theJesuit Posted December 22, 2018 Share Posted December 22, 2018 10 minutes ago, flart said: whatever version they used, 0.3.3 or 0.3.4, because parts share the same #autoloc Create your own #autoloc and use MM to patch it to the adapter. When I next get a chance I'll have a play PM you the results. May not be till after Christmas though. Peace. Quote Link to comment Share on other sites More sharing options...
flart Posted December 22, 2018 Author Share Posted December 22, 2018 2 minutes ago, theJesuit said: Create your own #autoloc and use MM to patch it to the adapter. In the start, the mod intended to be clearly localization, and patches was an exception for FTP&SpaceY This way it could be localizable to other languages, but now third of the mod are patches... so yea, I will do that Quote Link to comment Share on other sites More sharing options...
flart Posted December 23, 2018 Author Share Posted December 23, 2018 (edited) Version 0.3.5 ksp 1.3.0 - ksp 1.6.9, compatibility is back! old s2-s3 adapter is "Adapter 25-37 Kerbodyne Brand" (whatever you have the old ksp 1.3-1.5 or you have enabled the old part on the ksp1.6) new s2-s3 tank is "Kerbodyne S2-S3 Adapter Tank" new: Mk1PrototypeCockpit Edited February 4, 2019 by flart Quote Link to comment Share on other sites More sharing options...
Padrone Posted January 3, 2019 Share Posted January 3, 2019 (edited) This is just too freaking awesome! I just finished a few days with this installed on my 'starting to collect all my mods for 1.6' game, and it helps so much in the VAB/SPH! It also seems to have nice synergy with The Janitor's Closet. Between the two of them, it helps tame the parts I have collected using my large assembly of mods. Thank you for this mod. Edited January 3, 2019 by Padrone Confusion Quote Link to comment Share on other sites More sharing options...
flart Posted February 4, 2019 Author Share Posted February 4, 2019 (edited) Version 0.3.7 updates: Airplane Plus v25.0 KIS v1.18 MM v4.0.2 new: PicoPort GlassThings SCANsat Version 0.3.7.1 fix picoport-patch (MM warning) Edited February 5, 2019 by flart Quote Link to comment Share on other sites More sharing options...
Spyros Posted February 4, 2019 Share Posted February 4, 2019 This does not include "Making history" parts, if I understand well? Quote Link to comment Share on other sites More sharing options...
flart Posted February 4, 2019 Author Share Posted February 4, 2019 (edited) 22 minutes ago, Spyros said: This does not include "Making history" parts, if I understand well? Support for the DLC is included, stock and DLC are sharing the same en-us.cfg in the mod's folder Edited February 4, 2019 by flart Quote Link to comment Share on other sites More sharing options...
Spyros Posted February 4, 2019 Share Posted February 4, 2019 13 minutes ago, flart said: Support for the DLC is included, stock and DLC are sharing the same en-us.cfg in the mod's folder I haven't installed it yet, but I had a quick search at the cfg and when I looked for some DLC parts such as the "KV" command pods, or the Engine Plates and I didn't find them. Is this on purpose or was it by mistake? Quote Link to comment Share on other sites More sharing options...
flart Posted February 4, 2019 Author Share Posted February 4, 2019 1 minute ago, Spyros said: such as the "KV" command pods, or the Engine Plates I am satisfied how KV command pods and Engine Plates are titled, so I never have copied them to the file But you can find section with DLC engines or SM Service Module. Some of them unchanged or even commented out, because there was some work with these groups of parts Quote Link to comment Share on other sites More sharing options...
Spyros Posted February 4, 2019 Share Posted February 4, 2019 9 minutes ago, flart said: I am satisfied how KV command pods and Engine Plates are titled, so I never have copied them to the file But you can find section with DLC engines or SM Service Module. Some of them unchanged or even commented out, because there was some work with these groups of parts Ok, thanks! Good job, this a nice mod, I was looking for something like this for some time now, well done!!! However, I wish that some parts would be ordered a bit differently (according to my taste), including a different order of the engines. Therefore, I might end up making my own mod to have my custom arrangement of parts. Cheers Quote Link to comment Share on other sites More sharing options...
flart Posted February 5, 2019 Author Share Posted February 5, 2019 17 hours ago, Spyros said: I wish that some parts would be ordered a bit differently (according to my taste), including a different order of the engines. I was very careful with the engines because: there are many possible grouping: by Fuel, by Size, by purpose (vacuum, surface) some of engines numbers are a reference to real world engines — so I can't just change them. The most obvious grouping was done: Jets, SRBs, Wolfhound+Poodle, Twitch+Cub, Mastodon+Mainsail, but mostly I leaved engines unchanged, and put mods engine, what are strictly relative to stock engines to the same "group" with the stock. If you have some idea, you can make PR or issue on the github Quote Link to comment Share on other sites More sharing options...
BlackHat Posted February 14, 2019 Share Posted February 14, 2019 Are you taking suggestions on the next mod? Or have you some picked out your working on now? Personnaly I would love to see SXT and RLA added to the list. Quote Link to comment Share on other sites More sharing options...
flart Posted February 14, 2019 Author Share Posted February 14, 2019 (edited) 2 hours ago, BlackHat said: I would love to see SXT At some point I will add SXT for sure. Some large mods have very limited amount of interesting parts, so I was copying only them to a local GameData/0_My/mod_name And I was making new titles for them, but only for the parts what I am using, and SXT is one of these mods. I have copied the localization to the dropbox, you can try it out (just put files to the 002_CPT folder, or make the new one 002_CPT_local) https://www.dropbox.com/sh/gqayu7562r1xywx/AACHPMNTUMu4V3Q77mhemSvEa?dl=0 Edited February 14, 2019 by flart Quote Link to comment Share on other sites More sharing options...
BlackHat Posted February 15, 2019 Share Posted February 15, 2019 Nice, Yeah I had already manually renamed the SRBs for SXT so they would be grouped with the others. size2SRB = SRB-25-100 KD350k "Linebacker" (SXT) KickMotor = SRB-12-0 RT-3 "Gnat" (SXT) I do wonder, it looks like you include other part info in addition to the title. (Manufacturer & Description) but they look like a duplicate of the existing info. Is there a reason for that? Or did I just miss the changes in them? Quote Link to comment Share on other sites More sharing options...
flart Posted February 15, 2019 Author Share Posted February 15, 2019 10 hours ago, BlackHat said: but they look like a duplicate of the existing info. They are duplicates. Files in the dropbox are not "fixes" for the existing in other places localization (as all files in the CPT), They are the only localization files for my local reduced copy of the some mods, including SXT. Quote Link to comment Share on other sites More sharing options...
BlackHat Posted February 15, 2019 Share Posted February 15, 2019 Ahh I get it now... You only used a couple parts from those mods as opposed to the full mod. So had the full info for those parts. Quote Link to comment Share on other sites More sharing options...
flart Posted March 9, 2019 Author Share Posted March 9, 2019 (edited) Version 0.4.0 new: ReStock+ 0.1.1 Universal Storage 2 RLA Reborn Mandatory RCS Part Pack Dock Rotate PWB Fuel Balancer Restored updates: KPBS tanks solar-panels rcs-blocks srb 0.6m patches in the Extras\ are installed by default (CCK support): all KAS parts in the cck-eva category fill cck-light category new cck-universal-storage category hide cck parts from the stock categories Edited March 28, 2019 by flart Quote Link to comment Share on other sites More sharing options...
Tacombel Posted March 28, 2019 Share Posted March 28, 2019 Don't know exactly what was affected, but installing Comunity Parts titles made several parts from Universal Storage 2 disappear. I was unable too of finding any part by putting universal in the search bar. In particular, the ones I noticed were the food, water and oxygen wedges. I am also using kerbalism. Removing this mod solved the problem. Quote Link to comment Share on other sites More sharing options...
flart Posted March 28, 2019 Author Share Posted March 28, 2019 (edited) 4 hours ago, Tacombel said: CPT made food, water and oxygen wedges from Universal Storage 2 disappear. I am also using kerbalism Confirmed, if you have CPT, CCategoryKit, US2 and Kerbalism, the US2 LifeSupport wedges disappear. There are four persons on a square, talking simultaneously about each other, and everyone have something to say. You could make the parts reappear by adding :FINAL to the second MM-patch in the 002_CPT/Extras/category_univ-storage.cfg Spoiler // Create new cck-category for the Universal Storage @CCKExtraFilterConfig:NEEDS[CommunityCategoryKit&UniversalStorage|UniversalStorage2] // A&B|C == A&(B|C) { Item { name = Universal Storage tag = cck-universal-storage normalIcon = 002_CommunityPartsTitles/Extras/category_univ-storage_N selectedIcon = 002_CommunityPartsTitles/Extras/category_univ-storage_S usedByMod = Universal Storage } } @PART[*]:HAS[#tags[*niversal*]]:NEEDS[CommunityCategoryKit&UniversalStorage|UniversalStorage2]:FINAL { @category = none @tags ^= :$: cck-universal-storage: &tags = cck-universal-storage // will apply if part has no existing tags } Edited March 28, 2019 by flart Quote Link to comment Share on other sites More sharing options...
flart Posted March 28, 2019 Author Share Posted March 28, 2019 (edited) Version 0.4.1 new: Dmagic Orbital Science: US2 parts Internal RCS - mostly unchanged UnKerballed Start - mostly unchanged updates: Mk2 Expansion US2 v1.6.0.10 beta KerbalFoundries v2.3.7.17 Prerelease science: 2HOT, 3PresMat, 4Double-C, 6RAVMAX height for SRB fixes: fix US2 missing parts for US2+CCK+Kerbalism Edited March 28, 2019 by flart Quote Link to comment Share on other sites More sharing options...
flart Posted April 11, 2019 Author Share Posted April 11, 2019 Version 0.4.2 new: ksp 1.7 (new nose cones) Snacks Quote Link to comment Share on other sites More sharing options...
flart Posted June 19, 2019 Author Share Posted June 19, 2019 (edited) Version 0.4.4 updates: nf-solar 1.0 (CPT v0.4.3) new: DLC Breaking Ground Interkosmos ProbesBeforeCrew Edited June 22, 2019 by flart Quote Link to comment Share on other sites More sharing options...
Frostiken Posted July 11, 2019 Share Posted July 11, 2019 (edited) For the most part I like what this mod is seeking out to do, but it's absolutely got problems that reduce usability. Here's a great example: Universal Storage and DMagic. Installing this mod RECATEGORIZES a lot of Universal Storage parts into their own category. This completely strips them from the default categories. This, to me, is a problem because it makes finding parts HARDER, not EASIER. When you run a lot of part mods, you usually end up browsing through part categories looking for what fits. I have too many parts to remember what I have unlocked in the tech tree. Problem is once you start moving parts around to special categories, now suddenly it's easier to overlook various parts, because I'm not going to see them. Why the hell wouldn't the DMagicOrbitalScience pieces be available in the Science tab? This mod moves them somewhere else. So when I'm looking for experiments to put on my craft, I go to the Science tab, where 90% of the experiments are located... except some of them aren't, because this mod moved them. Now I don't see them, and I don't remember that I have a bunch of experiments available. Additionally, this mod completely breaks the search function. If I install this mod and type in 'universal' in the search bar, almost nothing comes up for Universal Storage. There's no rhyme or reason for why it wouldn't show up excepting the possibility that this mod somehow completely cripples the ability of the search bar to find parts it renames. Again, this by itself wouldn't be an issue, except with certain parts that get recategorized, well, now when I type 'GORE' looking for the GORESat experiments from DMagic, the Universal Storage GORESat doesn't show up. This becomes a bigger problem, because now I have to question how many parts I have that are ALSO recategorized that I'm not seeing beyond just US/DMagic. Edited July 11, 2019 by Frostiken Quote Link to comment Share on other sites More sharing options...
flart Posted July 11, 2019 Author Share Posted July 11, 2019 1 hour ago, Frostiken said: I have to question how many parts I have that are ALSO recategorized that I'm not seeing beyond just US/DMagic. OP has the answer you seek: Quote Also, in the package, there is Extras/ with patches, what go further than parts renaming — it can place part to an other category.Now there is 4 patches (works if there is CommunityCategoryKit): KAS&KIS into one cck-eva category, hiding cck-parts from the stock categories (they already in the cck-categories) filling cck-light new cck-universal-storage (if there is UniversalStorage2) 1 hour ago, Frostiken said: If I install this mod and type in 'universal' in the search bar, almost nothing comes up for Universal Storage ... when I type 'GORE' looking for the GORESat experiments from DMagic, the Universal Storage GORESat doesn't show up ... iirc it was ok before, and the parts still have "Universal Storage" or GORE in their name, so even if the tags somehow was broken, it still should be searchable. I shall have checked this, but it looks like a bug of search panel itself or some other mod is intervening. 2 hours ago, Frostiken said: Why the hell wouldn't the DMagicOrbitalScience pieces be available in the Science tab DMagicOrbitalScience pieces are available in the Science tab, DMagicOrbitalScience UniversalStorage compatibility pieces available in the Universal Storage tab, simple as that. The compatibility pieces was made specifically for putting into the US2-containers. A player want to make US2 Probe → they opens the US-tab and has everything they need. Quote Link to comment Share on other sites More sharing options...
whitespacekilla Posted July 30, 2019 Share Posted July 30, 2019 On 7/11/2019 at 12:30 PM, Frostiken said: For the most part I like what this mod is seeking out to do, but it's absolutely got problems that reduce usability. Here's a great example: Universal Storage and DMagic. Installing this mod RECATEGORIZES a lot of Universal Storage parts into their own category. This completely strips them from the default categories. This, to me, is a problem because it makes finding parts HARDER, not EASIER. When you run a lot of part mods, you usually end up browsing through part categories looking for what fits. I have too many parts to remember what I have unlocked in the tech tree. Problem is once you start moving parts around to special categories, now suddenly it's easier to overlook various parts, because I'm not going to see them. Why the hell wouldn't the DMagicOrbitalScience pieces be available in the Science tab? This mod moves them somewhere else. So when I'm looking for experiments to put on my craft, I go to the Science tab, where 90% of the experiments are located... except some of them aren't, because this mod moved them. Now I don't see them, and I don't remember that I have a bunch of experiments available. Additionally, this mod completely breaks the search function. If I install this mod and type in 'universal' in the search bar, almost nothing comes up for Universal Storage. There's no rhyme or reason for why it wouldn't show up excepting the possibility that this mod somehow completely cripples the ability of the search bar to find parts it renames. Again, this by itself wouldn't be an issue, except with certain parts that get recategorized, well, now when I type 'GORE' looking for the GORESat experiments from DMagic, the Universal Storage GORESat doesn't show up. This becomes a bigger problem, because now I have to question how many parts I have that are ALSO recategorized that I'm not seeing beyond just US/DMagic. Search doesn't work when "category = none". Ultimately, SQUAD seems to use category = none differently from the modding community. I've entered a bug to try and get them to change their mind (to only ignore the part from search when the part is unlockable) but they're not interested. Generally, I recommend that mod authors do not use category = none but many do. I think USI uses it extensively, for example, which is unfortunate given how many parts they add. Quote Link to comment Share on other sites More sharing options...
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