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About FreeThinker

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  1. GameData\InterstellarFuelSwitch\PatchManager\ActiveMMPatches\IntegrationLiquidFuelOxidizer.cfg
  2. What is different now is tha the radiators can both lose and gain heat from its environment. However the exesive heat absorbtion durring decent is not realistic I think I think its caused by the external temperature which can reach high temperature when you fly to the atmosphere. I will replace it it the temperature of a vessels altitude and see if this works better.
  3. Version 3.20 for Kerbal Space Program 1.8.1 - 1.11.0 Released on 2021-01-14 Compatible with KSP 1.8.1 - 1.11 Added searching tags to make them easier to find a tank that can hold a specific resource Added FissionParticle and FissionPellets to Nuclear Storage tanks Balance Increased cost Nuclear Storage tanks and slightly increased storage capacity
  4. Unless you want to make KSPIE a requirement, you need to change this to other tech nodes // Patches for CommunityTechTree @PART[BussardFusion]:NEEDS[CommunityTechTree] { @TechRequired = extremeFusionRockets } @PART[EpsteinDrive]:NEEDS[CommunityTechTree] { @TechRequired = extremeFusionRockets } @PART[EpsteinDriveV4]:NEEDS[CommunityTechTree] { @TechRequired = extremeFusionRockets } @PART[DaedalusDrive]:NEEDS[CommunityTechTree] { @TechRequired = specializedFusionRockets } These technodes are only present in KSPIE which will result these part not to be visible when KSPIE is not install
  5. I notice a little bug in it. I think you can make it work again if you have at least 1 part with drinking water available
  6. Are you killing Artificial Life? There are considered precious by KTC, just like a Kerbal life. The longer they live, the more presious they become (up to a hard limit)
  7. Version 1.26.15 for Kerbal Space Program 1.8.1 - 1.11.0 Released on 2021-01-07 Compatible with KSP 1.8.1 - 1.11 Added Maximum Power Capacity Field Beamed Power Receivers Improved description VISTA Engine Improved Irratiance coloring on Radiators Removed power requirment and reduced maximum trust VISTA fusion engine Reduced maximum capacity non thermal power receiver by 50% Removed MKS patch Fixed beamed power bug causing you to lose 50% power Fixed issue where disabled reciever would still still affect remaining power Fixed issue
  8. @RoverDude I removed the MKS patch with commit Removed MKS patch on request by roverdude · sswelm/[email protected] (github.com)
  9. The Ruthford is an electric power turbopump engine, do you provide it with sufficient power? meaning, either a KSPIE power generator, electric beam powered , supercapacitator of Super Lithium Battery? You currently cannot create it but will probably in the future with the Molten Salt Reactor I will remove all MKS modifications except for an power adapter which will make it able to power other KSPIE parts
  10. I think it should be sufficient if you could simply expose a public static class with a few simple methods that would return a basic double given a specific longitude and latitude . For me in particular I'm intrested in getting the current temperature , overcast percentage and air moisture . This would allow me to replace my current simplistic sinus weater model which affect the amount of beamed power reaching space or surface.
  11. @cmet24 Does this mod have anyway to interface and give me the wind, temperature and moisture and solar light strength at a specific location on the surface? edit: you mention a Climate API but it is not mentioned in the Wiki anywhere
  12. Version 1.26.14 for Kerbal Space Program 1.8.1 - 1.11.0 Released on 2021-01-04 Replaced Magnetic Nozzle by new more compact Magnetic Nozzle by Lynxon Added power generation to magnetic Nozzle Added improve power control to the magnetic nozzle, plasma nozzle, and power generators Improved description and tags magnetic nozzle Improved sound effect active magnetic nozzle Hide VAB Thermal Helper by default Hide thermal heat coloring on generators and reactors Fixed exhaust magnetic nozzle during timewarp Fixed Power scaling Power control on
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