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MrSystems

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I've been playing KSP since 2016, but I'm just now joining the forum. 

I play a heavily-modded version, so thank you very much to all the mod developers out there! The mods I can't live without include:

  • ForScience
  • Kerbal Engineer Redux
  • Kerbal Operating System (not updated to 1.6.1, so I am currently living without it  :o)
  • Missing History
  • Near Future Construction, Launch Vehicles, and Solar
  • PreciseNode
  • SCANSat
  • SpaceY Heavy Lifters
  • SurfaceLights
  • Tarsier Space Technology
  • Transfer Window Planner

That list is by no means all-inclusive of what I use; those are just the important ones for the way I play the game. And the way I play the game is with a lot of math on the side. I tend to work out answers to questions like "what engine will meet my thrust and delta-V requirements for the lowest total mass?" and "I haven't launched yet but I want to orbit the sun with an apoapsis of 70Gm; how much prograde delta-V do I need from low Kerbin orbit" in spreadsheets and on note paper. I'll release a public version of my spreadsheet soon; it takes all the guesswork out of building rockets.

StagingDeltaV_update.PNG

 

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31 minutes ago, Starhawk said:

Interesting spreadsheet.  Looking forward to seeing the release.

 

4 minutes ago, James Kerman said:

Welcome @MrSystems.  Your spreadsheet surely beats my "Slap it on in the VAB and see" technique. Can't wait to try it.

I'll put a version out once I get to 5 mod-approved posts.

 

5 minutes ago, Geonovast said:

You and I... have very different playstyles.  I'm on the "just wing it" train.  Of course, I don't do much exploring now.  I tend to just build silly things and see if they work, blow up, or break the game.

I'm a nerd. I can't help it. In my defense, though, this is a game based on rocket science.

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