Hex3 Posted August 14, 2019 Share Posted August 14, 2019 33 minutes ago, FreeThinker said: @Hex3 I didn't have time to make a release yet but you could download and replace the dll in WarpPlugin/Plugin with the dll from https://github.com/sswelm/KSP-Interstellar-Extended/tree/master/GameData/WarpPlugin/Plugins I installed it, the ship I've got in orbit still doesn't produce any thrust. After testing on the launchpad, setting "Start Enabled" in the VAB to false will always cause the no thrust issue, but NERVAs with "Start Enabled" set to true will function. At least I can replace the boosters with working ones now. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 14, 2019 Author Share Posted August 14, 2019 (edited) 20 hours ago, Hex3 said: I installed it, the ship I've got in orbit still doesn't produce any thrust. After testing on the launchpad, setting "Start Enabled" in the VAB to false will always cause the no thrust issue, but NERVAs with "Start Enabled" set to true will function. At least I can replace the boosters with working ones now. Alright, I reproduced both problems and fixed them. nuclear reactor become active when engine is staged , nuclear reactor have a activate reactor when never started. The Dll have been updated and are accesable from here. Edited August 15, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Slashrunner Posted August 14, 2019 Share Posted August 14, 2019 Hey, first time posting on this forum. I had KSPI-E installed, worked just fine, decided to update it to the latest version. Now loading gets stuck after Loading Asset Bundle Definitions on GameData/WarpPlugin/Parts/BeamedPower/DiodeLaserArray/BPDLA whenever I try to launch KSP. I tried backing up the data and deleting that file in case there was just something wrong with it specifically, but it just gets stuck on the next file in the directory instead. Anyone know how to fix this? Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 15, 2019 Share Posted August 15, 2019 @FreeThinker probably the millionth time I've asked, but what folders are needed just for beamed power? It's what I'm including in my latest game, just finished career mode after months of playing, now gonna run something new Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 15, 2019 Author Share Posted August 15, 2019 (edited) 15 hours ago, Slashrunner said: Hey, first time posting on this forum. I had KSPI-E installed, worked just fine, decided to update it to the latest version. Now loading gets stuck after Loading Asset Bundle Definitions on GameData/WarpPlugin/Parts/BeamedPower/DiodeLaserArray/BPDLA whenever I try to launch KSP. I tried backing up the data and deleting that file in case there was just something wrong with it specifically, but it just gets stuck on the next file in the directory instead. Anyone know how to fix this? Sounds like something went wrong with installation, you must have put it in the wrong folder somehow. 8 hours ago, The-Doctor said: @FreeThinker probably the millionth time I've asked, but what folders are needed just for beamed power? It's what I'm including in my latest game, just finished career mode after months of playing, now gonna run something new Well you going to need the folders Electrical , Radiators and BeamedPower. You need Electrical to generate Power, you need Radiators to get rid of all the wasteheat before you can transmit it and receive beamed power. Edited August 15, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 15, 2019 Share Posted August 15, 2019 I originally experimented with it and didn't have electricals, can't stock solar panels or similar provide power for the beamed arrays? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 15, 2019 Author Share Posted August 15, 2019 (edited) 20 hours ago, The-Doctor said: I originally experimented with it and didn't have electricals, can't stock solar panels or similar provide power for the beamed arrays? Yes, but the amount of power will not be very high, it would get better if you scale up and get closer to the sun, but not too close as it would degrade the efficiency of photovoltaics Edited August 16, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Slashrunner Posted August 15, 2019 Share Posted August 15, 2019 11 hours ago, FreeThinker said: Sounds like something went wrong with installation, you must have put it in the wrong folder somehow. I just put the GameData folder for KSPI-E into the GameData folder for KSP. I followed the same procedure as I did when I installed the previous version and it worked fine that time. I'll try getting rid of KSPI-E and reinstalling it through CKAN instead of manually to see if that fixes it. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 15, 2019 Share Posted August 15, 2019 3 hours ago, FreeThinker said: Yes, but the amount of power will not be very high, it would get better if you scale up and get closer to the sun, but not too close as it would degrade the efficeincy of photovoltaics What about plugins etc? Things inside the warp folder besides parts? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 15, 2019 Author Share Posted August 15, 2019 (edited) 12 minutes ago, The-Doctor said: What about plugins etc? Things inside the warp folder besides parts? of cource you also need the core folders Plugins and Resources , otherwise nothing will work, but I though we were talking about part folders only . Perhaps we should reverse the question, what could be cut out? then I would say you can cut out Command, Control, Engines, FuelTank, Science, Stuctural and Utility Edited August 15, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 15, 2019 Share Posted August 15, 2019 This does put a smile on my face Quote Link to comment Share on other sites More sharing options...
Hex3 Posted August 16, 2019 Share Posted August 16, 2019 On 8/14/2019 at 7:36 PM, FreeThinker said: Alright, I reproduced both problems and fixed them. nuclear reactor become active when engine is staged , nuclear reactor have a activate reactor when never started. The Dll have been updated and are accesable from here. Can confirm the problems are fixed, even for existing ships. Thanks for the help Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 16, 2019 Author Share Posted August 16, 2019 For anyone intrested in interstellar travel, there is an intresting discussion in the Interstrellar Proxima Centary Challange Quote Link to comment Share on other sites More sharing options...
aal123 Posted August 16, 2019 Share Posted August 16, 2019 (edited) Hey, first time poster here. So after a (very very very) long break I decided to get back into KSP with the breaking ground(but not the making history) DLC. I quite enjoyed all the changes they've made, but as I'm a huge fan of this mod and had it installed(among others) almost two years ago I decided to delete all the old ones, download this one and have a great time. As both a huge fan of aerospace and the expanse, I really love the hard science you guys put into this(though I will confess to still only understanding maybe 5% of the parts, tops, so if someone with far too much free time would like to make a several hour long updated tutorial on YouTube, that'd be awesome). Anyway, like a previous commenter, KSP won't load for me now when it would a few hours ago when I hadn't yet installed interstellar extended; it gets stuck on the line GameData/WarpPlugin/Parts/BeamedPower/DiodeLaserArray/BPDLA. I manually deleted all non-squad/squadexpansion mod folders from the game data folder before downloading the latest version of KSPI-E (I don't use ckan), so I am 99% sure that it should be fine and load like it once did. unless there are now other mods required to run interstellar extended that I'm not aware of. Also the fact that I'm not the only one with this problem has me thinking there's something wrong with the latest update. Any ideas what might be causing this loading freeze and, more importantly, how to fix it? Edited August 16, 2019 by aal123 clarity/avoid confusion Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 17, 2019 Share Posted August 17, 2019 @FreeThinker for some reason megajoules appears, saying 0.01, what should I remove in the warp folder to make this go away? Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 17, 2019 Share Posted August 17, 2019 I've also noticed a few bugs such as the right clicking isn't working, nor esc, weird bug Quote Link to comment Share on other sites More sharing options...
Slashrunner Posted August 17, 2019 Share Posted August 17, 2019 15 hours ago, aal123 said: Hey, first time poster here. So after a (very very very) long break I decided to get back into KSP with the breaking ground(but not the making history) DLC. I quite enjoyed all the changes they've made, but as I'm a huge fan of this mod and had it installed(among others) almost two years ago I decided to delete all the old ones, download this one and have a great time. As both a huge fan of aerospace and the expanse, I really love the hard science you guys put into this(though I will confess to still only understanding maybe 5% of the parts, tops, so if someone with far too much free time would like to make a several hour long updated tutorial on YouTube, that'd be awesome). Anyway, like a previous commenter, KSP won't load for me now when it would a few hours ago when I hadn't yet installed interstellar extended; it gets stuck on the line GameData/WarpPlugin/Parts/BeamedPower/DiodeLaserArray/BPDLA. I manually deleted all non-squad/squadexpansion mod folders from the game data folder before downloading the latest version of KSPI-E (I don't use ckan), so I am 99% sure that it should be fine and load like it once did. unless there are now other mods required to run interstellar extended that I'm not aware of. Also the fact that I'm not the only one with this problem has me thinking there's something wrong with the latest update. Any ideas what might be causing this loading freeze and, more importantly, how to fix it? I fixed it by deleting the manual install and then reinstalling through CKAN. No idea what the cause of the freeze was, but that fixed it for me. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 17, 2019 Share Posted August 17, 2019 (edited) @FreeThinker is KSPIE radiators the only thing that can manage waste heat? Is wasteheat a must for beamed power? What about megajoules? Asking cause I wanna just use beamed power to send electricity, not having more resources to manage Edited August 17, 2019 by The-Doctor Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 17, 2019 Author Share Posted August 17, 2019 (edited) 1 minute ago, The-Doctor said: @FreeThinker is KSPIE radiators the only thing that can manage waste heat? Is wasteheat a must for beamed power? Yes, but you could also use stock radiators, which are less efficient but still work Edited August 17, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 17, 2019 Share Posted August 17, 2019 1 minute ago, FreeThinker said: Yes, but you could also use stock radiators, which are less efficient but still work what of megajoules? Is there a way to remove them or is it a must for beamed power? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 17, 2019 Author Share Posted August 17, 2019 3 minutes ago, The-Doctor said: what of megajoules? Is there a way to remove them or is it a must for beamed power? no you cannot remove them Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 17, 2019 Share Posted August 17, 2019 1 minute ago, FreeThinker said: no you cannot remove them How do I make megajoules? I'm sticking to solar power Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 17, 2019 Author Share Posted August 17, 2019 (edited) 6 minutes ago, The-Doctor said: How do I make megajoules? I'm sticking to solar power they are created automaticly. It does help to add some additional storage, which can be found in IFS full version Edited August 17, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 17, 2019 Share Posted August 17, 2019 3 minutes ago, FreeThinker said: they are created automaticly. It does hept to add some additional storage, wgich can be found in IFS full version made from electricity right. Also how would I store it if I don't use all of the kspie parts? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 17, 2019 Author Share Posted August 17, 2019 4 minutes ago, The-Doctor said: made from electricity right. Also how would I store it if I don't use all of the kspie parts? well it create small buffers on the power producng parts and to store more you ned to download IFS which contain parts specialized in the storage of Megajoules Quote Link to comment Share on other sites More sharing options...
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