MaverickSawyer Posted April 20, 2018 Share Posted April 20, 2018 *sees NX refit* All joking aside, glad to see others remember that design. It's a shame it wasn't made canon... yet. Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted April 20, 2018 Share Posted April 20, 2018 Don't see a need for star trek parts. There's nothing that can't be replicated using tweak scale and stock parts, or procedural parts. But adding some visual parts to complete the look would be cool. They can be dual use. (Thinking of the bussard collectors and deflector dish.) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 20, 2018 Author Share Posted April 20, 2018 Last bit for the night: Quote Link to comment Share on other sites More sharing options...
Sunesha Posted April 20, 2018 Share Posted April 20, 2018 7 hours ago, Angel-125 said: A tractor beam is already on the books, along with a drill beam. Imagine hovering over a spot about 20m up, then turning on the drill beam to get resources. I also have a transporter on the books that uses plugin code I created for Pathfinder's Pipeline mass driver. With a corresponding transporter room somewhere on the surface, you can beam (technically, wormhole via stargate) resources, KIS items, and crew back and forth. With Pathfinder installed and set to Classic Stock play mode, one of its templates will include a transporter room. That's awsome, I been playing KSP with this future parts in my mind. I thought gonna use this parts as typical rescue, crew transporting and for tasks for small things like a pesky battery that I forgot. All this parts does that wonderfully. Or at least this how think gonna balance it for my gameplay. Using this new parts for the extreme mobility and trade it off by limiting my payload size. I love the whole the whole "stargate" transporter one, suggesting make it almost ludicrously expensive and it would be investment you enjoy at key places. I would suggest a limited range as the drill beam for the tractor beam, now reading my own statement, yeah, that is kinda obvious. But like 100 m beam in vacuum and maybe gravity makes the beam weaker ? I see the tractor beam like the obvious suck up kerbals in space, rescue contracts and other small objects extraordinaire tool =) Quote Link to comment Share on other sites More sharing options...
Kosmonaut Posted April 20, 2018 Share Posted April 20, 2018 I think the NX-01 is a good choice but I would prefer the NCC-1701A Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted April 21, 2018 Share Posted April 21, 2018 On 4/18/2018 at 1:02 PM, Angel-125 said: This kind of reminds me of the Jupiter from Lost in Space... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 21, 2018 Author Share Posted April 21, 2018 3 hours ago, shdwlrd said: This kind of reminds me of the Jupiter from Lost in Space... Yup, My flying saucers are inspired by 1960s tv shows. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 22, 2018 Author Share Posted April 22, 2018 Back to IVA slogging... I've got the UV maps done for the cabin shell, and some light placements done.. Doesn't look like much but the important stuff is that I can start texturing the interior. Some inspiration for the KFS interiors: Props will use MAS/ASET as much as possible.. Quote Link to comment Share on other sites More sharing options...
vardicd Posted April 23, 2018 Share Posted April 23, 2018 I can not wait for this mod. Quote Link to comment Share on other sites More sharing options...
Sunesha Posted April 23, 2018 Share Posted April 23, 2018 I think I may been hacked by Angel-125 at 512th(yes, seriously, would been weirder with 1337 hours) hour in KSP. I was designing some super low part long distance airplane, as I have not really explored Kerbin at ground level. While by some weird idea, could it been beamed into my head or I may be developing a serious mental health problem of reverting 150 times in row just to get that perfect control behavior on elevon. The first weird idea was to actually fly the airplane longer than 30 seconds even if was not perfect as mother Kerbesa. I see that frown forming slowly on some KSP managers reading here, but it was not my fault, I promise on Kerbus. The second idea, just came too like unknown radiation beam from a unknown place, maybe as some spurt of a suppressed patriotic idea. Let's go north, it is like I never there. Climate is excrements but it has fancy aurora and stuff. Also the Santa Klaus is there somewhere under the snow, plotting his next delivery of well wished for, new technology. Valentina is sitting in the cockpit, flying as the the ace she is. Bombardments of instructions from the KSP Manager(That's silly Sunesha), really anxious and with a unhealthy addiction of micromanagement. His instructions is even competing with whitenoise over radio in frequency. Valentina takes a moment loosing her tight bun. Another sacrifice that had to be made in the latest Safety course, which happens almost hourly or at least it feels like that for poor Valentina. With her hair loose, all that oxygen is racing into head and she sees with clarity for the first time. She is also convinced this is another poor attempt of keeping the girls in their place. As a side effect of this small moment of freedom, she manage to cancel out the noise of her manager. Out her left window she spotts a big round object sticking out the snow, little sideways as it just want demonstrate it's attitude. Valentina thinks to herself, "That can't be Santa Klaus ? No, just children and Sunesha believes in Santa Klaus. No way, it must be made by a intelligent lifeform, in my own calculations, it must be made by a lifeform at least 3,57 times smarter than our manager. Which means it is 0,06 times smarter than a normal kerbal." Even in this spontaneous small moment of rebellious mood, Valentina does the right thing and report it in. Long and even boring investigations started of the round object. Curiously absent is the space manager, spending precious funds of looking for Santa Claus. Concluded in his own investigations that this was final proof that Santa Klaus exist. As no other lifeforms are known to the Kerbals, it must be the only conclusion that makes sense. Poor Valentina was once again pushed a side for the photo op. As the manager had installed hidden cameras inside the airplane's and had first seat to Valentina's rebellion. As punishment, the record would be shown that Jeb had found Santa's Klaus's round sled. Also Jeb had long campaign of sucking up to the manager. As the record shows, he was successful. Spoiler Quote Link to comment Share on other sites More sharing options...
Scorpiodude Posted April 23, 2018 Share Posted April 23, 2018 Oh my God yes!!! I have been looking for a flying saucer mod and this is perfect!!! Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted April 25, 2018 Share Posted April 25, 2018 Dear lord, another Angel-125 mod I'm going to have to install. I haven't even flown a decent DSEV in ages and now we're going to have saucers!?!?! Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 26, 2018 Share Posted April 26, 2018 ETA for alpha release? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 26, 2018 Author Share Posted April 26, 2018 5 hours ago, Barzon Kerman said: ETA for alpha release? About June, unless you'd like to pay me livable wages for the Silicon Valley (about $80 USD/hr). In all seriousness, quality art takes a long time, IVAs are a royal pain, and I have several projects to work on at once. For example, the mothership's OmniLab has omni converters that let you select a converter from a bunch of templates: Instead of having a fixed set of converters for, say, Pathfinder's BrewWorks, and making use of 1-2 of them, you can instead be more efficient by configuring the converters do do what you'd like. Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 26, 2018 Share Posted April 26, 2018 Ok, Quote Link to comment Share on other sites More sharing options...
DarkGod Posted April 26, 2018 Share Posted April 26, 2018 Better have it late than bad And we all know Angel125 doesnt do bad! Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 26, 2018 Share Posted April 26, 2018 Yeah, you're right. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 26, 2018 Author Share Posted April 26, 2018 11 minutes ago, Barzon Kerman said: Ok, It beats waiting a year... like I did! I created the initial concept document in early 2017, but had so much to do with my other mods that I had to wait until 2018 to start working on KFS. I'm actually kind of excited to have something releasable in about a month. Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 26, 2018 Share Posted April 26, 2018 Just now, Angel-125 said: I'm actually kind of excited to have something releasable in about a month In a month! Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted April 26, 2018 Share Posted April 26, 2018 I like that parts list icon... Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted April 26, 2018 Share Posted April 26, 2018 5 hours ago, Barzon Kerman said: ETA for alpha release? *Squirts with supersoaker* Down, boy. I know you're excited, but begging isn't going to make it happen any faster. It's like asking a driver "Are we there yet?" on a road trip... Quote Link to comment Share on other sites More sharing options...
PhazonS Posted April 26, 2018 Share Posted April 26, 2018 4 hours ago, MaverickSawyer said: *Squirts with supersoaker* Down, boy. I know you're excited, but begging isn't going to make it happen any faster. It's like asking a driver "Are we there yet?" on a road trip... I laughed way too hard at this. Totally made my day.~ Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted April 27, 2018 Share Posted April 27, 2018 11 hours ago, Angel-125 said: Instead of having a fixed set of converters for, say, Pathfinder's BrewWorks, and making use of 1-2 of them, you can instead be more efficient by configuring the converters do do what you'd like. Interesting... I'm sure I can find a way to abuse that. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 30, 2018 Author Share Posted April 30, 2018 Been a slow week, but I finished the OmniConverter and am now working on the OmniStorage: Pathfinder will benefit from these two part modules, but they're primarily designed for the mothership's OmniLab. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 2, 2018 Author Share Posted May 2, 2018 (edited) Getting closer... The part is now remembering the omni storage resources, and adding them to the list. Next I need to wire up the KIS storage and the sliders that let you adjust resource amounts. After that, some bug fixes, mod updates, and back to the flying saucers IVAs. Edited May 2, 2018 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.