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Jesse-Lacey

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Everything posted by Jesse-Lacey

  1. Just wondering if there's any plans to compartmentalize this mod in the future? With it's sheer size it would be kind of nice to see it broken into smaller packages so you can choose which parts you want. For now I've just been taking out specific parts and adding them to my current game, like those sweet sweet simple adjustable fairing parts, but I was just curious. If not I'll just continue to pull what I want depending on the game save. Appreciate all the work you've done on this mod and for this community.
  2. This is much more useful than what I posted, thanks, I don't really know how to get the log entries like this.
  3. I tried it with just ProbesPlus! and it's dependencies just to be sure and had the same issue. I checked each of the dependencies alone and had no issues on boot up. I just wanted to let you know, I know it'll take some time before a 1.10 version comes out.
  4. Seems to be having an issue with 1.10, I checked the dependencies but they both worked fine. When loading the game it gets stuck at "...Parts/Telescopes/explorer_solar/ca_explorer_solar" just wanted to let you know. Thanks for the awesome mod!
  5. Awesome to see this mod going again. However I have one small problem that's a carry over from the older versions, for whatever reason my Kerbals slide off of the solid ladders. They do fine on the extendable ladder, but on the utility ladder and mobility enhancers they slide, sometimes to dangerous effect. It's a shame because I absolutely love the models for those ladders too. If it's not too much to ask could you look at them some day and see if there's a fix?
  6. I did the KSP scaling to like 150% which makes everything a nice size but the alternative resource panel is unaffected. I was hoping maybe an option could be added in a future update if time permits.
  7. Is there any way to add a way to change the scale of the window? I recently went from 2k to 4k when playing KSP, and I'm finding the window is a bit small now. But considering how much better it is than the stock resource panel, it's still a must have for me.
  8. I've been running into an issue with 1.8 where I get stuck on Verifying Expansion: Breaking Ground right at the end of the load screen. I was able to narrow it down to the Firespitter Core module, but that's about as far as I got. If there's anything else I can do to get you more information let me know.
  9. Will do! Yeah I figured it's one of the two dependencies for your mod but I was only able to narrow it down to one of the three when I was testing. I know it's kind of a vague report I just wanted to make you aware something is conflicting. Edit:: Just an update I was able to narrow it down to FirespitterCore causing it for me.
  10. With the release of 1.8 I decided to start checking my mods to see what's broken with the big update and it would seem something with ProbesPlus! Or it's dependencies is causing an issue during the load screen. I get stuck at verifying expansion: breaking ground. So I just wanted to let you know there seems to be something going on there. Thanks for all the hard work!
  11. Everything seems to be working well on 1.7.3, I did a fresh install of JNSQ and redid my settings and nothing looks out of ordinary so far. Is there a way to make city lights work with JNSQ? I noticed KSC from orbit and thought it looked very lonely.
  12. I'm also having issues with the zoom map, but I'm currently on 1.7.1 with JNSQ. Did you ever find a solution Musdancat? Also thanks for all the years of SCANSat, it's a mod that is basically a requirement for me, just adds so much to the game.
  13. That's what I figured but I wanted to ask just in case. Thanks a bunch!
  14. So I noticed an update to KS3P today and was wondering if it is likely to conflict or cause any issues with JNSQ. The pack looks beautiful as is, but post processing tends to be nice for screenshots. Any thoughts?
  15. I'm not sure which planet pack he is using, but I know Astronomers Visual Pack adds Sorlon which is an asteroid in a highly elliptical orbit that's similar. It's a pain to try and stop at. Edit: Check Kerbol Origins, I think that might be the planet pack in the video.
  16. They also posted on the forums about 1.7.3 it's going to add the ability to have same ship part interactions so we can make gears and stuff. While I'm glad they're still hard at work after all these years, it can be rough on mod makers having so many updates close together.
  17. I can't wait to try this out. I'd like to play it on 1.7.2 so as soon as Kopernicus releases their update I'm going to have to try this. I remember learning a lot during my GPP 2.5x playthrough so I think this planet pack will be a lot of fun. Also thanks for the DeltaV map, I was going to post on here asking if anyone had one until I saw that one was posted with the mod!
  18. Thanks for all the hard work, any plans to do ladders in the future? I remember the ladders in Vens Srock Revamp were my favorite part, and something that in the base game just look kind of ugly. I'd love to see some enhancements in that area.
  19. Looks like #VALUE is gonna take it again lol. Go ProbesPlus! I've been hoping for support for it for awhile, the nice thing is that _Zee shouldn't have to move very much with it, a lot of the parts feel like they're in good nodes already. I think the main thing will be tweaking things like the science experiment placement and values for the alternate skins it provides for both the vanilla experiments and DMagic Orbital Science.
  20. I've been learning from his mistakes so I don't make them too lol, I'm using a tech tree that starts with unmanned and I'm only just getting to the manned part. Also thanks for the update to the CKAN!
  21. Ah ok, yes that would be the case. I had 1.3 checked for a couple of older mods that still work (Crowd Sourced Science is still amazing), I don't really need it checked now anyways. Thanks!
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