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Neros7

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Everything posted by Neros7

  1. How do you get the dev branch-FAR? I have the same issue, now it got even weirder; when i leave to space hangar after i have moved the carrier into open sea and reenter it from the space center it works short but then starts spinning violently; could it be because it is a one part carrier and the rudders work wrong? https://mega.nz/file/W1wi2KoZ#O8N5TLD_U_wxDqpVozSaMyzpmGf3EWllxsTXq7Yp2hE
  2. Is there any other fix for the already mentioned boat issue of locking in space? I'd love to help!
  3. My aircraft carrier doesn't want to move when moved into the water by vessel mover, but i don't know if it is the carrier or vesselmover Aircraftcarrier: Nimitz Edit: no fault of Vesselmover it must be FAR
  4. How do you get the ships to float, I just tried docens of times and I just managed to float one boat the second one just doesn't want to... Or this happens: (The ship floats very low and doesn't want to move) https://mega.nz/file/ip4SWajQ#E0_9AR8PudZbJf5-hpV01gJSR3OWqM3G7FwjD2anILQ Edit: not the fault of this mod, FAR was causing it, but the aircraft carrier-models seem to be faulty: all my planes bug into or below the ship when trying to drive into the belly, exactly when they're driving over the down-moving door
  5. Me again, what would you have to do to update this mod to the newest version and how do torpedos work? And does anybody know who to ask regarding missiles of Bdarmory in general? (Who's the mastermind behind them?)
  6. Yeah, but doesn't the multiplier also make heavy cannons more effective, or is it a balance factor just applied to small weaponry, or does the multiplier change the floatcurve or smth? And does anybody know how you would have to set configs for a hvar, specifically the one of NAS?
  7. How can you make low caliber guns mroe effective? I don't like shooting something with the 50. cal for half an hour until it is destroyed... (I know destroying buildings is supposed to be hard with 50. cal, but shooting a plane in front of you shouldn't take that much ammo and time)
  8. Regarding the loading crash: I hope theres a update soon, for now the only fix seems to be deleting the hud5 directory in "props"
  9. I mean unguided ballistic missiles like the hvar, a targeting mechanism for those would be great, as they are unguided and additionally relatively slow and inaccurate...
  10. And another question: Can you get targeting rectiles for ballistic missiles aka HVAR or Tiny Tim of NAS?
  11. I fear it is, I'll ask in the bdarmory forum, keep a look on that! (I just noticed how much my english sucks...)
  12. Its just parts so they should work until bdarmory changes something and usually they still work even if bdarmory changes, just some things get weird and newer features wont work with old parts
  13. Would the old old (think KSP 0.22) Gatling gun mod still work if i had it? (PS.: If it works I'd love if someone could send me it ... if anyone has it)
  14. Sorry, I happened to destroy my game and didn't play KSP for a long time, Just look for general bd armory mod tutorials
  15. The first thread I get useful and quick answers, may I come back to you for further problems? Without BDarmoy I wouldn't be still playing KSP!
  16. Thanksalot, I already thought something like this, just wanted to ask someone with more experience. The other open question I still have is if I can use the latest BDarmory in 1.7.1?
  17. Can I use 1.4.5 Mods in 1.9.1? And thanks for the quick answer!
  18. As far as I know burn together lets crafts fire their weapons at the same time and improved chase camera does what it is called; it means to improve the "chase"-camera-mode of stock ksp in following the flight vector. Why can't missile turrets handle guns? I would love to make a mixed gun and missile turret... Same for tank turrets, i would like to stick a fixed machine gun to them. Maybe I don't understand how they work And finally, can I use the newest BDarmory on ksp 1.7.1(need it for other mods)?
  19. KSP 1.7.1, Bda 1.3.1 Unguided Missiles not working - HVAR, Tiny Tim were tested After firing they seem to disappear to escape Kerbin on the Tracking Station Did I miss a easy fix? PS: I already set a drop time and decouple speed
  20. Is there somebody who has patched the weapons to fit in with bdarmorys weapons? My Laptop is neither bad nor good, but it can't handle 200 km PRE range I would need, so that the AESA-Radar doesn't detect my F-22 right away, I began to tweak the configs of the parts, but I got tired after a week... I don't ask to let the mod generally be less overpowered or real-world like, I just would love to see a tweaked version too! (realistic performance in comparison with Bdarmory) btw, really good mod! I like that you still develop it!
  21. For me it's worse! Believe me, I've done everything easy to solve the issue, The problem is for me, that hp doesn't have new drivers, the windows ones are quite newer, but the latest doesn't seem to work. with directx 12 it works most of the time, dx 11,9 crash immedeatly, dx 12 glcore not so far Can you tell how to get newer drivers for hp laptop 250 g7? - As the drivers seem to be the problem
  22. Maybe even I can help - please log and screenshot! Nobody can help without them
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