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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]


Kernowden Kerbin

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On 5/5/2019 at 6:57 PM, BF2_Pilot said:

KSP version and BDAC version plz.

Actually i didn't receive any report like this before.I will try to find out what was wrong.

KSP 1.7.0 but I also had the problem on KSP 1.6.1

BDarmory versions 1.2.4 and the newest 1.3.0 version

 

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21 hours ago, memeconnoiseur said:

KSP 1.7.0 but I also had the problem on KSP 1.6.1

BDarmory versions 1.2.4 and the newest 1.3.0 version

 

Ok,could you please list some (not all ) parts have this problem for me ?

I really need your help .

Thank you!

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On 5/9/2019 at 10:00 PM, memeconnoiseur said:

no problem. might take some time though

 

On 5/9/2019 at 7:01 PM, BF2_Pilot said:

Ok,could you please list some (not all ) parts have this problem for me ?

I really need your help .

Thank you!

OK so i took a look and it looks like none of the missiles in this pack work.

However, when I press the fire button on the missiles menu then jettison the missile, it will be ejected of the rail, fall and detonate (pretty funny when I was testing the cruise missiles).

Edited by memeconnoiseur
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On 4/25/2020 at 7:23 PM, Neros7 said:

How do you get the glass transparent?

I play v2.3 - in 1.4.5 most airplane and fight mods are supported

Thanks in advance, hope u can help

If you want to make glasses like those in this mod ,you should set the Material 's shader to "KSP/Bumped specular(transparent)" in Unity

Something new WIP

J5NXPU.gif

J5NL5T.gif

Edited by BF2_Pilot
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12 hours ago, BF2_Pilot said:

If you want to make glasses like those in this mod ,you should set the Material 's shader to "KSP/Bumped specular(transparent)" in Unity

Something new WIP

J5NXPU.gif

J5NL5T.gif

(shiro voice) I WANT THAT!

Just now, callsignblaze said:

(shiro voice) I WANT THAT!

also i love your mod i still use it in 1.8.1

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5 hours ago, callsignblaze said:

(shiro voice) I WANT THAT!

also i love your mod i still use it in 1.8.1

In 1.8.1 there is somthing wrong with DDS maps so some parts of this mod ,so these parts look strange.(Still trying to fix them)

Weapons work well.So I didn't update this mod .

J57Zrj.gif

J57eqs.gif

Edited by BF2_Pilot
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On 5/4/2020 at 8:40 AM, Mukita12 said:

I've heard that this Mods will work with pretty much any version. So I was wondering if anyone has a problem while using this Mod on 1.7.2?

As the developer,I have use it in 1.7.3 for a long time.

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On 5/17/2020 at 8:48 AM, BF2_Pilot said:

As the developer,I have use it in 1.7.3 for a long time.

for some reason it didn't work with 1.7.2 like the mod didn't really load, only the NiceMB--uh... Whatever modpack that's load onto the game

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On 5/19/2020 at 9:55 AM, Mukita12 said:

 

for some reason it didn't work with 1.7.2 like the mod didn't really load, only the NiceMB--uh... Whatever modpack that's load onto the game

You can find these parts in manufacturer"Kerbal Liberation Army".

BDAmod's update cancel the supporting of other MODS'parts so i move my parts into that category

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Is there somebody who has patched the weapons to fit in with bdarmorys weapons?

My Laptop is neither bad nor good, but it can't handle 200 km PRE range I would need, so that the AESA-Radar doesn't detect my F-22 right away,

I began to tweak the configs of the parts, but I got tired after a week...

I don't ask to let the mod generally be less overpowered or real-world like, I just would love to see a tweaked version too!

(realistic performance in comparison with Bdarmory)

 

btw, really good mod! I like that you still develop it!

Edited by Neros7
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