UomoCapra

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  1. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings! [Click here to enter the discussion thread]
  2. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings!
  3. Join us tomorrow, June 30 on our very first Steam Broadcast! We’ll be celebrating the integration of the Steam Workshop together with Scott Manley and RocketPCGaming, starting at 9:00am PDT. You’ll be able to watch us here, directly on our Steam store page, and on Twitch at KSPTV.
  4. Indeed. We have removed Red Shell from Kerbal Space Program in this latest patch in response to community feedback.
  5. Hello everyone! Kerbal Space Program 1.4.4 and Making History 1.3 is about to be launched! This patch includes various improvements and bug fixes for both the base game and the Making History Expansion, as well as language corrections. Additionally, this patch includes some new Steam features, including the full in-game integration of the Official KSP Steam Workshop hub, the implementation of Cloud Saves on Steam for both game saves and missions and an improved and expanded controller support via the Steam Controller framework. Click here to learn more. Check out this patch's Changelog for further details: =================================== v1.4.4 & MH 1.3============================================================ 1.4.4 Changelog - BaseGame ONLY (see below for MH changelog) +++ Improvements * Improve wheel suspension micro-oscillation and sliding. * Added steam controller profiles for officially supported controllers (XB1, PS4) as well as a generic profile for HOTAS-like joysticks. * Added Steam Workshop support for craft files. * Added Steam cloud support for saves (Career, Science and Sandbox) and craft files, as well as helper files. * Increase PQS cache on startup and performance improvements. * Added vessel position data to debug menu. * Updated map nodes to be visually different when behind a celestial body. * Added version display in game to include installed expansion versions. +++ Localization * Localization string changes for German. * KSPedia updates for German. +++ Parts * ModulePartVariants now supports cost and mass modifiers for variants. Note that if this is added to existing variants, the mass of crafts in flight will be preserved at the old value. Only new vessels are affected. +++ Bugfixes * Fix smoke plume VFX issues across all smoke types. * Fix missing Jetpack EVA jets for rotation groups in all suits. * Fix Rapier Smoke plume. * Fix splashdown VFX being on wrong world axis. * Fix splashdown VFX being under the surface. * Fix Smoke VFX velocity being changed by engine input (ie once its emmited its in the world space). * Fix lower quality reentry VFX not displaying. * Fix reentry VFX being too compacted. * Fix reentry VFX showing from hidden side of vessel (ie. showing through the vessel). * Fix various other VFX emitter issues: Flameout VFX, SRB Engine flame VFX, Explosion VFX * Fix screen resolutions list in the main KSP game settings. * Fix timing issue in startup of cargo bays sometimes occluding parts they shouldn’t. * Fix parachute breaking RCS when P is pressed while kerbal is EVA in space. * Fix Gilly and Bop scaling in map mode. * Fix Kerbal (EVA) occlusion inside cargo bays, fairings, etc. * Fix Resource contracts unable to complete (in non-English games) due to localized resource name being persisted in saves. * Fix Craft Thumbnails not rendering when tall launchclamps in use. * Fix Tylo crater biomes. * Fix launch site display being unlocalized in tracking station widgets. * Fix fairings and shroud displacement when switching to vessels. * Fix open URL calls so that Steam doesn’t think KSP is still running once shutdown and a URL link has been opened. * Fix advanced tweakables in PAW to correctly display all text in Asian languages. +++ Mods * Allow ScenarioModule’s to start at MainMenu scene. +++Miscellaneous * Added internal ability to filter and display game settings by DLC Expansion. * Removed Red Shell. 1.3 Changelog - Making History DLC ONLY +++ Improvements * Add SPH camera panning to the GAP when SPH camera controls are set. * Add Making History stock launch sites to Career game Points of Interest list. * Add parameter details for any action nodes in the Missions App during mission play. * Add validation error for nodes that have part selectors and the selected part is invalid. * Add incompatibility checks to mission files for a range of checks including version issues and action or test modules that aren’t available. * Improve information displayed in node body for repair node. * Add Steam Workshop support for mission files. * Added Steam cloud support for missions. * Improved Mission file size and load performance. * Reworked builder canvas and camera to improve performance * Change line connectors in the builder to improve visual quality. * Added GAP camera settings and canvas zoom setting to game settings. * Added ability to set launch sites as targets for vessel crashed and landed nodes. * Auto-recover vessels on launch sites when spawning creator defined vessels to launch sites during a mission. * Remove launch clamps from vessels spawning splashed on liquid surface. * Added key binding to focus the search bar in the mission builder. * Added Escape key binding for closing all dialogs in the mission builder. * Added tab and shift-tab key binding to move between SAP input fields in mission builder. +++ Localization * Localize values and status for no active vessel on test nodes. +++ Parts * Updated the M1-F rover wheel suspension to resolve an issue with ground bounce / jitter and increased the suspension stiffness and ground clearance. * Structural tubes now vary mass and cost based on length/diameter. Note that mass updates only apply to new instances of these parts - vessels in flight will not have the mass of these parts adjusted. +++ Bugfixes * Fix mouse scroll in the GAP to work when mouseover GAP, and not require a click first. * Fix mission browser from locking up whilst a pending delete confirmation dialog is open. * Fix error when docking nodes in the mission builder and selecting Undo. * Fix NRE when deleting nodes in mission builder in pressing Delete key twice. * Fix crew dialog list/assignments in editors (VAB/SPH) when stay in editor is selected during mission play. * Fix spawning vessels during mission play and whilst in the flight scene. * Fix bug when attempting to test mission from the mission builder with the default mission loaded. * Fix destructible building log errors when changing scenes during mission play. * Fix crew assignment test node when using multiple instances of the same craft file in a mission. * Fix mission node updates in mission builder for nodes that have number range parameters. * Fix resource drain node not draining resources correctly in some circumstances. * Fix part failure and repair node display in the mission builder and missions app. * Fix localised resource names used in the part resource drain and part resource amount nodes. * Fix localized resource names display in mission builder node bodies. * Fix Point Of Interest bonus being awarded for reaching new launchsites if you are able to launch directly there. * Fix Mission Objectives Flow from missing some branches in logic. * Fix launch site display name in mission builder canvas nodes UI. * Fix test vessel situations against launch sites. * Fix Mission Builder music on returning from Editor. * Fix flag spawning at start of mission when player created vessels on start node. * Fix stuck at loading orrery on play mission under certain conditions. * Fix infinite loading screen if user tries to test/play an empty mission. * Fix mission browser dialogs cancel button being not interactable after deleting a mission. * Fix automatic completion of kerbal recovery node when set to Any kerbal. * Fix launchsite rotation to match model rotation. * Fix possible lock-up if mission banners are missing. * Fix NREs when spawning vessels with RCS. * Fix not saving a revert checkpoint when spawning vessels in flight during a mission and vessel is not set to switch to that vessel. * Fix deleting missions and possibility to have inoperable cancel button. * Fix builder dragging at non-100% UI scaling. * Fix vessel spawning in a mission during flight. +++ Missions * Fix localized text in Mission - To the Mun Via Minmus. * Fix localized text in Mission - Munar 1. * Fix localized text in Mission - Sally-Hut 1. * Fix localized crew names in Mission - Acapello 13. +++Miscellaneous * Corrected prices for structural tubes. Happy launchings!
  6. Patch 1.4.4 is on its way and with it various improvements and fixes such as language corrections, FX improvements, and more! As part of our commitment to continue supporting and improving upon KSP, 1.4.4 will add some cool and previously unavailable Steam functionalities that will enhance the KSP experience to users of this platform. For starters, we’ll be launching the Official KSP Steam Workshop hub, along with its full in-game integration. Since the conception of the Making History Expansion, we knew that mission-sharing was crucial for its success. Now, with the integration of this platform into the game, we are making it easier for creators and players to share Missions and Crafts without having to mess around with copying folders from other websites and putting them in the KSP folder tree. This feature will allow you to upload your creations to the hub directly from the game, as well as to subscribe to and vote for your favorite missions. Additionally, it gives us the ability to feature missions from the community and drive visibility to these creations. With patch 1.4.4, it will be more straightforward than ever to enjoy all the content made by the players for the players! This patch also implements Cloud Saves on Steam for both game saves and missions. Once 1.4.4 is released, players will be able to access their save files and mission files from any computer by logging into their respective accounts. Last but not least for 1.4.4, we’ve improved and expanded the controller support for the game via the Steam Controller framework. With the intention of closing the gap between the mapping found in the consoles’ Cursor Mode and the one currently supported in the PC game, we’ve carefully provided configurations and full support for DualShock 3, DualShock 4, Xbox 360, and Xbox One controllers, and added a new configuration for the Steam Controller and one for HOTAS-like joysticks. We also added a supplementary contextual controller set for EVA situations, in addition to the currently existing ones for the Menus, VAB/SPH commands, Flight Controls, Map, and Docking Mode. Click here to see the new controller layout. We hope you enjoy these new features. Keep an eye out the patch’s release later this week, and stay tuned for more news and everything Kerbal via our official forums and our various social media channels. Happy launchings!
  7. Hello everyone! Kerbal Space Program 1.4.3 and Making History 1.2 is live! This patch includes various improvements and bug fixes for both the base game and the Making History Expansion, as well as localization of the History Pack missions. Additionally, 3 brand new stock missions have been added for the Making History Expansion: Sally Hut 1, Acapello 13, and Ziggy Kerman and the Spiders from Duna. This patch also includes a brand new airfield and launchpad, which you’ll be able to use in all game modes as long as you have the expansion installed. For mission creators, we are adding the capability to place mobile launchpads on the surface of water bodies. Check out this patch's Changelog for further details: =================================== v1.4.3 ============================================================ +++ Improvements * Log messages improved on startup. * Tweak camera system to reduce the green line over water. * Clicking on Launchpad and Runway no longer check/clear them of vessels until you click launch on the vessel launch dialog. * Vessel ground positioning for landed vessels improved (Default is true). * Added kerbal animations when parachute is deployed. * Added ability to deploy parachute when kerbal is in command seat so that players can create paragliders. * Default terrain settings for low detail have been increased to reduce terrain and object issues using this setting. +++ Localization * Fix display name for Crater Bay biome on Laythe. +++ Parts * Gave the white fairing a good washing - it is now a brighter white and more consistent with other similar shaded parts. * Adjusted the node size on the “Dawn” Ion Engine. * Decouplers will now properly remove their icon after staging +++ Bugfixes * Fix an issue that was causing excessive drag in fairings. * Fix UI for Linux offset issues. * Fix Contracts parameter completion log and SMS App firing in all cases. * Fix suspension for wheels and legs when vessel coming off rails from bouncing. * Fix landing legs sometimes exploding on contact with ground. * Fix the context menu when single click on orbits lines allowing to set target. * Fix persistence of data when switching to unloaded vessel via map view. * Fix vessel MOI not being correct when control from here is not the root part of the vessel. * Fix reentry VFX being broken by parts which don’t have a scale of one. * Fix IVA overlay camera showing artifacts on high specular parts. * Eliminate possibility of having two tourist/recovery contracts with Kerbals with the same first name. * Fix for missions or saved games names containing invalid characters freezing the game. * Fix for music system to play tracks from the beginning when changing scenes. Music now also correctly pauses when game is paused. * Exclude parts with no crew capacity from recovery contracts. * Fix NRE on flagpole when SC buildings are destroyed. * Fix ground positioning on Tutorials and Scenarios that start with landed vessels. * Fix for KSC markers overlaying launch dialog on return from Astronaut Center. * Fix some Z-Fighting issues with the Rockomax 64 tank +++ Mods * Fix vessels disappearing from map view when procedural drag cubes are generated from root part. * Correct the order of text returned in ConfigNode.ToString. * Allow bypass of PatchedConics CheckEncounter log message for mods. * Add onWillBeCopied and onWasCopied to Part and PartModule class. * Improved difficulty settings scroll panel to accommodate many mod entries. Making History ChangeLog: ====================================== v1.2.0 - Requires KSP v1.4.3 =============================== +++ Improvements * Add Astronauts to the available avatars for dialog message nodes and starting briefing node and added more animations. * Add ability to set placeable launch pads in missions onto the water’s surface with auto-switchable model components. * Add Dessert Runway and Launch Site (available in any game mode with Making History (Installed). * Add ability to select The Sun and Jool on science experiment node. * Improve tutorial highlighters for better ease of use * Mission Difficulty is now more easily visualized with icons for each level * Addition of new ActionGroup node so you can control the action groups from inside a mission * Created an icon with a tooltip in the Missions App for additional information, such as timestamp on objective completion. * Addition of an Advanced Tutorial for the Mission Builder +++ Localization * Fix some translation issues for part failures in the PAW. * Fix localization of Woomerang mini-biome. +++ Parts * Corrected the model scale of the size 4 fairing * The textures on the various structural panels are now symmetric * Fixed the airlock camera, resolving an issue where some kerbals had a black portrait. * Fixed off-center thrust on the Wolfhound and Cheetah engines. * Corrected the node sizes on the 3.75m structural tube * Removed obsolete test command module from SM-25 - Plenty of space inside for player added equipment. +++ Bugfixes * Fix NRE when stay in editor is selected during mission vessel building and vessel has kerbals that were hired during mission play. * Fixed an NRE caused when a 2.5m service module was the only part on a vessel * Fix mission not progressing after stay in editor is selected during mission vessel building and the player leaves the mission and later returns and continues the mission. * Fix ladder on Woomerang Launch Site. * Fix mobile launch sites from not being cleaned up fully when quit to main menu from a mission. * Fix mobile launch sites orientation to match placement in the GAP. * Fix test orbits not being shown and spamming log when going from Mission Builder to Tracking Station. * Fix scroll view on Tracking Station Mission Objectives list. * Fix infinite loading screen if Tracking Station button is pressed in Mission Builder with default mission (not saved). * Fix Null Reference Error when placing part node in mission builder and active mission has no vessel nodes. * Fix warning on launchpad lights when not started. * Fix no revert save being saved when mission only has creator defined vessels on the start node. * Fix no revert save being saved when creator defined vessels spawn during the mission and are set to focus the view on these vessels. * Fix for localization keys appearing on the UI in many places in the mission editor and flight apps. * Fixed the impossibility of renaming new missions after a stock one had been open in the Mission Builder. * Corrected de-clutter message when debris is removed from non-KSC launch sites. * Fix Launch Site MapNodes in GAP being at the center of the planet. * Fix value clamping when large number entered in Int field in SAP. * Fix for handling corrupted zip files during mission import. * Fix Undo/Redo behaviour with text fields and Node deleting. * Fix for Mission Briefing saving changes when you press Cancel. * Fixes to change mission detection for the unsaved changes warnings. * Fix OrbitParameters node not updating all its information properly on the node text. * Fix to SpawnVessel node to use degrees instead of radians in its Mean Anomaly values. * Fix to the TakeKerbal node where it was getting triggered in the air for biomes and areas. * Fix check for vessel recovery enabled in mission when clicking the launchsite facilities. +++ Missions *All stock missions fully localized. *Adding Sally-Hut 1 mission. *Adding Acapello 13 mission. *Adding Ziggy Kerman and the Spiders from Duna mission. Munar 1 * Fix Gold Award cannot be earned. * Fix an incorrect fail condition. * Grammar and punctuation corrections. Acapello 15 * Fix Gold Award cannot be earned. * Fix mission can be completed without bringing Valentina back to Kerbin. * Changed vessel to any/active to avoid nodes not firing when undocking/docking. * Changed difficulty to intermediate. * Changed crew experience level. +++ Known Issues * During missions sometimes vessels and kerbals can suffer additional forces when a vessel is spawned in the middle of a mission Some of you may wonder why this release was delayed. During the testing phase we encountered an unexpected issue, which appeared to involve delicate features such as the Floating Point Origin, Krakensbane and PQSCities. Some veteran players who have followed KSP development closely may recognize these issues, which were patched a while back. Working on these features entails a risk and we’ve faced many challenges on our way to improve upon the complexities of KSP. Happy launchings!
  8. UomoCapra

    KSP Weekly: The Lunar Greenhouse

    Of course https://imgur.com/a/HatQu1v
  9. UomoCapra

    Patch 1.4.3 to be released next week!

    We fixed the reentry VFX being broken by parts which don’t have a scale of one. I imagine this is the issue you are referirng to, isn't it?
  10. UomoCapra

    Patch 1.4.3 to be released next week!

    Yes, those will be solved in 1.4.3 too
  11. UomoCapra

    Patch 1.4.3 to be released next week!

    We corrected the model scale of the size 4 fairings, is that what you meant?
  12. Hello everyone, Next week we will be releasing patch 1.4.3, which will include various bug fixes and a few improvements for both the base game and the Making History Expansion. You’ll be glad to hear that this patch will fix the contracts parameter completion log and SMS App firing in all cases. We are also eliminating the possibility of having two tourist/recovery contracts with Kerbals that share the same first name, something that was causing trouble for some of our players. The issues with the wheels and legs have also been reviewed for this patch. For instance, 1.4.3 fixes the suspension issue for wheels and legs that made them bounce uncontrollably, as well as the issue that caused legs to explode when these got in contact with the ground in some situations. There has also been a lot of work put into improving the ground positioning routines for landed vessels. Additionally, 1.4.3 will also include localization of the History Pack missions, plus 3 brand new stock missions for the Making History Expansion. What sort of missions you say? Let’s go into some details: Sally Hut 1 This mission takes inspiration from Salyut 1, the first space station of any kind, launched into low Earth orbit by the Soviet Union. So help Kerbals take their next major step in space exploration by launching the Sally Hut 1 into Kerbin orbit where it will become the first permanent space station! Just like its analogue, Sally Hut 1 will launch without a crew and will be later populated, but this time around, success lays in your hands. Acapello 13 In this mission you’ll have to reach the Mun, land, plant a flag, pick up a surface sample, and return safely to Kerbin, but space is a dangerous place, and your crew needs to be ready to tackle any obstacles they might face. Ziggy Kerman and the Spiders from Duna This mission does not only have a cool name, but its goal is to disprove some mysterious rumors about the nature of Duna, something that can only be accomplished by exploring Kerbin’s nearest neighbor. Be prepared to build an unmanned probe equipped with scientific instruments to explore the Red Planet, just like the Mariner and Viking missions did for humankind in the past. And that’s not all, we are including a brand new airfield and launchpad, which you’ll be able to use in all game modes as long as you have the expansion installed. And for mission creators, we are also adding the capability to place mobile launchpads on the surface of water bodies. Now you could try out some of those cool SpaceX missions, if you’re into that kind of thing! We hope you enjoy these new missions and updates in 1.4.3. We are committed to improving upon KSP, so please continue letting us know if you run into issues by submitting to the Bugtracker and/or the Technical Support Subforums. Happy launchings! [UPDATE] During the final testing stages of the patch 1.4.3 release we identified an unexpected issue that unfortunately has made us take the decision of holding the release until next week. The good news is that we already have a fix in the works, so we are confident that we’ll have the the patch ready by then.
  13. Hello everyone! Kerbal Space Program 1.4.2 is live! This patch includes improvements, bug fixes and more for both the base game and the Making History Expansion. Check out this patch's Changelog for further details: =================================== v1.4.2 ============================================================ 1.4.2 Changelog - BaseGame ONLY (see below for MH changelog) +++ Improvements * Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis. * Updated the parachute model to more accurately reflect a real world ram air chute +++ Localization * KSPedia fixes: Fixed a wrong key binding in the English EVA controls page +++ Parts * The Mk1-3 Pod reaction wheel EC cost has been reduced for consistency with other parts. * Fix centering on the Rockomax Jumbo-64. * Tweaks to the EVA parachute shader and texture. +++ Bugfixes * Fix kerbals thinking they’re still on a ladder if they get knocked off at high speed. * Fix players not being able to quicksave when knocked off a ladder at high speed. * Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal. * Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape. * Revised EVA parachute model and shader. * Fix kerbal being able to repack chute in the air while performing recovery maneuver. * Fix surface FX appearing when landing legs deployed even when not on the ground. * Fix LT-1 landing legs clipping the ground. * Fix to the loading screen getting stuck between scenes infinitely in some cases. * Fix contracts app icon to use it’s icon - not the new Missions app icon. * Fix switch editor button to check facility is open before switching. * Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user. * Fix switch editor symmetry setting. * Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing. * Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes. * Fix UI layering for Debug menu. * Fix the camera IVA Overlay persistence between camera modes. * Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX. * Fix icons in map overlapping over the Apps dialogs. * Fix NRE spam when launching a vessel on the Island Airfield. 1.1 Changelog - Making History DLC ONLY +++ Improvements * Show node type icon in the node header of all nodes in the Mission Builder. * Node category color defaults amended. * Improve CPU Load performance when placing nodes on canvas. * Awards display now doesn’t overflow with long texts and improved awards UI design. * Allow zoom in Mission Builder canvas to go down to 20% - can also be reduced more via settings.cfg. * Can now delete nodes and connectors in the builder canvas with the backspace key (in addition to the delete key). * Add mission difficulty setting to allow/disallow vessel recovery in a mission (default - disallow). * Add ability to go to vessels on LaunchPad/Runway when clicking the Launchpad or Runway in a mission game. * Add kerbal killed node. * Reordered Node parameters. * Upgrade difficulty setting for missions in the Briefing to a slider. * Stock missions improved (see missions section below). * Node expand/collapse button now only appears on Node headers when applicable. * Starting funds now has a text field and slider for setting the value. * Change vessel viewer in Mission Builder GAP to function like the VAB/SPH camera. Can be toggled via settings.cfg. * Change Filters in vessel viewer to completely hide/show parts rather than changing their opacity. * Change mission briefing dialog at start of mission to max-size the text. * Fix disabled shrouds on parts reappearing when changing vessels. +++ Localization * Mission meta files now support localization. This indirectly also solves an issue where the expansion folder was not being removed when uninstalling the expansion. * KSPedia fixes: Localized all images in the Making History section of the KSPedia. Added missing text to Chinese pages. * Fix localized text for resource name on vessel resource node. * Translations for GAP descriptions. * Fix for certain pinned nodes coming up unlocalized. * Fix missions not supporting non-ascii languages for mission names. +++ Parts * The Mk2 Pod reaction wheel EC cost has been increased for consistency with other parts. * The Wolfhound engine is now properly centered. * The truss sections of the 5m fairing and accompanying nodes are now scaled correctly. * Add IVA window cameras to new command pods. +++ Bugfixes * Fix revert to last build/editor session in missions not always saving and therefore not allowing revert. * Fix saving mission when entering mission difficulty settings. * Fix checking values on time control parameters. * Fix date handling greater than 235 years. * Fix orbit parameters when minimized in node display in the Mission Builder canvas. * Fix launch site being displayed when clicking on a vessel situation node with landed or orbit selected. * Fix spawning orbiting vessels in missions in some circumstances causing explosions. * Fix vessel restrictions not updating in Missions App in VAB/SPH when loading a new craft file. * Fix hovering the mouse on slider parameters in the SAP preventing the user to continue scrolling. * Fix copy-pasted nodes that spawn things not having unique IDs. * Fix handling of newline and tab in message nodes to display correctly when playing a mission. * Fix vessel resource amount node to work with unloaded vessels. * Fix Orbit Parameter and Orbit node value sliders and max values. * Fix Start Node activated time being always 0 UT, even when the mission was set to start at a different UT. * Fix Vessel Naming to set default type to be the parts default type. * Fix for vessel naming changes not updating ship name in editor scenes. * Fix node position not been saved when moving groups of nodes. * Fix mission not progressing when loading a create vessels node checkpoint when testing a mission. * Fix node name changes not being updated when loading checkpoints when testing a mission. * Fix music not playing after resuming a mission being played that was last closed in the VAB/SPH. * Fix arrange nodes function to rescale the canvas correctly so nodes do not go off the edge. * Scale node line connectors at low zoom levels so the lines can be seen. * Fix node connector lines not aligning correctly when parameters are pinned/unpinned. * Change key-combo for Copy Paste in the builder to Cmd-C, CMD-V for OS-X. * Fix import mission zip extract method for Unix based systems. * Fix Vessel text to correctly identify Active vs Any vessel. * Fix node connector pin buttons triggering drag. * Fix Orbit node to support correct accuracy testing. * Fix event node and objective hiding so these get hidden from players. * Fix end mission dialog coming up over a dialog message node that is set to pause the mission. * Fix vessel viewer filters in Mission Builder GAP to switch off colliders so player can select parts inside other parts. * Fix when selecting new or load mission in the Mission Builder with a node connector being selected breaking the Mission Builder. * Fix the Take Kerbal node not triggering correctly after switching vessel in some cases. * Fix the LAN orientation to match the Mission Editor in the Orbit node. * Fix the loading screen sometimes getting locked after transitioning between scenes. * Fix orbits sometimes getting rendered over the Mission Editor canvas after loading the tracking station or flight scenes. +++ Missions Dawn of the Space Age * Added missing end conditions. * Improved instructions with better hints. * Improvements in the objective lists in all launches. * Fix scoring for destroyed jebnik 1 in atmosphere. Trouble In The Void * Improved instructions. * Extra test for checking if the wrong kerbal has boarded. * Fix the explosion sequence. * Added failure condition. To The Mun Via Minmus * Improved instructions. * Removed time limit. * Fix a Time Since Node for the second Goo Experiment not working correctly. * Fix the objective list not updating correctly in the second launch. Meet Me In Zero G * Improved instructions. * Fix craft not exploding. * Low fuel message now appears in the second launch. * Fix orbit accuracy parameters having incorrect values. * Fix splash down not triggering successful mission. Blue Moon * Improved instructions. * Added 3 tons to the mass limit. * Changed the values for the fuel efficiency bonus. Munar 1 * Added failure conditions. Acapello 15 * Fix Time Since Node in splash test had an incorrect value causing a 5 min wait for the mission to complete. Happy launchings!
  14. The team is currently investigating this issue and we'll inform you when a definitive solution is found. Thanks for bringing this up
  15. Hello everyone! After more than a year in the works we are incredibly excited and proud to release Kerbal Space Program: Making History Expansion. We included a wealth of new and exciting content to the game with Making History, including a robust Mission Builder that lets players create and share their own scenarios, and a History Pack containing missions inspired by historical moments in space exploration. The Mission Builder is a new feature that puts the process of creating and editing missions in your hands with endless possibilities. You’ll be able to customize your own missions to include launches, landings, rescues, malfunctions, explosions, repairs, and much more. You can set unique victory conditions, add exciting challenges, and place unexpected obstacles to keep other players on their toes as they play through these complex missions. Challenge others to complete your missions by sharing them with the Kerbal Space Program community! The History Pack includes a variety of pre-made missions inspired by humankind’s own space exploration. Now you can spacewalk, pull off a crash landing, and attempt to recreate some of the most memorable moments inspired by historic events. All with our unique Kerbal twist, of course. The expansion also includes a more than 70 new parts and astronaut suits inspired by the Space Race that you can use throughout Kerbal Space Program! Additionally, we’ve kept our promise that all players who purchased the game through April 2013 will receive the expansion for free. To redeem the game click here and follow the instructions. Kerbal Space Program: Making History Expansion is now available on Steam and will soon be available on GOG and other third party resellers. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. CLICK HERE for the official release announcement for Kerbal Space Program: Making History Expansion. Happy launchings!