CraigCottingham Posted March 23, 2020 Author Share Posted March 23, 2020 Another quick program update: Kerbal Maps has been updated to 0.5.2 on the staging environment at https://kerbal-maps-ui-staging.herokuapp.com/. I've fixed a few small bugs, added a couple of widgets, and (most importantly) added map tiles for Huygen. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted March 23, 2020 Share Posted March 23, 2020 hey @CraigCottingham I just checked to see your maps only go to zoom 7. If you don't mind things getting blurry, check out this option for tile layers to let users zoom in further. I just implemented it recently in the KSA Ops Tracker. So my maps tiles only go to zoom 5 right now but you can zoom in up to 10 Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted March 23, 2020 Author Share Posted March 23, 2020 2 hours ago, Drew Kerman said: hey @CraigCottingham I just checked to see your maps only go to zoom 7. If you don't mind things getting blurry, check out this option for tile layers to let users zoom in further. I just implemented it recently in the KSA Ops Tracker. So my maps tiles only go to zoom 5 right now but you can zoom in up to 10 The tiles generated for level 7 already have aliasing artifacts, so I'm reluctant to add additional zoom levels. However, I'm open to suggestions for improvement. What does zooming in further make easier? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted March 24, 2020 Share Posted March 24, 2020 1 hour ago, CraigCottingham said: What does zooming in further make easier? not sure what use case(s) would suit your implementation just wanted to let you know about it Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted March 24, 2020 Author Share Posted March 24, 2020 12 hours ago, Drew Kerman said: not sure what use case(s) would suit your implementation just wanted to let you know about it No worries. I thought this was a feature request. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 31, 2020 Share Posted March 31, 2020 (edited) I can't see any legend for biomes, and overlays aren't working. Edited March 31, 2020 by TaintedLion Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted April 1, 2020 Author Share Posted April 1, 2020 7 hours ago, TaintedLion said: I can't see any legend for biomes, and overlays aren't working. In the production version (https://kerbal-maps.finitemonkeys.org) or the staging version (https://kerbal-maps-ui-staging.herokuapp.com)? I haven't implemented either biome legends or overlays for the staging version yet. Crud. I just noticed that they're not working in the production version, either. sigh Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted April 1, 2020 Share Posted April 1, 2020 Yeah it's the production version. Quote Link to comment Share on other sites More sharing options...
FrostBird347 Posted April 16, 2020 Share Posted April 16, 2020 (edited) On 4/1/2020 at 12:18 PM, CraigCottingham said: In the production version (https://kerbal-maps.finitemonkeys.org) or the staging version (https://kerbal-maps-ui-staging.herokuapp.com)? I haven't implemented either biome legends or overlays for the staging version yet. Crud. I just noticed that they're not working in the production version, either. sigh Is it possible for you to send me the legends? A bunch of screenshots or even a text file would be alright, I do not care what format it is in, as long as I can tell which biome is which. I have tried looking at the production server's code and while I have made some progress, it is really slow, since the legends seem to be taken from somewhere else via sockets, preventing me from just downloading the page and modifying variables. This limits what I can do a lot, slowing down progress. EDIT: After looking at it more, the socket returns an error response after the biomes are requested anyway. Spoiler Request: Very detailed error response: This is probably is not that useful, but it is likely why the legend is not showing up. EDIT 2: I found and used the configs here instead: https://github.com/Kopernicus/kittopia-dumps/tree/master/Configs Edited April 17, 2020 by FrostBird347 Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted April 20, 2020 Author Share Posted April 20, 2020 On 4/16/2020 at 3:27 AM, FrostBird347 said: Is it possible for you to send me the legends? A bunch of screenshots or even a text file would be alright, I do not care what format it is in, as long as I can tell which biome is which. They're stored in the database at the moment, in a form that's better suited for the app than human eyes. I'm thinking about changing that, but haven't had much time lately to devote to this. If the kittopia dumps are working for you, great. Quote Link to comment Share on other sites More sharing options...
FrostBird347 Posted April 23, 2020 Share Posted April 23, 2020 On 4/20/2020 at 10:36 PM, CraigCottingham said: They're stored in the database at the moment, in a form that's better suited for the app than human eyes. I'm thinking about changing that, but haven't had much time lately to devote to this. If the kittopia dumps are working for you, great. Thanks for responding, I have used the kittopia dumps, although it took a while to manually convert each value to a hex codes. If you want, I can send you the converted values. Here is Eeloo, for example: body: "eeloo", style: "biome", legend: { "Poles": "#ffffff", "Northern Glaciers": "#cacaca", "Lowlands": "#7ba3e7", "Highlands": "#d5dae1", "Ice Canyons": "#ffb663", "Craters": "#e08822", "Midlands": "#becee8", "Fragipan": "#ffcd94", "Babbage Patch": "#97b3e4", "Southern Glaciers": "#e0e0e0", "Mu Glacier": "#7c7c7c" } Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted April 24, 2020 Author Share Posted April 24, 2020 On 4/22/2020 at 10:22 PM, FrostBird347 said: If you want, I can send you the converted values. I've got the values as extracted by Sigma-Cartographer for both stock and JNSQ, but thank you for the offer. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 25, 2020 Share Posted April 25, 2020 On 4/23/2020 at 5:22 AM, FrostBird347 said: I have used the kittopia dumps, although it took a while to manually convert each value to a hex codes. 15 hours ago, CraigCottingham said: I've got the values as extracted by Sigma-Cartographer for both stock and JNSQ, but thank you for the offer. Cartographer and Kittopia probably use the same internal method to get those numbers so I would assume they are the same. if the standard format of cartographer is not easy I can add an option to export that data into a different format just let me know how you want it exported Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted April 28, 2020 Author Share Posted April 28, 2020 On 4/25/2020 at 3:59 AM, Sigma88 said: if the standard format of cartographer is not easy I can add an option to export that data into a different format just let me know how you want it exported I can easily work with the default format. Reformatting text documents is something that I have a lot of experience doing. Quote Link to comment Share on other sites More sharing options...
planet-creations Posted May 19, 2020 Share Posted May 19, 2020 In the future, is there going to be a thing where you can right-click on a part of the surface map to copy/paste/whatever it? Or a thing that disables the latitude/longitude markers? Just curious. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 19, 2020 Share Posted May 19, 2020 7 hours ago, planet-creations said: copy/paste/whatever it what is "it"? Surface coordinates of the location? Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted May 21, 2020 Author Share Posted May 21, 2020 On 5/19/2020 at 2:36 AM, planet-creations said: In the future, is there going to be a thing where you can right-click on a part of the surface map to copy/paste/whatever it? Or a thing that disables the latitude/longitude markers? Just curious. The short version: Only if someone asks for it. The longer version: If you don't see it in the "Other features I plan to add" list in the head post of this thread or somewhere on the kanban board, assume that it's never occurred to me. Please request it -- I want this to be useful for everyone, not just me. Quote Bug reports, questions, and suggestions are welcome. If you have access to Github, you can open an issue https://github.com/FiniteMonkeys/kerbal-maps/issues; if you don't, please add to this thread and I'll do my best to move it over. Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted June 22, 2020 Share Posted June 22, 2020 This is really cool, thanks for making this! I have a suggestion, what about a globe view? The pole areas are very distorted and a globe view would imo be a good fix for that. Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted June 22, 2020 Author Share Posted June 22, 2020 4 hours ago, HB Stratos said: This is really cool, thanks for making this! I have a suggestion, what about a globe view? The pole areas are very distorted and a globe view would imo be a good fix for that. I'm using a third-party package to render the maps, and I don't know off the top of my head if it supports a map projection like you're requesting. I'll add it to the list to investigate. Thanks for the suggestion. Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted June 25, 2020 Share Posted June 25, 2020 Cool! Also, is there a way to get the map you're using as a full res image? My googling didn't lead to any results and taking screenshots doesn't seem like a good idea. Quote Link to comment Share on other sites More sharing options...
CraigCottingham Posted July 1, 2020 Author Share Posted July 1, 2020 On 6/25/2020 at 2:29 AM, HB Stratos said: Cool! Also, is there a way to get the map you're using as a full res image? My googling didn't lead to any results and taking screenshots doesn't seem like a good idea. Short of downloading the tiles and stitching them together, not really. I'm reluctant to add an endpoint to the app for that, because it would be a flippin' big image and I don't know what serving it up would do to my bandwidth budget. But it may end up not being a big deal, so I'll think about it. Thanks for this suggestion, too. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted May 29, 2023 Share Posted May 29, 2023 Awww... man... seems this last working version of Kerbal Maps is no longer working Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted July 17 Share Posted July 17 I can unfortunately confirm this, it just throws a heroku error. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 10 Share Posted November 10 So there’s no more Kerbal Maps available anywhere? I’m trying to spool back up into KSP and my personal fork could be a basis for a new host if someone wants to step up. Otherwise I would get around to it eventually - my version serves as the basis for my KSA Ops Tracker https://github.com/KSAMissionCtrl/Leaflet.KSP Quote Link to comment Share on other sites More sharing options...
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