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New-ish player, has more solar orbits than kerbin orbits.


JoeSolo

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Just wanted to finally post on this forum. Title says most of what I'm going to. my early launches were under powered, so I figured "MOAR POWAH". I trapped a good 4 or 5 flights in solar orbit because I REALLY over shot just normal orbit. My design's a little over powered still so I'm usually doing polar orbits, and just adjusting one there. Anyone else have that issue?

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Hiya JoeSolo, and welcome to the community :)

MOAR BOOSTERS never hurt anyone, but maybe your aiming is a little off? If you watch your map screen (M) you will see when you go over 70km, you can kill your thrust (X) then coast to Apoapsis, where you can thrust some more to round out your orbit.

Once you get good at that you can try for a trip to the Mun, just wait till you see the Mun rise over the horizon and fire your engines, keeping an eye on your map to see when you reach the Muns orbit.

Hope this helps :)

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so THATS the trick. i would get to around 100k then try to round it out. no wonder i had trouble XD

thanks for the advice. I'd say my next post would be from the moon, but I just build a plane that dosnt crash and die(all the time. RIP 5-6 pilots)

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Welcome to the forums! The most essential parts to orbiting are prograde and retrograde markers. Prograde is the yellow circle on your navball, while retrograde is a green circle with an x in it. Prograde to raise your orbit, retro to lower! :D Fly safe on your Mun trip!

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Also, it's VERY hard to get from Kerbin's surface to orbit, and then it's AMAZINGLY easy to get anywhere else from orbit, because you're not fighting atmosphere and so much gravity. Going from zero to ~2200m/s just gets you to Kerbin orbit, but then just another 800m/s will get you all the way to Minmus. So I suspect the trouble you're having is that you're keeping the heavy thrust going too long. Once you get up to about 70,000m/2000m/s, the curve of your projected orbit will start changing more quickly, so watch it on the map screen and back off the throttle as you approach a closed orbital curve, and then you won't overshoot so much. :)

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