TeslaPenguin1 Posted October 15, 2018 Share Posted October 15, 2018 (edited) w00t! Now it's only 1 more month (at most) of playing in 1.4.5 before my mods update! However, due to the fact that it's just a few texture changes, it should be faster. Oh also, just one q: Is it possible to use the old textures as well? (I really liked some of them, especially the MK1 pod) Edited October 15, 2018 by TeslaPenguin1 Quote Link to comment Share on other sites More sharing options...
AngryKitty Posted October 15, 2018 Share Posted October 15, 2018 Performance is significantly reduced using the same craft files on the same hardware (2018 MacBook Pro). Yesterday with 1.4.5, smooth as butter. Today with 1.5, it's like watching a slideshow. Annnnnd reverted. Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted October 15, 2018 Share Posted October 15, 2018 2 minutes ago, AngryKitty said: Performance is significantly reduced using the same craft files on the same hardware (2018 MacBook Pro). Yesterday with 1.4.5, smooth as butter. Today with 1.5, it's like watching a slideshow. Annnnnd reverted. And i thought they optimazed the game.... Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted October 15, 2018 Share Posted October 15, 2018 Did you SSTO had any parts that were changed with the update?.The parts may have got some tweacks that changed their behavour Quote Link to comment Share on other sites More sharing options...
AngryKitty Posted October 15, 2018 Share Posted October 15, 2018 2 minutes ago, KerbolExplorer said: And i thought they optimazed the game.... Me too. The updated parts are pretty and all...but it's just not playable for me at the moment. Quote Link to comment Share on other sites More sharing options...
Rafa Hdz Posted October 15, 2018 Share Posted October 15, 2018 5 minutes ago, AngryKitty said: Performance is significantly reduced using the same craft files on the same hardware (2018 MacBook Pro). Yesterday with 1.4.5, smooth as butter. Today with 1.5, it's like watching a slideshow. Annnnnd reverted. Care to share one of your craft files to test it? Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted October 15, 2018 Share Posted October 15, 2018 (edited) 4 minutes ago, AngryKitty said: Me too. The updated parts are pretty and all...but it's just not playable for me at the moment. Well the parts are nice but they dont fit to well with the other ones.....Like the MK 1 chute with the MK 1 pod.... Edit:And when are we getting new planet? The last one was Eelloo that was made more tan 2 years ago. Edited October 15, 2018 by KerbolExplorer Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 15, 2018 Share Posted October 15, 2018 7 hours ago, Shadowmage said: Any word on an updated part-tools, to enable using the new shaders on parts? Coming [Edit]: Quote Link to comment Share on other sites More sharing options...
AngryKitty Posted October 15, 2018 Share Posted October 15, 2018 7 minutes ago, ArrrThePirate said: Care to share one of your craft files to test it? Sure thing! They're all stock; I don't use parts mods. Here's my standard rocket: http://s000.tinyupload.com/index.php?file_id=44805362086263057665 And my usual basic SSTO: http://s000.tinyupload.com/index.php?file_id=45826836552084951113 It's pretty sluggish on the KSC screen as well. Takes a second or two between hovering the mouse over a building and seeing the highlight effect. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted October 15, 2018 Share Posted October 15, 2018 Everything looks so white and uniform. I like it Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted October 15, 2018 Share Posted October 15, 2018 2 hours ago, Dark Lion said: What's the new FL-T100 skin? Mine looks the same as it always has... or I'm missing some super-subtle detail? I've got old FL-T tanks too. Direct download from the store, 1.5.0 Linux version. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted October 15, 2018 Share Posted October 15, 2018 11 minutes ago, JPLRepo said: Coming Thanks. I appreciate that it takes time to put it all together, and simply knowing that it is in the works is plenty to keep me patient for awhile Quote Link to comment Share on other sites More sharing options...
Renae Posted October 15, 2018 Share Posted October 15, 2018 That would explain why all my mods died. Quote Link to comment Share on other sites More sharing options...
Rafa Hdz Posted October 15, 2018 Share Posted October 15, 2018 37 minutes ago, AngryKitty said: Sure thing! They're all stock; I don't use parts mods. Here's my standard rocket: http://s000.tinyupload.com/index.php?file_id=44805362086263057665 And my usual basic SSTO: http://s000.tinyupload.com/index.php?file_id=45826836552084951113 It's pretty sluggish on the KSC screen as well. Takes a second or two between hovering the mouse over a building and seeing the highlight effect. Do you have the original craft file by chance? This is not compatible with 1.4.5 Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 15, 2018 Share Posted October 15, 2018 59 minutes ago, TeslaPenguin1 said: w00t! Now it's only 1 more month (at most) of playing in 1.4.5 before my mods update! However, due to the fact that it's just a few texture changes, it should be faster. Oh also, just one q: Is it possible to use the old textures as well? (I really liked some of them, especially the MK1 pod) The previous mk1Pod is still there in GameData, you could unhide it if you want to return to it, we also stored a number of the deprecated parts in GameData/Squad/zDeprecated for those interested Quote Link to comment Share on other sites More sharing options...
cybermeister Posted October 15, 2018 Share Posted October 15, 2018 And I JUST finished vetting mods for 1.4.5!!! AAAHHH! Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted October 15, 2018 Share Posted October 15, 2018 Ha, new tanks have the same part names as deprecated tanks, so they just override them by order. Removing *Deprecated dirs uncovered new tanks. Quote Link to comment Share on other sites More sharing options...
Marschig Posted October 15, 2018 Share Posted October 15, 2018 Aerodynamics has been changed? Airplanes behave differently (worse). Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 15, 2018 Share Posted October 15, 2018 2 minutes ago, Psycho_zs said: Ha, new tanks have the same part names as deprecated tanks, so they just override them by order. Removing *Deprecated dirs uncovered new tanks. Ones where it was a direct replacement have the same part names yes Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted October 15, 2018 Share Posted October 15, 2018 I meant new tanks get overridden by deprecated tanks, so unless I delete zDeprecated and ΩDeprecated dirs, I do not see the new tanks. Quote Link to comment Share on other sites More sharing options...
Dark Lion Posted October 15, 2018 Share Posted October 15, 2018 Just now, TriggerAu said: Ones where it was a direct replacement have the same part names yes Is this the reason I don't have the new FL-T100 or its variants? Are you going to fix the 1.5 release in the KSP Store or do I have to fix the files myself so that parts are properly ordered in the directories? Quote Link to comment Share on other sites More sharing options...
DoToH Posted October 15, 2018 Share Posted October 15, 2018 (edited) 1 hour ago, HebaruSan said: Reading that thread, I wouldn't expect any action till SQUAD receives a save file that reproduces the problem, since a member of their QA staff already tried on his own and didn't experience it. Well..... don't get me into the QA debate again. I'm not paid for thath job. KSP is not early access since years. If they expect customers to do their job instead of playing other games, good luck with that. BTW, thanks for the answer, would have been nice to read an answer from SQAD guys. I appreciate that you took the time to read the thread and reply. Edited October 15, 2018 by DoToH Quote Link to comment Share on other sites More sharing options...
Zah Posted October 15, 2018 Share Posted October 15, 2018 Deployable parts now use separate value for their impact resistance when retracted. The default is general impact resistance I hope? Looking at the huge list of old parts mods... Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted October 15, 2018 Share Posted October 15, 2018 11 minutes ago, Psycho_zs said: I meant new tanks get overridden by deprecated tanks, so unless I delete zDeprecated and ΩDeprecated dirs, I do not see the new tanks. roger, looking Quote Link to comment Share on other sites More sharing options...
AngryKitty Posted October 15, 2018 Share Posted October 15, 2018 35 minutes ago, ArrrThePirate said: Do you have the original craft file by chance? This is not compatible with 1.4.5 I'll try to snag them from Time Machine in a little while; guess they got updated automatically. Whoops! Quote Link to comment Share on other sites More sharing options...
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