FreeThinker

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About FreeThinker

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  1. Yes I have a patron account. Great to hear you having fun.
  2. FreeThinker

    [1.4.3] Interstellar Fuel Switch (IFS) 3.6.0

    Interstellar Fuel Switch Pack 3.6.0 can be downloaded from here Changelog * Fixed initialization error in InterstellarMeshSwitch after cloning part in VAB
  3. well you need to have to temporaily store the solarwind. There is an electrostatic container which has a configuration for solar-wind. Solarwind can by the way also be harvested directly from the sun or interstellar medium using magnetic scoop.
  4. Yep, both ISRU parts have different jobs based on their main mode of operation. The processor is technically a heater while the refrigerator is a a cooler
  5. An ISRU processor to convert Regolith to Solar Wind and IRU refrigerator to extract the Helium 3 (both come in 2 versions)
  6. FreeThinker

    [1.4.3] Interstellar Fuel Switch (IFS) 3.6.0

    I think you should report this issue in the CKAN forum
  7. FreeThinker

    [1.4.3] Interstellar Fuel Switch (IFS) 3.6.0

    Version 3.5 for Kerbal Space Program 1.4.3 can be downloaded from here Released on 2018-05-22 Added support for 4 managed resources Fixed negative tank cost for tanks with more than 2 resources
  8. Anyone else having problems with reaching http://ksp-avc.cybutek.net/
  9. I see, Alright, I uploaded a backport to 1.3.1 for the latest KSPIE 1.9.2 release. It is just a recompile and did not verify in game. Please let me know if it works
  10. Version 1.9.2 for Kerbal Space Program 1.4.3 can be downloaded from here Released on 2018-05-19 Added full 360 RCS coverage to Mack Effect engine (credits go to SpaceMouse) Added long static Graphene radiator Added more Chinese localization (credits Yobo Wang) Added timewarp trust to Nuclear Lightbulb Added antiprotons to product of QSR reaction Added gee-force warnings to Antihydrogen container Balance Improved mass scaling Radial Cryogenic Liquid Fuel Tank Balance AntiHydrogen container will not be affected by gravity during pre launch Balance Improve Mass scaling radiators Fixed exhaust effect to plasma Nozzle Fixed thrust of Nuclear Lightbulb in NF-E mode
  11. Version 1.9.2 for Kerbal Space Program 1.4.3 can be downloaded from here Released on 2018-05-19 Added full 360 RCS coverage to Mack Effect engine (credits go to SpaceMouse) Added long static Graphene radiator Added more Chinese localization (credits Yobo Wang) Added timewarp trust to Nuclear Lightbulb Added antiprotons to product of QSR reaction Added gee-force warnings to Antihydrogen container Balance Improved mass scaling Radial Cryogenic Liquid Fuel Tank Balance AntiHydrogen container will not be affected by gravity during pre launch Balance Improve Mass scaling radiators Fixed exhaust effect to plasma Nozzle Fixed thrust of Nuclear Lightbulb in NF-E mode
  12. No, but is there are a particular reason you need it to work in KSP 1.3.1? Technically speaking yes, but I recently learned it does not scale as optimistic I have it currently implemented. Rather it scales with relativity factor, meaning as you approach the speed of light, you gain more relativistic mass which in the case of the Mach effect would make the engine to appear to gain strength while from outside reference frame it remains the same. One major problem is that the Mach effect is limited by the density of the actuators. Ideally, you use something which has super high density. Something like a singularity might work. @kerbiloid Idea was to vibrate the magnetic field holding the singularity might do the trick.
  13. Well regarding beamed bower, you need to match your ambition with what technology is available. Initially, beamed power will be very limited but gradually with more advanced tech unlocked, when more powerful transmitters, shorter wavelength and high efficiency becomes active it can become mindblowing powerful. There is a wide array of transmitters and receivers available, each has specific advantages and disadvantages. The trick is not to find the right tool for the job but to think ahead. Beamed power should not be viewed as a single mission tool, but part of your space infrastructure. You can go crazy building solar system wide beamed power network but you should never forget that the primary goal of beamed power is to make space travel cheaper, initially with electric engines and solar cells, later with rectennas, x-ray receivers and photon sails. My advice strategy is to initially as a way to supercharge your existing solar cell powered electric craft. The trick is to combine KSPIE ability to accelerate high isp engines during timewarp with Persistent rotation to spiral out of the system fast, then at your destination planet, you put a beamed power station in a high polar orbit. After you placed a beamed power station in a planet orbit you can make cheap electric power ships as a fast ferry between Kerbin and the planet.
  14. FreeThinker

    [1.4.3] Interstellar Fuel Switch (IFS) 3.6.0

    Version 3.4 for Kerbal Space Program 1.4.3 can be downloaded from here Released on 2018-05-15 Updated MiniAVC to 1.0.3.2 Removed content from old MM and PM configs by EleusisLaArwall Fixed excessive error log spamming of IFS partmodules
  15. FreeThinker

    [WIP] Z_thing ZZZ's Part Collection

    Fortunately chaosratt left his source collection on Github