PiezPiedPy Posted March 22, 2018 Share Posted March 22, 2018 @N70 I assume you mean conflicts with the Name. Maybe @HaullyGames could change the name of his repo and you could start a Kerbalism continued GitHub repo before things get too far ahead. GitHub is more professional and familiar to KSP users, probably be worth the effort in the long run I will throw a PR together sometime in the future. Link to comment Share on other sites More sharing options...
N70 Posted March 22, 2018 Author Share Posted March 22, 2018 1 hour ago, PiezPiedPy said: @N70 I assume you mean conflicts with the Name. Maybe @HaullyGames could change the name of his repo and you could start a Kerbalism continued GitHub repo before things get too far ahead. GitHub is more professional and familiar to KSP users, probably be worth the effort in the long run I will throw a PR together sometime in the future. Not with the name. Not at all. Link to comment Share on other sites More sharing options...
N70 Posted March 23, 2018 Author Share Posted March 23, 2018 looking for someone who can draw/make KSPedia entries! Link to comment Share on other sites More sharing options...
zulu354 Posted March 23, 2018 Share Posted March 23, 2018 Hi there. I just tried out Kerbalism with 1.4.1 (knew it from earlier versions already) and I am not able to change the ECLSS in the VAB. The two systems, installed are Scrubbers and Pressure Control, but I can't swap them with Propalent Fuel Cell for exemple. There are just no arrows there. =/ Any thoughts? Kind regards. Link to comment Share on other sites More sharing options...
N70 Posted March 23, 2018 Author Share Posted March 23, 2018 1 hour ago, zulu354 said: Hi there. I just tried out Kerbalism with 1.4.1 (knew it from earlier versions already) and I am not able to change the ECLSS in the VAB. The two systems, installed are Scrubbers and Pressure Control, but I can't swap them with Propalent Fuel Cell for exemple. There are just no arrows there. =/ Any thoughts? Kind regards. Send me your ksp.log and a picture of what's happening. A small video/gif if you can. Link to comment Share on other sites More sharing options...
zulu354 Posted March 23, 2018 Share Posted March 23, 2018 Ahm...I have to apologise. I just recognised, the arrows are there if I am in sandbox. I guess, I have to research more techs in the carreer mode. Sorry, my bad. Link to comment Share on other sites More sharing options...
N70 Posted March 23, 2018 Author Share Posted March 23, 2018 Better SSPX support coming in the next release! Link to comment Share on other sites More sharing options...
N70 Posted March 23, 2018 Author Share Posted March 23, 2018 33 minutes ago, zulu354 said: Ahm...I have to apologise. I just recognised, the arrows are there if I am in sandbox. I guess, I have to research more techs in the carreer mode. Sorry, my bad. it's ok Link to comment Share on other sites More sharing options...
N70 Posted March 24, 2018 Author Share Posted March 24, 2018 Kerbalism 1.3.2 is out! Changelog: Improved Bluedog compatability Added more things to CTT nodes RealFuels engines and Science parts can now malfunction NOW REQUIRES COMMUNITY RESOURCE PACK Link to comment Share on other sites More sharing options...
Z4ys Posted March 25, 2018 Share Posted March 25, 2018 (edited) When i am timewarping and my craft runs out of ox, food, ec, water I get the message that my craft runs out of xxx and it pulls me out of the warp. Everything fine so far. But normally that pull comes to late by the time the warp needs to stop the kerbals are already dead. Is it possible to edit the kerbalism settings so the message, pull is triggered earlier while warping? Edited March 25, 2018 by Z4ys Link to comment Share on other sites More sharing options...
Nathangun Posted March 25, 2018 Share Posted March 25, 2018 On 3/23/2018 at 10:51 PM, N70 said: Better SSPX support coming in the next release! What's SSPX ? Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 25, 2018 Share Posted March 25, 2018 51 minutes ago, Nathangun said: What's SSPX Stockalike Station Parts Expansion Link to comment Share on other sites More sharing options...
bwheatley Posted March 25, 2018 Share Posted March 25, 2018 (edited) I noticed Fuel Cells do not generate electrical charge now. When i remove Kerbalism it works. I'll get you output logs later so you can debug. Just giving you the FYI. edit: I'm an idiot nevermind..kerbalism requires different things for the fuels cells to work. Forever forgive me lol Edited March 25, 2018 by bwheatley Link to comment Share on other sites More sharing options...
Nathangun Posted March 25, 2018 Share Posted March 25, 2018 2 hours ago, Gordon Dry said: Stockalike Station Parts Expansion AH excellent! A very useful mod in kerbalism-ed universe. Link to comment Share on other sites More sharing options...
popos1 Posted March 25, 2018 Share Posted March 25, 2018 Hi, what was a key to disable all notification (from ships about low energy etc.)? Link to comment Share on other sites More sharing options...
njbrown09 Posted March 25, 2018 Share Posted March 25, 2018 does kerbalism work with DMP? Link to comment Share on other sites More sharing options...
popos1 Posted March 25, 2018 Share Posted March 25, 2018 (edited) 4 minutes ago, njbrown09 said: does kerbalism work with DMP? Yes, it is working perectly. I'm playing with a friends form about 2-3 years, and on the latest version too. Edited March 25, 2018 by popos1 Link to comment Share on other sites More sharing options...
njbrown09 Posted March 25, 2018 Share Posted March 25, 2018 1 minute ago, popos1 said: Yes it working perect, i'm playing with friends form about 2-3 years, and on the latest version too. Awesome! Link to comment Share on other sites More sharing options...
njbrown09 Posted March 25, 2018 Share Posted March 25, 2018 Kinda nooby question, but how do i disable the stuff with the IRSU? Link to comment Share on other sites More sharing options...
Z4ys Posted March 25, 2018 Share Posted March 25, 2018 28 minutes ago, njbrown09 said: Kinda nooby question, but how do i disable the stuff with the IRSU? guess you have to delete it out of the profil rules. Link to comment Share on other sites More sharing options...
popos1 Posted March 25, 2018 Share Posted March 25, 2018 1 hour ago, popos1 said: Hi, what was a key to disable all notification (from ships about low energy etc.)? So what is that key to disable popup? Link to comment Share on other sites More sharing options...
Andrey.gr Posted March 25, 2018 Share Posted March 25, 2018 2 hours ago, bwheatley said: I noticed Fuel Cells do not generate electrical charge now. When i remove Kerbalism it works. I'll get you output logs later so you can debug. Just giving you the FYI. edit: I'm an idiot nevermind..kerbalism requires different things for the fuels cells to work. Forever forgive me lol i'm very new to Kerbalism, what you mean by "different things for the fuels cells to work"? Link to comment Share on other sites More sharing options...
Z4ys Posted March 25, 2018 Share Posted March 25, 2018 (edited) 5 minutes ago, Andrey.gr said: i'm very new to Kerbalism, what you mean by "different things for the fuels cells to work"? Normally (stock) they use liq and ox fuel but with mods it get changed to oxygen and hydrogen or some other stuff. Edited March 25, 2018 by Z4ys Link to comment Share on other sites More sharing options...
Andrey.gr Posted March 25, 2018 Share Posted March 25, 2018 Oh, ok, I see, Thank you!! Link to comment Share on other sites More sharing options...
Z4ys Posted March 25, 2018 Share Posted March 25, 2018 (edited) KSP: 1.4.1 Windows 64bit Problem: Drill doesnt start to drill Mods installed: I tried it with only Kerbalism and required mods (module manager + community resources pack) still got no button to start drilling. Reproduction steps: Build a simple craft with a drill and try to drill at the shore biome near ksc for water or ore Log: https://cdn.discordapp.com/attachments/393746442046406666/427567950619475995/output_log.txt Edit: issue is still there with kerbalism as only mod. Edited March 26, 2018 by Z4ys Link to comment Share on other sites More sharing options...
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