Nertea Posted February 12, 2020 Author Share Posted February 12, 2020 19 hours ago, Agentnck2 said: Hi. I'm recieving an error from B9 stating that "SSPXOre" is not available or something of the like. I have SSPX and EPL installed, so I suspect that's where the problem is. For the life of me i cannot figure out how to fix it. Here's the log: https://drive.google.com/file/d/1S7bwECOiIecFtER7552Fq-4hLFHDn-ET/view?usp=sharing Usually this happens when you have a mod that needs CRP but you don't have CRP installed. Check that please. Quote Link to comment Share on other sites More sharing options...
Javelius Posted February 12, 2020 Share Posted February 12, 2020 I extract data from folders, additional materials (why didn’t you write what to do with it?) and it worked. Thx Quote Link to comment Share on other sites More sharing options...
Agentnck2 Posted February 12, 2020 Share Posted February 12, 2020 1 hour ago, Nertea said: Usually this happens when you have a mod that needs CRP but you don't have CRP installed. Check that please. Swear I had CRP installed, might be some old unsupported version though. I’ll have to check when I’m able. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 12, 2020 Author Share Posted February 12, 2020 Thanks, I'll investigate your log when I have some time. Quote Link to comment Share on other sites More sharing options...
Agentnck2 Posted February 12, 2020 Share Posted February 12, 2020 Ok, I have installed a current version of CRP and encounter the same error. Here's the log for good measure: https://drive.google.com/open?id=1V1utd9Hf3p7ZUHSG5EMNkJ3mbwxGQ5Tr Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 13, 2020 Author Share Posted February 13, 2020 1 hour ago, Agentnck2 said: Ok, I have installed a current version of CRP and encounter the same error. Here's the log for good measure: https://drive.google.com/open?id=1V1utd9Hf3p7ZUHSG5EMNkJ3mbwxGQ5Tr Can you also post up the ModuleManager.configcache file? Quote Link to comment Share on other sites More sharing options...
Agentnck2 Posted February 13, 2020 Share Posted February 13, 2020 Here it is. https://drive.google.com/file/d/1dc-Cbvb-698YfbCUQ93S0tSNT-kr1XML/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted February 14, 2020 Share Posted February 14, 2020 Finally reached the rotating habitat modules in my career playthrough. They look superb. One thing that does bug me a bit is that they spin very fast. I don't plan on doing any recording any time soon, so it's just personal preference, but... all the same I prefer it when my ships have a slower, calmer vibe. Is there an easy way to tweak their rotation speed? I don't mind going into the part file to edit something if that's what it takes. My Kerbals can make do with 25% normal gravity, they don't need the full 57%. Quote Link to comment Share on other sites More sharing options...
bcqJC Posted February 14, 2020 Share Posted February 14, 2020 Check the CFG file of the affected parts. ModuleDeployableCentrifuge has a setting called SpinRate. You can create a custom CFG in GameData\__LOCAL to overide the setting. Quote Link to comment Share on other sites More sharing options...
Labaston Posted February 16, 2020 Share Posted February 16, 2020 Hey everyone I need help with centrifuges. When I try to expand it the game says I need material kits but I don't know what it is... (6750 for Pilgrim and 9450 for Mercury) Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted February 16, 2020 Share Posted February 16, 2020 2 hours ago, Labaston said: Hey everyone I need help with centrifuges. When I try to expand it the game says I need material kits but I don't know what it is... (6750 for Pilgrim and 9450 for Mercury) Welcome to the forums! Material kits are a resource you can ship in cargo containers (which also come with this mod). They're needed to fill out the interior of collapsed inflatables. They also need the mod Community Resource Pack. Quote Link to comment Share on other sites More sharing options...
Labaston Posted February 16, 2020 Share Posted February 16, 2020 2 hours ago, Labaston said: Hey everyone I need help with centrifuges. When I try to expand it the game says I need material kits but I don't know what it is... (6750 for Pilgrim and 9450 for Mercury) Nevermind I found the solution (I love this mod btw <3) Quote Link to comment Share on other sites More sharing options...
Labaston Posted February 16, 2020 Share Posted February 16, 2020 Just now, danfarnsy said: Welcome to the forums! Material kits are a resource you can ship in cargo containers (which also come with this mod). They're needed to fill out the interior of collapsed inflatables. They also need the mod Community Resource Pack. Thanks! Quote Link to comment Share on other sites More sharing options...
GEPEG_Unconscious Posted February 17, 2020 Share Posted February 17, 2020 On 12/8/2019 at 6:59 PM, Cubivore said: This mod is pretty rad, been using it for stations and for large interplanetary ships. However, I am having a couple issues with where Kerbals are seated in some of the modules. First, with the Bagel inflatable centrifuge: Second, with the Blimp inflatable habitat: I deleted the mod and re-installed the latest version, it made no difference. The only other mods I have installed are Stockalike Surface Lights and Planetary Base Systems, neither of which should interfere; just for safety, I removed both when I re-installed this mod just to be sure and the issue is still present. Is anyone else having this problem, or is there weirdness with my specific install? On 12/12/2019 at 7:54 PM, Nertea said: It looks like some chair props are missing, and in addition, the Kerbals are seated too high or in incorrect orientations. I don't recall seeing this reported before, I'll try to look into it at some point. Please create a Github issue so it doesn't get lost. Was there ever a Github issue logged for this? I noticed similar issues when I used a Bagel inflatable centrifuge and came across this. I glanced through the issues log but did not see anthing related, nor did I see any mention of fixes in recent changelogs. Below are a few pictures I grabbed of kerbal placements in a full Bagel centrifuge. This save is in 1.7.3. Spoiler 6 kerbals in a bagel inflatable centrifuge, with the cutaway mode enabled. It looks like none of the kerbals are sitting in seats, and as mentioned before, some kerbals are sitting too high, to the point where they stick out of the model when the cutaway IVA mode is enabled. The next pictures are looking a the interiors while cutaway mode is enabled. The red dot is where I started looking, and I moved counterclockwise from it. The pictures follow that order. Also, it has been said before, but IVAs for all these models are brilliantly done. I know it was a pain, but looking at all the posters and computer screens while taking these pictures was really fun. Thank you for all of the work put into these parts. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 18, 2020 Author Share Posted February 18, 2020 On 2/16/2020 at 9:02 PM, GEPEG_Unconscious said: Was there ever a Github issue logged for this? I noticed similar issues when I used a Bagel inflatable centrifuge and came across this. I glanced through the issues log but did not see anthing related, nor did I see any mention of fixes in recent changelogs. Below are a few pictures I grabbed of kerbal placements in a full Bagel centrifuge. This save is in 1.7.3. Reveal hidden contents 6 kerbals in a bagel inflatable centrifuge, with the cutaway mode enabled. It looks like none of the kerbals are sitting in seats, and as mentioned before, some kerbals are sitting too high, to the point where they stick out of the model when the cutaway IVA mode is enabled. The next pictures are looking a the interiors while cutaway mode is enabled. The red dot is where I started looking, and I moved counterclockwise from it. The pictures follow that order. Also, it has been said before, but IVAs for all these models are brilliantly done. I know it was a pain, but looking at all the posters and computer screens while taking these pictures was really fun. Thank you for all of the work put into these parts. I don't think so. And I forgot it, as was predicted! Quote Link to comment Share on other sites More sharing options...
GEPEG_Unconscious Posted February 19, 2020 Share Posted February 19, 2020 Quote And I forgot it, as was predicted! Well now, we can't expect you to remember everything that needs to be looked at for everything you make. I will try and get something listed on Github later. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 20, 2020 Author Share Posted February 20, 2020 On 2/12/2020 at 8:01 PM, Agentnck2 said: Here it is. https://drive.google.com/file/d/1dc-Cbvb-698YfbCUQ93S0tSNT-kr1XML/view?usp=sharing I'm looking at this now and your log is failing to load any of SSPX's tank definitions. Can you verify that the file GameData\StationPartsExpansionRedux\Patches\SSPXR-B9TankTypes.cfg exists? Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 21, 2020 Author Share Posted February 21, 2020 SSPXr 1.3.3 KSP 1.9 Updated B9PartSwitch to 2.13.0 Updated NearFutureProps to 0.6.2 Added Chinese translation (tinygrox) Fixed Kerbal positioning issues with the Bagel and Blimp IVAs. Quote Link to comment Share on other sites More sharing options...
Louis93 Posted February 21, 2020 Share Posted February 21, 2020 Can I use the 1.9 version on my 1.8.1 game file? For some reason the Github download link for the 1.8.1 takes forever Quote Link to comment Share on other sites More sharing options...
Space_Coyote Posted March 2, 2020 Share Posted March 2, 2020 On 2/21/2020 at 7:40 AM, Louis93 said: Can I use the 1.9 version on my 1.8.1 game file? For some reason the Github download link for the 1.8.1 takes forever Try the SpaceDock One and go to the Change log tab in the page and then go down to the 1.81 verison which woul dbe version previous to this one.. (at least I think there has been no updates.. No speaking of updates and what not, here's a good suggestion to the Dev, and I'd Like To propose it..1.3 Remember a set of Hubs called "Ginger Corp Stock Alike station hubs " for 1.3? I think if these were updated for the sttion Sock redux pack and released they would basically make a nice addition to thoase who want like a six way hub.. Any thoughts on this one? Space__Coyote Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted March 9, 2020 Share Posted March 9, 2020 I remember seeing alternate color for part in page 51 and 52. Has this function been implemented? Quote Link to comment Share on other sites More sharing options...
IronPanda Posted March 9, 2020 Share Posted March 9, 2020 (edited) @josselin2196 Hi this alternate color is present in the install folder Edited March 9, 2020 by IronPanda Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted March 9, 2020 Share Posted March 9, 2020 22 minutes ago, IronPanda said: @josselin2196 Hi this alternate color is present in the install folder Installed through CKAN... Maybe a good idea to add color on ckan as optional mod. Quote Link to comment Share on other sites More sharing options...
juvilado Posted March 13, 2020 Share Posted March 13, 2020 Hi, i can't conduct science experiment in Hydroponics module, in fact, there is not option to run it when i click it (surface of Kerbin, 2 scientists inside). Am I doing something wrong? Is it mandatory to be in space? Am I missing something? Thanks Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted March 15, 2020 Share Posted March 15, 2020 (edited) Hello! I've got a question about SSPR. is it normal for performance in the VAB to be bad when I have multiple SSPR parts? In-flight is perfectly fine but for some reason in the VAB I get big performance hits. I've tested with only SSPR and it still causes it. I've tested in both 1.8 and 1.9 with respective versions. Thanks! Edited March 15, 2020 by Natokerbal Quote Link to comment Share on other sites More sharing options...
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