The Destroyer Posted January 30, 2021 Share Posted January 30, 2021 (edited) It seems the mod doesn't work with Realism Overhauls RTGs, probably because it patches them in some way (ROs RTGs don't last forever). I really want to use it in my save, but solar is useless beyond Mars. EDIT: Just discovered "infinite electricity" works for a workaround, that's nice. Edited January 30, 2021 by The Destroyer Quote Link to comment Share on other sites More sharing options...
maja Posted January 31, 2021 Author Share Posted January 31, 2021 15 hours ago, The Destroyer said: It seems the mod doesn't work with Realism Overhauls RTGs, probably because it patches them in some way (ROs RTGs don't last forever). I really want to use it in my save, but solar is useless beyond Mars. EDIT: Just discovered "infinite electricity" works for a workaround, that's nice. There is probably some change in default module of RTGs done by RO. I do compatibility changes if I play with that mod or if there are a lot of players who plays with it. Quote Link to comment Share on other sites More sharing options...
BigFatStupidHead Posted January 31, 2021 Share Posted January 31, 2021 On 1/28/2021 at 6:38 AM, maja said: Thank you all, that you are patient. The last year was weird with all that C-19 stuff, so I neglected this mod a little bit. I'm quarantined right now, so I have finaly some time to update the BV. You can expect something during this weekend or next week. It depends, how well I'll be. Oh no! Stay healthy, maja! Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 4, 2021 Share Posted February 4, 2021 (edited) Explosive disassembly of the wheels. This is in KSP 1.11.1 and the victims are RoveMax Model XL3 Moving the wheels down seems to correct the problem Edit: No luck. After spamming in an inclined surface the wheels exploded all the same. Edited February 5, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
ioresult Posted February 5, 2021 Share Posted February 5, 2021 On 1/31/2021 at 8:48 AM, maja said: There is probably some change in default module of RTGs done by RO. I do compatibility changes if I play with that mod or if there are a lot of players who plays with it. Hello Maja, I'm using the optional Decaying RTG in Near Future Electrical. It replaces the "ModuleGenerator" module for RTGs with its own module named "ModuleRadioisotopeGenerator". Could you possibly also support this module? It would make it more realistic. For now, I'll disable the decaying RTG. The file responsible can be found in the Near Future Electrical zip download under "Extras\DecayingRTGs". For RO users, I don't know the patch in RO but just do a text search in all .cfg files for someting like this: !MODULE[ModuleGenerator] {} I beleive that's the patch that disables the default electical generator that Bon Voyage looks for to determine the amount of power available for a rover/ship. Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 6, 2021 Share Posted February 6, 2021 The Ship Eating Kraken strikes back. Curiously, using hyperedit ship lander function it is restored to its pre-kraken state. Quote Link to comment Share on other sites More sharing options...
maja Posted February 7, 2021 Author Share Posted February 7, 2021 BonVoyage update 1.3.0 Changes Rebuild for KSP 1.11.1 Kerbals can move behind the scene too (with a blinding speed of 0.5m/s - depends on the celestial body) Usage of batteries is switched off during system check and user is notified about it when there isn't enough power to recharge a rover Chinese localization by Raven-233486 French localization by vinix38 Added module for stock EVA construction You can find it on usual places - github and spacedock Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 8, 2021 Share Posted February 8, 2021 I still have to replicate it, but it seems that I sent a rover with Parking Brake active. The first estrange thing that I noted was that on MKS local logistics it appeared as present, although BB said it was tens of km away and the other one was that on arrival, when I switched back to the rover, it was in the departure point. Quote Link to comment Share on other sites More sharing options...
maja Posted February 8, 2021 Author Share Posted February 8, 2021 (edited) 37 minutes ago, Tacombel said: I still have to replicate it, but it seems that I sent a rover with Parking Brake active. The first estrange thing that I noted was that on MKS local logistics it appeared as present, although BB said it was tens of km away and the other one was that on arrival, when I switched back to the rover, it was in the departure point. I can't replicate it, so I need specific steps. If it is a combination of mods, then I need to identify, which ones. Same for the explosion of that rover. If it is consistent, than I need a craft file and list of used mods. Edited February 8, 2021 by maja Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted February 19, 2021 Share Posted February 19, 2021 @The Destroyer @maja I too am interested in using Bon Voyage with RO/RP-1 so I've had a look in the RO files and this is what RO uses to configure its RTGs: Spoiler MODULE { name = ModuleResourceConverter ConverterName = RTG StartActionName = Start StopActionName = Stop AlwaysActive = true FillAmount = 1.000 AutoShutdown = false GeneratesHeat = false TemperatureModifier = 2.000 UseSpecializationBonus = false DefaultShutoffTemp = 0.500 INPUT_RESOURCE { ResourceName = Plutonium-238 Ratio = 1.6428e-10 } OUTPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.1575 } OUTPUT_RESOURCE { ResourceName = DepletedFuel Ratio = 1.6428e-10 } } The module name is ModuleResourceConverter and the ConverterName is RTG, maybe this will help to make a patch for RO? I'd like to try it myself but I have no experience compiling .dlls- I'm a tester, not a developer, my job is to break other people's code . Quote Link to comment Share on other sites More sharing options...
etmoonshade Posted February 22, 2021 Share Posted February 22, 2021 Bug report - and the conditions are pretty simple, though the solution probably isn't. Disabling damage on Kerbal Foundries wheels causes Bon Voyage to read tracks as "not online" Reproduction steps: Use a clean 1.10.1 install Using CKAN, install Kerbal Foundries 2, KSPWheel (dependency,) and the last version of BV compatible with 1.10.1 (although I've reproduced this with the 1.11 version on 1.10.1) Start a new game. Set KSPWheel settings for "Wear and damage" to "NONE." It doesn't appear to matter whether this is done in the initial game setup, or later on. Use cheats to give max tech/max VAB (though I don't think the latter is necessary now that I think of it...) Build a simple rover in the SPH - 2x2 structural panel, tracks on the side, BV controller, probe core of some flavor to provide unmanned control. Launch. Open up BV controller window. Observe that "wheels aren't online!" and max speed is 0m/s Craft file for ease of testing: https://www.dropbox.com/s/a88fjuc42b2elo0/Untitled Space Craft.zip?dl=0 Note - leaving damage on "simple" but turning the sliders down to 0 appears to allow BV to work correctly, though I'm not sure it results in truly undamageable wheels. Note 2 - the above workaround also worked on my existing game with 160+ mods. Note 3/question: The most recent 1.11 version appears to work fine in 1.10.1 - should I expect any weirdness from it, or has it proven itself to be mostly compatible? Quote Link to comment Share on other sites More sharing options...
mxi_steel Posted February 22, 2021 Share Posted February 22, 2021 why am i getting the error not enough fuel? Quote Link to comment Share on other sites More sharing options...
Crimor Posted February 22, 2021 Share Posted February 22, 2021 What electric engines are ya'll using for boats? Also any chance for support for near future electricals capacitors at some point?(Basically super efficient batteries that dump all their charge into your regular batteries whether there's space or not, so say you have 250EC space in your batteries and a capacitor that holds 300, it will rapidly recharge the batteries but waste 50 because there's no space for it, think SRB's for batteries, really) Quote Link to comment Share on other sites More sharing options...
maja Posted February 22, 2021 Author Share Posted February 22, 2021 (edited) 3 hours ago, Crimor said: Also any chance for support for near future electricals capacitors at some point?(Basically super efficient batteries that dump all their charge into your regular batteries whether there's space or not, so say you have 250EC space in your batteries and a capacitor that holds 300, it will rapidly recharge the batteries but waste 50 because there's no space for it, think SRB's for batteries, really) Probably not. I considered it at some point and decided, that it's not worth the trouble. 14 hours ago, mxi_steel said: why am i getting the error not enough fuel? Are you using fuel cells? Edited February 22, 2021 by maja Quote Link to comment Share on other sites More sharing options...
mxi_steel Posted February 22, 2021 Share Posted February 22, 2021 (edited) 2 hours ago, maja said: Probably not. I considered it at some point and decided, that it's not worth the trouble. Are you using fuel cells? Yes with infinite fuel turned on Edited February 22, 2021 by mxi_steel Quote Link to comment Share on other sites More sharing options...
maja Posted February 22, 2021 Author Share Posted February 22, 2021 1 hour ago, mxi_steel said: Yes with infinite fuel turned on One more thing. Ship or rover? Quote Link to comment Share on other sites More sharing options...
mxi_steel Posted February 22, 2021 Share Posted February 22, 2021 3 hours ago, maja said: One more thing. Ship or rover? rover also what does rotation vector do? does that have anything to do with my issues? Quote Link to comment Share on other sites More sharing options...
maja Posted February 23, 2021 Author Share Posted February 23, 2021 8 hours ago, mxi_steel said: rover also what does rotation vector do? does that have anything to do with my issues? https://github.com/jarosm/KSP-BonVoyage/wiki Quote Link to comment Share on other sites More sharing options...
maja Posted February 23, 2021 Author Share Posted February 23, 2021 On 2/22/2021 at 2:10 AM, mxi_steel said: why am i getting the error not enough fuel? I went through the code and don't see any reason, why it shows you, that you have not enough fuel. I you are using the latest version of BonVoyage, then I need more information to replicate it. Quote Link to comment Share on other sites More sharing options...
mxi_steel Posted February 23, 2021 Share Posted February 23, 2021 1 hour ago, maja said: I went through the code and don't see any reason, why it shows you, that you have not enough fuel. I you are using the latest version of BonVoyage, then I need more information to replicate it. im using fuel cells with infinite fuel. could rotation vector also be the issue? its set to up (using latest version) Quote Link to comment Share on other sites More sharing options...
mxi_steel Posted February 23, 2021 Share Posted February 23, 2021 9 minutes ago, mxi_steel said: im using fuel cells with infinite fuel. could rotation vector also be the issue? its set to up (using latest version) update i got it to work i had to stick fuel tanks to my rover Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 23, 2021 Share Posted February 23, 2021 (edited) 3 hours ago, mxi_steel said: update i got it to work i had to stick fuel tanks to my rover By chance are you using the malemute rover? I get the same error when using the internal LFO fuel to feed the fuel cells. Edited February 23, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
mxi_steel Posted February 24, 2021 Share Posted February 24, 2021 no i just taped fuel cells to a mk2 lander can rover style (restock) and turned on infinite fuel Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 24, 2021 Share Posted February 24, 2021 I get the "Not enough fuel" when trying to use this rover Quote Link to comment Share on other sites More sharing options...
maja Posted February 24, 2021 Author Share Posted February 24, 2021 4 minutes ago, Tacombel said: I get the "Not enough fuel" when trying to use this rover https://github.com/jarosm/KSP-BonVoyage/issues/30 Quote Link to comment Share on other sites More sharing options...
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