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[0.17] Robau's Rocketry - Stock Command Modules & SAS w/ MechJeb v1.1


CaptRobau

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Robau's Rocketry

Stock Command Modules & SAS w/ MechJeb

screenshot2uo.jpg

I love MechJeb and use it for almost any flight, but what always annoyed me was that I either had to have an unmanned command module or a manned pod with a MechJeb part sticking out somewhere. So for this mod I tried to combine the two, solve that annoyance and share it with the rest of the world.

What this mod does is make the stock command modules behave like the unmanned pods that MechJeb adds, but with crew. So you get a nice looking spaceship without MechJeb parts sticking out and a crew to play around with. Since v1.1 it also contains stock SAS modules with MechJeb integrated, for when you want . Hope you enjoy it.

functions.php?landing=mod_infographics&target=mod_signature&id=71

Requirements: MechJeb 1.9.1

1.1

-Updated to 0.17

-Added MechJeb integrated stock SAS

Edited by CaptRobau
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Thanks for the kind words everyone. Anyway, I could make the pods heavier but then again wouldn't one already expect an on-board computer on at least the more advanced command modules and that the weight of the computer is already part of the weight of the pods? Also currently my pods replace the stock pods. How do you feel about that? Would you want the MechJeb version and non-MechJeb version side-by-side or do you want to keep it as it is now?

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Definitely a way to keep the non MechJeb. When I don't want to use MechJeb, I don't want It on the side of the screen. Plus it helps when someone doesn't want any mods on a craft. It's easier then swapping out parts from the part file.

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In R/L automation was the primary mode of most spacecraft manuvers. Manual was in case of automation failure or for task beyond the level of automation at the time. Different levels of MechJeb ability would be interesting, Basic, Intermediate, Advanced, in a campaign/research type of game could be a feature as well as Mechjeb failures that could happen to a mission.

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mechjeb isnt perfect as it is mine seems to fail at minmus injections >.>

but as it is its barely as good as the Apollo guidance computer

so even as it is now would some where between basic and intermediate

even the Shuttles computer is pretty crude

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  • 1 month later...
Didn't know that. The interiors must have a limit of Kerbals or something.

They do. What I'm not understanding is why KSP cares, you only changed a word in the .cfg file. I wonder if it's on the MechJeb plugin side of things...

(Unless you updated the .cfg's since that was pointed out, I see you added that genericspace to the aircraft pods.

Exucse me, but shouldnt this be moved to "Plugin powered releases"? Because it is, powered by a plugin.

Yeah, but he's only releasing a part. The plugin itself is in the plugin-powered addons forum, and he was kind enough to link to it. :)

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  • 6 months later...

mechjeb isnt perfect as it is mine seems to fail at minmus injections >.>

but as it is its barely as good as the Apollo guidance computer

so even as it is now would some where between basic and intermediate

even the Shuttles computer is pretty crude

Really? My 2nd mechjeb run was to Minmus.

Edited by Icarus_Vice
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