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Neros7

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Everything posted by Neros7

  1. Airbrakes don't work for me anymore, I have too many mods installed to blame it on FAR, but maybe somebody can help me? Just tell me what you need to know
  2. Is it possible to edit the existing IRST-Pod to be able to track? And how to make glide bombs work somewhat realistically? Would be glad if someone could help me
  3. Is it possible to edit the existing IRST-Pod to be able to track? And how to make glide bombs work somewhat realistically?
  4. I use a lot of mods, so this might be the fault of another, but is it possible that TU is tinting metal blue?
  5. Thank you! It was hard to find though, you might want to make it more visible and easier to find. I cannot figure out the new Vessel Switcher though, why do Vessels drop off of it at some distance? Never mind, I haven't activated PRE properly, it works now and I love it! The update is truely awesome!
  6. Where do I find the latest release of not-Runway Bdarmory? Furthermore I found a relatively major issue with version 1.3.4: I cannot zoom the targeting pod
  7. Thanks a lot, Exactly this worked for me, just remember to delete Zero Mini AVC too
  8. Deleting the folder solved this particular issue, so thanks, now I have to figure out my other problems...
  9. I'm sorry I forgot Logs: https://mega.nz/file/iwhyCbKR#8guFh8N_TfMG8Bl3gUaKjqRT42cl9xLOEZT2pVGgr0s Mods: (I have some more part mods that are not included) ckan: Windows 10, all mods up to date, happens just with zero mini avc installed, after deleting the folder the issue is gone and there are just some dependency problems from mods that need zero mini avc Problem accurs very quickly after launching the game, it gets stuck at "loading part upgrades" I hope that's everything needed
  10. Hey, am I right here? I have a problem with zero mini avc, where the game wouldn't load past "loading part upgrades" if I have zero mini avc installed. If you need further information just reply.
  11. Second unrelated question: What bdarmory is better for helicopters and ground striking? runway or this one?
  12. What do "HITPOINT_MULTIPLIER = 1.5 DMG_MULTIPLIER = 120 BALLISTIC_DMG_FACTOR = 1.55 EXP_DMG_MOD_BALLISTIC = 1.125 EXP_DMG_MOD_MISSILE = 6.75 EXP_IMP_MOD = 0.25" do exactly?
  13. Thanks a lot, this worked for me, or at least kinda... The particles appear over my craft, instead of being placed correctly in 3D Space. https://drive.google.com/file/d/1eZSWl6w3eZQKg_FH_j0NmkeQXRo7efc_/view?usp=sharing Edit: Reseting the settings and restarting KSP made the volumetric clouds work fully again!
  14. Another idea would be to use the airfield on the island as starting point and turning down the visual range
  15. Can one change the ballance between high caliber rounds and low caliber rounds? Like making the 20mm stuff better and the howitzer a bit worse. I have many parts and weapon mods, is there a global slider? And would this work for old weapon mod parts for bdarmory?
  16. @Xd the great Thanks, that explains my results and findings
  17. what does "benchmark" mean? And wich version of bdarmory is better for groundstriking: Runway/1.9.1?
  18. How does one change the chance to ignite the other aircraft, like, how do you change the possibility of them burning when you shoot them? And how does fire work in Bdarmory? And how do you translate blastpower into tntmass? (old bdarmory unit for explosiveness into the new one) AND what is better for 1.10: Bdarmory 1.9.1 or Runway version?
  19. KerbalEngineer Community Category kit Filter Extensions Janitors closet Editor extensions Hangar Extender KerbalX MouseAimFlight Memgraph S.A.V.E. Patchmanager Tweakscale I have to say these are more than are good, but after some time you can't live without some mods
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