KPlayer Posted August 27, 2020 Share Posted August 27, 2020 Uhh this bug i dont know what is causing it i dont happen on rhode https://ibb.co/mXb6WZBhttps://ibb.co/88x2wjk https://ibb.co/2ZX1Cm3 here are the images Quote Link to comment Share on other sites More sharing options...
Hpl Posted August 28, 2020 Share Posted August 28, 2020 Ksp bug, nothing you can do about it Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 28, 2020 Author Share Posted August 28, 2020 18 hours ago, KPlayer said: Uhh this bug i dont know what is causing it i dont happen on rhode https://ibb.co/mXb6WZBhttps://ibb.co/88x2wjk https://ibb.co/2ZX1Cm3 here are the images This doesn't happen if you use 1.8.1 - It's a bug with how KSP applies the shader to planet templates not using the new shader. It will be patched in the next update Quote Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted August 29, 2020 Share Posted August 29, 2020 Still seem to be running into this bug even on 1.9.1, the horizontal line that rotates with my screen across the center of the screen still remains despite numerous re installation, is there anything I might possibly be missing that could be causing this or is it just a part of Beyond Home? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted August 30, 2020 Share Posted August 30, 2020 On 8/28/2020 at 10:12 AM, Gameslinx said: This doesn't happen if you use 1.8.1 - It's a bug with how KSP applies the shader to planet templates not using the new shader. It will be patched in the next update In the next KSP update or Beyond Home? Quote Link to comment Share on other sites More sharing options...
Xt007 Posted August 30, 2020 Share Posted August 30, 2020 (edited) Running this in 1.10.1 with bleeding edge Kopernicus and haven't seen this bug, or any for that matter. Except spaghettifying Jeb halfway up climbing a glowing tree but wouldn't consider that a bug Edited August 30, 2020 by Xt007 Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted August 30, 2020 Share Posted August 30, 2020 I heard that this mod gives different science mattering on the biome and the science is usually better at higher levels. But when i landed on Armstrong's highlands, there was no difference compared to its lowlands. Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted September 5, 2020 Share Posted September 5, 2020 Does this mod work with KSP 1.10 or 1.10.1??? Quote Link to comment Share on other sites More sharing options...
Anonim2 Posted September 5, 2020 Share Posted September 5, 2020 (edited) Hi, I installed this mod with Shigma Dimension, changed scale to 3.7 and I crashed into Amstrong... I was landing at 1.2 m/s and then every part in my ship just exploded part after part What could I make wrong when Installing mods or configurating It? Shigma file : https://drive.google.com/file/d/1zwYOXinAH6L21nTs1-cMa2V-eAtfX9n9/view?usp=sharing Foto after crash : https://drive.google.com/file/d/1FFyLmpor2m4eB0pf_-I9sCqrL6S24LuJ/view?usp=sharing Shigma from github, beyond home from ckan version 1.8.1 Edited September 5, 2020 by Anonim2 Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted September 6, 2020 Share Posted September 6, 2020 (edited) On 8/29/2020 at 8:52 AM, Yuri kagarin56 said: Still seem to be running into this bug even on 1.9.1, the horizontal line that rotates with my screen across the center of the screen still remains despite numerous re installation, is there anything I might possibly be missing that could be causing this or is it just a part of Beyond Home? I just installed this mod and have the same problem. Edit: just noticed this same bug more to the east of the launch complex (just started a new save). My guess is bugged chunk overlay? Edited September 6, 2020 by Folkhoer Quote Link to comment Share on other sites More sharing options...
dxeh Posted September 7, 2020 Share Posted September 7, 2020 Still running this on the beloved 1.8.1.. Curious IF there is even a geostat possible around rhode, or is that in the orbit of Lua? Quote Link to comment Share on other sites More sharing options...
Hpl Posted September 7, 2020 Share Posted September 7, 2020 Just now, dxeh said: Still running this on the beloved 1.8.1.. Curious IF there is even a geostat possible around rhode, or is that in the orbit of Lua? Lua's orbit is exactly geostationary, you could make a satellite constellation around it or put one on the same orbit as it Quote Link to comment Share on other sites More sharing options...
dxeh Posted September 8, 2020 Share Posted September 8, 2020 Thanks ill go for a constellation around it, as it is multi use than Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted September 9, 2020 Share Posted September 9, 2020 When I go to Armstrong it is really really bright. I also want to get rid of the motion blur. How can I edit this? Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted September 11, 2020 Share Posted September 11, 2020 how do i launch from lua Quote Link to comment Share on other sites More sharing options...
Nebulagoodies Posted September 11, 2020 Share Posted September 11, 2020 7 hours ago, ItsSnowyy said: how do i launch from lua you have to have kerbal konstructs installed. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted September 14, 2020 Share Posted September 14, 2020 (edited) What's the status of the checkering pattern? Ive tried all fixes I can find besides upgrading to 1.10. ( running 1.9, bleeding edge ) Edit - "This doesn't happen if you use 1.8.1 - It's a bug with how KSP applies the shader to planet templates not using the new shader. It will be patched in the next update" Which update? KSP, BH, Kopernicus? Edited September 14, 2020 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted September 14, 2020 Share Posted September 14, 2020 FWIW, I got a 1.10.1 install of Beyond Home running earlier today using the Bleeding Edge version of Kopernicus. It's my first time in the universe, so I don't know for certain if everything is working correctly, but initial indications are positive. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 14, 2020 Author Share Posted September 14, 2020 9 hours ago, Motokid600 said: What's the status of the checkering pattern? Ive tried all fixes I can find besides upgrading to 1.10. ( running 1.9, bleeding edge ) Edit - "This doesn't happen if you use 1.8.1 - It's a bug with how KSP applies the shader to planet templates not using the new shader. It will be patched in the next update" Which update? KSP, BH, Kopernicus? It'll be fixed in the next BH update, but if you want to do it yourself: For every planet (except Kerbin), change the template to Eve if it has an atmosphere. If it does not, change the template to Minmus. The planet configs can be found in BeyondHome/Configs, and the template section is near the top Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted September 14, 2020 Share Posted September 14, 2020 10 hours ago, Gameslinx said: It'll be fixed in the next BH update, but if you want to do it yourself: For every planet (except Kerbin), change the template to Eve if it has an atmosphere. If it does not, change the template to Minmus. The planet configs can be found in BeyondHome/Configs, and the template section is near the top Ill have to wait for that update, thank you. I did try that fix awhile back and it really messed up the lighting and terrain textures for some planets. Mostly the lighting. It was as if everything was in a perpetual eclipse. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted September 17, 2020 Share Posted September 17, 2020 On 9/14/2020 at 7:28 AM, Gameslinx said: It'll be fixed in the next BH update, but if you want to do it yourself: For every planet (except Kerbin), change the template to Eve if it has an atmosphere. If it does not, change the template to Minmus. The planet configs can be found in BeyondHome/Configs, and the template section is near the top Was thinking about playing Beyond Home again soon, but saw you have an update coming out? Any ETA on the update? Just don't want to start a game and a week later an update comes out. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 17, 2020 Author Share Posted September 17, 2020 5 minutes ago, NateDaBeast said: Was thinking about playing Beyond Home again soon, but saw you have an update coming out? Any ETA on the update? Just don't want to start a game and a week later an update comes out. About a week, hopefully Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 17, 2020 Author Share Posted September 17, 2020 On 8/29/2020 at 7:52 AM, Yuri kagarin56 said: Still seem to be running into this bug even on 1.9.1, the horizontal line that rotates with my screen across the center of the screen still remains despite numerous re installation, is there anything I might possibly be missing that could be causing this or is it just a part of Beyond Home? That's part of the stock terrain shader. There's nothing you can do about it, and it happens 100% of the time Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted September 22, 2020 Share Posted September 22, 2020 On 9/17/2020 at 2:20 AM, Gameslinx said: That's part of the stock terrain shader. There's nothing you can do about it, and it happens 100% of the time Parallax to the rescue! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 24, 2020 Author Share Posted September 24, 2020 Beyond Home 1.5.0 One of the largest updates for Beyond Home involves adding support for Parallax, a shader coded from the ground up for planet surfaces. Here are the patch notes: You MUST now install Parallax for Beyond Home 1.5.0 to work Parallax: https://github.com/Gameslinx/Tessellation/releases Update to 1.10 Moved from the Squad terrain shader to Parallax Almost all bodies have Parallax configs You no longer fall through the terrain on Fury in certain conditions Fixed installation checker Fixed a typo in Rhode.cfg where the Great Basin biome had an invalid colour Quote Link to comment Share on other sites More sharing options...
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