts will add a whole new level of creativity to your craft. These parts will include some fresh control mechanics and will allow you to create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their universe! Surface Features Scattered across the Kerbolar System, you’ll find interesting Surface Features, like mineral formations, meteors, craters, and even more curious planetary features. Study them and collect valuable scientific data with a brand-new Rover Arm! Deployed Science Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty of experiments for you to try out! New Space Suit Kerbals are also getting a fresh new space suit to wear for their scientific endeavors! This sleek futuristic suit will make your Kerbals look flashy while they explore the canyons of Duna, the shores of Laythe, or any other exotic destination. The suits also allows for customization where you can choose which color emanates from the suit’s light panels. Kerbal Space Program Enhanced Edition: Breaking Ground Expansion will be released on December 5th for PlayStation 4 and Xbox One for $14.99 USD. Free Update Coupled with the Expansion, Kerbal Space Program Enhanced Edition is getting a content-filled console-optimized update that will contain long-requested features like the Improved Burn Time Indicator, the Delta-v per Stage and Delta-v Tool App, an Altitude toggle function to the Altimeter, Axis Group binding, dozens of Part revamps, as well as performance improvements, bug fixes, and more! Do you want to learn more about the upcoming DLC and free update? Then make sure to stay tuned for our next KSP Loading… where we’ll take a deep dive into the content and features of this exciting addition to Kerbal Space Program Enhance Edition! Happy launchings!
  6. Hi @Cleperli, We do allow users to delete their accounts. Please submit any deletion requests through our web form. Please note that while your account will be deleted, your posts will remain public with an anonymized user name. Cheers!
  7. Hi @Yakuzi, We do allow users to delete their accounts. Please submit any deletion requests through our web form. Please note that while your account will be deleted, your posts will remain public with an anonymized user name. Cheers!
  8. Hello everyone! Kerbal Space Program 1.8.1 is live! This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. Check out this patch's Changelog for further details: ===============================v1.8.1================================ 1.8.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Localization * Fix missing Chinese characters on main menu. * Fix missing units in the Maneuver editor UI in Chinese. * Fix a few dV KSPedia slides showing corrupted characters in Russian. * Fix autoloc instead of vessel name appearing in target set screen message. +++ Bugfixes * Fix game settings being reset every time game is started. * Fix Linux mousewheel scroll direction. * Fix bug with interstage fairings not occluding everything within. * Fix the mk3 shuttle cockpit lights. * Fix duplicating module info on part extended tooltips in editor and RnD scenes. * Fix shroud shading on disconnected sub-assemblies in editor scene. * Fix FloatEdit and ScaleEdit UI prefabs. * Fix KSC vessel markers becoming too persistent and not leaving the game when switching between buildings at the KSC until game is restarted. * Fix NREs in Portrait Gallery when kerbals die in flight. * Fix T-100 fuel tank clipping on surface attach node. * Fix kerbal helmet/heads becoming unclickable when on ladders. * Move the CB cast shadows game setting to the graphics section of settings where it should have been. * Fix Easter eggs, monoliths, randoliths not receiving CB shadows. * Fix parts still being considered shielded from airstream after deploying a fairing in some use cases. * Fix Action groups icon not appearing in Editor scene when switching between facilities with different upgrade level. * Fix Altimeter and Staging tumblers disappearing at some scale values. * Fix walk paths around Level 3 R&D building. This includes texture artifacts for the Linux version. * Fix material artifacts in level1 and level 2 grass tiles. * Fix error when pressing undo while holding a radial symmetry part. * Fix Ocean on Eve. * Fix DragCube generation discrepancies in partdatabase - was affecting drag and thermals. * Fix NRE in editor scenes when reverting from flight and using transform gizmos. +++ Mods * FloatEdit and ScaleEdit PAW prefabs fixed. Making History 1.8.1 +++ Bugfixes * Fix unable to select "Create new mission" button on Mission play dialog the very first time. +++ Missions * Fix mission "Meet Me in Zero G" does not complete in certain conditions when landing back on Kerbin. * Fix Manufacturer name on engine plates and tubes. Breaking Ground 1.3.1 +++ Bugfixes * Fix items in PAW switching positions in a group depending on state of fields. * Fix generation of free Electric Charge for robotic parts if stopped with the PAW closed. * Fix setting robotic part motors to disengaged in editor and then persisting that way when vessel is launched. * Fix bug related to being able to delete endpoints on KAL-1000 tracks by disabling ability to delete them. * Fix bug when removing parts from vessel and they have multiple actions mapped in KAL. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!
  9. Remember that in order to see the new Celestial B0dies' textures, you to select the High Quality shader in the settings. The default is Low (legacy).
  10. Hello everyone! New gadgets are coming from the Research and Development facility, the kind that will get Kerbals screaming: MOAR BOOSTERS!!! A brand new update is here and with it comes better performance, fresh new features, improved visuals, and new parts being added to our players’ creative repertoire! Kerbal Space Program 1.8: Moar Boosters!!! is an update focused on making the game perform and look better, all while introducing more quality of life features that will improve the overall player experience. We’re also bringing some new solid rocket boosters to the VAB, as well as introducing some exclusive treats for owners of the Breaking Ground Expansion. Let’s go through some of the update’s highlights below: Unity Upgrade Moar Boosters!!! brings an upgrade to the underlying engine of the game to Unity 2019.2, which helped us implement performance and graphics improvements, as well as better rendering performance and a reduction of frame rate stutters. With the new tools that this upgrade provides, we’ll be able to continue refining the game in upcoming updates. Celestial Body Visual Improvements Mun, Minmus, Duna, Ike, Eve and Gilly have new high-quality texture maps & graphic shaders, and now look sharper and more realistic! You will also be able to select the celestial bodies’ shader quality in the settings and set them to low (legacy), medium or high, with improvements being visible across the board. These are just part of the first batch of celestial bodies being overhauled, slowly but surely we will continue this endeavor. Map Mode improvements Map mode received some adjustments too! Now you can use docking mode and stage your craft whilst in map mode. The stage display button (formerly stage mode) now serves as a toggle to show and hide the stage stack, whether you’re in flight or map view, and selected map labels will now persist when going back and forth between map and flight mode. New SRBs! A range of new solid rocket boosters have been added to the game. From the tiny .625m stack size Mite to the titanic 2.5m wide, 144ton Clydesdale, these new boosters will offer a range of versatile solid-fuel options. Making History owners get an extra bonus here too with the “Pollux” and a 1.875m nose cone to fit on top of it. Breaking Ground Exclusives Kerbal Space Program 1.8: Moar Boosters!!! also includes some exclusive content for owners of the Breaking Ground Expansion. A new set of fan blades and shrouds will continue to push the creativity of KSP players even further. Use them to create drones, ducted fan jets, or anything you can imagine. Improvements to the helicopter blades and the robotic part resource consumption have also been included. The latter will now have better info on consumption and improved options for power-out situations. And more! To learn more you can read the full Changelog here: =================================== v1.8.0============================================================ 1.8.0 Changelog - BaseGame ONLY (see below for MH and BG changelog) +++ Improvements * Upgrade KSP to Unity 2019.2.2f1 version. * Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX. * Implement Unity Incremental Garbage Collection. * Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly. * Update Main Menu Mun terrain shader. * Add Terrain Shader Quality graphics setting. * Improve the TrackingStation load time. * Implement ability to edit Action Groups in flight. * Performance improvements to the VAB/SPH scenes. * Performance improvements in the flight scene. * Performance improvements in the Tracking Station scene. * Add ability to edit resource values in PAWs using the key input. * Add Warp to node button on dV readout in NavBall display. * Add enable/disable wheel motor Actions to all wheels. * Add ability to limit the maximum size of PAWs via settings.cfg. * Improve the Action Groups/Sets UI. * Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height. * Made staging and docking UI available in map view * Pinned labels in map view now persist pinned even when leaving and re-entering map view * "Delete All" functionality for messages app has been implemented. * Improve the KSC grass and asphalt texture and shader to reduce tilling. * Improve textures for the VAB building on level one. * Model revamp for the level one and level two Research and Development nissen huts. * Increased precision for eccentricity in advanced orbit info display. * Upgrade VPP and improve wheel and landing leg function. * Expose global kerbal EVA Physics material via setting. * Add do not show again option to re-runnable science experiments. * Add actions for same vessel interactions functionality. * Implement per-frame damage threshold on destructible buildings. * Add vessel name title to flag PAWs. * Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data. * Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg. * Increase precision for numerical editing of maneuver nodes. * Kerbal position on ladders and command pods improved. * Add ability for users to add their own loading screen pictures to the game. Folder is KSP/UserLoadingScreens +++ Localization * Fix incorrect naming of The Sun. * Fix Action Sets text in VAB/SPH for some languages. * Fix Text in dV KSPedia pages in Japanese. * Fix Chinese Localizations. * Fix dV readout for Chinese language. +++ Parts New Parts: * S2-33 “Clydesdale” Solid Fuel Booster. * S2-17 “Thoroughbred” Solid Fuel Booster. * F3S0 “Shrimp” Solid Fuel Booster. * FM1 “Mite” Solid Fuel Booster. * Protective Rocket Nosecone Mk5A (“Black and White” and “Gray and Orange”). * Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior. Updated Parts (reskinned): * Service Bay (1.25m). * Service Bay (2.5m). Color Variants: * Protective Rocket Nose Cone Mk7 (New “Orange” color variant) * Protective Rocket Nose Cone Mk12 (New “Orange” color variant) +++ Bugfixes * #bringbackthesandcastle - Fix the Mun sandcastle easter egg from not appearing. * Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up). * Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor. * Fix an input lock when switching between Editing the vessel and the Action groups menu. * Fix user created vessels disappearing from the vessel spawn dialog. * Fix the random selection of Mun vs Orbit scene when returning to Main Menu. * Fix input field rounding on Maneuver Node editor fields. * Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu. * Fix pressing Enter key confirms the game quick save dialog. * Fix PAWs will now scale downwards from the header keeping more consistency on the fields. * Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field. * Fix Menu Navigation was missing in the quicksave dialog. * Fix Mini Settings had some items that would be skipped when navigating with the arrow keys. * Fix for remove from symmetry causing NRE in flight scene. * Fix the FL-A10 collider no longer mismatching its geometry. * Fix Control Surface and Aero Toggle Deploy Action not working in all situations. * Joysticks and gamepads on Linux are again recognized and usable. * Fix Action Groups UI and Color issues. * Fix the LV-T30 Reliant Liquid Fuel Engine ́s bottom attach node. * Fix a texture seam on the Probodobodyne Stayputnik. * Fix a z-fighting issue on the destroyed VAB at level 3. * Fix the Z-4K Rechargeable Battery Bank ́s bottom attach node. * Fix the concrete tiling texture of the SPH at level 3. * Fix a grass texture seam in front of the VAB at level 3. * Fix missing texture and animation on the level one Administration Building flag. * Smoothened Kerbal IVA expression transitions to avoid strange twitching. * Make the LV-TX87 Bobcat exhaust FX more appropriate. * Fix kerbal portraits when launching vessel with multiple kerbals in external command chairs. * Fix drills operating when not in contact with the ground. * Fix thrust center on the Mainsale engine. * Add bulkhead profile to LV-T91 Cheetah, LV-TX87 Bobcat, RK-7 Kodiak and RE-I12 Skiff. * Fix re-rooting of surface attach nodes. * Fix kerbal IVA expression animations transitions. * Fix shadows at KSC and in flight. * Fix “sinker” warning during game load. * Fix lengthy Map Transition when lots of vessels in the save. * Fix overlap in vessel type information window. * Fix a Null Reference when copying parts with alternative colours. * Fix an error where the custom crafts were not loaded in the Load Craft dialog after navigating the tabs. * Fix a null reference when clicking the Remove Symmetry button on some parts. * Motorized wheels no longer keep generating torque even when the motor is set to ‘Disabled’ * Re-centered an off center scrollbar in the mini settings dialog. * Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight. +++ Mods * Target framework now .NET 4.x. * DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5. * Added UIPartActionWindow.UpdateWindowHeight to allow mods to dynamically set the PAW max height * MapviewCanvasUtil.GetNodeCanvasContainer created as more performant method than MapViewCanvasUtil.ResetNodeCanvasContainer. Use the rest one only when you need to force a scale reset * ModuleResourceAutoShiftState added that can be used for startup/restart of parts based on resource availability. * VesselValues are now cached per frame. Can use ResetValueCache() to reset the cache. 1.8.0 Changelog - Making History DLC ONLY +++ Improvements * User can now click and drag and release to connect two nodes in the mission builder. +++ Parts New Parts: * THK “Pollux” Solid Fuel Booster Updated Parts (reskinned): * Kerbodyne S3-14400 Tank * Kerbodyne S3-7200 Tank * Kerbodyne S3-3600 Tank +++ Bugfixes * Craft Thumbnails are not shown/generated for stock missions. * Fix Kerbals spawning on EVA in missions spawning on their sides (very briefly). * Fix Intermediate and Advanced Tutorial becoming stuck. * Fix Typos in some part descriptions. * Fix vessel width and height restrictions on Woomerang and Dessert in career games. * Fix camera becoming stuck if in IVA mode when a vessel spawns in a mission set to change focus to that vessel. * Fix hatch entry colliders on the M.E.M. lander can. +++ Missions +++Miscellaneous +++ Mods 1.8.0 Changelog - Breaking Ground DLC ONLY +++ Improvements * Add renaming of Deployed Science Stations. * Add alternators (producing electric charge) on LiquidFuel Robotic Rotors. * Add propeller blade AoA, lift and airspeed readouts to their PAWs. * Add Reset to built position button in PAWs of Robotic parts which causes them to reset their Angle, RPM or Extension. * Add shutdown/restart function to robotics parts based on resource availability. * Add preset curves functionality to the KAL controller. * Add part highlighting on mouseover in KAL. * Improve Robotic Part Resource usage info in editor. * Add interact button to open PAW for Deployable Science parts. * Added new KSPedia slides for Grip Pads, Propellers and Track Editor. * Improve Robotics Parts Resource usage to use less resources when moving slower. * The PAW button “Reset to Launch Position” for robotic parts now reads as, “Reset to build:” + Angle, RPM or Extension depending on the robotic part to avoid confusion. +++ Localization * Fix description text on R7000 Turboshaft Engine in English. * Fix localization of resource name in robotic part PAWs. * Fix KAL help texts. +++ Parts New Parts with Variants: * S-062 Fan Shroud * S-12 Fan Shroud * S-25 Fan Shroud * R-062 Ducted Fan Blade * R-12 Ducted Fan Blade * R-25 Ducted Fan Blade * Readjusted the liftCurve, liftMachCurve and dragCurve values on the propellers and helicopter blades. Rebalanced Robotic Resource Consumption values: * G-00 Hinge * G-L01 Alligator Hinge * G-11 Hinge * G-L12 Alligator Hinge * G-W32 Hinge * Rotation Servo M-06 * Rotation Servo M-12 * Rotation Servo M-25 * Rotation Servo F-12 * EM-16 Light Duty Rotor * EM-32 Standard Rotor * EM-64 Heavy Rotor * EM-16S Light Duty * Rotor, EM-32S Standard Rotor * EM-64S Heavy Rotor * 1P4 Telescoping Hydraulic Cylinder * 3P6 Hydraulic Cylinder * 3PT Telescoping Hydraulic Cylinder * R121 Turboshaft Engine * R7000 Turboshaft Engine +++ Bugfixes * Fix Deployed Science Log and Message system spam. * Fix Deployed Science parts sometimes exploding when coming off rails if in contact with another part (kerbal, etc). * Fix Deployed science parts being visible during the astronaut complex when opening that scene from the Editor. * Fix Robotic Parts using EC when moving to initially set position on launch. * Fix slider numeric values in some PAW fields could go out of range. * Fix autostrut processing for some use cases regarding root part being robotic part. * Fix autostrut delay when vessel comes off rails for vessel with robotic parts. * Fix Actions at the end of KAL track not firing in Play Once mode. * Fix separation of the blades when attached to an active rotor. * Fix rotation of cargo parts in extended tooltips. * Fix cargo part icons appearing in Astronaut Complex when pinned. * Fix drag on pistons. * Fix cargo parts now rotate at the same speed as in the Editor on the inventory grid during Flight. * Fix mirroring of hinges and rotation servos. * Fix KAL Window not closing when vessel goes outta range. * Fix incorrect naming of the Sun in science experiments. * Fix mirrored attaching to rotor side nodes. +++ Miscellaneous +++ Modding Kerbal Space Program 1.8: Moar Boosters!!! is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. CLICK HERE for the official release announcement for Kerbal Space Program 1.8: Moar Boosters!!! Happy launchings! By the way, you can download the new wallpapers of the Moar Boosters!!! art here: 1080x1920p (Most Phones) 1080x2048p (Galaxy S9) 1440x2560p (iPhone X) Desktop 1920x1080p Desktop 2048x1080p Desktop 2560x1440p
  11. Hello everyone! New gadgets are coming from the Research and Development facility, the kind that will get Kerbals screaming: MOAR BOOSTERS!!! A brand new update is here and with it comes better performance, fresh new features, improved visuals, and new parts being added to our players’ creative repertoire! Kerbal Space Program 1.8: Moar Boosters!!! is an update focused on making the game perform and look better, all while introducing more quality of life features that will improve the overall player experience. We’re also bringing some new solid rocket boosters to the VAB, as well as introducing some exclusive treats for owners of the Breaking Ground Expansion. Let’s go through some of the update’s highlights below: Unity Upgrade Moar Boosters!!! brings an upgrade to the underlying engine of the game to Unity 2019.2, which helped us implement performance and graphics improvements, as well as better rendering performance and a reduction of frame rate stutters. With the new tools that this upgrade provides, we’ll be able to continue refining the game in upcoming updates. Celestial Body Visual Improvements Mun, Minmus, Duna, Ike, Eve and Gilly have new high-quality texture maps & graphic shaders, and now look sharper and more realistic! You will also be able to select the celestial bodies’ shader quality in the settings and set them to low (legacy), medium or high, with improvements being visible across the board. These are just part of the first batch of celestial bodies being overhauled, slowly but surely we will continue this endeavor. Map Mode improvements Map mode received some adjustments too! Now you can use docking mode and stage your craft whilst in map mode. The stage display button (formerly stage mode) now serves as a toggle to show and hide the stage stack, whether you’re in flight or map view, and selected map labels will now persist when going back and forth between map and flight mode. New SRBs! A range of new solid rocket boosters have been added to the game. From the tiny .625m stack size Mite to the titanic 2.5m wide, 144ton Clydesdale, these new boosters will offer a range of versatile solid-fuel options. Making History owners get an extra bonus here too with the “Pollux” and a 1.875m nose cone to fit on top of it. Breaking Ground Exclusives Kerbal Space Program 1.8: Moar Boosters!!! also includes some exclusive content for owners of the Breaking Ground Expansion. A new set of fan blades and shrouds will continue to push the creativity of KSP players even further. Use them to create drones, ducted fan jets, or anything you can imagine. Improvements to the helicopter blades and the robotic part resource consumption have also been included. The latter will now have better info on consumption and improved options for power-out situations. And more! To learn more you can read the full Changelog here: =================================== v1.8.0============================================================ 1.8.0 Changelog - BaseGame ONLY (see below for MH and BG changelog) +++ Improvements * Upgrade KSP to Unity 2019.2.2f1 version. * Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX. * Implement Unity Incremental Garbage Collection. * Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly. * Update Main Menu Mun terrain shader. * Add Terrain Shader Quality graphics setting. * Improve the TrackingStation load time. * Implement ability to edit Action Groups in flight. * Performance improvements to the VAB/SPH scenes. * Performance improvements in the flight scene. * Performance improvements in the Tracking Station scene. * Add ability to edit resource values in PAWs using the key input. * Add Warp to node button on dV readout in NavBall display. * Add enable/disable wheel motor Actions to all wheels. * Add ability to limit the maximum size of PAWs via settings.cfg. * Improve the Action Groups/Sets UI. * Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height. * Made staging and docking UI available in map view * Pinned labels in map view now persist pinned even when leaving and re-entering map view * "Delete All" functionality for messages app has been implemented. * Improve the KSC grass and asphalt texture and shader to reduce tilling. * Improve textures for the VAB building on level one. * Model revamp for the level one and level two Research and Development nissen huts. * Increased precision for eccentricity in advanced orbit info display. * Upgrade VPP and improve wheel and landing leg function. * Expose global kerbal EVA Physics material via setting. * Add do not show again option to re-runnable science experiments. * Add actions for same vessel interactions functionality. * Implement per-frame damage threshold on destructible buildings. * Add vessel name title to flag PAWs. * Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data. * Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg. * Increase precision for numerical editing of maneuver nodes. * Kerbal position on ladders and command pods improved. * Add ability for users to add their own loading screen pictures to the game. Folder is KSP/UserLoadingScreens +++ Localization * Fix incorrect naming of The Sun. * Fix Action Sets text in VAB/SPH for some languages. * Fix Text in dV KSPedia pages in Japanese. * Fix Chinese Localizations. * Fix dV readout for Chinese language. +++ Parts New Parts: * S2-33 “Clydesdale” Solid Fuel Booster. * S2-17 “Thoroughbred” Solid Fuel Booster. * F3S0 “Shrimp” Solid Fuel Booster. * FM1 “Mite” Solid Fuel Booster. * Protective Rocket Nosecone Mk5A (“Black and White” and “Gray and Orange”). * Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior. Updated Parts (reskinned): * Service Bay (1.25m). * Service Bay (2.5m). Color Variants: * Protective Rocket Nose Cone Mk7 (New “Orange” color variant) * Protective Rocket Nose Cone Mk12 (New “Orange” color variant) +++ Bugfixes * #bringbackthesandcastle - Fix the Mun sandcastle easter egg from not appearing. * Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up). * Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor. * Fix an input lock when switching between Editing the vessel and the Action groups menu. * Fix user created vessels disappearing from the vessel spawn dialog. * Fix the random selection of Mun vs Orbit scene when returning to Main Menu. * Fix input field rounding on Maneuver Node editor fields. * Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu. * Fix pressing Enter key confirms the game quick save dialog. * Fix PAWs will now scale downwards from the header keeping more consistency on the fields. * Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field. * Fix Menu Navigation was missing in the quicksave dialog. * Fix Mini Settings had some items that would be skipped when navigating with the arrow keys. * Fix for remove from symmetry causing NRE in flight scene. * Fix the FL-A10 collider no longer mismatching its geometry. * Fix Control Surface and Aero Toggle Deploy Action not working in all situations. * Joysticks and gamepads on Linux are again recognized and usable. * Fix Action Groups UI and Color issues. * Fix the LV-T30 Reliant Liquid Fuel Engine ́s bottom attach node. * Fix a texture seam on the Probodobodyne Stayputnik. * Fix a z-fighting issue on the destroyed VAB at level 3. * Fix the Z-4K Rechargeable Battery Bank ́s bottom attach node. * Fix the concrete tiling texture of the SPH at level 3. * Fix a grass texture seam in front of the VAB at level 3. * Fix missing texture and animation on the level one Administration Building flag. * Smoothened Kerbal IVA expression transitions to avoid strange twitching. * Make the LV-TX87 Bobcat exhaust FX more appropriate. * Fix kerbal portraits when launching vessel with multiple kerbals in external command chairs. * Fix drills operating when not in contact with the ground. * Fix thrust center on the Mainsale engine. * Add bulkhead profile to LV-T91 Cheetah, LV-TX87 Bobcat, RK-7 Kodiak and RE-I12 Skiff. * Fix re-rooting of surface attach nodes. * Fix kerbal IVA expression animations transitions. * Fix shadows at KSC and in flight. * Fix “sinker” warning during game load. * Fix lengthy Map Transition when lots of vessels in the save. * Fix overlap in vessel type information window. * Fix a Null Reference when copying parts with alternative colours. * Fix an error where the custom crafts were not loaded in the Load Craft dialog after navigating the tabs. * Fix a null reference when clicking the Remove Symmetry button on some parts. * Motorized wheels no longer keep generating torque even when the motor is set to ‘Disabled’ * Re-centered an off center scrollbar in the mini settings dialog. * Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight. +++ Mods * Target framework now .NET 4.x. * DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5. * Added UIPartActionWindow.UpdateWindowHeight to allow mods to dynamically set the PAW max height * MapviewCanvasUtil.GetNodeCanvasContainer created as more performant method than MapViewCanvasUtil.ResetNodeCanvasContainer. Use the rest one only when you need to force a scale reset * ModuleResourceAutoShiftState added that can be used for startup/restart of parts based on resource availability. * VesselValues are now cached per frame. Can use ResetValueCache() to reset the cache. 1.8.0 Changelog - Making History DLC ONLY +++ Improvements * User can now click and drag and release to connect two nodes in the mission builder. +++ Parts New Parts: * THK “Pollux” Solid Fuel Booster Updated Parts (reskinned): * Kerbodyne S3-14400 Tank * Kerbodyne S3-7200 Tank * Kerbodyne S3-3600 Tank +++ Bugfixes * Craft Thumbnails are not shown/generated for stock missions. * Fix Kerbals spawning on EVA in missions spawning on their sides (very briefly). * Fix Intermediate and Advanced Tutorial becoming stuck. * Fix Typos in some part descriptions. * Fix vessel width and height restrictions on Woomerang and Dessert in career games. * Fix camera becoming stuck if in IVA mode when a vessel spawns in a mission set to change focus to that vessel. * Fix hatch entry colliders on the M.E.M. lander can. +++ Missions +++Miscellaneous +++ Mods 1.8.0 Changelog - Breaking Ground DLC ONLY +++ Improvements * Add renaming of Deployed Science Stations. * Add alternators (producing electric charge) on LiquidFuel Robotic Rotors. * Add propeller blade AoA, lift and airspeed readouts to their PAWs. * Add Reset to built position button in PAWs of Robotic parts which causes them to reset their Angle, RPM or Extension. * Add shutdown/restart function to robotics parts based on resource availability. * Add preset curves functionality to the KAL controller. * Add part highlighting on mouseover in KAL. * Improve Robotic Part Resource usage info in editor. * Add interact button to open PAW for Deployable Science parts. * Added new KSPedia slides for Grip Pads, Propellers and Track Editor. * Improve Robotics Parts Resource usage to use less resources when moving slower. * The PAW button “Reset to Launch Position” for robotic parts now reads as, “Reset to build:” + Angle, RPM or Extension depending on the robotic part to avoid confusion. +++ Localization * Fix description text on R7000 Turboshaft Engine in English. * Fix localization of resource name in robotic part PAWs. * Fix KAL help texts. +++ Parts New Parts with Variants: * S-062 Fan Shroud * S-12 Fan Shroud * S-25 Fan Shroud * R-062 Ducted Fan Blade * R-12 Ducted Fan Blade * R-25 Ducted Fan Blade * Readjusted the liftCurve, liftMachCurve and dragCurve values on the propellers and helicopter blades. Rebalanced Robotic Resource Consumption values: * G-00 Hinge * G-L01 Alligator Hinge * G-11 Hinge * G-L12 Alligator Hinge * G-W32 Hinge * Rotation Servo M-06 * Rotation Servo M-12 * Rotation Servo M-25 * Rotation Servo F-12 * EM-16 Light Duty Rotor * EM-32 Standard Rotor * EM-64 Heavy Rotor * EM-16S Light Duty * Rotor, EM-32S Standard Rotor * EM-64S Heavy Rotor * 1P4 Telescoping Hydraulic Cylinder * 3P6 Hydraulic Cylinder * 3PT Telescoping Hydraulic Cylinder * R121 Turboshaft Engine * R7000 Turboshaft Engine +++ Bugfixes * Fix Deployed Science Log and Message system spam. * Fix Deployed Science parts sometimes exploding when coming off rails if in contact with another part (kerbal, etc). * Fix Deployed science parts being visible during the astronaut complex when opening that scene from the Editor. * Fix Robotic Parts using EC when moving to initially set position on launch. * Fix slider numeric values in some PAW fields could go out of range. * Fix autostrut processing for some use cases regarding root part being robotic part. * Fix autostrut delay when vessel comes off rails for vessel with robotic parts. * Fix Actions at the end of KAL track not firing in Play Once mode. * Fix separation of the blades when attached to an active rotor. * Fix rotation of cargo parts in extended tooltips. * Fix cargo part icons appearing in Astronaut Complex when pinned. * Fix drag on pistons. * Fix cargo parts now rotate at the same speed as in the Editor on the inventory grid during Flight. * Fix mirroring of hinges and rotation servos. * Fix KAL Window not closing when vessel goes outta range. * Fix incorrect naming of the Sun in science experiments. * Fix mirrored attaching to rotor side nodes. +++ Miscellaneous +++ Modding Kerbal Space Program 1.8: Moar Boosters!!! is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game. Click here to enter the Grand Discussion Thread for this release. Happy launchings! By the way, you can download the new wallpapers of the Moar Boosters!!! art here: 1080x1920p (Most Phones) 1080x2048p (Galaxy S9) 1440x2560p (iPhone X) Desktop 1920x1080p Desktop 2048x1080p Desktop 2560x1440p
  12. The winners have been announced!
  13. Hello Kerbonauts! The Loading Screen Contest has come to an end and we are just blown away by the amount of submissions we received, and more so by the artistry of our amazing community, so a huge shout-out to all participants. Thank you so much! Before we go any further, we want to invite you to this thread to check out the outstanding entries we received, it will be worth your while, we promise. With over 600 pieces, ranging from awesome 3D renders, amazing screenshots and inspiring fan-art, selecting the winners was no easy task, and although we would have loved to include all of them, we had to carefully select 9 winners based on originality, creativity and artistic ability, all while trying to include a diverse set of images that represented the Kerbal spirit. The winners are... (drum rolls...) @cafelate @dok_377 @Exaxis @KnutG @Orbital_phoenix @Pills @rocket_scissors @themaster402 @Tinem Congratulations to the winners and thank you so much for making this contest a success. Happy launchings!
  14. Hi Kerbonauts! It’s been a while, but we think it’s time for a new KSP challenge! Given how creative this community is, we’re confident the results will be amazing. The KSP community has always played a crucial role in the development of the Kerbal Universe, and with the KSP franchise growing, there is an important mission you Kerbonauts can help us with. It’s about time to update the game’s loading screens and we came to the conclusion that we should let you, the community, submit your illustrations, screenshots, pictures and/or any form of fanart you’d like to see in KSP’s loading screens! A set of finalists will be included in Update 1.8. Cool right? This is your chance to leave your mark on the original KSP and contribute with some amazing loading screen artwork to reflect what the game and our community has grown to! We are incredibly excited to see what you come up with! Requirements: Needs to be KSP inspired. Submissions need to be self-made References to other games or IPs are not allowed All submissions must have a frame aspect ratio of 16:9 Resolution: For screenshots - a minimum of 1920x1080, the higher the better. Illustrations and pictures should be sized at a minimum of 1920x1080. Rules (please see Official Rules below for further details): Create KSP fan art for the KSP loading screen. You are welcome to include mods in your artwork. We ask that you refrain from including text on the artwork being submitted, the exception being a discrete artist signature. Save that graphic as a .jpg or .png file with a minimum resolution of 1920x1080 Upload that image as a reply in this forum post and specify if we are able to share your Forum name if your artwork is selected. Submission Deadline: Oct 2nd by 11:59pm EST. You have until October 2nd to submit your loading screens to this thread. By October 7th, we will select and announce the winners! ________________________________________________________________________ Loading Screen Contest Official Rules Abbreviated Rules NO PURCHASE NECESSARY. MUST BE AT LEAST 13 YEARS OF AGE. CONTEST BEGINS AT 12:00 AM ET ON SEPTEMBER 11, 2019 AND ENDS AT 11:59 PM ET ON OCTOBER 2, 2019. VOID WHERE PROHIBITED SUBJECT TO THE OFFICIAL RULES LOCATED BELOW. NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT IMPROVE YOUR CHANCES OF WINNING. This Contest is governed exclusively by the laws of the United States. VOID WHERE PROHIBITED 1. Eligibility. Participation open only to those who are at least 13 years old as of date of entry. Void where prohibited, taxed or restricted by law. Employees, officers and directors of Private Division (“Sponsor”), Take-Two Interactive Software, Inc. and their respective parent companies, subsidiaries, affiliates, partners, retailers, advertising and promotion agencies, and manufacturers or distributors of Contest materials and their immediate families (parents, children, siblings, spouse) or members of the same household (whether related or not) of such employees/officers/directors are not eligible to enter. Only individuals can enter. Entries from teams, companies or groups are not permitted. Sponsor reserves the right to disqualify any entry, for whatever reason, including, but not limited to, a perceived or actual conflict of interest. All federal, state and local laws and regulations apply. 2. Start/End Dates. Entry period begins at 12:00:01 AM ET on September 11, 2019 and ends at 11:59:59 PM ET on October 2nd, 2019 (“Contest Period”). Sponsor’s computer is the official time-keeping device for the Contest. 3. How to Enter. To enter the Contest, read the Official Rules and: Create fan art based on the Kerbal Space Program game in digital image form. To be eligible, fan art must follow Submission Guidelines and Content Restrictions listed in Section 4. Create an account and profile at https://forum.kerbalspaceprogram.com/ or if you already have an account, login at forum.kerbalspaceprogram.com. Accounts are free. Look for the Contest Post, which will be labeled “The Loading Screen Contest” (“Contest Post”). Contest Post will be posted to the KSP Forums during the Contest Period. Reply to the Contest Post with your submission. Winners will be contacted via direct message in their forum account and will be required to provide Sponsor with a high resolution source file of at least 1920x1080px (minimum 300dpi resolution) and a frame aspect ratio of 16:9 of the winning fan art. It must be in a .jpg or .png format and not exceed 8mb. By submitting an image(s), you are accepting contest entry terms and conditions and have an active KSP Forum account. If selected, potential Winners must respond to Sponsor’s notification within three (3) days and provide Sponsor with a high resolution source file. If you choose to enter using your mobile device, standard data fees may apply. You should consult your wireless service provider's pricing plan for details. You agree to incur any and all charges demanded by your wireless carrier. You should also check your device's features for capabilities and check the device manual for specific use instructions. All entry information, Videos, photos, and posts shall be collectively referred to herein as the “Submissions” or each as a “Submission.” All Submissions must comply with the Guidelines and Restrictions (as defined below), as determined by Sponsor in its sole and absolute discretion. Sponsor reserves the right to cancel or modify this Contest in the event an insufficient number of entries are received that meet the minimum judging criteria. By entering, each entrant warrants and represents the following with respect to his/her Submission: (a) entrant is the sole and exclusive owner of all aspects of the Submission, apart from any of Sponsor’s intellectual property, including copyrights, trademarks, names, logos, designs, artwork, publicity rights and characters (collectively, “IP”), which may only be used pursuant to the limited license described more fully herein; (b) apart from any included IP, the Submission is entrant’s own creation; (c) the Submission will not infringe on any rights of any third party, including but not limited to copyright, trademark, privacy, publicity and/or any other intellectual property right and will not include the name, photo, or likeness of any third parties; (d) the Submission complies with the Guidelines and Restrictions (defined below); and (e) the Submission has not been submitted previously in a promotion of any kind, won any kind of award and/or been exhibited or displayed publicly through any means. In the event of a dispute as to any account, the authorized account holder of the email address used to register on the platform will be deemed to be the entrant. The “authorized account holder” is the natural person assigned an email address by an Internet access provider, online service provider or other organization responsible for assigning email addresses for the domain associated with the submitted address. Each potential winner may be required to show proof of being the authorized account holder. No automated entry devices and/or programs permitted. All entries, including Submissions, become the sole and exclusive property of the Sponsor and receipt of entries will not be acknowledged or returned. Sponsor is not responsible for lost, late, illegible, stolen, incomplete, invalid, unintelligible, misdirected, technically corrupted or garbled entries, which will be disqualified, or for problems of any kind whether mechanical, human or electronic. Only fully completed submissions are eligible. Proof of submission will not be deemed to be proof of receipt by Sponsor. 4. Submission Guidelines and Content Restrictions: By entering the Contest, each entrant agrees that his or her Submission conforms to the Submission Guidelines and Content Restrictions as defined below (collectively, the “Guidelines and Restrictions”) and that Sponsor, in its sole discretion, may remove any Submission and disqualify an entrant from the Contest if it believes, in its sole discretion, that the entrant’s Submission fails to conform to the Guidelines and Restrictions. Submission Guidelines: The Submission must consist of Kerbal Space Program fan art. Submissions must be submitted by replying to the Contest Post on the KSP Forum during the Contest Period. Submissions must be submitted in a .jpg or .png image format not to exceed 8mb. The Submission cannot have been submitted previously in a promotion of any kind, won any award or been exhibited or displayed publicly through any means. In order to win, entrants must provide upon Sponsor’s request a high resolution version of the art image of at least 1920x1080px (minimum 300dpi resolution) and a frame aspect ratio of 16:9 to qualify. Content Restrictions: The Submission must not contain material that violates or infringes another’s rights, including but not limited to copyright, trademark, privacy, publicity or any other intellectual property rights; The Submission must not disparage Private Division, Take-Two Interactive Software, Inc. or any other person or party, including, but not limited to, Squad; The Submission must not contain brand names or trademarks of any entity other than the Sponsor IP, which entrant has a limited license to use for the sole purpose of creating a Submission in this Contest; The Submission must not contain footage, images or artwork not created by entrant or owned by Sponsor; The Submission must not contain material that is inappropriate, indecent, obscene hateful, tortious, defamatory, slanderous or libelous; The Submission must not contain material that is unlawful, in violation of or contrary to the laws or regulations in any jurisdiction where Submission is created. Entrants acknowledge that other entrants may have used ideas and/or concepts in their Submission that may have similarities to ideas or concepts included in entrant’s Submission, and entrants understand and agree that they shall not in any way be entitled to any compensation because of any such similarities. Sponsor’s decisions are final and binding in all matters relating to this Contest, including interpretation and application of these Official Rules. 5. License: Providing a Submission constitutes entrant’s consent to grant Sponsor a royalty-free, irrevocable, perpetual, non-exclusive license to use, reproduce, modify, publish, create derivative works from, and display such Submissions in whole or in part, on a worldwide basis, in perpetuity, and to incorporate it into other works, in any form, media or technology now known or later developed, including, but not limited to, any and all Internet media, including Sponsor’s web sites and social media platforms, for any purpose whatsoever, including for promotional, advertising or marketing purposes. 6. Sponsor IP. Sponsor grants eligible entrants a limited, revocable, non-sublicensable, license to use IP for the sole purpose of creating and submitting the Submission for review and assessment in this Contest. Entrants are not permitted to make any further use of IP for any purpose whatsoever. In addition, entrants recognize that all right, title, and interest in IP as well as all derivative works created using IP shall vest exclusively to the Sponsor and entrant agrees that he/she has not and will not take any action that might harm or adversely affect such rights. No right, title, or interest in and to the IP except for the limited license granted to entrant in these Official Rules is transferred or created. Each entrant further acknowledges and agrees that IP rights are valid and enforceable, and that entrant shall do nothing to challenge the validity or enforceability of IP in any forum. Entrants agree that the use of IP is permitted only for the purpose of making a Submission for entry in this Contest, and that any use of IP (whether in the Submission or otherwise) beyond this scope infringes the rights of Sponsor and will result in irreparable harm to Sponsor. 7. Independently Developed Submissions. Each entrant understands and agrees that Sponsor’s use in matters independently developed of material similar to or identical with the Submission or containing features or elements similar to or identical with those contained in the Submission will not obligate Sponsor to negotiate with entrant, nor will it entitle entrant to any compensation of any kind. Each entrant agrees and acknowledges that nothing herein shall preclude Sponsor from using any material in or similar to the Submission without obligation to entrant, including, but not limited to, if Sponsor has or has determined that it has an independent legal right to use such other material, including without limitation, because such features or elements were not new or novel, or were not originated by entrant, or were or may hereafter be independently created by or submitted to Sponsor. 8. Judging Panel. On or about October 2, 2019, Sponsor or its designated judges, as determined by Sponsor in its sole and absolute discretion, shall review all eligible Submissions. Sponsor will select the finalists. The judging panel will judge the Submissions based on the following equally weighted judging criteria (“Judging Panel Criteria”): (a) Originality, (b) Creativity, and (c) Artistic Ability. By entering the Contest, entrants fully and unconditionally agree to be bound by these rules and the decisions of the judges, which will be final and binding in all matters relating to the Contest. 9. Prizes. The winning art will be featured in the official loading screens of Kerbal Space Program. The winning art will be placed into the game and featured on the various in-game loading screens. ALL ENTRANTS ACKNOWLEDGE AND AGREE THAT SPONSOR SHALL HAVE NO OBLIGATION TO POST, DISPLAY, OR OTHERWISE USE ANY SUBMISSIONS, INCLUDING WITHOUT LIMITATION THE WINNING SUBMISSION(S). FOR SAKE OF CLARITY, ENTRANTS UNDERSTAND AND AGREE THAT EVEN IF ENTRANT IS A WINNING SUBMISSION SPONSOR IS UNDER NO OBLIGATION TO USE THE WINNING SUBMISSION FOR ANY PURPOSE WHATSOEVER. HOWEVER, SPONSOR WILL HAVE THE RIGHT, BUT NOT THE OBLIGATION, AS DETERMINED BY IT IN ITS SOLE AND ABSOLUTE DISCRETION, TO USE THE WINNING SUBMISSION. IF ANY SUBMISSION IS USED BY SPONSOR, INCLUDING THE WINNING SUBMISSIONS, ENTRANTS WILL NOT RECEIVE ANY COMMISSION ON ANY PRODUCTS OR MERCHANDISE WITH SUCH ENTRANT’S SUBMISSION (IF APPLICABLE). 10. Notification. On or about October 3, 2019, the potential winner(s) will be notified via direct message in KSP Forums. Potential winner will be required to reply to Sponsor within three (3) calendar days in order for his/her art to be included. Potential winners will be required to provide upon Sponsor’s request a high resolution version of the art image of at least 1920x1080px (minimum 300dpi resolution) and a frame aspect ratio of 16:9 to qualify. Potential winner will be required to sign and return, where legal, an Affidavit of Eligibility, Liability/Publicity Release and/or rights transfer document within ten (10) days of prize notification. If any potential winner cannot be contacted or does not contact Sponsor within three (3) calendar days of first notification attempt, if any prize or prize notification is returned as undeliverable, if any potential winner rejects his/her prize or in the event of noncompliance with these Contest rules and requirements, such prize will be forfeited and may be awarded to the Submission with the next highest score. Upon prize forfeiture, no compensation will be given. 11. Conditions. Sponsor shall not be liable or responsible in the event any entrant or winner’s Submission is not used for any reason. Submissions may be cut, edited, reformatted, rearranged, combined with other materials and/or otherwise modified, in Sponsor’s sole and absolute discretion. Any and all federal, state and local taxes are the sole responsibility of the winners. Participation in Contest and acceptance of prize constitutes winner’s permission for Sponsor to use his/her name, address (city and state and country), likeness, photograph, picture, portrait, voice, biographical information, Submission and/or any statements made by each winner regarding the Contest or Sponsor for advertising and promotional purposes without notice or additional compensation, except where prohibited by law. By participating, entrants and winners agree to release and hold harmless Sponsor, and their respective partners and promotion and advertising agencies and each of their respective parent companies, subsidiaries, affiliates, partners, representatives, agents, successors, assigns, employees, officers and directors (collectively, the “Released Entities”), from any and all liability, for loss, harm, damage, injury, cost or expense whatsoever including without limitation, property damage, personal injury and/or death which may occur in connection with, preparation for, travel to, or participation in Contest, or possession, acceptance and/or use or misuse of prize or participation in any Contest-related activity and for any claims based on publicity rights, defamation, invasion of privacy, copyright infringement, trademark infringement or any other intellectual property-related cause of action. Entrants who do not comply with these Official Rules or attempt to interfere with this Contest in any way shall be disqualified. Sponsor is not responsible if Contest cannot take place or if any prize cannot be awarded due to travel cancellations, delays or interruptions due to acts of God, acts of war, natural disasters, weather or acts of terrorism. 12. Additional Terms. Any attempted form of entry other than as set forth in Section 3 above is prohibited; no automatic, programmed; robotic or similar means of entry are permitted. The Released Entities are not responsible for technical, hardware, software, telephone or other communications malfunctions, errors or failures of any kind, lost or unavailable network connections, web site, Internet, or ISP availability, unauthorized human intervention, traffic congestion, incomplete or inaccurate capture of entry information (regardless of cause) or failed, incomplete, garbled, jumbled or delayed computer transmissions which may limit one’s ability to enter the Contest, including any injury or damage to participant’s or any other person’s computer relating to or resulting from participating in this Contest or downloading any materials in this Contest. Sponsor reserves the right, in its sole discretion, to cancel, terminate, modify, extend or suspend this Contest should (in its sole discretion) virus, bugs, non-authorized human intervention, fraud or other causes beyond its control corrupt or affect the administration, security, fairness or proper conduct of the Contest. In such case, Sponsor may select the winners from all eligible entries received prior to and/or after (if appropriate) the action taken by Sponsor. Sponsor reserves the right, at its sole discretion, to disqualify any individual it finds, in its sole discretion, to be tampering with the entry process or the operation of the Contest or web site. Sponsor may prohibit an entrant from participating in the Contest or winning a prize if, in its sole discretion, it determines that said entrant is attempting to undermine the legitimate operation of the Contest by cheating, hacking, deception, or other unfair playing practices (including the use of automated quick entry programs) or intending to annoy, abuse, threaten or harass any other entrants or Sponsor representatives. CAUTION: ANY ATTEMPT BY AN ENTRANT TO DELIBERATELY DAMAGE ANY WEB SITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE CONTEST MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, THE SPONSOR RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW. 13. Limitation of Liability; Disclaimer of Warranties. IN NO EVENT WILL THE RELEASED ENTITIES BE RESPONSIBLE OR LIABLE FOR ANY DAMAGES OR LOSSES OF ANY KIND, INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING OUT OF ENTRANT’S ACCESS TO AND USE OF ANY WEBSITES ASSOCIATED WITH THIS CONTEST AND/OR DOWNLOADING FROM AND/OR PRINTING MATERIAL DOWNLOADED FROM ANY WEBSITES ASSOCIATED WITH THE CONTEST. WITHOUT LIMITING THE FOREGOING, THIS CONTEST AND ALL PRIZES ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS MAY NOT ALLOW THE LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSION OF IMPLIED WARRANTIES SO SOME OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO ENTRANT. CHECK ENTRANT’S LOCAL LAWS FOR ANY RESTRICTIONS OR LIMITATIONS REGARDING THESE LIMITATIONS OR EXCLUSIONS. 14. Disputes; Governing Law. The parties waive all rights to trial in any action or proceeding instituted in connection with these Official Rules, including, without limitation, the Contest. Any controversy or claim arising out of or relating to these Official Rules and/or the Contest shall be settled by binding arbitration in accordance with the commercial arbitration rules of the American Arbitration Association. Any such controversy or claim shall be arbitrated on an individual basis, and shall not be consolidated in any arbitration with any claim or controversy of any other party. The arbitration shall be conducted in the State of New York, City of New York. THESE OFFICIAL RULES AND THE INTERPRETATION OF ITS TERMS SHALL BE GOVERNED BY AND CONSTRUED IN ACCORDANCE WITH THE LAWS OF THE STATE OF NEW YORK WITHOUT REGARD TO ITS CONFLICTS OF LAWS RULES. For any matters which are not subject to arbitration as set forth in these Official Rules and/or in connection with the entering of any judgment on an arbitration award in connection with these Official Rules and/or the Contest, the parties irrevocably submit and consent to the exclusive jurisdiction and venue of the state and federal courts located in or closest to the County of New York in the State of New York. The parties agree not to raise the defense of forum non conveniens. 15. Use of Data. Sponsor will be collecting personal data about entrants online, in accordance with its privacy policy. Please review the Sponsor’s privacy policy at www.take2games.com/privacy. By participating in the Contest, entrants hereby agree to Sponsor’s collection and usage of their personal information and acknowledge that they have read and accepted Sponsor’s privacy policy. 16. List of Winners. To obtain a list of winners, send a self-addressed, stamped envelope by November 1, 2019 to: The Loading Screen Contest Winners List, Private Division, 110 W 44th St, New York, NY 10036 17. Sponsor. Private Division. The Sponsor’s address is 110 W 44th St, New York, NY 10036. Abbreviated Rules NO PURCHASE NECESSARY. MUST BE AT LEAST 13 YEARS OF AGE. CONTEST BEGINS AT 12:00 AM ET ON SEPTEMBER 11, 2019 AND ENDS AT 11:59 PM ET ON OCTOBER 2, 2019. VOID WHERE PROHIBITED SUBJECT TO THE OFFICIAL RULES LOCATED ABOVE.
  15. Hi everyone, Some of you may have already met @PulsarPixie at PAX West a couple of weeks ago, and if you did, then you probably already know she's a complete space nerd, too! With a new game coming up, Annie has joined the KSP's ranks as Community Manager, and together with @St4rdust and myself ( @UomoCapra ) we'll do our best to keep this community as awesome as it always has been, as well as to keep our communication open and honest. Let's give Annie a warm welcome Here are some words from her: Hi Everyone! I’m so excited to be a Community Manager on the KSP Forum! I love astrophysics, space science and gaming. I was the President of the Physics & Astronomy club for two years in college which I’m really proud of. Some games, shows and films that I like are: D&D, Starfinder, KSP, Mass Effect, Interstellar, Cosmos (both Sagan’s and Tyson’s) and watching lots of anime!I’m here to answer questions, be helpful and make sure we’re having a fun time! I’m excited to be here! Annie