intelliCom Posted June 13, 2021 Share Posted June 13, 2021 17 hours ago, Lisias said: From my experience, I came to conclusion that: Courage will determine how dangerous the situation is before the Kerbal start to freak out. Stupidity will determine how early the dangerous situation will be detected. 'How dangerous' doesn't really describe it properly. What defines "danger" from the game's perspective? A suicide burn could be considered dangerous, but it's supposed to be happening, so there shouldn't be any fear. Falling at a slow enough speed for parachutes to work is fine, but the ship doesn't have parachutes. Despite this, a kerbal could still have delight because he's descending onto another world. We just don't know what alters these expressions and how, at all. I guess it wouldn't be so hard to test things by just cheating in kerbals with set courage and stupidity values. I'll find some time to test this in a sandbox and reply back to this thread. I still want to see suggestions or coding proof though from anyone who can provide it. Quote Link to comment Share on other sites More sharing options...
Lisias Posted June 13, 2021 Share Posted June 13, 2021 2 hours ago, intelliCom said: 'How dangerous' doesn't really describe it properly. What defines "danger" from the game's perspective? It was of the part you didn't quoted : It appears to be some equation with altitude and speed of the Kebal on the Frame of Rederence. I had Kerbals fraking out on rolling a aircraft before taking off, and then it started to smile as the craft climbed. Quote Link to comment Share on other sites More sharing options...
intelliCom Posted June 13, 2021 Share Posted June 13, 2021 2 hours ago, Lisias said: It was of the part you didn't quoted : It appears to be some equation with altitude and speed of the Kebal on the Frame of Rederence. I had Kerbals fraking out on rolling a aircraft before taking off, and then it started to smile as the craft climbed. Still, we don't know exactly what alters these expressions and how. It seems one way, but I don't feel like it's documented properly. I'll return to the thread when I perform some tests. Quote Link to comment Share on other sites More sharing options...
Lisias Posted June 13, 2021 Share Posted June 13, 2021 (edited) 1 hour ago, intelliCom said: I'll return to the thread when I perform some tests. That will be so good as mine. you will never know exactly what alters the expressions without reverse engineering the code. But you can get some good inferrings by doing tests. I wonder if there're more than one algorithm for this: one for walking, one for atmospheric flight, other for orbits or perhaps another for EVA. Edited June 13, 2021 by Lisias Tyops, as usulla... Quote Link to comment Share on other sites More sharing options...
Manul Posted Monday at 03:58 PM Share Posted Monday at 03:58 PM Found this video that breaks some myths about Kerbals. Short conclusion: courage affects how Kerbals freak out from explosions and gee forces, and it does increase their G-tolerance, badass increases G-tolerance even more. Stupidity affects how Kerbals react to moving over the surface at neckbreaking velocities or spinning at vomit-inducing rpm (the higher - the more they enjoy it). P.S. G-tolerance displayed at the astronaut complex doesn't match Kerbal's actual G-tolerance due to a bug. Fully brave stupid badass level 5 pilot can handle much more Gs than indicated in the Kerbal's selection menu. There is a patch in KSP Community Fixes to fix that. Quote Link to comment Share on other sites More sharing options...
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