FreeThinker

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About FreeThinker

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    Interstellar Engineer

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  1. FreeThinker

    [dev] Spacekiss Plausible Engine Pack

    I would recommend using existing resources as much as possible and use resources that are also used by other Mods like Nertia Far Future Mod which has defined NuclearSaltWater resource. RESOURCE_DEFINITION { name = NuclearSaltWater // Nuclear fuel displayName = #LOC_FFT_resource_NuclearSaltWater_title abbreviation =#LOC_FFT_resource_NuclearSaltWater_abbrev density = 0.00105 unitCost = 4 isTweakable = true isVisible = true flowMode = NO_FLOW transfer = PUMP volume = 1 }
  2. FreeThinker

    [dev] Spacekiss Plausible Engine Pack

    Although the Nuclear Salt engine stats are OP, there are several ways to balance it. A: make it produce a lot of heat, forcing you to use large amount of radiators to keep it cool B: make it propellant storage (NuclearSaltWater) which need to prevent it from spontaneously fissioning seriously heavy which would motivate players to use the engine in short bursts while refilling the storage tank with water and uranium and salt. C: Prevent usage or seriously punish the user when using it in Kerbin Atmosphere. A little partmodule controller can be written to achieve that D: High Cost, producing a Molten Salt Rocket engine would be very expensive due to all the nuclear contamination. THe NuclearSaltWater tanks would besides their high mass also be very expansive (compaired to LiquidFuel)
  3. I really need a ship file and a list of used part mods to determine what is going on precisely. One thing to notice is that some radiators use an internal animation while other use a float curve. Having radiators temperature to go higher than their maximum temperature sound like a bug which I need to investigate
  4. FreeThinker

    [dev] Spacekiss Plausible Engine Pack

    A possible method would be to link engine fuel flow in Kerbin Atmosphere with loss of Prestige.
  5. FreeThinker

    [1.3.1][1.4.5] Interstellar Fuel Switch (IFS) 3.6.13

    Version 3.6.13 for Kerbal Space Program 1.4.5 is now available from here Released on 2018-10-14 Fixed amount of LiquidFuel and Oxidizer in Wrapper Tanks
  6. Version 1.20.7 for Kerbal Space Program 1.4.5 is now available from here Released on 2018-10-14 Fixed loss of power of thermal receiver / ablative nozzle after launch decoupling Fixed Gas core ability to use regular propellants including LiquidFuel
  7. Version 1.20.7 for Kerbal Space Program 1.4.5 is now available from here Released on 2018-10-14 Fixed loss of power of thermal receiver / ablative nozzle after launch decoupling Fixed Gas core ability to use regular propellants including LiquidFuel
  8. Version 1.20.7 for Kerbal Space Program 1.4.5 is now available from here Released on 2018-10-14 Fixed loss of power of thermal receiver / ablative nozzle after launch decoupling Fixed Gas core ability to use regular propellants including LiquidFuel Fixed Excessive heat production on ablative nozzle
  9. Don't use Open Gas Core at surface on Kerbin/Earth, their gravity is too high for Open Gas Core which can only sustain up to 0.5g before it gas core start to leak out
  10. Actually it also class real fusion engine design that was popular in the past
  11. It looks remarkably like a pinch fusion engine. Good luck fighting the Kraken
  12. Version 1.20.6 for Kerbal Space Program 1.4.5 in now available from here Released on 2018-10-13 Added Spanish localization (by Janderklander) Added ability of using Lithium and LithiumHydride to Discovery Fusion Engine, which minimizes Neutron Embrittlement Balance: increased mass and power output Discovery Fusion Engine Balance: Reactor Neutron Embrittlement rate depends on local lithium-6 Balance: Plasma nozzle now always use propellant base isp Balance: re-allow Gas Core reactor and engines to use LiquidFuel Balance: Increased core temperature and power output Plasma Jet Fusion Reactor Balance: Limited Plasma Jet Fusion Reactor to to Plasma Nozzle and Plasma Electric Generator (aka MHD Generator) Balance: Scale power and mass electrostatic Dawn Ion Engine by surface area Balance: increase gimbal range Nuclear Lightbulb Balance: Increase upgrade requirements of Timberwind, Nuclear Lightbulb , Positron Antimatter Reactor Fixed Magnetic Confinement Fusion reaction power balance issues Fixed Magnetized Target Fusion Reactor power issues Fixed for beamed power from airless celestial bodies Fixed animated radiator visual heat scaling  Fixed issue with clover radiator not being active when initially deployed
  13. Version 1.20.6 for Kerbal Space Program 1.4.5 in now available from here Released on 2018-10-13 Added Spanish localization (by Janderklander) Added ability of using Lithium and LithiumHydride to Discovery Fusion Engine, which minimizes Neutron Embrittlement Balance: increased mass and power output Discovery Fusion Engine Balance: Reactor Neutron Embrittlement rate depends on local lithium-6 Balance: Plasma nozzle now always use propellant base isp Balance: re-allow Gas Core reactor and engines to use LiquidFuel Balance: Increased core temperature and power output Plasma Jet Fusion Reactor Balance: Limited Plasma Jet Fusion Reactor to to Plasma Nozzle and Plasma Electric Generator (aka MHD Generator) Balance: Scale power and mass electrostatic Dawn Ion Engine by surface area Balance: increase gimbal range Nuclear Lightbulb Balance: Increase upgrade requirements of Timberwind, Nuclear Lightbulb , Positron Antimatter Reactor Fixed Magnetic Confinement Fusion reaction power balance issues Fixed Magnetized Target Fusion Reactor power issues Fixed for beamed power from airless celestial bodies Fixed animated radiator visual heat scaling  Fixed issue with clover radiator not being active when initially deployed
  14. Version 1.20.6 for Kerbal Space Program 1.4.5 in now available from here Released on 2018-10-13 Added Spanish localization (by Janderklander) Added ability of using Lithium and LithiumHydride to Discovery Fusion Engine, which minimizes Neutron Embrittlement Balance: increased mass and power output Discovery Fusion Engine Balance: Reactor Neutron Embrittlement rate depends on local lithium-6 Balance: Plasma nozzle now always use propellant base isp Balance: re-allow Gas Core reactor and engines to use LiquidFuel Balance: Increased core temperature and power output Plasma Jet Fusion Reactor Balance: Limited Plasma Jet Fusion Reactor to to Plasma Nozzle and Plasma Electric Generator (aka MHD Generator) Balance: Scale power and mass electrostatic Dawn Ion Engine by surface area Balance: increase gimbal range Nuclear Lightbulb Balance: Increase upgrade requirements of Timberwind, Nuclear Lightbulb , Positron Antimatter Reactor Fixed Magnetic Confinement Fusion reaction power balance issues Fixed Magnetized Target Fusion Reactor power issues Fixed for beamed power from airless celestial bodies Fixed animated radiator visual heat scaling  Fixed issue with clover radiator not being active when initially deployed
  15. Well it is intended you have a 180 x 360 Degree field of view but standing on the mun, the line of sight between your transmitter at 50 ish latitude and receiver might partially pass through the mun, therefore blocking it. Slightly lowering the radius of the mun, or increasing the height might fix it. Edit: there was a minimum altitude of 5 m. That means that if you were to attempt to transmit from the bottom of a crater, you might not be able to transmit. I guess it was to prevent you from transmitting from beneath the oceans. But on airless celestial bodies, this doesn't make sense. I will reduce that number on atmosphere celestial bodies like the mun. Please registrate this bug in the kspie issue tracker