Raptor22 Posted March 16, 2019 Share Posted March 16, 2019 (edited) [Somehow I didn't see the separate support thread. Moved this post there.] Edited March 29, 2019 by Raptor22 Moved to support thread. Quote Link to comment Share on other sites More sharing options...
Darks :v Posted March 22, 2019 Share Posted March 22, 2019 Hi, I would like to know how to edit the heat a radiator can dissipate Thank you Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted March 29, 2019 Author Share Posted March 29, 2019 Version 1.20.17.3 is now available for KSP 1.3.1, 1.4.5, 1.5.1, and 1.6.1 Released on 2019-03-29 Added Carbon-monoxide to Hex Assembly gas tank Improved automated alternative fusion fuel switching Improved ISRU menu description Balance: Increased positron antimatter storage capacity Balance: Lowered power requirement p-B11 by 60% Balance: reduced magnet power cost Bussard Magnetic scoop and increased power cost ionization laser Fixed ISRU Haber process and offline processing Fixed configuration issues in diode laser array and computer cores(credit: Jiri Hanan) Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted March 29, 2019 Author Share Posted March 29, 2019 On 3/22/2019 at 5:47 AM, Darks :v said: Hi, I would like to know how to edit the heat a radiator can dissipate Thank you Maximum Heat dissipation is calculated from radiatorArea in FNRadiator Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted March 30, 2019 Author Share Posted March 30, 2019 Version 1.20.18.3 for KSP 1.3.1, 1.4.5, 1.5.1 and 1.6.1 Released on 2019-03-30 Added passive radiator functionality to NSWR Removed Geeforce and Heat Throttling on NSWR Fixed NSWR compatibility with Mechjeb Fixed NSWR spool down at low temperatures Quote Link to comment Share on other sites More sharing options...
pp3d Posted March 30, 2019 Share Posted March 30, 2019 I'd like to know what is the earliest KSPI-E version that can run on KSP ver 1.6.1 Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted March 30, 2019 Author Share Posted March 30, 2019 (edited) On 3/30/2019 at 9:07 PM, pp3d said: I'd like to know what is the earliest KSPI-E version that can run on KSP ver 1.6.1 Well technically KSPIE for KSP 1.3.1 compiles against KSP 1.6.1, so the oldest version for KSP 1.3.1 you could find might work in KSP 1.6.1 Edited April 1, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pp3d Posted March 30, 2019 Share Posted March 30, 2019 i'll give it a shot... Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 1, 2019 Author Share Posted April 1, 2019 (edited) Version 1.20.19 for KSP 1.3.1, 1.4.5, 1.5.1, 1.6.1 Released on 2019-04-01 Fixed Electric Engines thrust prediction and compatibility with MechJeb Fixed confusing VAB part info with generator for reactors. Fixed minor display issue regarding upgrade technologies on reactor and power generator Edited April 1, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 7, 2019 Author Share Posted April 7, 2019 Version 1.20.20 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1 and 1.6.1 Released on 2019-04-07 Added Energy Production and Fuel Usage to Reactor info screen Added proton-Carbon fusion mode to Muon Catalyzed Fusion reactor Added Trippe Alpha Fusion mode Muon Catalyzed Fusion reactor Added Helium, Carbon Oxygen and Neon Alpha fusion mode to Muon Catalyzed Fusion reactor Balance: Increased Breaking force tolerance on NSWR Balance: reduced maximum power output Muon Catalyzed Fusion reactor by 25% Fixed issue with Radiator stock heat cooling when active Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 13, 2019 Author Share Posted April 13, 2019 Version 1.21.1 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1 and 1.7.0 Released on 2019-04-13 Added Persistent Thrust to Z-Pinch Engine and Z-Pinch Airospike Added 1.25 and 1.875 tweakscale sizes to Z-Pinch Engine and Z-Pinch Airospike Added Pure Fusion mode to Z-Pinch Engine and Z-Pinch Airospike Added Improved Exhaust effect to Z-Pinch Engine and Z-Pinch Airospike Added thermal modes Methane, Hydrazine, Ammonia, LFO, Hydrolox, MethaLOx fuel to Z-Pinch Engine Added plasma modes Hydrogen, Lithium, LiquidFuel and thermal mode CompressedAir to Z-Pinch Airospike Added Fussion pellet manufacturing to Hex Module ISRU refrigerator Added Wasteheat buffer and catastrophic overheating to Z-Pinch Engine and Z-Pinch Airospike Balance reduced Z-Pinch Airospike base power and wasteheat by 25% Balance reduced Z-Pinch Engine base power and wasteheat by 50% Balance change mass exponent Z-Pinch Engine and Z-Pinch Airospike to 2.5 while Power is changed to exponent 3 Fixed description Hex Module ISRU refrigerator Fixed FusionPellets fuel ratios for Z-Pinch Engine and Z-Pinch Airospike Fixed fuel mode switch issue on Z-Pinch Engine Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 20, 2019 Author Share Posted April 20, 2019 (edited) Version 1.21.2 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.0 Released on 2019-04-21 Added Electrodeless Lorentz Force Thruster (replaced MPD thruster) Added Additional Localization for Spanish Added field Electrically Powered Percentage to Plasma nozzle Added Cyclotron Positron Factory Added Regolith definition for Icarus and Tarsnis Balance: reduced ZPinch fusion engines, mass thrust and wasteheat by 25% Fixed Z-Pinch FusionPellet ratios between (significantly lower fuel usage) Fixed Z-Pinch fuel usage during Time warp Fixed Z-Pinch and Vista effect on fuel ratios after Ips throtling Fixed Center of mass of KSPI engines Fixed KANDL gimbal range Edited April 21, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 27, 2019 Author Share Posted April 27, 2019 Version 1.21.3.4 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.0 Released on 2019-04-27 Added Additional Chinese Localization Added Placeholders for Thermal Engine Propellant modes unlocking Added HTP propellant mode to Z-Pinch Airospike Fusion Engine Added Warp UI Switch button to Alcubiere Drive Balance: Thermal Turbojet gets unlocked with Experimental Aircraft Engines Balance: Thermal Ramjet gets unlocked with Aerospace Tech Balance: Electrode-less Lorentz Force Thruster Power capacity Balance: increased Thermal Turbojet Gimbal range Balance: decreased Thermal Turbojet atmosphere performance of non intake modes Fixed Alcubiere Drive reverse heading after dropping out of warp outside Kerbin SOI Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 1, 2019 Author Share Posted May 1, 2019 (edited) Version 1.21.4.4 for Kerbal Space Program 1.7.0 Released on 2019-05-01 Added KerbNet to iHAL and added KerbNet resource view to Science Laboratory Added: Alcubiere Reaction wheel is only active during warp and strength scales with vessel mass Fixed Alcubiere Warp drive jerking and geeforce spikes during maneuvering and changing SOI Removed flashing of Alcubiere Warp during warp Edited May 2, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 6, 2019 Author Share Posted May 6, 2019 Version 1.21.5 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.0 Released on 2019-05-06 Added ability of Quantum Singularity Reactor to be used with plasma nozzle Added additional tank configuration to Cryotanks when installed Balance: Magnetic Nozzle will respond with leaning thrust but static isp when connected to Quantum Singularity Reactor Balance: increased Thermal Ramjet High altitude performance Balance: increased Thermal Ramjet Gimbal range Balance: Quantum Singularity Reactor can use full power for propulsion Balance: Quantum Singularity Reactor startup minimum charge-up power now scale inversely linear with proximity of gravity well Balance: Quantum Singularity Reactor will startup at maximum power Fixed issue of QSR would generate more power than required or requested, resulting in unnecessary overheating overheating Quote Link to comment Share on other sites More sharing options...
pp3d Posted May 15, 2019 Share Posted May 15, 2019 reporting here the Alcubiere Warp drive jerking at warp for version 1.21.5/1.6.1 Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 21, 2019 Author Share Posted May 21, 2019 On 5/15/2019 at 9:48 PM, pp3d said: reporting here the Alcubiere Warp drive jerking at warp for version 1.21.5/1.6.1 Originally there was some compensation for this but after KSP 1.7 It seems to make it worse so I removed it. What I could try is to make it an optional setting. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 21, 2019 Author Share Posted May 21, 2019 (edited) Version 1.21.6 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.0 Released on 2019-05-21 Added Russian Localization (credits by Sool3) Added Ability of Nuclear Lightbulb to increased mass flow and Improved Fuel Flow Exhaust Effects Added Thermal Insulators to Probe Cores Added KSPIE patch to Integrate SpaceKiss Liberty Nuclear LightBulbs Added Improved Integration for Dawn Ion Engine Added ability of Thermal Antimatter Reactor to use any Antimatter fuel source Added ability of Beam Core Antimatter Reactor to connect to Plasma Nozzle and MHD Power Generator Added Dill Sample Science Experiment Added High Atmosphere, Low Space and High Space Laser Beam Experiment Balance: Increased Efficiency and Power of Nuclear Fission Reactor Balance: Increased Efficiency Low Tech Thermal Power Generator Balance: Reduced Default size Liquid Core Nuclear Engine Balance: Increased Gimbal Range Nuclear and Thermal Ramjet Removed ability of Thermal Antimatter Reactor to connect to Plasma Nozzle and MHD Power Generator Fixed Jerking During Faster Than Light Travel of Alcubiere Warp Drive Fixed issue with Ion Engine not showing exhaust Edited May 23, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 25, 2019 Author Share Posted May 25, 2019 (edited) Version 1.21.7 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.0 Released on 2019-05-26 Added More Russian Localization Added Auto Rendezvous/Circularize switch to Alcubiere Drive Added Safety Distance Percentage slider to Alcubiere Drive context menu that determines minimum space altitude Added Safety Features that prevent vessel from colliding with Celestial bodies Fixed safe warp speed around Celestial Bodies with low gravity Fixed Warp strength of Folding and Small Alcubiere Drive (10x) Fixed Thermal/Nuclear Turbojet/Ramjet critical failure after staging Removed Science Experiment om Science Lab Edited May 26, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted May 28, 2019 Share Posted May 28, 2019 On 5/25/2019 at 3:20 PM, FreeThinker said: Auto Rendezvous/Circularize switch to Alcubiere Drive what does this do? is it like a warp autopilot? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 28, 2019 Author Share Posted May 28, 2019 (edited) 19 hours ago, Bill the Kerbal said: what does this do? is it like a warp autopilot? Do you really think we are going to allow puny Carbon Based Life Forms take full control of Faster Than Light travel? Of course not! 0.025 ms is an eternity for artificial intelligence, enough time to drop out of warp at the right angle, giving it the perfect momentum to get into orbit or match orbit with an intended target. It will be on by default. Just point your vessel in the right direction and the warp drive will do the rest. edit: Notice next release it will also take care of warp acceleration, so you don't have to bother yourself pressing the increase speed button to your destination on time. Then it becomes less than 10 seconds to anywhere (within the solar system and nothing is blocking your path). edit2: theoretically it would allow you to visit all celestial bodies in the solar system within few minutes. The main problem would be to avoid the gravity holes by clever manoeuvring or good planning. Does that sound like an interesting challenge? Edited May 29, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted May 29, 2019 Share Posted May 29, 2019 At last, something to mitigate my incompetence at FTL! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 31, 2019 Author Share Posted May 31, 2019 (edited) Version 1.21.8 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.1 Released on 2019-05-31 Added Switch Propellant Window to Thermal Engines Added Automated Warp Acceleration Mode to Alcubiere Warp Drive Added Min and Max Warp Buttons to Warp Window Added integration from SpaceKiss Nuclear Salt Water Rocket and Nuclear Salt Water Mixer Added SpaceKiss parts to KSPIE Filter Extension Part Catalogue Added Oxidizer as Thermal Propellant for Ramjets and Turbojets Added Monopropellant as Thermal Propellant for Thermal Nozzle and Thermal Airospike Improved Alcubiere Warp Drive Auto circulation & rendevous Accuracy Balance: Reduced Ramjets stationary performance Fixed issue with Nuclear Ramjet Intakes Fixes issue with radialEngineBody Fixed issue with duplicated or deleted resource intakes from Air intakes by secondary mods Fixed incompatibility issue with Beautiful Restock which unloaded some stock textures which were used by KSP Fixed issue were parts with integrated Radiator would show up in Filter Extension Radiators catalogue Edited May 31, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Morvran Posted June 2, 2019 Share Posted June 2, 2019 I'm encountering an issue with this mod where the WarpPlugin Folder is causing my Air Intakes to be auto closed and when manual opened provide no air to air-breathing engines despite showing that they are producing air. I have systematically checked all mods installed and confirmed it is the WarpPlugin folder. I have done a fresh install of this mod and verified the cache. I have both DLCs. Quote Link to comment Share on other sites More sharing options...
jake0042 Posted June 2, 2019 Share Posted June 2, 2019 (edited) 2 hours ago, Morvran said: I'm encountering an issue with this mod where the WarpPlugin Folder is causing my Air Intakes to be auto closed and when manual opened provide no air to air-breathing engines despite showing that they are producing air. I have systematically checked all mods installed and confirmed it is the WarpPlugin folder. I have done a fresh install of this mod and verified the cache. I have both DLCs. I had not linked it to the WarpPlugin folder, but this is exactly the issue I am having too with air intakes. Even making sure to set them to start opened, and sizing them to insane size only allows a plane to get another 100 meters down the runway before flame-out. Seems odd that tweaking them bigger does register as starting with more air. This is on a fresh install with only a fraction of the mods I had before the update (but including KSPIE). Here is a drop-box linked screen shot of a simple test: https://www.dropbox.com/s/y0m1h5puvn17uai/Screenshot 2019-06-02 15.41.25.png?dl=0 Edited June 2, 2019 by jake0042 Adding a screen shot Quote Link to comment Share on other sites More sharing options...
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