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Hello! Recently, I made a Mun Base in orbit. It was ok, 6 modules, all connected and verified, but when I'm decoupling it on the Mun it starts to shake violently and it destroys itselfs. Even when I'm not doing anything it's destroying. Please, help me! 

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Sounds like an autostrut issue maybe?

You say it starts to go haywire when you decouple something, right? This could indicate you have a part somewhere autostruted to root. When a craft decouples the root part will change and the new autostrut might be conflicting something.

Try to use only autostruts to grandparent, and the problem will most likely go away.

 

Hope this helps

3 minutes ago, Silviu250 said:

Hello! Recently, I made a Mun Base in orbit. It was ok, 6 modules, all connected and verified, but when I'm decoupling it on the Mun it starts to shake violently and it destroys itselfs. Even when I'm not doing anything it's destroying. Please, help me! 

 

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1 minute ago, Dafni said:

Sounds like an autostrut issue maybe?

You say it starts to go haywire when you decouple something, right? This could indicate you have a part somewhere autostruted to root. When a craft decouples the root part will change and the new autostrut might be conflicting something.

Try to use only autostruts to grandparent, and the problem will most likely go away.

 

Hope this helps

 

How can I do this? 

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31 minutes ago, Silviu250 said:

How can I do this? 

Right-click on the part (or if you're on a console, use whatever button opens the context menu) and you should see the autostrut options on the menu that opens.  Click the blue button next to anything that says 'Autostrut: Root' until it says 'Off' (or 'Grandparent' as @Dafni says).  You may have to do this for every part, though you can usually get a hint of which part is the problem if you watch to see which parts wobble the most or get destroyed first.  Pick those and nearby parts and you'll likely find the one with the autostrut problem right away.

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You also won't see autostrut options unless you have "advanced tweakables" turned on in the settings. If you don't have that turned on, it's probably not the problem because you aren't using autostruts.

Another possibility is reaction wheels in multiple modules fighting with each other if you have SAS turned on. Quickest way to fix that is to turn SAS off. If you need SAS on, turn the reaction wheels off in every module except one. You can do that without advanced tweakables.

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