Mangu Posted November 18, 2021 Share Posted November 18, 2021 (edited) I’ve recently began a career mode on 1.12.2 on Jool! In my headcanon the Kerbals are living on a superorganism somehow.. I’ve setup explodium light breathing engines to appear in the tech tree early instead of the normal explodium engines, so planes can be built to fly in Jool’s atmosphere. I might stream later, made it out of the atmosphere but orbit is gonna need some serious innovation, 10km/s of high twr thrust is gonna be fun. Edited November 18, 2021 by Mangu Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted November 24, 2021 Share Posted November 24, 2021 On 11/14/2021 at 6:02 PM, Gordon Fecyk said: For the most part I'm templating the world intended to be the home world. This was supported starting with the "Change My Kerbin" release of Kopernicus. I couldn't just template the Mun or Minmus and put the KSC on it like the others were originally done though. These moons were procedurally generated or something, and if one were to just template one of them, the space center scene wouldn't work. I had to template another small object, in this case Bop, then RemoveAllPQSMods = true and rebuild the body from the Kittopia Dump for it. I also had to hand-replace all of the anomalies. This finally got the space center view to work, even if it didn't always match the correct time of day. Something happened in 1.8 where doing things this way caused the surface to turn transparent. Maybe I have the transition from surface view to scaled space view at the wrong altitude? Something similar was also happening with Restored Duna, except at a much higher altitude. This stopped happening in 1.11. if you're gonna template another body anyway, might as well do kerbin. i bet it'd work best that way. Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted February 27, 2022 Share Posted February 27, 2022 What about kerbal konstructs? Quote Link to comment Share on other sites More sharing options...
Tangle Posted February 28, 2022 Share Posted February 28, 2022 10 hours ago, EndAllFilms said: What about kerbal konstructs? ...What about it? This mod has no relation to Kerbal Konstructs, but if I understand correctly should function well with it except for when switching homeworlds. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted March 5, 2022 Author Share Posted March 5, 2022 On 11/18/2021 at 10:02 AM, Mangu said: I’ve setup explodium light breathing engines to appear in the tech tree early instead of the normal explodium engines, so planes can be built to fly in Jool’s atmosphere. That's probably a good idea, isn't it? Using the same adjustments as for Eve? Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted March 5, 2022 Author Share Posted March 5, 2022 (edited) @EndAllFilms I uploaded a preliminary version for KSP 1.12.3 to the GitHub repository. I didn't change much, just the HazardousBody configuration for Jool. Speaking of Jool, its placeholder surface is translucent but still walkable. RestoredDuna still doesn't work, but I'm going to try copying a lot of stock Duna's configurations to it to get it to behave. I got Restored Duna working! Edited March 6, 2022 by Gordon Fecyk Got Restored Duna working Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted March 6, 2022 Share Posted March 6, 2022 I used Alien Space Program but KSC extended is not compatible with Alien Space Program. Also do you have a discord server? Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted March 8, 2022 Author Share Posted March 8, 2022 Alien Space Programs v1.12.0 Released After a long break caused by Real Life[tm] I inspected and corrected problems in Alien Space Programs caused by the updated surface textures. ASP 1.12.0 works on KSP 1.12.3. For releases earlier than 1.12 the older releases of ASP are still available. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted March 14, 2022 Author Share Posted March 14, 2022 Kerbal Konstructs Kompatibility I'm not sure what the problem is with Kerbal Konstructs and why I get frequent questions about it. I can use it with different home worlds without difficulty, and it appears objects placed with one homeworld setting will continue to work in other homeworld settings. This was a Level 1 launch pad, crawlerway, and VAB dropped on top of a MapDecal placed in the middle of Laythe's ocean. These objects remained accessible in saves from Kerbin and Eve, and I presume other home world settings. Now the current edition of Kerbal Konstructs requires a support add-on called Custom Pre-Launch Checks, so make sure when using KK to also have that support add-on installed. Otherwise I don't see what the problem is. Now some home world placements won't accommodate all of the customized KSC layouts some folks constructed, but nothing should stop anyone from adapting these. Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted March 14, 2022 Share Posted March 14, 2022 21 hours ago, Gordon Fecyk said: Kerbal Konstructs Kompatibility I'm not sure what the problem is with Kerbal Konstructs and why I get frequent questions about it. I can use it with different home worlds without difficulty, and it appears objects placed with one homeworld setting will continue to work in other homeworld settings. This was a Level 1 launch pad, crawlerway, and VAB dropped on top of a MapDecal placed in the middle of Laythe's ocean. These objects remained accessible in saves from Kerbin and Eve, and I presume other home world settings. Now the current edition of Kerbal Konstructs requires a support add-on called Custom Pre-Launch Checks, so make sure when using KK to also have that support add-on installed. Otherwise I don't see what the problem is. Now some home world placements won't accommodate all of the customized KSC layouts some folks constructed, but nothing should stop anyone from adapting these. Can't wait for compatible of KSC extended Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted March 20, 2022 Share Posted March 20, 2022 (edited) On 3/13/2022 at 9:11 PM, Gordon Fecyk said: Kerbal Konstructs Kompatibility I'm not sure what the problem is with Kerbal Konstructs and why I get frequent questions about it. I can use it with different home worlds without difficulty, and it appears objects placed with one homeworld setting will continue to work in other homeworld settings. This was a Level 1 launch pad, crawlerway, and VAB dropped on top of a MapDecal placed in the middle of Laythe's ocean. These objects remained accessible in saves from Kerbin and Eve, and I presume other home world settings. Now the current edition of Kerbal Konstructs requires a support add-on called Custom Pre-Launch Checks, so make sure when using KK to also have that support add-on installed. Otherwise I don't see what the problem is. Now some home world placements won't accommodate all of the customized KSC layouts some folks constructed, but nothing should stop anyone from adapting these. Also the update for Kerbal Konstructs would be great because when you wanted to launch it in a different planet you could just launch by going to the launch in the VAB and then just launch it in the different planet without doing homeworld settings. btw you could edit all the surfaces even if you added the replacement of kopernicus KSC with Kerbal Konstructs Edited March 20, 2022 by EndAllFilms Do you think it's a good idea? Quote Link to comment Share on other sites More sharing options...
Random Annoying Guy Posted April 8, 2022 Share Posted April 8, 2022 (edited) "No surface features?" The KSC building ground color is also black for some reason Edited April 9, 2022 by Random Annoying Guy Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted August 4, 2022 Share Posted August 4, 2022 On 3/13/2022 at 9:11 PM, Gordon Fecyk said: Kerbal Konstructs Kompatibility I'm not sure what the problem is with Kerbal Konstructs and why I get frequent questions about it. I can use it with different home worlds without difficulty, and it appears objects placed with one homeworld setting will continue to work in other homeworld settings. This was a Level 1 launch pad, crawlerway, and VAB dropped on top of a MapDecal placed in the middle of Laythe's ocean. These objects remained accessible in saves from Kerbin and Eve, and I presume other home world settings. Now the current edition of Kerbal Konstructs requires a support add-on called Custom Pre-Launch Checks, so make sure when using KK to also have that support add-on installed. Otherwise I don't see what the problem is. Now some home world placements won't accommodate all of the customized KSC layouts some folks constructed, but nothing should stop anyone from adapting these. But let me explain. The point is Kerbal Konstructs has a VAB and others but instead of switching all Kerbal Space Center you could just have put All kerbal space center Kerbal konstructs to all planets instead of actually manually switching to the other planets and you can also launch it to the other planet Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted October 29, 2022 Share Posted October 29, 2022 Is there anyway to just put a KSC flat thing without KSC buildings on all planets? Quote Link to comment Share on other sites More sharing options...
Blalo Posted November 6, 2022 Share Posted November 6, 2022 Is this mod compatible with parallax? [I'd imagine not] Also, is this mod compatible with Re-scale? Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted January 1, 2023 Share Posted January 1, 2023 What about KSRSS Reborn Quote Link to comment Share on other sites More sharing options...
Blalo Posted January 29 Share Posted January 29 (edited) This isn't compatible with SCANSAT, the different homeworlds show kerbin's biome map instead of their own Edit: I checked and laythe just has kerbin's biomes, ie: desert. None of the laythe biomes are accessible Edited January 29 by Blalo Quote Link to comment Share on other sites More sharing options...
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