Neros7
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How do you get the dev branch-FAR? I have the same issue, now it got even weirder; when i leave to space hangar after i have moved the carrier into open sea and reenter it from the space center it works short but then starts spinning violently; could it be because it is a one part carrier and the rudders work wrong? https://mega.nz/file/W1wi2KoZ#O8N5TLD_U_wxDqpVozSaMyzpmGf3EWllxsTXq7Yp2hE
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- aerodynamics
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Is there any other fix for the already mentioned boat issue of locking in space? I'd love to help!
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[KSP 1.12.2] VesselMover Continued (Sep, 2021)
Neros7 replied to jrodriguez's topic in KSP1 Mod Releases
My aircraft carrier doesn't want to move when moved into the water by vessel mover, but i don't know if it is the carrier or vesselmover Aircraftcarrier: Nimitz Edit: no fault of Vesselmover it must be FAR -
[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
Neros7 replied to Johnny005611's topic in KSP1 Mod Releases
How do you get the ships to float, I just tried docens of times and I just managed to float one boat the second one just doesn't want to... Or this happens: (The ship floats very low and doesn't want to move) https://mega.nz/file/ip4SWajQ#E0_9AR8PudZbJf5-hpV01gJSR3OWqM3G7FwjD2anILQ Edit: not the fault of this mod, FAR was causing it, but the aircraft carrier-models seem to be faulty: all my planes bug into or below the ship when trying to drive into the belly, exactly when they're driving over the down-moving door -
Me again, what would you have to do to update this mod to the newest version and how do torpedos work? And does anybody know who to ask regarding missiles of Bdarmory in general? (Who's the mastermind behind them?)
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Neros7 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Regarding the loading crash: I hope theres a update soon, for now the only fix seems to be deleting the hud5 directory in "props" -
I fear it is, I'll ask in the bdarmory forum, keep a look on that! (I just noticed how much my english sucks...)
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
Neros7 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Its just parts so they should work until bdarmory changes something and usually they still work even if bdarmory changes, just some things get weird and newer features wont work with old parts -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
Neros7 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Sorry, I happened to destroy my game and didn't play KSP for a long time, Just look for general bd armory mod tutorials -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
Neros7 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
try to look it up on youtube -
As far as I know burn together lets crafts fire their weapons at the same time and improved chase camera does what it is called; it means to improve the "chase"-camera-mode of stock ksp in following the flight vector. Why can't missile turrets handle guns? I would love to make a mixed gun and missile turret... Same for tank turrets, i would like to stick a fixed machine gun to them. Maybe I don't understand how they work And finally, can I use the newest BDarmory on ksp 1.7.1(need it for other mods)?
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KSP 1.7.1, Bda 1.3.1 Unguided Missiles not working - HVAR, Tiny Tim were tested After firing they seem to disappear to escape Kerbin on the Tracking Station Did I miss a easy fix? PS: I already set a drop time and decouple speed
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
Neros7 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Is there somebody who has patched the weapons to fit in with bdarmorys weapons? My Laptop is neither bad nor good, but it can't handle 200 km PRE range I would need, so that the AESA-Radar doesn't detect my F-22 right away, I began to tweak the configs of the parts, but I got tired after a week... I don't ask to let the mod generally be less overpowered or real-world like, I just would love to see a tweaked version too! (realistic performance in comparison with Bdarmory) btw, really good mod! I like that you still develop it! -
For me it's worse! Believe me, I've done everything easy to solve the issue, The problem is for me, that hp doesn't have new drivers, the windows ones are quite newer, but the latest doesn't seem to work. with directx 12 it works most of the time, dx 11,9 crash immedeatly, dx 12 glcore not so far Can you tell how to get newer drivers for hp laptop 250 g7? - As the drivers seem to be the problem
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Maybe even I can help - please log and screenshot! Nobody can help without them
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