UomoCapra

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  1. Hello everyone! Kerbal Space Program 1.4.3 and Making History 1.2 is live! This patch includes various improvements and bug fixes for both the base game and the Making History Expansion, as well as localization of the History Pack missions. Additionally, 3 brand new stock missions have been added for the Making History Expansion: Sally Hut 1, Acapello 13, and Ziggy Kerman and the Spiders from Duna. This patch also includes a brand new airfield and launchpad, which you’ll be able to use in all game modes as long as you have the expansion installed. For mission creators, we are adding the capability to place mobile launchpads on the surface of water bodies. Check out this patch's Changelog for further details: =================================== v1.4.3 ============================================================ +++ Improvements * Log messages improved on startup. * Tweak camera system to reduce the green line over water. * Clicking on Launchpad and Runway no longer check/clear them of vessels until you click launch on the vessel launch dialog. * Vessel ground positioning for landed vessels improved (Default is true). * Added kerbal animations when parachute is deployed. * Added ability to deploy parachute when kerbal is in command seat so that players can create paragliders. * Default terrain settings for low detail have been increased to reduce terrain and object issues using this setting. +++ Localization * Fix display name for Crater Bay biome on Laythe. +++ Parts * Gave the white fairing a good washing - it is now a brighter white and more consistent with other similar shaded parts. * Adjusted the node size on the “Dawn” Ion Engine. * Decouplers will now properly remove their icon after staging +++ Bugfixes * Fix an issue that was causing excessive drag in fairings. * Fix UI for Linux offset issues. * Fix Contracts parameter completion log and SMS App firing in all cases. * Fix suspension for wheels and legs when vessel coming off rails from bouncing. * Fix landing legs sometimes exploding on contact with ground. * Fix the context menu when single click on orbits lines allowing to set target. * Fix persistence of data when switching to unloaded vessel via map view. * Fix vessel MOI not being correct when control from here is not the root part of the vessel. * Fix reentry VFX being broken by parts which don’t have a scale of one. * Fix IVA overlay camera showing artifacts on high specular parts. * Eliminate possibility of having two tourist/recovery contracts with Kerbals with the same first name. * Fix for missions or saved games names containing invalid characters freezing the game. * Fix for music system to play tracks from the beginning when changing scenes. Music now also correctly pauses when game is paused. * Exclude parts with no crew capacity from recovery contracts. * Fix NRE on flagpole when SC buildings are destroyed. * Fix ground positioning on Tutorials and Scenarios that start with landed vessels. * Fix for KSC markers overlaying launch dialog on return from Astronaut Center. * Fix some Z-Fighting issues with the Rockomax 64 tank +++ Mods * Fix vessels disappearing from map view when procedural drag cubes are generated from root part. * Correct the order of text returned in ConfigNode.ToString. * Allow bypass of PatchedConics CheckEncounter log message for mods. * Add onWillBeCopied and onWasCopied to Part and PartModule class. * Improved difficulty settings scroll panel to accommodate many mod entries. Making History ChangeLog: ====================================== v1.2.0 - Requires KSP v1.4.3 =============================== +++ Improvements * Add Astronauts to the available avatars for dialog message nodes and starting briefing node and added more animations. * Add ability to set placeable launch pads in missions onto the water’s surface with auto-switchable model components. * Add Dessert Runway and Launch Site (available in any game mode with Making History (Installed). * Add ability to select The Sun and Jool on science experiment node. * Improve tutorial highlighters for better ease of use * Mission Difficulty is now more easily visualized with icons for each level * Addition of new ActionGroup node so you can control the action groups from inside a mission * Created an icon with a tooltip in the Missions App for additional information, such as timestamp on objective completion. * Addition of an Advanced Tutorial for the Mission Builder +++ Localization * Fix some translation issues for part failures in the PAW. * Fix localization of Woomerang mini-biome. +++ Parts * Corrected the model scale of the size 4 fairing * The textures on the various structural panels are now symmetric * Fixed the airlock camera, resolving an issue where some kerbals had a black portrait. * Fixed off-center thrust on the Wolfhound and Cheetah engines. * Corrected the node sizes on the 3.75m structural tube * Removed obsolete test command module from SM-25 - Plenty of space inside for player added equipment. +++ Bugfixes * Fix NRE when stay in editor is selected during mission vessel building and vessel has kerbals that were hired during mission play. * Fixed an NRE caused when a 2.5m service module was the only part on a vessel * Fix mission not progressing after stay in editor is selected during mission vessel building and the player leaves the mission and later returns and continues the mission. * Fix ladder on Woomerang Launch Site. * Fix mobile launch sites from not being cleaned up fully when quit to main menu from a mission. * Fix mobile launch sites orientation to match placement in the GAP. * Fix test orbits not being shown and spamming log when going from Mission Builder to Tracking Station. * Fix scroll view on Tracking Station Mission Objectives list. * Fix infinite loading screen if Tracking Station button is pressed in Mission Builder with default mission (not saved). * Fix Null Reference Error when placing part node in mission builder and active mission has no vessel nodes. * Fix warning on launchpad lights when not started. * Fix no revert save being saved when mission only has creator defined vessels on the start node. * Fix no revert save being saved when creator defined vessels spawn during the mission and are set to focus the view on these vessels. * Fix for localization keys appearing on the UI in many places in the mission editor and flight apps. * Fixed the impossibility of renaming new missions after a stock one had been open in the Mission Builder. * Corrected de-clutter message when debris is removed from non-KSC launch sites. * Fix Launch Site MapNodes in GAP being at the center of the planet. * Fix value clamping when large number entered in Int field in SAP. * Fix for handling corrupted zip files during mission import. * Fix Undo/Redo behaviour with text fields and Node deleting. * Fix for Mission Briefing saving changes when you press Cancel. * Fixes to change mission detection for the unsaved changes warnings. * Fix OrbitParameters node not updating all its information properly on the node text. * Fix to SpawnVessel node to use degrees instead of radians in its Mean Anomaly values. * Fix to the TakeKerbal node where it was getting triggered in the air for biomes and areas. * Fix check for vessel recovery enabled in mission when clicking the launchsite facilities. +++ Missions *All stock missions fully localized. *Adding Sally-Hut 1 mission. *Adding Acapello 13 mission. *Adding Ziggy Kerman and the Spiders from Duna mission. Munar 1 * Fix Gold Award cannot be earned. * Fix an incorrect fail condition. * Grammar and punctuation corrections. Acapello 15 * Fix Gold Award cannot be earned. * Fix mission can be completed without bringing Valentina back to Kerbin. * Changed vessel to any/active to avoid nodes not firing when undocking/docking. * Changed difficulty to intermediate. * Changed crew experience level. +++ Known Issues * During missions sometimes vessels and kerbals can suffer additional forces when a vessel is spawned in the middle of a mission Some of you may wonder why this release was delayed. During the testing phase we encountered an unexpected issue, which appeared to involve delicate features such as the Floating Point Origin, Krakensbane and PQSCities. Some veteran players who have followed KSP development closely may recognize these issues, which were patched a while back. Working on these features entails a risk and we’ve faced many challenges on our way to improve upon the complexities of KSP. Happy launchings!
  2. UomoCapra

    KSP Weekly: The Lunar Greenhouse

    Of course https://imgur.com/a/HatQu1v
  3. UomoCapra

    Patch 1.4.3 to be released next week!

    We fixed the reentry VFX being broken by parts which don’t have a scale of one. I imagine this is the issue you are referirng to, isn't it?
  4. UomoCapra

    Patch 1.4.3 to be released next week!

    Yes, those will be solved in 1.4.3 too
  5. UomoCapra

    Patch 1.4.3 to be released next week!

    We corrected the model scale of the size 4 fairings, is that what you meant?
  6. Hello everyone, Next week we will be releasing patch 1.4.3, which will include various bug fixes and a few improvements for both the base game and the Making History Expansion. You’ll be glad to hear that this patch will fix the contracts parameter completion log and SMS App firing in all cases. We are also eliminating the possibility of having two tourist/recovery contracts with Kerbals that share the same first name, something that was causing trouble for some of our players. The issues with the wheels and legs have also been reviewed for this patch. For instance, 1.4.3 fixes the suspension issue for wheels and legs that made them bounce uncontrollably, as well as the issue that caused legs to explode when these got in contact with the ground in some situations. There has also been a lot of work put into improving the ground positioning routines for landed vessels. Additionally, 1.4.3 will also include localization of the History Pack missions, plus 3 brand new stock missions for the Making History Expansion. What sort of missions you say? Let’s go into some details: Sally Hut 1 This mission takes inspiration from Salyut 1, the first space station of any kind, launched into low Earth orbit by the Soviet Union. So help Kerbals take their next major step in space exploration by launching the Sally Hut 1 into Kerbin orbit where it will become the first permanent space station! Just like its analogue, Sally Hut 1 will launch without a crew and will be later populated, but this time around, success lays in your hands. Acapello 13 In this mission you’ll have to reach the Mun, land, plant a flag, pick up a surface sample, and return safely to Kerbin, but space is a dangerous place, and your crew needs to be ready to tackle any obstacles they might face. Ziggy Kerman and the Spiders from Duna This mission does not only have a cool name, but its goal is to disprove some mysterious rumors about the nature of Duna, something that can only be accomplished by exploring Kerbin’s nearest neighbor. Be prepared to build an unmanned probe equipped with scientific instruments to explore the Red Planet, just like the Mariner and Viking missions did for humankind in the past. And that’s not all, we are including a brand new airfield and launchpad, which you’ll be able to use in all game modes as long as you have the expansion installed. And for mission creators, we are also adding the capability to place mobile launchpads on the surface of water bodies. Now you could try out some of those cool SpaceX missions, if you’re into that kind of thing! We hope you enjoy these new missions and updates in 1.4.3. We are committed to improving upon KSP, so please continue letting us know if you run into issues by submitting to the Bugtracker and/or the Technical Support Subforums. Happy launchings! [UPDATE] During the final testing stages of the patch 1.4.3 release we identified an unexpected issue that unfortunately has made us take the decision of holding the release until next week. The good news is that we already have a fix in the works, so we are confident that we’ll have the the patch ready by then.
  7. Hello everyone! Kerbal Space Program 1.4.2 is live! This patch includes improvements, bug fixes and more for both the base game and the Making History Expansion. Check out this patch's Changelog for further details: =================================== v1.4.2 ============================================================ 1.4.2 Changelog - BaseGame ONLY (see below for MH changelog) +++ Improvements * Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis. * Updated the parachute model to more accurately reflect a real world ram air chute +++ Localization * KSPedia fixes: Fixed a wrong key binding in the English EVA controls page +++ Parts * The Mk1-3 Pod reaction wheel EC cost has been reduced for consistency with other parts. * Fix centering on the Rockomax Jumbo-64. * Tweaks to the EVA parachute shader and texture. +++ Bugfixes * Fix kerbals thinking they’re still on a ladder if they get knocked off at high speed. * Fix players not being able to quicksave when knocked off a ladder at high speed. * Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal. * Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape. * Revised EVA parachute model and shader. * Fix kerbal being able to repack chute in the air while performing recovery maneuver. * Fix surface FX appearing when landing legs deployed even when not on the ground. * Fix LT-1 landing legs clipping the ground. * Fix to the loading screen getting stuck between scenes infinitely in some cases. * Fix contracts app icon to use it’s icon - not the new Missions app icon. * Fix switch editor button to check facility is open before switching. * Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user. * Fix switch editor symmetry setting. * Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing. * Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes. * Fix UI layering for Debug menu. * Fix the camera IVA Overlay persistence between camera modes. * Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX. * Fix icons in map overlapping over the Apps dialogs. * Fix NRE spam when launching a vessel on the Island Airfield. 1.1 Changelog - Making History DLC ONLY +++ Improvements * Show node type icon in the node header of all nodes in the Mission Builder. * Node category color defaults amended. * Improve CPU Load performance when placing nodes on canvas. * Awards display now doesn’t overflow with long texts and improved awards UI design. * Allow zoom in Mission Builder canvas to go down to 20% - can also be reduced more via settings.cfg. * Can now delete nodes and connectors in the builder canvas with the backspace key (in addition to the delete key). * Add mission difficulty setting to allow/disallow vessel recovery in a mission (default - disallow). * Add ability to go to vessels on LaunchPad/Runway when clicking the Launchpad or Runway in a mission game. * Add kerbal killed node. * Reordered Node parameters. * Upgrade difficulty setting for missions in the Briefing to a slider. * Stock missions improved (see missions section below). * Node expand/collapse button now only appears on Node headers when applicable. * Starting funds now has a text field and slider for setting the value. * Change vessel viewer in Mission Builder GAP to function like the VAB/SPH camera. Can be toggled via settings.cfg. * Change Filters in vessel viewer to completely hide/show parts rather than changing their opacity. * Change mission briefing dialog at start of mission to max-size the text. * Fix disabled shrouds on parts reappearing when changing vessels. +++ Localization * Mission meta files now support localization. This indirectly also solves an issue where the expansion folder was not being removed when uninstalling the expansion. * KSPedia fixes: Localized all images in the Making History section of the KSPedia. Added missing text to Chinese pages. * Fix localized text for resource name on vessel resource node. * Translations for GAP descriptions. * Fix for certain pinned nodes coming up unlocalized. * Fix missions not supporting non-ascii languages for mission names. +++ Parts * The Mk2 Pod reaction wheel EC cost has been increased for consistency with other parts. * The Wolfhound engine is now properly centered. * The truss sections of the 5m fairing and accompanying nodes are now scaled correctly. * Add IVA window cameras to new command pods. +++ Bugfixes * Fix revert to last build/editor session in missions not always saving and therefore not allowing revert. * Fix saving mission when entering mission difficulty settings. * Fix checking values on time control parameters. * Fix date handling greater than 235 years. * Fix orbit parameters when minimized in node display in the Mission Builder canvas. * Fix launch site being displayed when clicking on a vessel situation node with landed or orbit selected. * Fix spawning orbiting vessels in missions in some circumstances causing explosions. * Fix vessel restrictions not updating in Missions App in VAB/SPH when loading a new craft file. * Fix hovering the mouse on slider parameters in the SAP preventing the user to continue scrolling. * Fix copy-pasted nodes that spawn things not having unique IDs. * Fix handling of newline and tab in message nodes to display correctly when playing a mission. * Fix vessel resource amount node to work with unloaded vessels. * Fix Orbit Parameter and Orbit node value sliders and max values. * Fix Start Node activated time being always 0 UT, even when the mission was set to start at a different UT. * Fix Vessel Naming to set default type to be the parts default type. * Fix for vessel naming changes not updating ship name in editor scenes. * Fix node position not been saved when moving groups of nodes. * Fix mission not progressing when loading a create vessels node checkpoint when testing a mission. * Fix node name changes not being updated when loading checkpoints when testing a mission. * Fix music not playing after resuming a mission being played that was last closed in the VAB/SPH. * Fix arrange nodes function to rescale the canvas correctly so nodes do not go off the edge. * Scale node line connectors at low zoom levels so the lines can be seen. * Fix node connector lines not aligning correctly when parameters are pinned/unpinned. * Change key-combo for Copy Paste in the builder to Cmd-C, CMD-V for OS-X. * Fix import mission zip extract method for Unix based systems. * Fix Vessel text to correctly identify Active vs Any vessel. * Fix node connector pin buttons triggering drag. * Fix Orbit node to support correct accuracy testing. * Fix event node and objective hiding so these get hidden from players. * Fix end mission dialog coming up over a dialog message node that is set to pause the mission. * Fix vessel viewer filters in Mission Builder GAP to switch off colliders so player can select parts inside other parts. * Fix when selecting new or load mission in the Mission Builder with a node connector being selected breaking the Mission Builder. * Fix the Take Kerbal node not triggering correctly after switching vessel in some cases. * Fix the LAN orientation to match the Mission Editor in the Orbit node. * Fix the loading screen sometimes getting locked after transitioning between scenes. * Fix orbits sometimes getting rendered over the Mission Editor canvas after loading the tracking station or flight scenes. +++ Missions Dawn of the Space Age * Added missing end conditions. * Improved instructions with better hints. * Improvements in the objective lists in all launches. * Fix scoring for destroyed jebnik 1 in atmosphere. Trouble In The Void * Improved instructions. * Extra test for checking if the wrong kerbal has boarded. * Fix the explosion sequence. * Added failure condition. To The Mun Via Minmus * Improved instructions. * Removed time limit. * Fix a Time Since Node for the second Goo Experiment not working correctly. * Fix the objective list not updating correctly in the second launch. Meet Me In Zero G * Improved instructions. * Fix craft not exploding. * Low fuel message now appears in the second launch. * Fix orbit accuracy parameters having incorrect values. * Fix splash down not triggering successful mission. Blue Moon * Improved instructions. * Added 3 tons to the mass limit. * Changed the values for the fuel efficiency bonus. Munar 1 * Added failure conditions. Acapello 15 * Fix Time Since Node in splash test had an incorrect value causing a 5 min wait for the mission to complete. Happy launchings!
  8. The team is currently investigating this issue and we'll inform you when a definitive solution is found. Thanks for bringing this up
  9. Hello everyone! After more than a year in the works we are incredibly excited and proud to release Kerbal Space Program: Making History Expansion. We included a wealth of new and exciting content to the game with Making History, including a robust Mission Builder that lets players create and share their own scenarios, and a History Pack containing missions inspired by historical moments in space exploration. The Mission Builder is a new feature that puts the process of creating and editing missions in your hands with endless possibilities. You’ll be able to customize your own missions to include launches, landings, rescues, malfunctions, explosions, repairs, and much more. You can set unique victory conditions, add exciting challenges, and place unexpected obstacles to keep other players on their toes as they play through these complex missions. Challenge others to complete your missions by sharing them with the Kerbal Space Program community! The History Pack includes a variety of pre-made missions inspired by humankind’s own space exploration. Now you can spacewalk, pull off a crash landing, and attempt to recreate some of the most memorable moments inspired by historic events. All with our unique Kerbal twist, of course. The expansion also includes a more than 70 new parts and astronaut suits inspired by the Space Race that you can use throughout Kerbal Space Program! Additionally, we’ve kept our promise that all players who purchased the game through April 2013 will receive the expansion for free. To redeem the game click here and follow the instructions. Kerbal Space Program: Making History Expansion is now available on Steam and will soon be available on GOG and other third party resellers. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. CLICK HERE for the official release announcement for Kerbal Space Program: Making History Expansion. Happy launchings!
  10. Hello everyone! After more than a year in the works we are incredibly excited and proud to release Kerbal Space Program: Making History Expansion. We included a wealth of new and exciting content to the game with Making History, including a robust Mission Builder that lets players create and share their own scenarios, and a History Pack containing missions inspired by historical moments in space exploration. The Mission Builder is a new feature that puts the process of creating and editing missions in your hands with endless possibilities. You’ll be able to customize your own missions to include launches, landings, rescues, malfunctions, explosions, repairs, and much more. You can set unique victory conditions, add exciting challenges, and place unexpected obstacles to keep other players on their toes as they play through these complex missions. Challenge others to complete your missions by sharing them with the Kerbal Space Program community! The History Pack includes a variety of pre-made missions inspired by humankind’s own space exploration. Now you can spacewalk, pull off a crash landing, and attempt to recreate some of the most memorable moments inspired by historic events. All with our unique Kerbal twist, of course. The expansion also includes a more than 70 new parts and astronaut suits inspired by the Space Race that you can use throughout Kerbal Space Program! Additionally, we’ve kept our promise that all players who purchased the game through April 2013 will receive the expansion for free. To redeem the game click here and follow the instructions. Kerbal Space Program: Making History Expansion is now available on Steam and will soon be available on GOG and other third party resellers. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. CLICK HERE for the official release announcement for Kerbal Space Program: Making History Expansion. Happy launchings!
  11. Kerbal Space Program makes history today with the launch of its first expansion! Kerbal Space Program: Making History Expansion adds a wealth of new and exciting content to the game, including a robust Mission Builder that lets players create and share their own scenarios, and a History Pack containing missions inspired by historical moments in space exploration. The Mission Builder is a new feature that puts the process of creating and editing missions in your hands with endless possibilities. You’ll be able to customize your own missions to include launches, landings, rescues, malfunctions, explosions, repairs, and much more. You can set unique victory conditions, add exciting challenges, and place unexpected obstacles to keep other players on their toes as they play through these complex missions. Challenge others to complete your missions by sharing them with the Kerbal Space Program community! The History Pack includes a variety of pre-made missions inspired by humankind’s own space exploration. Now you can spacewalk, pull off a crash landing, and attempt to recreate some of the most memorable moments inspired by historic events. All with our unique Kerbal twist, of course. The expansion also includes a more than 70 new parts and astronaut suits inspired by the Space Race that you can use throughout Kerbal Space Program! Additionally, we’ve kept our promise that all players who purchased the game through April 2013 will receive the expansion for free. To redeem the game click here and follow the instructions. Kerbal Space Program: Making History Expansion is now available on Steam and will soon be available on GOG and other third party resellers. Click here to enter the Grand Discussion Thread for this release. Happy launchings!
  12. Hello there, Early KSP-Players, If you purchased KSP through April 2013, you are entitled to receive the expansion for free. Read the information below: 1) Players who purchased a direct download from the web store: It will show up in your account automatically. 2) For users who transferred their purchase to a Steam Key: It will show up in their steam library automatically. If you think you fulfil the requirements, but the expansion hasn’t showed up in your account, please contact us at support@kerbalspaceprogram.com. We will need one of the following to verify if a user is entitled to the free DLC: 1) the original purchase receipt; 2) the steam key we provided to them; or 3) email they used for the purchase. UPDATE: Our servers are slowly delivering the expansion to the corresponding accounts for those who purchased through the KSP store. If it hasn't showed up in your library, do not worry, it should be delivered in the next few hours. We will update everyone when this process is complete. If you still don't have the expansion in your account at that time, please let us know. We sincerely apologize and appreciate your patience.
  13. Join us and your favorite streamers for the Kerbal Space Program: Making History Expansion - Launch Party Streaming Marathon on KSPTV. Check out the schedule Don't miss a moment of our Making History Marathon! Sign up to get notified here! Happy launchings!
  14. Hello everyone! Continuing the endeavor of bringing KSP to as many people as possible, we are proud and excited to announce the release of Kerbal Space Program 1.4: Away with Words MK-2! The game has been fully localized in 4 additional languages: French, German, Italian and Portuguese-Brazilian. Texts, keyboard layouts, UI and textures were carefully localized to keep the essence of KSP in every language, so that even more players are able to enjoy the Kerbal experience in their native tongue. But that is not all! Kerbal Space Program 1.4: Away with Words MK-2 includes a broad range of improvements and new content for everyone to enjoy! We have upgraded the game engine to Unity 2017.1.3p1 and with that comes various performance enhancements, and an upgrade to the Engine Particle System. Improvements to the UI and quality of life upgrades have also been packed into this update. Here are some additional highlights: Kerbal Personal Parachutes Kerbals with level 3 and above experience now have fully steerable personal parachutes! A cool feature that will help to get your Kerbals out of tight situations or perform aerial acrobatics, it’s all up to you! Variant Switcher A number of parts have model and texture variations that you can switch during vessel construction. These variants can also be grouped in themes to apply across a whole vessel at once! Prioritized Vessel Naming With this new naming method, you can now attach naming information to command modules and vessel names will be updated based on the parts in each vessel. Now you can prename your CSM or burnback booster! VAB - SPH editor switching Switch between the VAB and SPH at will with this new feature! New Parts! 3 brand new parts and replacements for a dozen existing parts, including the Mk 1-3 Pod! To learn more you can read the full Changelog here: =================================== v1.4.0 ============================================================ +++ Improvements * Upgrade to Unity 2017.1.3p1 * Switch directly between VAB and SPH * EVA Chute - Kerbals of Level 3 and above have a personal steerable chute * Advanced Mode added to Messages App - Toggled via Settings menu. * Added Launchsites to the Map View and Filter * Engine Sounds updated * Particle Engine Upgraded to Shuriken. * VesselNaming - new method to attach naming information to command modules so you can prename portions of a vessel +++ Localization * Four new languages: French, German, Italian and Portuguese-Brazilian * Added support for Portuguese keyboard layout * List of bugfixes Facility names are now displayed localized in unable to launch dialogs. Resource names now display localized in screen messages and apps. Debug and settings menus are now fully localized. Localized pop-up warning when transmitting experiment data from parts that become inoperable if data is transmitted. Fixed unlocalized grammar connectors (and, or, of, etc) coming up unlocalized in Contract descriptions. Textbox size adjusted in various UI elements to account for localized text. Fixed long vessel names bleeding through the UI in KSC vessel marker dialog. Overall revision of display names for parts. Overall revision and improvement of autolocs and grammar rules. * List of KSPedia Fixes and Improvements Corrected a wrong key binding that was displayed in the EVA controls section. Localized key binding UI. Localized example images for most pages. Properly set symbols that were showing up as HTML encoding. Overall grammar and syntax check. * Lingoona upgraded to v1.5.6 * TextMeshPro Updated * Localized Debug Screen * Fix localization of KSC vessel markers * Fix Localization of Facility names and strings * Fix localization on sub assembly UI. * Fix localization on category filters. +++ Parts New parts: * Round radial fuel tank (R-11 'Baguette' External Tank) * Cylindrical radial fuel tank (R-4 'Dumpling' External Tank) * TS-37 Stack Separator Updated Parts (changed part files): * 2.5m RCS Tank Reskin * Fairings’ texture Replaced Parts - old parts hidden but still included for continuity of saves. They will be deprecated at a later date * TR-2V Stack Decoupler → TD-06 Decoupler * TR-18A Stack Decoupler → TD-12 Decoupler * Rockomax brand decoupler → TD-25 Decoupler * TR-38-D → TD-37 Decoupler * TR-2C Stack Separator → TS-06 Stack Separator * TR-18D Stack Separator → TS-12 Stack Separator * TR-XL Stack Separator → TS-25 Stack Separator * ROUND-8 Toroidal Fuel Tank → R-12 'Doughnut' External Tank * Rockomax X200-8 Fuel Tank → same name * Rockomax X200-16 Fuel Tank → same name * Rockomax X200-32 Fuel Tank → same name * Rockomax Jumbo-64 Fuel Tank → same name * Mk 1-2 Pod → Mk 1-3 Pod Variants * Parts can now have variations like textures and models * The variants can be grouped in Themes Other Part stuff * Adjustments to Xenon and Monoprop capacities on stock tanks * Parts and Vessels now have a PersistentID that lives with them for their entire life * Add TechHidden attrib to AvailablePart so parts can be hidden from R&D +++ Bugfixes * Fix alignment of external scenery in VAB/SPH scenes. * Fix runway not appearing outside the SPH doors when inside the SPH. * Fix a bug in Warp to Next Morning * Add guard clauses to detect invalid flightstate on vessel launch returning to the editor. * Fix applicant hiring costs appearing in games that don’t have funding enabled. * Improve vessel Jumping/positioning coming off rails. * Fix asteroid seed causing them to change shape. +++ Mods * Make dragpanel edge offset configurable * GameEvents added: onKerbalAddComplete, onKerbalNameChanged, onKerbalTypeChanged, onKerbalStatusChanged, onVesselPersistentIdChanged, onPartPersistentIdChanged, OnGameSettingsWritten, OnScenerySettingChanged, OnExpansionSystemLoaded, onPartUndockComplete, onPartCoupleComplete, onPartDeCouple, onPartDeCoupleComplete, onVesselDocking, onDockingComplete, onPartVesselNamingChanged, afterFlagPlanted, OnPQSCityOrientated, onEditorVesselNamingChanged, onEditorVariantApplied, onVesselRecoveryProcessingComplete. * DictionaryValuesList updated to expose the list as well as the dictionary We are excited for the 1.4 release and look forward to the launch of the Making History Expansion next week. For our mod creators, please note an additional update 1.4.1 will come alongside that release and will need to be integrated as well. The modding community is very important to the Kerbal Space Program team, and we continue to encourage and enable mods for KSP moving forward. Kerbal Space Program 1.4: Away with Words MK-II is now available on Steam and will soon be available on GOG and other third party resellers. You will also be able to download it from the KSP Store if you already own the game. Click here to enter the Grand Discussion Thread for this release. Happy launchings!
  15. Hello everyone! Continuing the endeavor of bringing KSP to as many people as possible, we are proud and excited to announce the release of Kerbal Space Program 1.4: Away with Words MK-2! The game has been fully localized in 4 additional languages: French, German, Italian and Portuguese-Brazilian. Texts, keyboard layouts, UI and textures were carefully localized to keep the essence of KSP in every language, so that even more players are able to enjoy the Kerbal experience in their native tongue. But that is not all! Kerbal Space Program 1.4: Away with Words MK-2 includes a broad range of improvements and new content for everyone to enjoy! We have upgraded the game engine to Unity 2017.1.3p1 and with that comes various performance enhancements, and an upgrade to the Engine Particle System. Improvements to the UI and quality of life upgrades have also been packed into this update. Here are some additional highlights: Kerbal Personal Parachutes Kerbals with level 3 and above experience now have fully steerable personal parachutes! A cool feature that will help to get your Kerbals out of tight situations or perform aerial acrobatics, it’s all up to you! Variant Switcher A number of parts have model and texture variations that you can switch during vessel construction. These variants can also be grouped in themes to apply across a whole vessel at once! Prioritized Vessel Naming With this new naming method, you can now attach naming information to command modules and vessel names will be updated based on the parts in each vessel. Now you can prename your CSM or burnback booster! VAB - SPH editor switching Switch between the VAB and SPH at will with this new feature! New Parts! 3 brand new parts and replacements for a dozen existing parts, including the Mk 1-3 Pod! To learn more you can read the full Changelog here: =================================== v1.4.0 ============================================================ +++ Improvements * Upgrade to Unity 2017.1.3p1 * Switch directly between VAB and SPH * EVA Chute - Kerbals of Level 3 and above have a personal steerable chute * Advanced Mode added to Messages App - Toggled via Settings menu. * Added Launchsites to the Map View and Filter * Engine Sounds updated * Particle Engine Upgraded to Shuriken. * VesselNaming - new method to attach naming information to command modules so you can prename portions of a vessel +++ Localization * Four new languages: French, German, Italian and Portuguese-Brazilian * Added support for Portuguese keyboard layout * List of bugfixes Facility names are now displayed localized in unable to launch dialogs. Resource names now display localized in screen messages and apps. Debug and settings menus are now fully localized. Localized pop-up warning when transmitting experiment data from parts that become inoperable if data is transmitted. Fixed unlocalized grammar connectors (and, or, of, etc) coming up unlocalized in Contract descriptions. Textbox size adjusted in various UI elements to account for localized text. Fixed long vessel names bleeding through the UI in KSC vessel marker dialog. Overall revision of display names for parts. Overall revision and improvement of autolocs and grammar rules. * List of KSPedia Fixes and Improvements Corrected a wrong key binding that was displayed in the EVA controls section. Localized key binding UI. Localized example images for most pages. Properly set symbols that were showing up as HTML encoding. Overall grammar and syntax check. * Lingoona upgraded to v1.5.6 * TextMeshPro Updated * Localized Debug Screen * Fix localization of KSC vessel markers * Fix Localization of Facility names and strings * Fix localization on sub assembly UI. * Fix localization on category filters. +++ Parts New parts: * Round radial fuel tank (R-11 'Baguette' External Tank) * Cylindrical radial fuel tank (R-4 'Dumpling' External Tank) * TS-37 Stack Separator Updated Parts (changed part files): * 2.5m RCS Tank Reskin * Fairings’ texture Replaced Parts - old parts hidden but still included for continuity of saves. They will be deprecated at a later date * TR-2V Stack Decoupler → TD-06 Decoupler * TR-18A Stack Decoupler → TD-12 Decoupler * Rockomax brand decoupler → TD-25 Decoupler * TR-38-D → TD-37 Decoupler * TR-2C Stack Separator → TS-06 Stack Separator * TR-18D Stack Separator → TS-12 Stack Separator * TR-XL Stack Separator → TS-25 Stack Separator * ROUND-8 Toroidal Fuel Tank → R-12 'Doughnut' External Tank * Rockomax X200-8 Fuel Tank → same name * Rockomax X200-16 Fuel Tank → same name * Rockomax X200-32 Fuel Tank → same name * Rockomax Jumbo-64 Fuel Tank → same name * Mk 1-2 Pod → Mk 1-3 Pod Variants * Parts can now have variations like textures and models * The variants can be grouped in Themes Other Part stuff * Adjustments to Xenon and Monoprop capacities on stock tanks * Parts and Vessels now have a PersistentID that lives with them for their entire life * Add TechHidden attrib to AvailablePart so parts can be hidden from R&D +++ Bugfixes * Fix alignment of external scenery in VAB/SPH scenes. * Fix runway not appearing outside the SPH doors when inside the SPH. * Fix a bug in Warp to Next Morning * Add guard clauses to detect invalid flightstate on vessel launch returning to the editor. * Fix applicant hiring costs appearing in games that don’t have funding enabled. * Improve vessel Jumping/positioning coming off rails. * Fix asteroid seed causing them to change shape. +++ Mods * Make dragpanel edge offset configurable * GameEvents added: onKerbalAddComplete, onKerbalNameChanged, onKerbalTypeChanged, onKerbalStatusChanged, onVesselPersistentIdChanged, onPartPersistentIdChanged, OnGameSettingsWritten, OnScenerySettingChanged, OnExpansionSystemLoaded, onPartUndockComplete, onPartCoupleComplete, onPartDeCouple, onPartDeCoupleComplete, onVesselDocking, onDockingComplete, onPartVesselNamingChanged, afterFlagPlanted, OnPQSCityOrientated, onEditorVesselNamingChanged, onEditorVariantApplied, onVesselRecoveryProcessingComplete. * DictionaryValuesList updated to expose the list as well as the dictionary We are excited for the 1.4 release and look forward to the launch of the Making History Expansion next week. For our mod creators, please note an additional update 1.4.1 will come alongside that release and will need to be integrated as well. The modding community is very important to the Kerbal Space Program team, and we continue to encourage and enable mods for KSP moving forward. Kerbal Space Program 1.4: Away with Words MK-II is now available on Steam and will soon be available on GOG and other third party resellers. You will also be able to download it from the KSP Store if you already own the game. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. CLICK HERE for the official release announcement for Kerbal Space Program 1.4: Away with Words MK-II. Happy launchings!