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popos1

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Everything posted by popos1

  1. Working now great with BforArtists 4.1+ With Blender 4.2 also I was made new branch so importing all parts working great. We have a one bug still - some parts don't load correctly animations becouse of missing armatore and armature_obj, o was add just exception to load a model anyway but still some animations are broken. If someone know how to fix that it will be a great help
  2. good news, i was made new version, there is a lot of complicated things to do, now i need to sync animations from layer 0 to layer 16, and i dont know how to use " [KSPField(isPersistant = true)] public PanelState state; for solar panel
  3. @kurgut So, according to: "I could go around this by adding a B9PSwitch model of the Kerbal for the player to turn ON/OFF at his convenience, I'll see." please do this, i will include this in my mod. Ps. this code is working only partially, the model is switching but still no visable kerbal: @PART[seatExternalCmd_IVA] { MODULE { name = ModuleB9PartSwitch moduleID = seatExternalCmdmod1 switchInFlight = true // Definicje podtypów SUBTYPE { name = seatExternalCmd title = "External Command Seat" } SUBTYPE { name = seatExternalCmd_IVA title = "External Command Seat IVA" } } }
  4. Yes i know, today i was thinking about this to add this models instead internel view (IVA), but to the whole model by using a config files, i need to test this solution, if it will work it will fix this problem and transparent window will be always visable
  5. So, I understand that the official update from author for eg. GU v1.4.4 for KSPv1.12.5 will be some around in this month?
  6. Hi, I was see that stock pods don't have a good support for the JSI Adv Transparent Pods. I was try to add this transparent windows like on the wiki from the mod JSI, but i couldn't get to work: JSIAdvTransparentPods · JPLRepo/JSIAdvTransparentPods Wiki (github.com) or like with this planetary base mod: So i was just created new IVAs with only the windows Please help mi to improve this to only using depth mask to get support with e.g. raster prop monitor system: https://github.com/FirstPersonKSP/RasterPropMonitor Download GITHUB: popos123/JSIAdvTransparentPodsStockConfig: This is IVA addon aka transparent windows to stock pods based on JSI Advanced Transparent Pods (github.com) Preview: EDIT: a video how i made this for development:
  7. Hi, i was made a quick fix for this problem: https://github.com/popos123/JSIAdvTransparentPodsStockConfig/releases/tag/1.0 i was replaced 10 pods stock IVAs with transparent windows, but i have a problem, i dont konw why but the mask doesnt work withJSI, i was created new IVAs instead ... i will create a new post about this, maybe someone will help me.
  8. Yes, it's appear that on stock parts this mod doesnt work, i dont know why, maybe some incompatible with nevest version of other mods?
  9. Hi, it is suggestion to add a option to change UI to old / normal style.
  10. saddly is worse than KSP1. On RTX 3090, Ryzen 9 5900x, 80GB RAM in 4k on about 20-30 parts is 18fps when launch and in space 30 - 40 fps ... and only 50% GPU utilization ...
  11. Hi, we have 2020 year and ksp version 1.9 and still exist problem of not full GPU usage: There is any fix to get at least 25 fps?
  12. OK, There will be no multiplayer in ksp, we have to deal with it. For it will be in KS2: So, Finally i can close this thread EDIT i think i cant close this thread, moderator please do this.
  13. HI, there will be a Ray Tracking option like on the Trailer?
  14. @JPLRepo Any way to fix that on DMP and LMP kerbals are disappear after connect to the server?
  15. @UnanimousCoward @JPLRepo hi, UnanimousCoward was right, this bug (with little transparencies of parts) exist even with some fuel tanks, and worst thing: with scatterer causes the disappearance of water!!! all water this is critical bug (on 1.4.2, on 1.4.1 is bad, but not too bad)
  16. There is a little bug: - Icons doesnt change to yellow when relayed - if is direct signal, relayed signal is displayed too - relay from orbit of kerbin need to get signal from kerbin, not from minmus relay in this case *All relays is the same.
  17. Hi, i have the same question, it is possible to change memory limit to greater?
  18. With drill i have probem too ... (and about my previous question: key for disable all notifications is pause break)
  19. Yes, it is working perectly. I'm playing with a friends form about 2-3 years, and on the latest version too.
  20. Good mod, but doesn't recognise buton from Planet Shine there is any other option to hide?
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