Jump to content

Air Superiority Competition Unlimited Re-Continued - Now in KSP 1.4 and BDA 1.2!


Recommended Posts

;) I also keep in mind that ( 10% / 15% ) Random luck ( Haha )

My best tip is , Test , test & re-test ^^ Take a look at our AI pilot setting ( & the global shape of the craft ) could help you a lot , the two last values ( G & AoA ) can be set to the max but care with other values set at max can have Négatif impact ^^ ( too much Steering , too low altitude )

Maybe stupid idea but try to put your Mind inside your craft ( what you want to your craft ) Speed , Accuracy , Lifetime , dodge ! Yep , that's not so easy that's it look ! 

You've build a short design drone & it's not the more easy to tweak ( just my PoV - X-fighter take me time to proper tune ^^ )

My other tip is , build a good Drone ( aircraft ) Then put weapon on it ! at least 3 step .

- A decent aircraft

- The optimized weapon for THIS CRAFT

- Tune the AI Pilot

& ofc , test against other challenger ;)

Link to comment
Share on other sites

So, my latest fighter, the Lumia Doll does much better than I expected against the PEGASys D-6. During a 1v1, it can keep stay behind the PEGASys about 80% of the time, keeping it within her crosshairs.

However, the one thing I really want to change is the opening move. The Lumia Doll has 6 heat seeking missiles, and at the beginning of the match she is pointed squarely at the PEGASys at 8km, but doesn't fire any of them. Instead, the AI seems to wait for something to be fired at it, then takes evasive action. As a test, I set my missile and weapon manager settings to be identical to those of the PEGASys, but the same thing happened. Anyone know how to fix this?

Also, thanks for the advice about tweaking the AI, it has certainly helped.

Link to comment
Share on other sites

  On 6/19/2018 at 3:52 AM, Box of Stardust said:

Well, regardless of how they perform, you always build really cool looking ones

Expand  

ThX , i like your style too , especially your PEGASys Series ;) Pure line , look really nice !

  On 6/19/2018 at 3:56 AM, Earthlinger said:

Um.....why the hellfires?

Expand  

Yep , got issue with BDAc 1.2 , not seen from age , when your craft focus a splashed down craft , & can't unlock ^^ put your craft in a dangerous stance for several minute sometimes . Hop . 2 hellfires & next target ^^ ( sometimes 4 hellfires ^^ )

Last time i've seen this was in KSP 1.0.3 ! ( if your remember , my old Rafale got Hellfire )

And yes , even if all weapons are ' Ground Target Disable '

I also like destroying absolutely  everything XD

  On 6/19/2018 at 4:36 AM, MDZhB said:

The Lumia Doll has 6 heat seeking missiles, and at the beginning of the match she is pointed squarely at the PEGASys at 8km, but doesn't fire any of them

Expand  

You have to deal with the Radar Signature introduce in the last BDAc update ( or 1.1 ... )( check in the SPH Icon Mod ) Aera effect in M² . So if the craft 's got furtive shape , it become more difficult to lock at . If it got ECM jammer ( Radar parasite ) it become MORE difficult to lock at . AIM-120 got ~ 13 KM Lock but poor tracking system .

If you're talking about the long left turn at start , it's a new feature in BDAc , i suppose it's due to the weapon type onto your craft ( not sure )

Link to comment
Share on other sites

  On 6/19/2018 at 4:36 AM, MDZhB said:

So, my latest fighter, the Lumia Doll does much better than I expected against the PEGASys D-6. During a 1v1, it can keep stay behind the PEGASys about 80% of the time, keeping it within her crosshairs.

However, the one thing I really want to change is the opening move. The Lumia Doll has 6 heat seeking missiles, and at the beginning of the match she is pointed squarely at the PEGASys at 8km, but doesn't fire any of them. Instead, the AI seems to wait for something to be fired at it, then takes evasive action. As a test, I set my missile and weapon manager settings to be identical to those of the PEGASys, but the same thing happened. Anyone know how to fix this?

Also, thanks for the advice about tweaking the AI, it has certainly helped.

Expand  

You've discovered the need for the Pre-Routing Device!

@goduranus invented it because our aircraft are all too thermally and radar stealthy, so now we use GPS-based launches to fire first. 

Have you watched the matches from the BDA 1.0 series? It was a big deal, because 'the merge' was a big killer in the old BDA, with the ultimate cheese strategy of going all guns, and by that, I mean all guns.

@ZLM-Master has a few aircraft with PRDs, and one on my KerbalX is the Basilisk -C3 (which I'm working on a BDA 1.2 version, but it'll function enough for you to pick apart and learn).

Link to comment
Share on other sites

@ZLM-Master ... how different are all of your planes from each other anyways? Sure, they're somewhat structurally different and therefore a little aerodynamically different, but... that's a lot of pretty similar aircraft. 

For me, even though PEGASys-D and Basilisk are mostly built similarly, Basilisk has more thrust and more guns, in addition to slightly different aerodynamics and flight programming on its control surfaces. 

I'm just saying... you might want to trim down your entry list of aircraft that are too similar to each other. I can't imagine that all of your aircraft perform that much differently from each other. Just pick the best ones.

Link to comment
Share on other sites

@Box of Stardust You right , too enthusiast building session ;) 

So , Keep 3 crafts :

X-Fighter - Hunter Versatile craft

ZLM's Support Light Guard Mono light engine craft

Mini Shark III Fake Jet-Fighter

Should be enough ^^

  On 6/21/2018 at 1:29 AM, [INDO]dimas_1502 said:

tfw ppls start making mini drones with cockpits made out of solar panels and mini fuel tanks instead of manned fighters

Expand  

Just not enough manned craft for a separate leaderboard , so drone leaderboard mastering the season ! i'll be happy to see more manned aircrafts , got some ones to submit ! If you have a good jet-fighter to submit ; the manned leaderboard may growing up !

Link to comment
Share on other sites

  On 6/21/2018 at 3:41 AM, ZLM-Master said:

@Box of Stardust You right , too enthusiast building session ;) 

So , Keep 3 crafts :

X-Fighter - Hunter Versatile craft

ZLM's Support Light Guard Mono light engine craft

Mini Shark III Fake Jet-Fighter

Should be enough ^^

Just not enough manned craft for a separate leaderboard , so drone leaderboard mastering the season ! i'll be happy to see more manned aircrafts , got some ones to submit ! If you have a good jet-fighter to submit ; the manned leaderboard may growing up !

Expand  

I'll let you pick one more, since the Hunter was already in the queue.

Link to comment
Share on other sites

Yopyop ;) For my last entry , i submit a manned Jet-Fighter . Tweaked against your PEGASys-D6 , not really for beat it but to force me to maximise performances , it can handle it a bit with a good opening but not more ;)

  Reveal hidden contents

The ZPF Sir !

Link to comment
Share on other sites

  On 6/22/2018 at 11:31 PM, ZLM-Master said:

Yopyop ;) For my last entry , i submit a manned Jet-Fighter . Tweaked against your PEGASys-D6 , not really for beat it but to force me to maximise performances , it can handle it a bit with a good opening but not more ;)

  Reveal hidden contents

The ZPF Sir !

Expand  

50 cal? Seriously?

Link to comment
Share on other sites

Season won't fully start yet, at least in terms of frequency of battles, but I'd figure I'd at least get the queue start to roll.

So first up, the first plane submitted for BDA 1.4 was... @dundun92's HogMaster. A joke of a flying brick with lots of GAU-8s.

And the second plane submitted was @ZLM-Master's X-Fighter Hunter, a small drone that's got all of ASC's usual things.

Battle:

  Reveal hidden contents

After Action Report:

  Reveal hidden contents

 

Okay, that was... a pretty lame start to the new ASC series. Everyone's here for dogfighting, so I ran the next plane that was listed on the queue:

PEGASys-D6. (I reserved that spot a while ago since I had the plane made, but was just tuning it right before I released it...) It goes on offense against @ZLM-Master's X-Fighter Hunter.

Oh, and note: these battles were sped up to 170% of original recorded speed. New BDA... makes some battles last really long.

Battle:

  Reveal hidden contents

 

After Action Report:

  Reveal hidden contents

 

Edited by Box of Stardust
Link to comment
Share on other sites

... Defeated by the Boss ... again ^^ Mouarf XD , well , hunter still better but not enough . Haha !

@Box of Stardust I notice that after watching all movie that your BDAc seems not working properly , ( I'm not contest the result ) But all the test i've made are mostly all finish by  out of fuel ( like you ) but out of ammo too , where on your computer AI seems to not use Vulcans properly ^^ Hunter not fireing in most case when chasing your craft ( never seen that ) but your D6 not firering too in lot of situation ! Sure you have a bad Mod interaction with BDAc , look like AI use 30% less ammo than my computer !

Just to notice that i no longer use Kerbal Konstruct & Damage Effect , Then BDAc AI accuracy improved !

As i say , i not contest the game result , but can you try with less Mod , especially for Dog-fighting Contest .

Yep , except than i know that fighting against the PEGASys will be  hard . Both craft are fast & have great maneuverability . As you say . A good among of lifting surface can make the difference on a long battle ^^

Btw , Thx for upload . & Nice day on Kerbin .

Link to comment
Share on other sites

  On 7/2/2018 at 11:46 AM, ZLM-Master said:

... Defeated by the Boss ... again ^^ Mouarf XD , well , hunter still better but not enough . Haha !

@Box of Stardust I notice that after watching all movie that your BDAc seems not working properly , ( I'm not contest the result ) But all the test i've made are mostly all finish by  out of fuel ( like you ) but out of ammo too , where on your computer AI seems to not use Vulcans properly ^^ Hunter not fireing in most case when chasing your craft ( never seen that ) but your D6 not firering too in lot of situation ! Sure you have a bad Mod interaction with BDAc , look like AI use 30% less ammo than my computer !

Just to notice that i no longer use Kerbal Konstruct & Damage Effect , Then BDAc AI accuracy improved !

As i say , i not contest the game result , but can you try with less Mod , especially for Dog-fighting Contest .

Yep , except than i know that fighting against the PEGASys will be  hard . Both craft are fast & have great maneuverability . As you say . A good among of lifting surface can make the difference on a long battle ^^

Btw , Thx for upload . & Nice day on Kerbin .

Expand  

So I ran the battles again without KerbalKonstruct. The guns did get better, and there was maybe less friendly fire, and the X-Fighter was able to get some control over the battle more often. PEGASys still won every battle 2-1 though, before fuel and/or ammo ran out.

Edited by Box of Stardust
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...