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About UomoCapra

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    Community Manager
  1. Pre-release 1.3.1 is live!

    Hello everyone! We're happy to announce the launch of the Public Pre-release of Update 1.3.1. This ‘pre-release’ test build is for everyone to have a go before we officially release the update, and you’ll be able to opt-in to get the Pre-release builds via the Steam betas and through the KSP Store for those who bought the game there. Naturally, you’ll need to own a copy of the game beforehand in order to access these builds. This opt-in branch will run for a minimum of two full weeks before the release date of the final update (the final release date hasn’t been closed, so changes may occur). Here's a link to the changelog for further details. To facilitate discussions of the Pre-release branch we’ll be opening up a temporary sub-forum for feedback. Additionally, a Pre-release project has been made available on the bug tracker to report bugs on. Remember that reporting a problem on the forum does not count as a bug report, unfortunately. We rely on a particular format and certain information that allows us to get to the problem as quickly as possible. So if you choose to help out, please read the wiki on the bug tracker where a guide to reporting bugs can be found. Attached logs are most important, and instructions detailing where these can be found on your platform are also in our wiki. Thank you and happy launchings!
  2. Yes, there are no rules against it
  3. Development Update for Consoles!

    There's still a long road ahead of us before that (1.3.1 and the Making History Expansion), so no plans for 1.4, yet.
  4. Development Update for Consoles!

    Yes. The release will be simultaneous. We've also given several details about the new control scheme (radial controls and manouver nodes adjustments), the improvements of shadows and the fix of the save file curruption issue in previous KSP Weeklies. We also stated that the new version will include update 1.2.2 and considering that the previous ones were equivalent to 1.1, there will be a sustantial amount of content new to consoles. I invite you to read the changelogs from 1.1 to 1.2.2 and everything in between.
  5. Development Update for Consoles!

    We are doing our best and working very hard to deliver console ports that are free from the issues that the past ones had, as well as including impovements to the performance and the control scheme, based on feedback received from the playerbase. We don't want to disappoint anyone by rushing a release regardless of the quality of the product itself. @technicalfool wasn't trying to be disrespectful to anyone and he was just pointing out that we'll release the console ports once we are sure that we have high quality ports that work as they are supposed to. The development is already in the last stages and soon we'll give you a solid release date. We hope you understand and we thank you for your patience.
  6. Development Update for Consoles!

    Can't say. Release estimations are a tricky subject, since, as an example, an issue could appear during this testing phase and that could delay it. Once we announce the release date it will be because we have full certainty.
  7. Development Update for Consoles!

    We are currently progressing on the update at an excellent pace and it is now being tested by the QA team, which is one of the final steps for its release. Next time we have info on timing for the update it will be alongside a final release date.
  8. KSP Weekly: The Arecibo Message

    Not for the time being, we will figure out those details when we get closer to the release.
  9. KSP Weekly: The Arecibo Message

    Realease date estimations are really dificult to do, but are focusing on getting the updated console version right instead of rushing a release date. Once we have total certainty of the release date, we'll share it with you all.
  10. Take-Two Kills "Essential" Grand Theft Auto V Mod

    We have no plans to make any changes to KSP modding. We know and value the importance of the modding community in KSP
  11. How to Buy KSP?

    Players who purchased the game through the store will still be able to get their updates that way, and new players can still buy the game through other partners, including DRM free options (GOG, Humble Store, Greenmangaming, etc), which will remain DRM free moving forward.
  12. KSP Acquired by Take-Two Interactive

    Our goal is for KSP to continue to operate as usual for all aspects of KSP as much as possible. There may be some minor changes during the transition, but we and Take-Two are both committed to continuing to support the great KSP community, and there are no plans for any major changes to PR staff or the forums.
  13. KSP Acquired by Take-Two Interactive

    Our friends at Take-Two have read your message and they want you to know the following: "This is wonderful to see, and please relay that it made its way over to us, and we hear him. We're approaching this with deep respect and appreciation of the game, and agree wholeheartedly with his sentiments."
  14. KSP Acquired by Take-Two Interactive

    We can't talk about any specifics of the deal. But basically, this means that Take-Two Interactive now owns the KSP intellectual property. Squad on the other hand will continue to provide support and ongoing development for the title through game updates and expansions, while remaining autonomous and maintaining total creative control. We will however get Take-Two's full support in all kinds of aspects, including but not limited to production support, marketing, development, customer support and QA. This willl allow us to realize our vision with the highest quality standards and to keep KSP alive for many years to come.
  15. KSP Acquired by Take-Two Interactive

    Message delivered