Barzon Posted February 22, 2019 Share Posted February 22, 2019 Great! Look forward to flying New Glenn! Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 24, 2019 Author Share Posted February 24, 2019 Update: First stage tank done (yes, for the FOURTH TIME) Also I've decided what all of the parts will be and what they will look like, so here's all of the planned parts for the mod. Spoiler Link to comment Share on other sites More sharing options...
Nivee~ Posted February 24, 2019 Share Posted February 24, 2019 Nice! Looking forward to the mod release! Link to comment Share on other sites More sharing options...
Barzon Posted February 24, 2019 Share Posted February 24, 2019 Will the Dual Manifest Structure be scalable? Because I haven't seen any other mod even planning for one of those, and it would be very useful! Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 24, 2019 Author Share Posted February 24, 2019 1 hour ago, Barzon Kerman said: Will the Dual Manifest Structure be scalable? Because I haven't seen any other mod even planning for one of those, and it would be very useful! Sure, I can make it scalable Link to comment Share on other sites More sharing options...
Barzon Posted February 24, 2019 Share Posted February 24, 2019 Thanks! Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 24, 2019 Author Share Posted February 24, 2019 (edited) Update: BE-4 Engine Cluster almost complete, will upload pictures tonight or tomorrow. Also @Barzon Kerman once I'm finished with the BE-4 Cluster I'll start on the Dual Manifest Structure since you seemed to want it, and of course when complete it'll be up on Github Edited February 24, 2019 by DylanSemrau Link to comment Share on other sites More sharing options...
Barzon Posted February 24, 2019 Share Posted February 24, 2019 Thanks! Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 24, 2019 Author Share Posted February 24, 2019 (edited) Update: Stage one engine cluster is complete! Sorta, I still need to add a gimbal animation, and mess around with the plume. Edited July 21, 2019 by DylanSemrau Link to comment Share on other sites More sharing options...
DylanSemrau Posted March 13, 2019 Author Share Posted March 13, 2019 Update: I'm taking the time to re-work a few things on my parts. I want to add more detail to the 1st stage tank, that is currently in progress. I'll also be separating the interstage from the first stage tank and making it a decoupler. I'll probably share some screenshots here in a little bit. If you want to follow along, I'm a lot more active on discord, so come join us! https://discord.gg/69wEdyP Link to comment Share on other sites More sharing options...
DylanSemrau Posted May 4, 2019 Author Share Posted May 4, 2019 (edited) Update: So i've gotten a little bit of work done. I've also made the Interstage a separate part, so I think that should make things work a little better. Edited July 21, 2019 by DylanSemrau Link to comment Share on other sites More sharing options...
DylanSemrau Posted May 31, 2019 Author Share Posted May 31, 2019 Update: Ladies and Gentlemen, after ~six months of re-does and losing my files, I've finally finished modelling everything. Now it's just texturing and balance, and the initial release will be ready! I'm excited to finally be finishing this up and I'm also excited for the future of this mod Link to comment Share on other sites More sharing options...
Barzon Posted May 31, 2019 Share Posted May 31, 2019 (edited) WOW! Truly a shame BO removed the gleaming metallic fairing, but good luck on all your future endeavours! I shan't say more, from fear of revealing your future projects to unwanted attention. And I don't know why on Earth I typed like that. Edited May 31, 2019 by Barzon Kerman Link to comment Share on other sites More sharing options...
DylanSemrau Posted June 9, 2019 Author Share Posted June 9, 2019 (edited) Update: Fairing Base is done, and I've been trying to organize things for the future of the mod! After all New Glenn stuff (Versions 1.0 and 1.1) is released I will be working on Blue Moon (Version 1.2), and New Shepard (Version 1.3). Edited June 9, 2019 by DylanSemrau Link to comment Share on other sites More sharing options...
DylanSemrau Posted June 17, 2019 Author Share Posted June 17, 2019 Fins and Strakes complete. Link to comment Share on other sites More sharing options...
DylanSemrau Posted June 18, 2019 Author Share Posted June 18, 2019 Update: Landing leg base is complete, and I've decided to re-texture the BE-4 Cluster. I'll be working on re-texturing the BE-3U Engines tonight and tomorrow, and then all that's left will be the landing legs! Expect the initial release within the next 2-3 weeks. Link to comment Share on other sites More sharing options...
RaiderMan Posted June 20, 2019 Share Posted June 20, 2019 suggestion..maintain a backup copy of all work for the mod on a file hosting service of some sort..such as google drive, that way if your computer goes sideways again, you're not losing all that work. again. Link to comment Share on other sites More sharing options...
salsathegeek Posted June 20, 2019 Share Posted June 20, 2019 Nice. I'll be looking at this for my own game when it's released. I think the parts would look a little better if you domed the bulkhead some to keep it from looking flat. That would increase the polycount, but not by much. Link to comment Share on other sites More sharing options...
DylanSemrau Posted June 20, 2019 Author Share Posted June 20, 2019 16 hours ago, RaiderMan said: suggestion..maintain a backup copy of all work for the mod on a file hosting service of some sort..such as google drive, that way if your computer goes sideways again, you're not losing all that work. again. I actually do have a private repository on Github with all of the Dev files for the mod. Trust me, I won't be making that mistake again 14 hours ago, salsathegeek said: Nice. I'll be looking at this for my own game when it's released. I think the parts would look a little better if you domed the bulkhead some to keep it from looking flat. That would increase the polycount, but not by much. So the tanks actually do have domed bulkheads, unfortunately it seems that imgur decided to delete the only picture on this thread where you can see it. It's kinds hard to tell at this angle but it's there. Link to comment Share on other sites More sharing options...
RaiderMan Posted June 20, 2019 Share Posted June 20, 2019 I cant wait for this to be released..I'd love to build a new glenn, and to finally complete my vulcan aces and vulcan centaur rockets. Link to comment Share on other sites More sharing options...
DylanSemrau Posted June 20, 2019 Author Share Posted June 20, 2019 16 minutes ago, RaiderMan said: I cant wait for this to be released..I'd love to build a new glenn, and to finally complete my vulcan aces and vulcan centaur rockets. Glad that you're excited! I noticed that you were asking about the BE-4 on the KRE thread. The cluster of engines that I've shown here is just one part, so you wouldn't be able to use it for something like Vulcan. However I do plan on making single engines in a later release (possible the second release?), so you will be able to use those for other applications. If you're interested in making a stockalike Vulcan, there's already a mod for that. Link to comment Share on other sites More sharing options...
RaiderMan Posted June 20, 2019 Share Posted June 20, 2019 does that one even work still? its not seen updates in some time..and while most parts packs work irrespective of game versions, I have observed sometimes the game gets weird with the packs until they're updated.. Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted June 21, 2019 Share Posted June 21, 2019 8 hours ago, DylanSemrau said: I actually do have a private repository on Github with all of the Dev files for the mod. Trust me, I won't be making that mistake again So the tanks actually do have domed bulkheads, unfortunately it seems that imgur decided to delete the only picture on this thread where you can see it. It's kinds hard to tell at this angle but it's there. Looks really nice keep it up Link to comment Share on other sites More sharing options...
salsathegeek Posted June 21, 2019 Share Posted June 21, 2019 9 hours ago, DylanSemrau said: So the tanks actually do have domed bulkheads, unfortunately it seems that imgur decided to delete the only picture on this thread where you can see it. It's kinds hard to tell at this angle but it's there. Cool. It looks good, which is making me nervous about my mod. ^^; Link to comment Share on other sites More sharing options...
DylanSemrau Posted July 14, 2019 Author Share Posted July 14, 2019 Update: Landing Legs are complete and in game! Now all that's left is re-texturing the BE-3U Engine and we'll be good to go Link to comment Share on other sites More sharing options...
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