N70 Posted February 6, 2019 Author Share Posted February 6, 2019 Kerbalism's BP versions have been frozen on CKAN now. 2.x should now show up properly on older versionf of KSP in CKAN. Link to comment Share on other sites More sharing options...
John Nowak Posted February 6, 2019 Share Posted February 6, 2019 16 hours ago, Daedalus451 said: Have you considered changing the Habitat/Pressurisation mechanics to reflect the complete venting of atmosphere when Kerbals go on (or come back from) EVA? That would be great, although I'd suggest keeping the air if the part has "airlock" in the name. This would give those parts a bit more appeal. I've been watching Raiz Space YouTube playthrough with Kerbalism, and it's a terrific blindtest document. He missed the CRP requirement in the first episode. He also wanted a purge environment feature to deal with CO2 contamination. Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted February 6, 2019 Share Posted February 6, 2019 1 hour ago, John Nowak said: That would be great, although I'd suggest keeping the air if the part has "airlock" in the name. This would give those parts a bit more appeal. I've been watching Raiz Space YouTube playthrough with Kerbalism, and it's a terrific blindtest document. He missed the CRP requirement in the first episode. He also wanted a purge environment feature to deal with CO2 contamination. I've been learning from his mistakes so I don't make them too lol, I'm using a tech tree that starts with unmanned and I'm only just getting to the manned part. Also thanks for the update to the CKAN! Link to comment Share on other sites More sharing options...
TonedMite133805 Posted February 9, 2019 Share Posted February 9, 2019 (edited) Uhhh, I think I done goofed. How do I Install this on a Mac? I downloaded from Spacedock. Edited February 9, 2019 by TonedMite133805 Link to comment Share on other sites More sharing options...
lordcirth Posted February 9, 2019 Share Posted February 9, 2019 1 hour ago, TonedMite133805 said: Uhhh, I think I done goofed. How do I Install this on a Mac? I downloaded from Spacedock. KSP mod installation is the same on all PC OS's. Copy the stuff inside Mod/Gamedata to KSP/Gamedata. Link to comment Share on other sites More sharing options...
TonedMite133805 Posted February 9, 2019 Share Posted February 9, 2019 Where is Mod/Gamedata? Link to comment Share on other sites More sharing options...
TonedMite133805 Posted February 9, 2019 Share Posted February 9, 2019 NVM I think I know what I messed up. Link to comment Share on other sites More sharing options...
TonedMite133805 Posted February 9, 2019 Share Posted February 9, 2019 I didn't add MM or CRP. Derp. Link to comment Share on other sites More sharing options...
TonedMite133805 Posted February 9, 2019 Share Posted February 9, 2019 Fingers Crossed. Link to comment Share on other sites More sharing options...
TonedMite133805 Posted February 9, 2019 Share Posted February 9, 2019 Uh... Still doesn't work; can't find GameData file. I have a screencapture if that'll help. Link to comment Share on other sites More sharing options...
lordcirth Posted February 9, 2019 Share Posted February 9, 2019 1 hour ago, TonedMite133805 said: Uh... Still doesn't work; can't find GameData file. I have a screencapture if that'll help. Ah, sorry. Kerbalism is packaged a bit differently, apparently. When you download Kerbalism and extract it, copy Kerbalism-2.1.1/Kerbalism/ to KSP/Gamedata/ Link to comment Share on other sites More sharing options...
TonedMite133805 Posted February 9, 2019 Share Posted February 9, 2019 Okay thanks, will attempt. Link to comment Share on other sites More sharing options...
N70 Posted February 10, 2019 Author Share Posted February 10, 2019 lmao did you just get stuck cuz the top folder of the zip wasn't "GameData"? Link to comment Share on other sites More sharing options...
TonedMite133805 Posted February 10, 2019 Share Posted February 10, 2019 Yeah well I was looking at a general mod installation tutorial and following it to the letter. Sorry. Link to comment Share on other sites More sharing options...
-Medved- Posted February 19, 2019 Share Posted February 19, 2019 Great mod, my favorite. But, and this is very sad, Kerbalizm produce too many gabrage and make game to stutter every 7-8 sec on 1,5-2 sec. I use RSS mod, but i have stutters not during the flight, but in the VAB. When i delete Kerbalism stutters is gone... To get more deails about stutters please read this thread You need check to destroy every object you create after use. Link to comment Share on other sites More sharing options...
theJesuit Posted February 19, 2019 Share Posted February 19, 2019 2 hours ago, -Medved- said: Great mod, my favorite. But, and this is very sad, Kerbalizm produce too many gabrage and make game to stutter every 7-8 sec on 1,5-2 sec. I use RSS mod, but i have stutters not during the flight, but in the VAB. When i delete Kerbalism stutters is gone... To get more deails about stutters please read this thread You need check to destroy every object you create after use. I've passed this up to the discord server. If you could login there please you may he able to help by supplying logs etc. Link to comment Share on other sites More sharing options...
-Medved- Posted February 19, 2019 Share Posted February 19, 2019 3 hours ago, theJesuit said: I've passed this up to the discord server. If you could login there please you may he able to help by supplying logs etc. Thank you! I login to discord Link to comment Share on other sites More sharing options...
theJesuit Posted February 19, 2019 Share Posted February 19, 2019 1 hour ago, -Medved- said: Thank you! I login to discord It is even being worked on currently it seems. Link to comment Share on other sites More sharing options...
TrueMetis Posted February 19, 2019 Share Posted February 19, 2019 (edited) So this mod removes the experimental storage unit from the parts list, is this a bug? Or did I miss one of the dependencies without noticing? Edited February 19, 2019 by TrueMetis Link to comment Share on other sites More sharing options...
theJesuit Posted February 19, 2019 Share Posted February 19, 2019 31 minutes ago, TrueMetis said: So this mod removes the experimental storage unit from the parts list, is this a bug? Or did I miss one of the dependencies without noticing? Yes. It isn't needed as kerbalism changes the way the science is handled. Basically probe cores, kerbals and most crewed pods have hard disks that store the science as data. Peace. Link to comment Share on other sites More sharing options...
TrueMetis Posted February 19, 2019 Share Posted February 19, 2019 2 minutes ago, theJesuit said: Yes. It isn't needed as kerbalism changes the way the science is handled. Basically probe cores, kerbals and most crewed pods have hard disks that store the science as data. Peace. Ah, thank you very much. Link to comment Share on other sites More sharing options...
Maniacal Posted February 21, 2019 Share Posted February 21, 2019 Habtech2 has released. Time for some updating in the support files I suppose. Link to comment Share on other sites More sharing options...
scottadges Posted February 22, 2019 Share Posted February 22, 2019 (edited) Hey all, checking back in on Kerbalism. I've been running 1.6.1 for a bit but I'm really missing Kerbalism, since when I checked a while back there were some issues. Anybody still seeing any concerns running on 1.6.1? I'm assuming (fingers crossed!) nothing other than the memory stuttering, which I've already installed the MemGraph add-on. Appreciate the confirmations! Edited February 22, 2019 by scottadges Link to comment Share on other sites More sharing options...
ecaheti Posted February 22, 2019 Share Posted February 22, 2019 No issue for me ! Link to comment Share on other sites More sharing options...
-Medved- Posted February 22, 2019 Share Posted February 22, 2019 (edited) 39 minutes ago, scottadges said: Hey all, checking back in on Kerbalism. I've been running 1.6.1 for a bit but I'm really missing Kerbalism, since when I checked a while back there were some issues. Anybody still seeing any concerns running on 1.6.1? I'm assuming (fingers crossed!) nothing other than the memory stuttering, which I've already installed the MemGraph add-on. Appreciate the confirmations! Very sad, but stutters happened very often now, one per 7-8 sec. I report about it on discord channel and creator now try to fix that issue. Creator working on this problem about two days... Edited February 22, 2019 by -Medved- Link to comment Share on other sites More sharing options...
Recommended Posts