UomoCapra

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  1. This is NOT and update. Although we're currently working on bringing the Shared Horizons Update to consoles, KSP EE Complete is a complete version of the game (with both DLCs) that you can purchase in a single bundle for either PS4 or Xbox One.
  2. Calling all Console Kerbonauts! This Wednesday the 16th, Kerbal Space Program Enhanced Edition Complete launches for Xbox One and PlayStation 4. We want to highlight the most creative Console Kerbonauts from the community in anticipation of the release. Upload your best console capture footage by September 16th using either or both of the History & Parts Pack and Breaking Ground DLC's, and we'll feature our favorites, plus contact you individually. Happy Launches!
  3. Hello everyone! Kerbal Space Program 1.10.1 is live! This patch contains several bugs fixes related to the 1.10 update. Check out this patch's Changelog for further details: =================================== v1.10.1 ============================================================ 1.10.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Improvements * Fairings now get rebuilt when changing the number of sides in the PAW. +++ Localization * Fix issue with Italian translation of drill action. * Fix grammar error in MPO part description. * Add missing localization on the ESA Collaboration mission pack. * Several ESA-related vocabulary improvements in multiple languages. * Fix localization tags appearing in debug console/log when playing ESA missions without Making History DLC installed. +++ Bugfixes * Fix players of ESA missions being able to access the VAB and SPH. * Fix invalid attachment references in flag parts when attached/detached/reattached in VAB/SPH. * Fix spawn probabilities for comet types. * Fix issues when contract expires that was regarding a comet that expires. * Make opaque flag parts actually opaque when not placed over other parts. * Fix Mk2 Lander cans open door action being missing. * Fix crew icons update when changing suits with the suit picker. * Fix broken merge button on craft load dialog. * Fixed missing spacing in ESA Bepi short mission dialog message. * Fixed overlapping buttons in main menu. * Attaching a single flag on the fairings now updates the editing capabilities on the fairing's PAW in the VAB and SPH. * Fix bug where comet sample contracts were not updated if a comet was renamed. * Fix mirror symmetry when using rotate and move tool. Same as we fixed it for placement tool. * The magnetometer now weighs 50 kg. * Fix Thrust Alignment on Poodle. * Fix deployable panels and antennas no longer breaking from air pressure. * Fix reentry VFX not showing when large comets hit celestial body atmospheres. * Fix radial drill not working on comets. * Fix KSPedia page Aircraft/Basics breaking in every language except Portuguese/Brazilian. +++ Mods * Fix ModuleProceduralFairing to allow mod override of base transform name and null check. * Add file path to SelectConfigNodeCallback which is called when a craft file is selected from the CraftBrowserDialog in the VAB/SPH. * Fix callback to OnFileSelectedCallback from the CraftBrowserDialog in the VAB/SPH. * Fix loading of mod Fonts. =================================== Making History 1.10.1 =================================== +++ Localization * Fix typo in "Show map node" option in some nodes in Mission Builder. +++ Bugfixes * Werner character not showing up in mission dialogue boxes. * Fix description of comet class localization bug. * Fix engine plate parts drag settings. * Fix Sally Hut 1 - space station disappears during mission. * Fix To the Mun via Minmus - mission stalls trying to get to the Mun. * Fix Dawn of the Space Age - mission stalls at Jebnik 1 Reach Altitude 1 node. * Fix Meet Me in Zero G - Atlas Agena is not present when launching Gemini 8. =================================== Breaking Ground 1.5.1 =================================== +++ Bugfixes * Fix unmotorized hinges returning to their build angle when locked in flight mode. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!
  4. Hello everyone! The European Space Agency (ESA) and Kerbal Space Program have come together to bring you brand new content, including the ESA space-suit texture, new parts and variants, and two of their most iconic and groundbreaking missions into the game. Gear up, fuel up and prepare to share horizons with ESA and KSP! Kerbal Space Program 1.10: Shared Horizons is the game’s latest major update aimed to continue with our efforts to enrich the KSP experience. Build a kerbalized version of the renowned and powerful Ariane 5 heavy launch vehicle, visit comets and push the limits of space exploration with a host of new additions to the game that not only will give you more things to do, but also make the game look and perform better with a bunch of bug fixes and quality of life improvements. Let’s go through some of the update’s highlights below: ESA Missions Thanks to our collaboration with ESA, put yourself to the test and carry out KSP versions of the historic BepiColombo and Rosetta missions! Drop a lander module on the surface of a comet and visit the innermost planet of the solar system to study its magnetosphere and surface characteristics, all in the name of science. Best of all, the Making History and Breaking Ground expansions are not required to play these missions! Comets In order to make the Rosetta mission possible, comets now roam the Kerbal Solar System. With beautiful tails and larger dimensions than regular asteroids, comets appear in all game modes and you can take on new career mode contracts to detect and visit them. Be vigilant, because you might even see one that is passing through from interstellar space! New Parts and Variants Kerbal Space Program 1.10: Shared Horizons includes several new parts and variants to match ESA’s style! Decorate your vehicles with a variety of flag parts that can be attached to your liking, take the brand new Magnetometer Boom along with the MTO and MPO to carry out scientific experiments on Moho or beyond, or capture asteroids and comets with the Advanced Grabbing Unit Jr., a smaller and versatile version of the “Klaw”. Additionally, there are also new variants of some tanks, SRBs, the “Poodle” Liquid Fuel Engine, and decouplers; plus, fairings have not only new variants, but some updated functionality as well. Jool and Laythe Visual Improvements The legendary green gas giant and it’s innermost satellite have new high-quality texture maps & graphic shaders, and now look sharper and more realistic than ever! Find a nice beach on Laythe and enjoy the view of Jool’s newly animated clouds. Beautiful! And more! To learn more you can read the full Changelog here: =================================== v1.10.0 ============================================================ 1.10.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Improvements * Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap. * Added ESA missions tutorial. * Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment. * Fuel cells can be set started in the VAB or SPH for launch. * Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on. * Improve drag cube system to handle Part Variants and Shrouds on the same part. * Add additional drag cube information to Debug Aero info in PAWs. * Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions. * Performance improvements for engine module. * Performance and memory improvements for launching a vessel from the space centre. * Performance and memory improvements for part action windows by caching them. * Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving. * Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons. * Intended duplicated group-actions have a marker to distinguish the part side . * Converter actions now indicate resource type to differentiate them. * Performance and memory improvements for loading vessels. * Preview and select suits for Kerbals via the suit selector icon (coat hanger). * Performance and Memory improvements for game, craft and mission load dialogues. * Performance and Memory improvements for vessel loading. * Performance and Memory improvements for ModuleJettison in VAB/SPH. * The KSC's grass now changes according to the currently set terrain shader quality. * Revamped Jool, giving it a new animated shader and high resolution textures. * Laythe planet textures revamp. Low, medium and high quality terrain shaders. * ESA Collaboration missions implemented for base game. * Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button. * Added the ability to have open-ended/uncapped fairings. * Sliders now display units in the Part Action Window where appropriate. * Optimized fairing mesh construction and exploded view heuristic by caching mouse position. * Reduced GC and unnecessary calculations performed for variants on fairings. * Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides. * Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right. * Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy. * Hide UI elements that aren't being used and avoid unnecessary updates in flight mode. * Performance and memory improvements for DeltaV simulations. * Speed up craft loading and use less memory in VAB/SPH. * The PAW starts towards the outside of the screen instead of over the center of the rocket/screen. * The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels. * KSP now has Comets! * Added two new contracts for comets. * Added surface sample science experiment for comets. * Comets can explode into smaller fragments while entering a CB's atmosphere. * Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option. * Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity * Adjusted the "dark" them color to be more visible in the variant selector. +++ Localization * Changed Japanese translation of "Polar Crater" based on community feedback. * Stock vessel name and description translations. * Fix science done at Dessert not showing localized name. * Fix Service Module parts displaying unlocalized text for Shroud. * Fix Command parts displaying unlocalized text for Cutaway. * Fixed a localization issue on the Strategies occurring on FR, IT and PT * Fix unlocalized label for facility level during missions. * Fix grammar issue in From the Moon tutorial. * Updated SC-9001 Science Jr. perform science button so it now matches the new part name. * Fixes translation error in FTE-1 part in Japanese. * Fix missing character in KSP Merchandise link in main menu in simplified Chinese. * Improved phrasing for landing label in Russian. * Fix localized string when debugging aero details. * Fix localization issues with tab headings in Tracking Station. * Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese. * Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese. * Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese. * Fix KSPedia text on Manual/Management page spacing in Portuguese. * Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'. * Fix KSPedia Japanese Incorrect break line in Control. * Fix numerous part description texts. * Fix a couple of messages in tutorials. * Fix action sets override explanation tooltip text. * Fix Localization of Vessel Naming Group and vessel name in PAWs. * Removed line breaks in the Orbit's Ejection field tooltip in English. +++ Parts * Add fuel line ESA variant. * Add Thoroughbred ESA variant. * Added Rockomax X200-32 ESA variant. * Revamped R-11 'Baguette' External Tank and added silver variant. * Revamped R-4 'Dumpling' External Tank and added silver variant. * Revamped R-12 'Doughnut' External Tank and added silver variant. * Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold. * Revamped Struts and added white variant. * New Moho Planetary Observer (MPO) Probe. * New Moho Transfer Module (MTM). * Fix Mainsail's Center Of Thrust. * Fix LV-N engine FX particle offset. * Added the ESA variant to the Rockomax X200-16 Fuel Tank. * New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW. * Parts with Flag Decals on them can now have their decal set to mirrored. * New Magnetometer Boom science experiment. * Advanced Grabbing Unit textures revamped and added a Dark variant. * New Advanced Grabbing Unit Jr. With 2 variants * Fix for LV-N engine not stacking correctly at the bottom. * Added a white and yellow variant to all TD decouplers and TS separators. +++ Bugfixes * Fix Action Groups app position. * Fix mesh scale on short compoundparts causing reentry FX issues. * Fixed Interstage fairings holding onto the payload in certain use cases. * Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled. * Fix unable to timewarp after using Set Position and then Set Orbit cheat. * Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent. * Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts. * Fix craft browser selecting wrong tab when player switches between VAB/SPH. * Fix the highlight and navigation colors not being set on game start when the settings file did not exist. * Fixed a bug that stopped the player from progressing in the Basic Science Tutorial. * Fix Action Groups app header in flight. * Fix Lights toggle image not showing all rays properly in Altimiter UI. * Fix comm link not displaying correct strength when focusing on a relay satellite. * Fix node icons being rendered on top of other Flight scene UI elements. * Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off. * Fix Dont Show Again not working for Delete all Messages functionality. * Fix LV-T45 config by removing duplicate definition of testmodule. * Fixed veteran kerbals dissappearing when being dismissed. * Fix Navball render issue when Maneuver mode is enabled. * Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario. * Fix asteroids having incorrect mass when docking. * Fix bug causing kerbals to not respawn in Space Center. * Fix bug causing difficulty settings to revert when reverting flight. * Fix maneuver node label not showing when switching selected node. * Fix an issue where Maneuver Mode's Maneuver Editor's Gizmos can enlarge or shrink when clicked extremely fast. * Fix 3.75m decoupler and separator drag cubes creating too much drag. * Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved. * Fix a different tone of white in the white fairing variant. * Fix Launch platform selector getting stuck when opening dialogs while it is already open. * Fix Portrait Gallery when EVAing and all gallery pictures have been hidden. * Fix lighting on specular shaded part icons. * Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced. * Pinned PAW stays open in the editor on click events and on part selection. * Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time. * Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes. * Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag. * Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually. * Fix hitching in the main menu. * Fix visual artefacts of atmosphere planets in map view at high timewarp rates. * Interior lights of ship cockpits and passenger modules are linked to the toggle lights action group. * Fixed bug causing empty stages not to be deleted. * Fix label overlap that was happening in some languages. * Part Action Windows will always close when its part is destroyed. * Fixed bug where drain valve values were being defaulted to true. * Fixed bug which caused some building lights to remain on during the day. * Fix camera out of frustum error when reloading flight scene in some scenarios. * Fix inertial tensor errors when reloading flight scene in some scenarios. * Fix log messages when running missions with test experiment node and node is set to any experiment. * Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity. * Docking Port Actions now fire docking ports on same vessel. * The technology path lines don't disappear anymore. * Fix tutorial 'orbit 101' getting stuck when trying to get to the inclination value of 10 degrees. * Correctly handle engines burning across stages for dV calcs. * Fix decoupler handling when no parts attached to decoupler for dV calcs. * Fix stage UI dV display fluctuating up and down whilst burning engines. * Fixed NRE when changing the variant of a surface-attached LV-1 'Ant'. * Fix not copying resource amounts when copying parts in VAB/SPH. * Fix contract part naming to use real part names and not 'research lab' or 'materials bay'. * Fix for some keybindings activating when typing in toolbox part search in VAB/SPH. * Fix camera shake issues in the SPH when using shift and hovering over UI elements. * Fixed disappearing mode toggle button in KerbNet dialog. * Fix for Shadow Projection Settings resetting. * Fix PAW group headers being cut off in some languages. * Fixed an issue where the UT field in Precision Maneuver Editor wasn't able to display Universal Time in the 'y * Fix 'Cannot deploy while stowed.' bug for service bays. * Fix manuever node handles changing value incorrectly when dragging 'anti' handles. * Fix randomization error in Sentinel causing short lifetimes of discovered asteroids. * Fix Exception storm when inflatable heat shield destroyed by overheat in some situations. * Fix incorrect Line Break - Tracking Station - The string 'Last seen * PAW title now matches the new name of an asteroid after being renamed. * Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field. * Fix crew assignment being blocked after loading second ship. * Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting. * Fix flickering Celestial body self-shadow issues with DX11 platform. * Fix icons in map view not rescaling properly when UI scale changes. * Fix the EVA 'Board' button prompt not disappearing when the target vessel is destroyed. * Fix unlocalized label for mk1-3 pod lights. * Fixed the Island runway textures. * Fix camera behavior when camera mode is activated multiple times in flight mode. * Fix loading of Modders KSPedia slides. * Fix beginner tutorials being locked out after pressing Save or Load game buttons. * Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open. * Fix Set Orbit cheat to allow rendezvous with vessels in an escaping sphere of influence situation. * Fairing panels now display the proper texture you see in the editor instead of pure white. * Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load. +++ Mods * Add IPartMassModifier to ModuleJettison. Allows mods to implement mass change on jettison. * Fix application of mass to resource ratios in ModuleResourceConverter recipes. * Renamed a duplicated shader "KSP/Particles/Alpha Blended" to now have one named that and another named "KSP/Particles/Alpha Blended Scenery". =================================== Making History 1.10.0 =================================== +++ Improvements * Tracking of vessels now works for creator defined vessels that undock and get created during a mission from another vessel. Mission creators can now assign parts that have had vessel rename and priority set to test against in mission nodes. * Moved localization files to base game. * Add checkbox to FlyThrough Test Node to allow the map marker to be hidden * Added a new icon for Test Grapple node in Mission Builder. * Add setting (MISSION_NAVIGATION_GHOSTING) to show nav marker ghosting when the target is behind you. Defaulted to on for all mission games (including ESA). * Added a new Grapple test node to verify if a grabbing unit took hold of a space object. * Space Objects can now be selected in the Distance to node. * Test vessel velocity can now be compared relative to vessels, kerbals, and space objects instead of just the orbited CB. * Nodes in Making History support comets the same as asteroids. +++ Localization * Fixed wrong localization for asteroid nodes in mission builder. * Fix descriptions for Shrimp and SWM-94 parts. +++ Parts * Kickback booster revamp and ESA variant. * Added new variants to the fairings size 1.5 and 3. Now we have them in white, black and white, orange, silver and gold. * Added a white and yellow variant to the size 1.5 and size 4 TD decouplers and size 1.5 and size 4 TS separators. +++ Bugfixes * Fix scenario loading in Mission Builder scene causing Mission Issues. * Fix Vessel/Part tracking on Nodes for Dock/Undock/Decouple/Couple events during a mission. * Added Create Comet node to be used on the Mission Editor. Under the Spawnables section. * Fixed minor typo in Intermediate Tutorial for Missions * Fixed label size to better suit other languages in SpawnAsteroid, mission builder. * Fix label displaying incorrect experiment for collected science data when prompted to overwrite. * Fix incorrect orbit around The Sun for asteroids spawning in missions. * Fix lighting brightness on displayed Kerbals and Vessels in the GAP. * Fix bug that impeded time warping after finishing a mission. * Fix Dawn of Space Age mission failing inmediately after lift off in some cases. * Fix drag cubes for the 3.75m Structural Tubes. * Fixed mirror symmetry placement for structural panels. * Fix GAP vessel filter ribbon disappearing when selecting alternate vessel/part selector in the SAP. * Fix #autoLOC_8005448 showing in Mission builder test distance validation report. * Fix bug causing unlocked servos to be locked when launching * Fix missing line break in node description. * Fix log messages when running missions with test experiment node and node is set to any experiment. * Fix log messages about Gene Kerman's animations being legacy when using him in message nodes in a mission. * Fix misnamed FL-TX440 Tank variants so they are consistent. * Fix a number of typos in the 'Dawn of the Space Age' mission. * Fix wrong size category for FL-R5 RCS Fuel Tank and the Heat Shield (1.875m) parts. * Fix stutter and error in planet viewer transition. * Fix button text issues on Play mission dialog for non-English text. +++ Bugfix * Fixed erratic positioning of Dessert Airfield windmills. =================================== Breaking Ground 1.5.0 =================================== +++ Improvements * Solar Panel and RTG now displays the power units produced based on Experience trait settings in the Part extended tooltip. * Added action groups for the fan blades for toggling the Roll, Yaw and Pitch controls independently and also Turn them all ON or OFF. +++ Localization * Localized Blades Control Rotations. +++ Parts * Fan Shrouds now have a node stack on top. +++ Bugfixes * Fix an issue where the Track Editor would remain open after switching vessels. * Fix for localization overlapping bug for all languages in graphics settings. * Fix spelling errors in robot scanner arm parts. * Fix tooltip not appearing for max limit axis. * Fixed bug when a KAL controlling another KAL's parameters play position stopped. * Fix issue with motors engaging on launch when they have been set to disengaged in editor. * Fixed mirror symmetry placement for propellers, blades, alligator hinges and rotational servos. * Fix Autostrut on Robotic Parts being cancelled (set to off) in some use cases. * Fix Autostrut debug visualization on Robotic Parts when locked/unlocked. * Fix the FTE-1 Drain Valve releasing particles when switching between VAB and SPH. * Fix non-cargo parts being able to be stored in a cargo container. * Fix Hinges and Pistons sometimes returning to build angle when locked. * Fix lock/unlock of robotic parts not working when fired from an action group. Kerbal Space Program 1.10: Shared Horizons is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. CLICK HERE for the official release announcement for Kerbal Space Program 1.10: Shared Horizons. Happy launchings!
  5. Hello everyone! The European Space Agency (ESA) and Kerbal Space Program have come together to bring you brand new content, including the ESA space-suit texture, new parts and variants, and two of their most iconic and groundbreaking missions into the game. Gear up, fuel up and prepare to share horizons with ESA and KSP! Kerbal Space Program 1.10: Shared Horizons is the game’s latest major update aimed to continue with our efforts to enrich the KSP experience. Build a kerbalized version of the renowned and powerful Ariane 5 heavy launch vehicle, visit comets and push the limits of space exploration with a host of new additions to the game that not only will give you more things to do, but also make the game look and perform better with a bunch of bug fixes and quality of life improvements. Let’s go through some of the update’s highlights below: ESA Missions Thanks to our collaboration with ESA, put yourself to the test and carry out KSP versions of the historic BepiColombo and Rosetta missions! Drop a lander module on the surface of a comet and visit the innermost planet of the solar system to study its magnetosphere and surface characteristics, all in the name of science. Best of all, the Making History and Breaking Ground expansions are not required to play these missions! Comets In order to make the Rosetta mission possible, comets now roam the Kerbal Solar System. With beautiful tails and larger dimensions than regular asteroids, comets appear in all game modes and you can take on new career mode contracts to detect and visit them. Be vigilant, because you might even see one that is passing through from interstellar space! New Parts and Variants Kerbal Space Program 1.10: Shared Horizons includes several new parts and variants to match ESA’s style! Decorate your vehicles with a variety of flag parts that can be attached to your liking, take the brand new Magnetometer Boom along with the MTO and MPO to carry out scientific experiments on Moho or beyond, or capture asteroids and comets with the Advanced Grabbing Unit Jr., a smaller and versatile version of the “Klaw”. Additionally, there are also new variants of some tanks, SRBs, the “Poodle” Liquid Fuel Engine, and decouplers; plus, fairings have not only new variants, but some updated functionality as well. Jool and Laythe Visual Improvements The legendary green gas giant and it’s innermost satellite have new high-quality texture maps & graphic shaders, and now look sharper and more realistic than ever! Find a nice beach on Laythe and enjoy the view of Jool’s newly animated clouds. Beautiful! And more! To learn more you can read the full Changelog here: =================================== v1.10.0 ============================================================ 1.10.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Improvements * Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap. * Added ESA missions tutorial. * Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment. * Fuel cells can be set started in the VAB or SPH for launch. * Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on. * Improve drag cube system to handle Part Variants and Shrouds on the same part. * Add additional drag cube information to Debug Aero info in PAWs. * Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions. * Performance improvements for engine module. * Performance and memory improvements for launching a vessel from the space centre. * Performance and memory improvements for part action windows by caching them. * Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving. * Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons. * Intended duplicated group-actions have a marker to distinguish the part side . * Converter actions now indicate resource type to differentiate them. * Performance and memory improvements for loading vessels. * Preview and select suits for Kerbals via the suit selector icon (coat hanger). * Performance and Memory improvements for game, craft and mission load dialogues. * Performance and Memory improvements for vessel loading. * Performance and Memory improvements for ModuleJettison in VAB/SPH. * The KSC's grass now changes according to the currently set terrain shader quality. * Revamped Jool, giving it a new animated shader and high resolution textures. * Laythe planet textures revamp. Low, medium and high quality terrain shaders. * ESA Collaboration missions implemented for base game. * Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button. * Added the ability to have open-ended/uncapped fairings. * Sliders now display units in the Part Action Window where appropriate. * Optimized fairing mesh construction and exploded view heuristic by caching mouse position. * Reduced GC and unnecessary calculations performed for variants on fairings. * Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides. * Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right. * Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy. * Hide UI elements that aren't being used and avoid unnecessary updates in flight mode. * Performance and memory improvements for DeltaV simulations. * Speed up craft loading and use less memory in VAB/SPH. * The PAW starts towards the outside of the screen instead of over the center of the rocket/screen. * The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels. * KSP now has Comets! * Added two new contracts for comets. * Added surface sample science experiment for comets. * Comets can explode into smaller fragments while entering a CB's atmosphere. * Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option. * Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity * Adjusted the "dark" them color to be more visible in the variant selector. +++ Localization * Changed Japanese translation of "Polar Crater" based on community feedback. * Stock vessel name and description translations. * Fix science done at Dessert not showing localized name. * Fix Service Module parts displaying unlocalized text for Shroud. * Fix Command parts displaying unlocalized text for Cutaway. * Fixed a localization issue on the Strategies occurring on FR, IT and PT * Fix unlocalized label for facility level during missions. * Fix grammar issue in From the Moon tutorial. * Updated SC-9001 Science Jr. perform science button so it now matches the new part name. * Fixes translation error in FTE-1 part in Japanese. * Fix missing character in KSP Merchandise link in main menu in simplified Chinese. * Improved phrasing for landing label in Russian. * Fix localized string when debugging aero details. * Fix localization issues with tab headings in Tracking Station. * Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese. * Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese. * Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese. * Fix KSPedia text on Manual/Management page spacing in Portuguese. * Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'. * Fix KSPedia Japanese Incorrect break line in Control. * Fix numerous part description texts. * Fix a couple of messages in tutorials. * Fix action sets override explanation tooltip text. * Fix Localization of Vessel Naming Group and vessel name in PAWs. * Removed line breaks in the Orbit's Ejection field tooltip in English. +++ Parts * Add fuel line ESA variant. * Add Thoroughbred ESA variant. * Added Rockomax X200-32 ESA variant. * Revamped R-11 'Baguette' External Tank and added silver variant. * Revamped R-4 'Dumpling' External Tank and added silver variant. * Revamped R-12 'Doughnut' External Tank and added silver variant. * Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold. * Revamped Struts and added white variant. * New Moho Planetary Observer (MPO) Probe. * New Moho Transfer Module (MTM). * Fix Mainsail's Center Of Thrust. * Fix LV-N engine FX particle offset. * Added the ESA variant to the Rockomax X200-16 Fuel Tank. * New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW. * Parts with Flag Decals on them can now have their decal set to mirrored. * New Magnetometer Boom science experiment. * Advanced Grabbing Unit textures revamped and added a Dark variant. * New Advanced Grabbing Unit Jr. With 2 variants * Fix for LV-N engine not stacking correctly at the bottom. * Added a white and yellow variant to all TD decouplers and TS separators. +++ Bugfixes * Fix Action Groups app position. * Fix mesh scale on short compoundparts causing reentry FX issues. * Fixed Interstage fairings holding onto the payload in certain use cases. * Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled. * Fix unable to timewarp after using Set Position and then Set Orbit cheat. * Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent. * Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts. * Fix craft browser selecting wrong tab when player switches between VAB/SPH. * Fix the highlight and navigation colors not being set on game start when the settings file did not exist. * Fixed a bug that stopped the player from progressing in the Basic Science Tutorial. * Fix Action Groups app header in flight. * Fix Lights toggle image not showing all rays properly in Altimiter UI. * Fix comm link not displaying correct strength when focusing on a relay satellite. * Fix node icons being rendered on top of other Flight scene UI elements. * Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off. * Fix Dont Show Again not working for Delete all Messages functionality. * Fix LV-T45 config by removing duplicate definition of testmodule. * Fixed veteran kerbals dissappearing when being dismissed. * Fix Navball render issue when Maneuver mode is enabled. * Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario. * Fix asteroids having incorrect mass when docking. * Fix bug causing kerbals to not respawn in Space Center. * Fix bug causing difficulty settings to revert when reverting flight. * Fix maneuver node label not showing when switching selected node. * Fix an issue where Maneuver Mode's Maneuver Editor's Gizmos can enlarge or shrink when clicked extremely fast. * Fix 3.75m decoupler and separator drag cubes creating too much drag. * Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved. * Fix a different tone of white in the white fairing variant. * Fix Launch platform selector getting stuck when opening dialogs while it is already open. * Fix Portrait Gallery when EVAing and all gallery pictures have been hidden. * Fix lighting on specular shaded part icons. * Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced. * Pinned PAW stays open in the editor on click events and on part selection. * Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time. * Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes. * Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag. * Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually. * Fix hitching in the main menu. * Fix visual artefacts of atmosphere planets in map view at high timewarp rates. * Interior lights of ship cockpits and passenger modules are linked to the toggle lights action group. * Fixed bug causing empty stages not to be deleted. * Fix label overlap that was happening in some languages. * Part Action Windows will always close when its part is destroyed. * Fixed bug where drain valve values were being defaulted to true. * Fixed bug which caused some building lights to remain on during the day. * Fix camera out of frustum error when reloading flight scene in some scenarios. * Fix inertial tensor errors when reloading flight scene in some scenarios. * Fix log messages when running missions with test experiment node and node is set to any experiment. * Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity. * Docking Port Actions now fire docking ports on same vessel. * The technology path lines don't disappear anymore. * Fix tutorial 'orbit 101' getting stuck when trying to get to the inclination value of 10 degrees. * Correctly handle engines burning across stages for dV calcs. * Fix decoupler handling when no parts attached to decoupler for dV calcs. * Fix stage UI dV display fluctuating up and down whilst burning engines. * Fixed NRE when changing the variant of a surface-attached LV-1 'Ant'. * Fix not copying resource amounts when copying parts in VAB/SPH. * Fix contract part naming to use real part names and not 'research lab' or 'materials bay'. * Fix for some keybindings activating when typing in toolbox part search in VAB/SPH. * Fix camera shake issues in the SPH when using shift and hovering over UI elements. * Fixed disappearing mode toggle button in KerbNet dialog. * Fix for Shadow Projection Settings resetting. * Fix PAW group headers being cut off in some languages. * Fixed an issue where the UT field in Precision Maneuver Editor wasn't able to display Universal Time in the 'y * Fix 'Cannot deploy while stowed.' bug for service bays. * Fix manuever node handles changing value incorrectly when dragging 'anti' handles. * Fix randomization error in Sentinel causing short lifetimes of discovered asteroids. * Fix Exception storm when inflatable heat shield destroyed by overheat in some situations. * Fix incorrect Line Break - Tracking Station - The string 'Last seen * PAW title now matches the new name of an asteroid after being renamed. * Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field. * Fix crew assignment being blocked after loading second ship. * Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting. * Fix flickering Celestial body self-shadow issues with DX11 platform. * Fix icons in map view not rescaling properly when UI scale changes. * Fix the EVA 'Board' button prompt not disappearing when the target vessel is destroyed. * Fix unlocalized label for mk1-3 pod lights. * Fixed the Island runway textures. * Fix camera behavior when camera mode is activated multiple times in flight mode. * Fix loading of Modders KSPedia slides. * Fix beginner tutorials being locked out after pressing Save or Load game buttons. * Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open. * Fix Set Orbit cheat to allow rendezvous with vessels in an escaping sphere of influence situation. * Fairing panels now display the proper texture you see in the editor instead of pure white. * Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load. +++ Mods * Add IPartMassModifier to ModuleJettison. Allows mods to implement mass change on jettison. * Fix application of mass to resource ratios in ModuleResourceConverter recipes. * Renamed a duplicated shader "KSP/Particles/Alpha Blended" to now have one named that and another named "KSP/Particles/Alpha Blended Scenery". =================================== Making History 1.10.0 =================================== +++ Improvements * Tracking of vessels now works for creator defined vessels that undock and get created during a mission from another vessel. Mission creators can now assign parts that have had vessel rename and priority set to test against in mission nodes. * Moved localization files to base game. * Add checkbox to FlyThrough Test Node to allow the map marker to be hidden * Added a new icon for Test Grapple node in Mission Builder. * Add setting (MISSION_NAVIGATION_GHOSTING) to show nav marker ghosting when the target is behind you. Defaulted to on for all mission games (including ESA). * Added a new Grapple test node to verify if a grabbing unit took hold of a space object. * Space Objects can now be selected in the Distance to node. * Test vessel velocity can now be compared relative to vessels, kerbals, and space objects instead of just the orbited CB. * Nodes in Making History support comets the same as asteroids. +++ Localization * Fixed wrong localization for asteroid nodes in mission builder. * Fix descriptions for Shrimp and SWM-94 parts. +++ Parts * Kickback booster revamp and ESA variant. * Added new variants to the fairings size 1.5 and 3. Now we have them in white, black and white, orange, silver and gold. * Added a white and yellow variant to the size 1.5 and size 4 TD decouplers and size 1.5 and size 4 TS separators. +++ Bugfixes * Fix scenario loading in Mission Builder scene causing Mission Issues. * Fix Vessel/Part tracking on Nodes for Dock/Undock/Decouple/Couple events during a mission. * Added Create Comet node to be used on the Mission Editor. Under the Spawnables section. * Fixed minor typo in Intermediate Tutorial for Missions * Fixed label size to better suit other languages in SpawnAsteroid, mission builder. * Fix label displaying incorrect experiment for collected science data when prompted to overwrite. * Fix incorrect orbit around The Sun for asteroids spawning in missions. * Fix lighting brightness on displayed Kerbals and Vessels in the GAP. * Fix bug that impeded time warping after finishing a mission. * Fix Dawn of Space Age mission failing inmediately after lift off in some cases. * Fix drag cubes for the 3.75m Structural Tubes. * Fixed mirror symmetry placement for structural panels. * Fix GAP vessel filter ribbon disappearing when selecting alternate vessel/part selector in the SAP. * Fix #autoLOC_8005448 showing in Mission builder test distance validation report. * Fix bug causing unlocked servos to be locked when launching * Fix missing line break in node description. * Fix log messages when running missions with test experiment node and node is set to any experiment. * Fix log messages about Gene Kerman's animations being legacy when using him in message nodes in a mission. * Fix misnamed FL-TX440 Tank variants so they are consistent. * Fix a number of typos in the 'Dawn of the Space Age' mission. * Fix wrong size category for FL-R5 RCS Fuel Tank and the Heat Shield (1.875m) parts. * Fix stutter and error in planet viewer transition. * Fix button text issues on Play mission dialog for non-English text. +++ Bugfix * Fixed erratic positioning of Dessert Airfield windmills. =================================== Breaking Ground 1.5.0 =================================== +++ Improvements * Solar Panel and RTG now displays the power units produced based on Experience trait settings in the Part extended tooltip. * Added action groups for the fan blades for toggling the Roll, Yaw and Pitch controls independently and also Turn them all ON or OFF. +++ Localization * Localized Blades Control Rotations. +++ Parts * Fan Shrouds now have a node stack on top. +++ Bugfixes * Fix an issue where the Track Editor would remain open after switching vessels. * Fix for localization overlapping bug for all languages in graphics settings. * Fix spelling errors in robot scanner arm parts. * Fix tooltip not appearing for max limit axis. * Fixed bug when a KAL controlling another KAL's parameters play position stopped. * Fix issue with motors engaging on launch when they have been set to disengaged in editor. * Fixed mirror symmetry placement for propellers, blades, alligator hinges and rotational servos. * Fix Autostrut on Robotic Parts being cancelled (set to off) in some use cases. * Fix Autostrut debug visualization on Robotic Parts when locked/unlocked. * Fix the FTE-1 Drain Valve releasing particles when switching between VAB and SPH. * Fix non-cargo parts being able to be stored in a cargo container. * Fix Hinges and Pistons sometimes returning to build angle when locked. * Fix lock/unlock of robotic parts not working when fired from an action group. Kerbal Space Program 1.10: Shared Horizons is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game. Click here to enter the Grand Discussion Thread for this release. Happy launchings!
  6. Hello Kerbonauts! A new patch for Kerbal Space Program Enhanced Edition is live! This patch contains some bug fixes, but more importantly, we’re adding the Maneuver Mode to the Enhanced Edition. This navigation tool gives you access to useful orbital information in both Flight and Map mode that will also allow you to precisely and easily adjust maneuvers nodes, all to help you fine tune your interplanetary transfers. Additionally, the underlying engine of the game has been updated to Unity 2019.2, putting Enhanced Edition on par with the PC version. This upgrade helped us implement memory management improvements and a reduction of frame stutters. If you want to continue helping us out by providing us with feedback and bug reports, you can do so through our Bugtracker or Private Division’s customer support platform. Check out this patch's Changelog for further details: Changes * Unity 2019 Update. * Maneuver Node Editor. Improvements * Enabled Incremental Garbage Collection Fixed Bugs * Vessels lose functionality when leaving the physics range and returning throughout gameplay. * Kerbal temperatures do not decrease after landing in flight throughout gameplay. * Legal screens display the year range 2011-2019 and are not updated for the year 2020. * The copyright date is listed as "2011-2019" when observed on the title screen. * Unformatted code text is present when viewing the "Ejection" tooltip in the Maneuver Mode UI. Happy Launchings!
  7. Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be! Kerbal Space Program Update 1.10 on PC As most of you know by now, we are currently working on the final details for the 1.10 release. Launching on July 1st, Kerbal Space Program 1.10: Shared Horizons is special in many ways. For starters, we have partnered with the European Space Agency (ESA) to bring two iconic and historic missions to the game, BepiColombo and Rosetta, as well as a bundle of brand new parts and variants to resemble the components of their real-life counterparts. In addition to that, we’re bringing ESA’s spacesuit and the Ariane 5 heavy-lift launch vehicle into the game. Coupled with that are new planet and part revamps, performance improvements, a bunch of bug fixes, as well as a few quality of life features. We'll be going into more details about this exciting update, so buckle up. ESA Missions Thanks to our partnership with ESA, we’re bringing two of their most impressive and groundbreaking missions to KSP for you to experience for yourself in the upcoming Shared Horizons free update. Best of all, these missions will be available for all to play, regardless of whether or not the player owns the Making History or Breaking Ground expansions. Arianne 5 For these missions, you’ll be equipped with an Ariane 5 analogue, which we teased a few weeks ago. This brings to Kerbin a version of ESA’s premiere heavy lift launch, capable of putting over 20 tons into LKO. Based on your feedback, we did some adjustments to the fairing and the second stage to better resemble the look of its real-life counterpart. BepiColombo and BepiColombo Spacecraft parts Like JAXA and ESA’s joint endeavor, in this mission you’ll visit the innermost planet of the solar system to study its magnetosphere and surface characteristics. Launch from the KSC with a kerbalized Ariane 5 and deploy the Moho Transfer Module (MTM), which will carry the Moho Planetary Orbiter (MPO) to its destination using ion thrusters. You'll have access to the new Magnetometer Boom to carry out scientific experiments on that distant planet. Just like humans in our world will go on making further discoveries about Mercury, what mysteries will Kerbals learn from the planet orbiting nearest their star? Click here to see high res images. Rosetta …and Comets! Just like its real-life counterpart which launched in 2004, in this mission you’ll intercept a comet and drop the Philae lander module on its surface. This means not only that you’ll get to perform an amazing and challenging mission, but that we have added comets to the game, including new career mode contracts to detect and visit them! Comets will appear in all game modes and have a very distinct look from regular asteroids with gorgeous tails and larger dimensions. With some luck, you might even see one that is passing through from interstellar space! Click here to see more high-res images. Suit picker We’re including an improved suit picker in the 1.10 update, so you can easily dress your Kerbals to your liking. When clicking on the hanger icon of the crew tab, you’ll not only be able to choose any of the different EVA suits available across the base game and the expansions, but also decide whether you want your kerbals to wear the veteran, IVA or EVA color combinations of any of the suits - including a new ESA suit texture option! This feature will also make it easier for modders to add their own suit textures to the game. Flag parts You probably noticed that the Kerbal’s Ariane 5 we previewed a few weeks ago is decorated with a variety of flags. As some of you have guessed, we’ve added flags as surface attached parts that you can now add to your vehicles, for those multi-mission or multi-agency crafts. You’ll be able to place the flags horizontally and vertically, on curved and flat surfaces, plus choose the size and whether you want to place a white, dark, orange or transparent background for them. Advanced Grabbing Unit Jr. We’re introducing a new smaller version of the Klaw, a device whose primary purpose is to capture asteroids and basically anything it can put its claws around, maybe even comets. This new version has a radial size of 0.625m in contrast with the original’s 1.25m. Thanks to its size, this smaller unit will be quite versatile, plus we’re including a second darker variant for it. We’re curious to see what the community will contrive with the Klaw Jr. New part variants & improved control over Fairings We’re including several part variants for the Shared Horizons update in order for some parts to match with ESA’s style. These include variants for fuel line, struts, fairings, as well as for the Baguette, Dumpling and Doughnut external fuel tanks, among others. Fairings have gotten an upgrade as well, making it easier to set up open-ended fairings, and now you can fine tune the shape of your fairings better as well. S1 SRB-KD25k “Kickback” Solid Fuel Booster This heavy solid rocket booster is getting a variant so that it can provide your Ariane 5 that additional thrust needed to launch your probes and modules to outer space. Rockomax X200-32 The Rockomax X200-32 Fuel Tank is also getting a third ESA variant for it to match the Ariane 5 color scheme. Click here to see high-res images of the variants, the flag parts and Klaw Jr. Planet Revamps Jool The legendary green gas giant has received a major revamp. Jool did not only receive high-quality texture & graphic shaders, but also animated clouds, which are particularly beautiful when time-warping around this colossal green sphere. Laythe Jool’s innermost natural satellite is also getting a well-deserved visual makeover. The new high-quality texture maps and the proximity to Jool will surely make Laythe one of the most coveted destinations for those Kerbonauts who just want to enjoy a nice view at a beach. Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop. That’s it for this edition. Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates! Happy launchings!
  8. Ariane 5 is ESA's most iconic heavy-lift rocket and soon all Kerbonauts will be able to recreate it in the upcoming 1.10 Update!
  9. We want to share an update for all of our Kerbal Space Program fans: We will now be releasing Kerbal Space Program 2 in Fall 2021. As you all know, we’ve been working hard to make the best and most authentic KSP sequel possible. This is an ambitious goal. We are making a big, expansive game loaded with new features, but doing so will take longer than we previously anticipated. With everything going on in the world today due to the COVID-19 outbreak, we’re facing many unique challenges that require more time to safely iterate, create, test, and make KSP2 as great as it can be. We understand this isn’t the news you were hoping to see, but ultimately we need to make the best decision for the development of Kerbal Space Program 2. That said, we will continue to keep you updated with more feature videos, developer blogs, and other content to share our progress from now up to launch. We appreciate everyone who has been on this journey with us, we really can’t wait to be flying alongside all of you, and we look forward to sharing more along the way. Safe launches to all the Kerbonauts out there and stay tuned! Kerbal Space Program 2 Dev Team
  10. Hello everyone! Kerbal Space Program 1.9.1 is live! This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. Check out this patch's Changelog for further details: =================================== v1.9.1 ============================================================ 1.9.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Localization * Fix Drain Value Resource Names Localization in PAWs. +++ Bugfixes * Fixed an NRE when the warning "Warning No Control!" and player was able to click another facility while the dialog is open. * Fix altimeter dropdown in flight from being locked under certain incorrect conditions. * Fix some issues on Kerbin texture atlas for Ultra Detail Shader. * Fix broken propellant tooltips for abbreviated propellant names in stage icons. * Reverted Wheel Friction and Brake changes to 1.8.1 behaviors. * Fix Ground physics material settings for EVA kerbal interactions. Stop that sinking feeling. * Fix for kerbal helmet safety not being applied after cheating a vessel to airless world * Fix unable to drag maneuver nodes on future patched conics. * Fix Set position cheat overheating vessels set into position within an atmosphere. * Fix error in Intake air resourceDefinition config that marked it as drainable. =================================== Making History 1.9.1 =================================== +++ Localization * Fix unlocalized text in the Intermediate Tutorial. +++ Bugfixes * The VAB and SPH should not be open in the stock Meet me in Zero G mission. =================================== Breaking Ground 1.4.1 =================================== +++ Bugfixes * Fix non-motorized robotic parts being free moving. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!
  11. Hello everyone! Kerbalkind has been exploring the vastness of the Kerbolar System for many years: they’ve explored the surfaces of planets and moons, encountered beautiful landscapes, interesting surface features, performed experiments, and even captured asteroids, all with ingenuity… and many explosions. However, sometimes it’s good to look back and appreciate the wonders of your own home-planet and realize that There’s No Place Like Home! Kerbal Space Program 1.9: There’s No Place Like Home draws its name from the substantial graphical overhaul we’ve given to Kerbin with improved textures and shaders, but that’s far from the only thing you’ll find in this update. Mainly focusing on performance improvements and bug fixes, 1.9 also includes some neat part revamps, a brand new drain valve, and several additions drawn directly from your feedback. Additionally, we’re including some cool stock crafts for the expansions, and advanced control improvements to the blades in the Breaking Ground Expansion. Let’s go through some of the update’s highlights below: Visual Revamps for Moho Dres and Kerbin Kerbin, Moho and Dres have received major visual improvements, with detailed high-quality texture maps. Since there’s no place like home, Kerbin also includes an Ultra Quality shader option for exceptionally sharp visuals. All in all, the Celestial Bodies in the Kerbolar System are looking better than ever. Drain Valve Kerbal Space Program 1.9: There’s No Place Like Home features the FTE-1 Drain Valve. A brand new part that, as the name suggests, is a release valve for parts with drainable resources, such as monopropellant, ore, liquid fuel, oxidizer or xenon. The Drain Valve also allows you to set the drainage over a specific amount of time. Part Revamps The "Thumper" Solid Fuel Booster, "Mainsail" and “Skipper" Liquid Fuel Engines have been given a new look. New geometry, textures and emissive maps make these parts look sharp and realistic. On top of that, the "Mainsail" and “Skipper" are getting a couple of sleek variants for you to choose from. Quality of Life Features Drawing from our players’ feedback, Kerbal Space Program 1.9: There’s No Place Like Home is packed with some useful quality of life features like an adjustment to the time warp system that removes restrictions on warping at certain altitudes; a new cheat menu option that allows you to place your craft above the surface of any celestial body; a search box for the R&D Tech Tree; and a new Screenshot Mode for paused shots, and several others! Blade improvements Breaking Ground players can now enjoy cyclic & collective deflection controls to the blade parts. This will help you build and pilot helicopters and other rotorcraft realistically. Check out this devblog to learn more about it. And more! To learn more you can read the full Changelog here: =================================== v1.9.0 ============================================================ 1.9.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Improvements * Added Camera mode (unlocked camera movement controls) when game is paused in flight and you hide the UI. * Adjust Kerbal ladder navigation to remove sliding and provide better automatic transition between ladders. * Part Mass and Cost now clamp their value to avoid negative numbers results from Mass/Cost Modifiers - configured per part via minimumMass and minimumCost in each parts cfg. * Revamped Kerbin scaled space planet. * Implement single camera system when running in DX11 for improved performance. * Add new part - FTE-1 Drain Valve to drain resources from attached parts. * Add new Cheat option in the Debug Menu - Set Position to teleport a vessel to a position relative to the surface of a celestial body. * Added medium and high Quality shader for Moho. * Adjust Wheel brake setting and auto-friction to take into account Gee. Helps with rovers flipping over. * Each KAL Window now persists its screen position with the KAL. * KSPedia slides and assets now load on demand and are released when the KSPedia window is closed. * Add handling for Ships folder in GameData/SquadExpansion where stock craft including DLC parts can be stored. * Added Ultra Quality shader for Kerbin. * Implement new Max Time Warp logic to allow faster warp rates when on rails. This is managed by gamesettings (ORBIT_WARP_MAXRATE_MODE = PeAltitude). * Implement Limit modifier for altitude based Max Time Warp logic so players can tune when the mode is set to (ORBIT_WARP_MAXRATE_MODE = VesselAltitude). * Change Default VesselSwitching Keys ( [ or ] ) to bypass debris and spaceobjects. * Add Mod + VesselSwitching Keys ( [ or ] ) to include debris and spaceobjects. * Add search box to career tech tree. * Added High Quality shader for Kerbin. * Created new textures with higher detail for Kerbin's low quality terrain shader. +++ Localization * Fix variant name in selector being cropped in some languages like Japanese * Fix missing font character affecting some KSPedia slides in Russian. * Fix missing font character affecting Orbit Info UI in Chinese. +++ Parts * Revamped Skipper engine. * Revamped Mainsail engine with silver variant. * BACC "Thumper" Solid Fuel Booster revamp. * RE-M3 Mainsail (New "Full", "Mid" and "Bare" variants). * RE-I5 Skipper (New "Shroud", "Truss Mount" and "Bare" variants). +++ Bugfixes * Fix tab key switching for columns in the settings screen, it will focus the first available item. * Fix part filter showing no parts after switching between subassemblies, variants and simple mode. * Fix renamed asteroids needing a scene change to update screen and kb info. * Fix NREs where Breaking Ground Science VesselType should not be available without the DLC. * Fix surface attach node handling on Part Variants. * Fix action sets input losing focus when renaming and moving the mouse away from the input field. * Fix errors EVAing in timewarp via crew hatch dialog. * Fix additional launchsite CommNet stations being active even when those launchsites are not active in the currently loaded save. * Fix shadows on KSC filler tiles when lights are shone on them. * Fix NREs and oxygen timeliness checks resulting in kerbals dying when they shouldn't when no helmet on. * Fix NRE pressing Ctrl-Z (undo) many times with symmetry part selected. * Fix audio FX fade when objects move away from player's camera. * Fix dV calcs for boosters with fuel flow priorities changed (specific use cases). * Fix Discontinuity in texture mapping on the Mun with high quality shader. * Fix Walkway textures around level 3 RnD building. * Fix issue where symmetry could break when restoring a held part on a vessel and immediately placing the held part again. * Fix Inputlock manager issue with MenuNavigation breaking single mouse clicks. * Fix SAS target mode misalignment when control point is not the vessel root * Fix NRE when deploying science experiments attached to debris when on EVA. * Fix reentry FX. * Fix target marker disappearing in the Ascent Tutorial. * Fix Terrain shader causing crashes on AMD GPUs. * Fix underwater fog. * Fix log spam when player attempts to drag maneuver nodes backwards through patched conics crossing SOIs. * Fix dV calcs on stages that have different tank priorities in the same stage. * Fix manipulating maneuver nodes unhiding the Navball throughout gameplay. * Fix NRE being generated when staging a service module inside of a fairing in liftoff during flight. * Fix Kerbodyne S3-14400, Kerbodyne S3-7200 and Kerbodyne S3-3600 colliders being visible during Place Mode. * Fix Rockomax Brand Adapter 02 being off-center. * Fix Mastodon and Skiff bottom attach nodes being backwards. * Fix issue with quicksaves loading active vessel about to crash causing the vessel to pass through the terrain. Quicksaves can no longer be made when the active vessel is about to crash into the ground (including EVA kerbals). * Fix contract generation issues in Editor when reputation changes by allowing contract generation in Editor scene. * Fix parachutes deploying on quicksave load or staging when set to only stage when safe and conditions are not safe. * Fixed texturing being broken on corner of Bop. * Fix part highlight remaining on parts when removed from action groups in the editor. * Fix error when manipulating servos that are part of an action group * Fix terrain texturing jitter on celestial body low quality shader when landing from Orbit. * Fix mirror attach on bicouplers. * Fix KSPedia Aircraft/Basics/Balancing act page slide missing in Chinese * Fix opening the In-Flight Action Sets Editor unlocking vessel functions without a Command Module present in flight during gameplay. * Fix the KAL-1000 curve starting below minValue for some parts. * Fix Flight UI mode being locked during Time Warp. * Kerbal Body collider adjusted to reduce collisions while on a ladder. +++ Mods * Add Per Kerbal PhysicMaterial Accessors for Modders so you can adjust each kerbals bounciness - SetPhysicMaterial, ResetPhysicMaterial. * Fix Issue for mods when copying parts that had modified resource lists. * Fix potential NRE in music player for mods. * Set the KSP Assembly version correctly on game start so KSPAssemblyDependency will work for KSP versions. * Added events for Action Groups in flight visibility changes so mods can handle any UI changes they need to in each mode * Added Pause/UnPause events when the action groups show/hide in flight. * Fix PQS.radiusmax not including some noise PQSMods in the calcs PQSMod_VertexHeightNoise and PQSMod_VertexPlanet. Should mean that radisumax is no longer below any vertex in most cases Making History 1.9.0 +++ Improvements * Added new stock vessels to be used in any game mode. Some of them are featured in stock missions. +++ Parts * Retuned Engine Plates mass and costs. +++ Bugfixes * Fix NRE when launching vessels with Breaking Ground Robotic parts and wheels in missions. * Fix in mission builder where an NRE is generated when a flag planted in a pod triggers a node to destroy the same pod. * Fix a truck collider in the Dessert Airfield. * Moved the mission status check from the physics loop to the main game clock to prevent physics simulation being out of sync with respect to UI. * The VAB and SPH should not be open in the stock Meet me in Zero G mission. * Fix missions getting stuck if they have a mission briefing and the player changes scenes before closing the mission briefing dialog box. * Fix scoring in Trouble in the Void stock mission. * Body collider adjusted to reduce collisions while on a ladder for vintage suits. Breaking Ground 1.4.0 +++ Improvements * Blade controls are no longer instantaneous. * Blades SAS support improved. * Added new stock vessels to be used in any game mode. * Add new kspedia slides. * Blades auto-detect cyclic vs collective control mode based on location of rotation axis relative to the vessel center of mass, per control axis. Mode indicated in Rotation Control State group in Advanced Tweakables. * Blade authority limiter default set to 3 degrees. * Blades auto-detect inoperable control axis (rotation axis within 5 degrees of control axis). * Blade rotation axis shown as green arrow in aero debug display. Length is logarithmically proportional to rotation velocity (vessel relative). +++ Bugfixes * Fix cargo part model getting stuck on screen when pressing altimeter buttons. * Fix deployed science power kerbal trait text in AC tooltips. * Fix NRE when launching vessels with Breaking Ground Robotic parts and wheels in missions. * Fix heaviest part autostrut for robotic parts attached in reverse depending on ship part order. * Fix potential NREs using rotate tool on robotic parts. * Fix robotic part animations stutter changing Auto-shift state playing through KAL-1000. * Fix robotic parts losing functionality when auto-restart is enabled. * Body collider adjusted to reduce collisions while on a ladder for futuristic suits. Kerbal Space Program 1.9: There’s No Place Like Home is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. CLICK HERE for the official release announcement for Kerbal Space Program 1.9: There's No Place Like Home. Happy launchings!
  12. Hello everyone! Kerbalkind has been exploring the vastness of the Kerbolar System for many years: they’ve explored the surfaces of planets and moons, encountered beautiful landscapes, interesting surface features, performed experiments, and even captured asteroids, all with ingenuity… and many explosions. However, sometimes it’s good to look back and appreciate the wonders of your own home-planet and realize that There’s No Place Like Home! Kerbal Space Program 1.9: There’s No Place Like Home draws its name from the substantial graphical overhaul we’ve given to Kerbin with improved textures and shaders, but that’s far from the only thing you’ll find in this update. Mainly focusing on performance improvements and bug fixes, 1.9 also includes some neat part revamps, a brand new drain valve, and several additions drawn directly from your feedback. Additionally, we’re including some cool stock crafts for the expansions, and advanced control improvements to the blades in the Breaking Ground Expansion. Let’s go through some of the update’s highlights below: Visual Revamps for Moho Dres and Kerbin Kerbin, Moho and Dres have received major visual improvements, with detailed high-quality texture maps. Since there’s no place like home, Kerbin also includes an Ultra Quality shader option for exceptionally sharp visuals. All in all, the Celestial Bodies in the Kerbolar System are looking better than ever. Drain Valve Kerbal Space Program 1.9: There’s No Place Like Home features the FTE-1 Drain Valve. A brand new part that, as the name suggests, is a release valve for parts with drainable resources, such as monopropellant, ore, liquid fuel, oxidizer or xenon. The Drain Valve also allows you to set the drainage over a specific amount of time. Part Revamps The "Thumper" Solid Fuel Booster, "Mainsail" and “Skipper" Liquid Fuel Engines have been given a new look. New geometry, textures and emissive maps make these parts look sharp and realistic. On top of that, the "Mainsail" and “Skipper" are getting a couple of sleek variants for you to choose from. Quality of Life Features Drawing from our players’ feedback, Kerbal Space Program 1.9: There’s No Place Like Home is packed with some useful quality of life features like an adjustment to the time warp system that removes restrictions on warping at certain altitudes; a new cheat menu option that allows you to place your craft above the surface of any celestial body; a search box for the R&D Tech Tree; and a new Screenshot Mode for paused shots, and several others! Blade improvements Breaking Ground players can now enjoy cyclic & collective deflection controls to the blade parts. This will help you build and pilot helicopters and other rotorcraft realistically. Check out this devblog to learn more about it. And more! To learn more you can read the full Changelog here: =================================== v1.9.0 ============================================================ 1.9.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Improvements * Added Camera mode (unlocked camera movement controls) when game is paused in flight and you hide the UI. * Adjust Kerbal ladder navigation to remove sliding and provide better automatic transition between ladders. * Part Mass and Cost now clamp their value to avoid negative numbers results from Mass/Cost Modifiers - configured per part via minimumMass and minimumCost in each parts cfg. * Revamped Kerbin scaled space planet. * Implement single camera system when running in DX11 for improved performance. * Add new part - FTE-1 Drain Valve to drain resources from attached parts. * Add new Cheat option in the Debug Menu - Set Position to teleport a vessel to a position relative to the surface of a celestial body. * Added medium and high Quality shader for Moho. * Adjust Wheel brake setting and auto-friction to take into account Gee. Helps with rovers flipping over. * Each KAL Window now persists its screen position with the KAL. * KSPedia slides and assets now load on demand and are released when the KSPedia window is closed. * Add handling for Ships folder in GameData/SquadExpansion where stock craft including DLC parts can be stored. * Added Ultra Quality shader for Kerbin. * Implement new Max Time Warp logic to allow faster warp rates when on rails. This is managed by gamesettings (ORBIT_WARP_MAXRATE_MODE = PeAltitude). * Implement Limit modifier for altitude based Max Time Warp logic so players can tune when the mode is set to (ORBIT_WARP_MAXRATE_MODE = VesselAltitude). * Change Default VesselSwitching Keys ( [ or ] ) to bypass debris and spaceobjects. * Add Mod + VesselSwitching Keys ( [ or ] ) to include debris and spaceobjects. * Add search box to career tech tree. * Added High Quality shader for Kerbin. * Created new textures with higher detail for Kerbin's low quality terrain shader. +++ Localization * Fix variant name in selector being cropped in some languages like Japanese * Fix missing font character affecting some KSPedia slides in Russian. * Fix missing font character affecting Orbit Info UI in Chinese. +++ Parts * Revamped Skipper engine. * Revamped Mainsail engine with silver variant. * BACC "Thumper" Solid Fuel Booster revamp. * RE-M3 Mainsail (New "Full", "Mid" and "Bare" variants). * RE-I5 Skipper (New "Shroud", "Truss Mount" and "Bare" variants). +++ Bugfixes * Fix tab key switching for columns in the settings screen, it will focus the first available item. * Fix part filter showing no parts after switching between subassemblies, variants and simple mode. * Fix renamed asteroids needing a scene change to update screen and kb info. * Fix NREs where Breaking Ground Science VesselType should not be available without the DLC. * Fix surface attach node handling on Part Variants. * Fix action sets input losing focus when renaming and moving the mouse away from the input field. * Fix errors EVAing in timewarp via crew hatch dialog. * Fix additional launchsite CommNet stations being active even when those launchsites are not active in the currently loaded save. * Fix shadows on KSC filler tiles when lights are shone on them. * Fix NREs and oxygen timeliness checks resulting in kerbals dying when they shouldn't when no helmet on. * Fix NRE pressing Ctrl-Z (undo) many times with symmetry part selected. * Fix audio FX fade when objects move away from player's camera. * Fix dV calcs for boosters with fuel flow priorities changed (specific use cases). * Fix Discontinuity in texture mapping on the Mun with high quality shader. * Fix Walkway textures around level 3 RnD building. * Fix issue where symmetry could break when restoring a held part on a vessel and immediately placing the held part again. * Fix Inputlock manager issue with MenuNavigation breaking single mouse clicks. * Fix SAS target mode misalignment when control point is not the vessel root * Fix NRE when deploying science experiments attached to debris when on EVA. * Fix reentry FX. * Fix target marker disappearing in the Ascent Tutorial. * Fix Terrain shader causing crashes on AMD GPUs. * Fix underwater fog. * Fix log spam when player attempts to drag maneuver nodes backwards through patched conics crossing SOIs. * Fix dV calcs on stages that have different tank priorities in the same stage. * Fix manipulating maneuver nodes unhiding the Navball throughout gameplay. * Fix NRE being generated when staging a service module inside of a fairing in liftoff during flight. * Fix Kerbodyne S3-14400, Kerbodyne S3-7200 and Kerbodyne S3-3600 colliders being visible during Place Mode. * Fix Rockomax Brand Adapter 02 being off-center. * Fix Mastodon and Skiff bottom attach nodes being backwards. * Fix issue with quicksaves loading active vessel about to crash causing the vessel to pass through the terrain. Quicksaves can no longer be made when the active vessel is about to crash into the ground (including EVA kerbals). * Fix contract generation issues in Editor when reputation changes by allowing contract generation in Editor scene. * Fix parachutes deploying on quicksave load or staging when set to only stage when safe and conditions are not safe. * Fixed texturing being broken on corner of Bop. * Fix part highlight remaining on parts when removed from action groups in the editor. * Fix error when manipulating servos that are part of an action group * Fix terrain texturing jitter on celestial body low quality shader when landing from Orbit. * Fix mirror attach on bicouplers. * Fix KSPedia Aircraft/Basics/Balancing act page slide missing in Chinese * Fix opening the In-Flight Action Sets Editor unlocking vessel functions without a Command Module present in flight during gameplay. * Fix the KAL-1000 curve starting below minValue for some parts. * Fix Flight UI mode being locked during Time Warp. * Kerbal Body collider adjusted to reduce collisions while on a ladder. +++ Mods * Add Per Kerbal PhysicMaterial Accessors for Modders so you can adjust each kerbals bounciness - SetPhysicMaterial, ResetPhysicMaterial. * Fix Issue for mods when copying parts that had modified resource lists. * Fix potential NRE in music player for mods. * Set the KSP Assembly version correctly on game start so KSPAssemblyDependency will work for KSP versions. * Added events for Action Groups in flight visibility changes so mods can handle any UI changes they need to in each mode * Added Pause/UnPause events when the action groups show/hide in flight. * Fix PQS.radiusmax not including some noise PQSMods in the calcs PQSMod_VertexHeightNoise and PQSMod_VertexPlanet. Should mean that radisumax is no longer below any vertex in most cases Making History 1.9.0 +++ Improvements * Added new stock vessels to be used in any game mode. Some of them are featured in stock missions. +++ Parts * Retuned Engine Plates mass and costs. +++ Bugfixes * Fix NRE when launching vessels with Breaking Ground Robotic parts and wheels in missions. * Fix in mission builder where an NRE is generated when a flag planted in a pod triggers a node to destroy the same pod. * Fix a truck collider in the Dessert Airfield. * Moved the mission status check from the physics loop to the main game clock to prevent physics simulation being out of sync with respect to UI. * The VAB and SPH should not be open in the stock Meet me in Zero G mission. * Fix missions getting stuck if they have a mission briefing and the player changes scenes before closing the mission briefing dialog box. * Fix scoring in Trouble in the Void stock mission. * Body collider adjusted to reduce collisions while on a ladder for vintage suits. Breaking Ground 1.4.0 +++ Improvements * Blade controls are no longer instantaneous. * Blades SAS support improved. * Added new stock vessels to be used in any game mode. * Add new kspedia slides. * Blades auto-detect cyclic vs collective control mode based on location of rotation axis relative to the vessel center of mass, per control axis. Mode indicated in Rotation Control State group in Advanced Tweakables. * Blade authority limiter default set to 3 degrees. * Blades auto-detect inoperable control axis (rotation axis within 5 degrees of control axis). * Blade rotation axis shown as green arrow in aero debug display. Length is logarithmically proportional to rotation velocity (vessel relative). +++ Bugfixes * Fix cargo part model getting stuck on screen when pressing altimeter buttons. * Fix deployed science power kerbal trait text in AC tooltips. * Fix NRE when launching vessels with Breaking Ground Robotic parts and wheels in missions. * Fix heaviest part autostrut for robotic parts attached in reverse depending on ship part order. * Fix potential NREs using rotate tool on robotic parts. * Fix robotic part animations stutter changing Auto-shift state playing through KAL-1000. * Fix robotic parts losing functionality when auto-restart is enabled. * Body collider adjusted to reduce collisions while on a ladder for futuristic suits. Kerbal Space Program 1.9: There’s No Place Like Home is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game. Click here to enter the Grand Discussion Thread for this release. Happy launchings!