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Any Science Mods that use Stock Modules?


PewPewTrash

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13 minutes ago, PewPewTrash said:

Most of you know what ForScience! is, and you know it doesn't work with like DMagic Orbital because its not a stock module, so, do you guys know of any science mods that use stock modules?

Can you explain in a bit more detail what you mean?  (Have never used ForScience! myself, and have no idea what it does, other than guessing from the name that science is somehow involved.)

What do you mean by "science mod"?  There are lots of different aspects of science-- would help to know what you're looking for. More, different types of science experiments?  A re-design of how science works in the game?  Diagnostic information to track what science you've gotten or is available?  Something else?

i.e. what sort of gameplay effect are you looking for?  And what exactly is the problem that you're bumping up against?

e.g. "I want to have a mod that does <effect> because I'd like to do <task> in-game.  I can't use <mod> because <problem>, so I'm looking for some other mod that will let me do that."

Right now it's kind of hard to tell whether your problem is with ForScience!, or with DMagic Orbital; what the problem is; or what you're trying to do.  ;)  Can you fill us in a bit?

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14 minutes ago, Snark said:

Can you explain in a bit more detail what you mean?  (Have never used ForScience! myself, and have no idea what it does, other than guessing from the name that science is somehow involved.)

What do you mean by "science mod"?  There are lots of different aspects of science-- would help to know what you're looking for. More, different types of science experiments?  A re-design of how science works in the game?  Diagnostic information to track what science you've gotten or is available?  Something else?

i.e. what sort of gameplay effect are you looking for?  And what exactly is the problem that you're bumping up against?

e.g. "I want to have a mod that does <effect> because I'd like to do <task> in-game.  I can't use <mod> because <problem>, so I'm looking for some other mod that will let me do that."

Right now it's kind of hard to tell whether your problem is with ForScience!, or with DMagic Orbital; what the problem is; or what you're trying to do.  ;)  Can you fill us in a bit?

ForScience automatically uses science instruments when in a new biome, so you don't have to track it yourself. I mean Science mod as in like DMagic Orbital or Probe/Rover Science used instruments to use science.

Exactly as you say, ""I want to have a mod that adds more science  because I'd like to do more stuff when I, for instance, land a rover on Duna in-game.  I can't use DMagic Orbital because it uses custom science modules, not just modifying the stock ones, thus ForScience! will not work with that, so I'm looking for some other mod that will let me do that."

My problem is with both, DMagic Orbital science does not use Stock Modules for their science, such as the Impact Hammer isn't a stock module thing because it has multiple parts, and a Seismic Sensor pad doesn't use a stock module either.

ForScience! Only works with Stock Module things, so for instance, it will not work with a Magnetometer, but will with a 2 Hot Thermometer because its a stock system.

Edited by PewPewTrash
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5 hours ago, PewPewTrash said:

I want to have a mod that adds more science  because I'd like to do more stuff when I, for instance, land a rover on Duna in-game.  I can't use DMagic Orbital because it uses custom science modules, not just modifying the stock ones, thus ForScience! will not work with that, so I'm looking for some other mod that will let me do that.

Ah, okay.  So, basically, you're looking for mods that add new science experiments to the game, such that they're compatible with the ForScience! mod.

Have you tried asking about it over in the ForScience! thread?  After all, that's where all the ForScience! users hang out, so I wouldn't be surprised if they might have some suggestions.

e.g. "Hi, great mod, would love to use this with other mods that add new science experiments, but DMagic Orbital Science doesn't appear to be compatible-- does anyone have any suggestions?"

 

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Fir Science works well with the mod that makes trees solid.

Sorry, couldn't resist running with that typo.

FS works well with the science modules in

https://forum.kerbalspaceprogram.com/index.php?/topic/170211-142-stockalike-station-parts-redux-april-10/

But they're not small parts, I think most of them are 3.75m and a couple 2.5m

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Thank you, I think this thread is over, because I'll being going over to the ForScience thread. Thanks!

18 hours ago, Snark said:

Ah, okay.  So, basically, you're looking for mods that add new science experiments to the game, such that they're compatible with the ForScience! mod.

Have you tried asking about it over in the ForScience! thread?  After all, that's where all the ForScience! users hang out, so I wouldn't be surprised if they might have some suggestions.

e.g. "Hi, great mod, would love to use this with other mods that add new science experiments, but DMagic Orbital Science doesn't appear to be compatible-- does anyone have any suggestions?"

 

 

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