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Liquid Fuel RCS - Use or not?


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I was using some LqdFuel/Ox RCS thrusters from mods, like the Vernor, but with 4 or 5 directions. They are powerful, and very convenient to not need to add any more resources to spacecrafts with combustion engines. But it don't felt much right, like cheating and not being too much realistic. I'm thinking in limiting the  RCS engines to monoprop only.

Additional reasons to do this:

- I use EVA Fuel, so I need to carry some monoprop in manned ships anyway.

- I use Near Future Spacecraft, it adds many cool monoprop tanks and main engines, making more interesting to use them and make monoprop-only crafts.

- More simple to deal with ships that uses other fuels (xenon, argon, lithium, nuclear with only LF). There are thrusters for this fuels, but makes the part list a mess with different sizes, shapes and the aero and vacuum versions. Limiting to only monoprop would make this much more "clean" and simple.

I know, the decision depends in my preference, but I want to now what do you guys think about this and what do you use.

Thanks and happy dockings!

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I tend to mostly use monoprop, as there are a good selection of thrusters and they work.  Certain ships will get other thrusters - LF/O may get used for extra control on a boost stage, or on a large tanker that otherwise would have no need for monoprop, for instance.  (And I've been known to use Xenon on a small probe that used that as it's main propulsion, just to keep from having to add extra tanks.)

I've got a few mods that add lots of other fuels for various purposes, but I tend to avoid their engines and thrusters unless there's a *very* specific niche for them.

The one other worth mentioning is that I've got a few that use CompressedAir, or a similar 'free' resource in an atmosphere.  For craft that aren't meant to leave the atmosphere, they're worth it.

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18 minutes ago, DStaal said:

The one other worth mentioning is that I've got a few that use CompressedAir, or a similar 'free' resource in an atmosphere.  For craft that aren't meant to leave the atmosphere, they're worth it.

Yes, they are very useful indeed. I'm using one from QuizTech, what other mods have this part?

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I used to use the LF/O RCS thrusters on rockets back when I had zero clue what I was doing, and it was pretty necessary to keep my rockets from flipping.  This was also back in the day when every craft I built had overkill RCS abilities.

I don't recall the last time I even thought about using them now.  Now, most of my stuff doesn't have RCS unless it's meant to dock with something else.  Even then it's generally pretty limited.  Only my shuttles carry quite a bit, but that's because they're heavy, and it takes a bit of oompf to move them around gently.

 

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11 minutes ago, MaximumThrust said:

Yes, they are very useful indeed. I'm using one from QuizTech, what other mods have this part?

Off the top of my head, Heisenberg and Buffalo/Pathfinder, both from WBI.  I think I have some others, but those are the ones I can think of off the top of my head.

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9 minutes ago, Geonovast said:

I used to use the LF/O RCS thrusters on rockets back when I had zero clue what I was doing, and it was pretty necessary to keep my rockets from flipping.  This was also back in the day when every craft I built had overkill RCS abilities.

I don't recall the last time I even thought about using them now.  Now, most of my stuff doesn't have RCS unless it's meant to dock with something else.  Even then it's generally pretty limited.  Only my shuttles carry quite a bit, but that's because they're heavy, and it takes a bit of oompf to move them around gently.

 

I know that felling. In my early days I didn't used any mod, I simple spammed the rockets with reaction wheels until they point where I wanted.

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